Uh oh. This is... dangerous. I know she is who she is and I don't want to interfere with a third act duel, but... I hope somebody is ready to cheat on her behalf if she starts losing.
Anyway, I guess it's best to try and take out one of the Path members? And if we can get some of Mishrak's forces to deal with the beachside stragglers, we can call the Elites over.
This is their counter force, but we're not ready to spring our trap yet - we need Hurondus in our sights, and to do that, we need to draw him out. I think now is the time to harry the Mystic Path with portals, while calling in some of our Elites to travel on foot - Hurondus can try interfering with them, but he'd have to leave his allies in the lurch to do so. A grand total of four of the Mystic Path, though... this is a difficult day for us all. I say Sildur and Jorantil are our calls of choice - they're experienced and can pressure the Mystic Path physically. Perhaps Green Flame, but I'd be hesitant to put her in harm's way - and I'd like to keep her portal-making a secret to tip Hurondus over the edge when he's already pressured - he's not pressured yet.
Thank you. Yeah, this is the climax of the series, so I hope it's suitably epic.
You have a lot of options to choose from (even if I haven't listed them in the update itself).
It might be worth calling the elites back, especially the Chosen:
Nerya is a powerful wizard, probably the equal of one of the Mystic Path.
Hengiadys is focused on support rather than battle magic, but she could still be useful for counterspelling the Mystic Path's magical attacks.
Red Ruin, Wranolf and Drukhalion are exceptional warriors, capable of turning the tide of battle on their own.
Sildar and Jorantul are a formidable pair who'd probably excel at whatever you wanted them to do.
Also, the elves, orcs and Quellonian knights would be useful for bolstering the ranks of the regular troops and fighting off the mutated abominations.
You have to weigh their potential usefulness against the possibility that the tattered remnants of the defenders they're currently dealing with could regroup enough to attack you from the rear.
So it seems that Luth is the biggest obstacle at the moment, with Path necromacy countered, fire magic countered, and the Battalion of Torment occupied.
That's an idea. Lavokthagua is waiting somewhere nearby, getting ready to support the beach assault. If you send him in early, it's unlikely that the scattered defenders will be able to fend him off.
Yanno... I'd think it would be more unnerving to see a young-looking woman volunteering to face you on the battlefield? But that's just me. Regardless, hope Elys's mom can make it out alright.
Uh oh. This is... dangerous. I know she is who she is and I don't want to interfere with a third act duel, but... I hope somebody is ready to cheat on her behalf if she starts losing.
Yslena is an exceptional fighter*, but the Blood Sword is something else.
*I remember one of the readers of The Tinpot Princess and Her Many Travels called her 'the Mominator'.
Btw, so far you haven't given Raef and Samaya anything to do other than attempt to close Hurondus's portals whenever he opens them, thereby forcing him to spend a lot more power and effort than he otherwise would. If you wanted them to open some portals to bring the Elites back, they could. Alternatively, Samaya really wants a chance to leap into combat with Fyralio Belusk – and if you gave her that chance, it might draw Hurondus out of hiding.
Well, Nerya can fly and could probably bring back a few others with her. Hengiadys and Wranolf can transform into birds. But it might take longer for the others to walk back.
Alternatively, Samaya really wants a chance to leap into combat with Fyralio Belusk – and if you gave her that chance, it might draw Hurondus out of hiding.
I hate using her as bait, but this is the appointed hour for her revenge. We just gotta tell her to make sure she doesn't get backstabbed, since we're waiting for phase 2 where she'll really have the combat advantage to lay into him.
Nerya can take Green Flame, Sildar, and Jorantil back with her, I think. That would give us the edge here while leaving a full combat core of elites working their ways on deleting the defenders. I don't doubt they have more cars to play, and preventing a pincer maneuver is critical. I say we portal Lavokthagua closer but still underwater, so that AH might not notice. He can come up in a few dozen seconds to turn the tide on the Batallion of Torment, while our dear mother (prompted by us) plays for a little time and draws her enemy out and away from his batallion. That's when Lavokthagua surfaces and gives the batallion an opening salvo they'll never forget, and our troops wade in. Elys gives Luth-a-Nyvech a hard time (no force dragon breath, we have a force master floating around) and we let Samaya get her revenge. Ask her to hurt him emotionally as well as physically. When the elites get here, Green Flame plus Elys plus Raef can give Hurondus a hard time portalwise, Sildar and Jorantil can slay Luth-a-Nyvech, with Nerya blasting where she sees the opportunity, and once Hurondus comes out of hiding we spring the trap and this all gets dreamy.
Also, we gotta message Elys's dad and tell him that duels are for suckers and he should cheat.
If someone goes down, Elys can go dragon and scoop them up.
Ahh, thank you! It's pretty hard for me to wrap my head around the situation and assess options, especially in a situation this dire and with so many moving parts.
Can someone remind me, on the whole, what our plan is?
I say we portal Lavokthagua closer but still underwater, so that AH might not notice. He can come up in a few dozen seconds to turn the tide on the Batallion of Torment, while our dear mother (prompted by us) plays for a little time and draws her enemy out and away from his batallion. That's when Lavokthagua surfaces and gives the batallion an opening salvo they'll never forget, and our troops wade in.
This is, beyond taking Aspitolm, all a plan to lure Agon Hurondus into the open, and use a merge with the dream world to mess up his control over his magic long enough to kill or imprison him. We need him gone, because he sucks on a personal level and he enables the rest of his wizpals and his demon debtors to scoot around as they please. For any other plan to work, he needs to be removed as a wild card.
Ah. Well, warn him that Hurondus may try to close the portal, and to be ready to shapeshift forwards. We need his portal to succeed and not cut him in half.
Gotcha. Think I got mixed up with all the... Not-Agon-related stuff for the invasion itself. Pretty hard to keep track of things in a battle this big.
I think I'd rather not risk a portal cutting Uncle Lavokthagua in half, and hope that since there are (hopefully) only a handful of stragglers, repositioning only half of our elites won't impact their ability to take the remnants out.
I think I'd rather not risk a portal cutting Uncle Lavokthagua in half, and hope that since there are (hopefully) only a handful of stragglers, repositioning only half of our elites won't impact their ability to take the remnants out.
"I accept your challenge," says your mother, drawing her sword and leaping high over the massed ranks of her soldiers, even as they desperately struggle to reorganize and reform their lines. It's a dramatic and impressive gesture – and the fact that she very slowly and gently comes in to land, as if she were a leaf drifting down from a tree, makes it even more so – in your opinion, at least. You notice that her feet never quite touch the muddy ground. You didn't realise that she'd become such a mistress of the art of levitation; maybe that's what she did with her free time over the past several years.
You think you can hear your father's voice, muttering somewhere nearby: "I hope you know what you're doing, Izzy…"
Everrarc Ninefingers, Captain-General of the Battalion of Torment, looks your mother up and down and sneers contemptuously. "Hah! What's this? A little girl, untried by arms, thinks she can best me?"
"Believe of me what you will," says your mother, as calmly as if they'd just been discussing the weather.
Even as Everrarc gives a stentorian bellow and hurls himself at her, your mother darts nimbly out of his way. Her sword is suddenly wreathed in flames, but she doesn't seem inclined to test it against the Blood Sword. Instead of parrying, she turns aside his next attack with an invisible shield of magical energy. She flits back and forth, always out of reach, using her magic to confound him – or to strike at him before he has a chance to strike back – although none of her attacks seem to pierce his heavy armor.
He seems utterly unimpressed by her style of fighting. "Silly stage magic! Did no one ever teach you how to duel?" He sneers at her.
"Oh, you need me to stand in one place and let you kill me?" Contempt oozes from your mother's words. "Disappointing…"
They leap into combat once again. You see flashing blades, furious blows and frantic movement, the glint of sunlight on armour, and the slimy mud churning underfoot. You hear the crashing and splintering of your mother's magical shields being torn down – but she is no longer there – a whoosh of flames, laboured breaths and then a cry of pain. Both combatants spring away from each other, wounded but not defeated.
While this has been going on, you notice that the Aspiti regular troops have been moving to flank the Coalition's expeditionary force, or at least getting in position to attack them from an angle where their progress won't be hampered by puddles, sludge and thick, cloying mud. They have several mutated monstrosities with them: living battering rams whose purpose is to smash through your allies' ranks.
Your parents are otherwise engaged – your father is anxiously watching the duel to see what happens to your mother – and so Gelfavar takes charge of reorganizing the lines and making sure they aren't in danger of being outflanked. He's an old soldier who seems to know what he's doing, so you leave him to it. You have more pressing concerns.
'Stab him in the back the first chance you get,' you tell your father, telepathically. 'There's no point in fighting fair.'
'I know that,' he replies. 'But if I make it too obvious that I'm getting involved, others will get involved as well. Possibly including Agon Hurondus or one of his cronies. Do you think your mother would survive if one of them decided to erase her from existence?'
'Probably not,' you admit. 'But–'
In fact, your father's question is answered almost immediately. "I'm bored with this," says the man called 'Belusk' by Samaya. "Get on with it."
With a blast of telekinetic force, he smashes your mother into the ground, leaving her senseless and sprawling in the dirt, and splashing muddy slop over the nearby soldiers. Everrarc seems momentarily confused by this, looking around as if to ask, 'What just happened?' but then he moves to finish off his fallen opponent.
His path is blocked by your parents' old friend, Hrolmar, who has become something only vaguely humanoid: a huge, horrible and wolflike creature with elongated claws and fangs.
"Nnnot tthiss time," says Hrolmar, through a mouth that seems ill-suited for this purpose.
Some of Everrarc's lieutenants move to support him; you see Roylott Flawse and several of the Wranni standing with Hrolmar. Your father is probably among them, but you don't see him. It seems likely that the confrontation between the two armies, with their shield walls and serried ranks, is likely to devolve into a disorderly scrum. That could be a problem: the Coalition's expeditionary force is greatly outnumbered by the Aspiti army and their mercenary auxiliaries. Now would be a good time to bring back your elites – you're sure that Sildar and Jorantul could cut through the Battalion of Torment like a scythe through wheat, for example – but you don't want to risk opening any portals that Hurondus might then close while your friends are only halfway through. Maybe if you can be sure that he's distracted, at least for a few moments…
On the other hand, you're aware that Nerya Fair-Hair can fly. And most of the other Chosen have special powers that enable them to travel over great distances much faster than if they had to walk or run. They won't need you to transport them; all you need to do is invite them. Unfortunately, you don't have a telepathic link with Nerya – not yet, anyway – so you have to reach out to Mishrak and ask him, 'Could you get in touch with Nerya and the other Chosen for me? Tell them to come back to the rest of us. We'll need their strength in battle.'
'I will do so,' he promises you.
Meanwhile, Belusk surveys the battlefield, pleased at his handiwork. From his body language, you suspect he's planning to throw another blast of psionic energy and cause even more havoc, but then – all of a sudden – he has to throw himself to one side to avoid the sharp edge of a portal that otherwise would have cleaved him in twain. "Hurondus…?" he wonders aloud.
"No. It's me," Samaya replies, appearing in front of him. She creates dozens of tiny portals, much too small for anyone to fit through, and sends them flying towards him.
Desperately, Belusk tries to defend himself with a wall of force magic, but Samaya's deadly missiles fly through it as if it wasn't there. For a moment, it seems certain that he will be sliced to pieces, but then someone intercedes at the last possible moment, causing the portals to wink out of existence.
Someone else suddenly appears. This time, it's Kelamon Dumar, who calls himself 'Agon Hurondus'. You recognize his cadaverous face, his clawlike hands and red-rimmed eyes. "You. I should have known it would be you," he says, staring at Samaya. "My mistake, of course. I should have dealt with you permanently, but I didn't."
"No, you didn't. You sold me to one of your friends. As if I were a slave – or an animal," says Samaya, in a voice suffused with hatred.
"Would you rather I had kept you for myself?" asks Hurondus, sounding cold and uninterested. "You could have been my… toy."
Belusk tries to speak, in a weak, faltering voice: "Kari, I… I love you. I always have."
"Which is why you thought you could do whatever you wanted to me. Even sell me to a brothel." She snarls at him. "That's love, is it?"
All three of them are floating in the air, high above the battlefield, seemingly unaware of everything else that is going on around them – including your eavesdropping on them, for which you are thankful – and you expect that at any moment there will be a sudden explosion of violence between them. Samaya is a powerful and experienced mage, but surely she is no match for two of the Mystic Path at once. They've defeated her once already, after all; that was decades ago, but no doubt they've only grown in power since then.
It seems as if Hurondus isn't interested in starting a fight – at least not yet. In a curiously wheedling voice, he says, "Of course, you must have trained some apprentices. Taught them the art of portal magic, just as your brother taught me." He looks down and all around, as if noticing the conflict for the first time. "Are they here with us… right now?"
Samaya smirks. "Wouldn't you like to know?"
'Is Uncle Lavokthagua somewhere nearby?' you ask Mishrak.
'Swimming near the shore, ready to support the landing troops,' he replies.
'Hmm. I don't think they'll need much support. The Aspiti defences have been quite comprehensively wiped out,' you say. 'He'd be more useful here.'
'Why not discuss it with him? You can contact him through me,' Mishrak suggests.
'I'm not sure I'll have time,' you say, nervously anticipating the devastation that will soon occur.
What should Elys do next?
There are a few obvious things she could do: heal her mother, bring in Lavokthagua to fight the Battalion of Torment, signal to Tavi and the others that Hurondus is in position, and so on. (Bear in mind you won't be able to bring in Lavokthagua after the trap is sprung.)
In fact, your father's question is answered almost immediately. "I'm bored with this," says the man called 'Belusk' by Samaya. "Get on with it."
With a blast of telekinetic force, he smashes your mother into the ground, leaving her senseless and sprawling in the dirt, and splashing muddy slop over the nearby soldiers.
Someone else suddenly appears. This time, it's Kelamon Dumar, who calls himself 'Agon Hurondus'. You recognize his cadaverous face, his clawlike hands and red-rimmed eyes. "You. I should have known it would be you," he says, staring at Samaya. "My mistake, of course. I should have dealt with you permanently, but I didn't."
You know, he didn't use any name for her, even once. I wonder if he even remembers? Also, though I hesitate to give props, props to Fyralio for not calling Samaya Kari.
Ogh, choices, choices. I'm... if we don't have to go anywhere, and we think Samaya and the crustyboys are going to keep talking for a few more seconds, I think it'd be a weight off our mind to heal Yslena. Elys's dad might already be on it, though. He always carries a potion on him, and he's ducked out of the direct confrontation so far. If we can't do that that way, or if he'sgot her already, I think we bring in Lavokthagua - we open the portal to distract Hurondus, Raef and maybe Green Flame help us keep it open, and as soon as Lavokthagua is through, we spring the trap. I am really tempted to heal Yslena anyways, but... that feels like a trap. If not now, then we can try that when we're in the dream world, and we get all draconic, and then more draconic when we start tapping into Mishrak's strength.
One important thing though - about Lavokthagua - I think we shouldn't try a water portal with Luth-a-Nyvech standing around. Air portal or, if we're feeling spicy, we can open a portal under the sand and Lavokthagua can burrow/bust his way through kool-aid man style.
You know, he didn't use any name for her, even once. I wonder if he even remembers? Also, though I hesitate to give props, props to Fyralio for not calling Samaya Kari.
Sorry was out all day cos of reasons, but very cool stuff, and some messed up stuff, but we seem to be doing well! Too tired to think of ideas, so whatever the consensus is XD
Indeed. We got most of the whole gang together, really. If anything, The Mystic Path's experiments with time contorted the timeline itself into the shape necessary to defeat him before he grew too powerful.
Oh no! Yslena!
And finally, Dumar himself appears! Dun dun duuuuuunnnnn~ Hard part is going to pin him down right now, I'd imagine, but we're in the homestretch now! It's going to be so satisfying when he finally gets axed.
I think I'm going to be tapping out of the strategic discussion, heh. The amount of moving parts is overwhelming me when I don't have the energy to assess the entire situation and what to do, right now.
I think I'm going to be tapping out of the strategic discussion, heh. The amount of moving parts is overwhelming me when I don't have the energy to assess the entire situation and what to do, right now.
1) Heal Yslena now, and ask Samaya to keep Hurondus and Fyralio talking a few seconds longer
2) Leave Yslena to presumably Gareth, who has a habit of keeping a potion on him, and who wasn't mentioned by name in the big fracas. Instead, we bring in Lavokthagua to swing the battle in our favor
The advantage of 1 is obvious, but if Samaya keeps them talking, that also buys time for the elites to get here. I have a feeling Lavokthagua will spur the wizards to action.
Option 2 means we get serious firepower now, and it likely will keep our friends and family from a fatal injury they might sustain while we buy time for option 1.
Some of Everrarc's lieutenants move to support him; you see Roylott Flawse and several of the Wranni standing with Hrolmar. Your father is probably among them, but you don't see him. It seems likely that the confrontation between the two armies, with their shield walls and serried ranks, is likely to devolve into a disorderly scrum. That could be a problem: the Coalition's expeditionary force is greatly outnumbered by the Aspiti army and their mercenary auxiliaries. Now would be a good time to bring back your elites – you're sure that Sildar and Jorantul could cut through the Battalion of Torment like a scythe through wheat, for example – but you don't want to risk opening any portals that Hurondus might then close while your friends are only halfway through. Maybe if you can be sure that he's distracted, at least for a few moments…
In the chaotic aftermath of your mother's duel with Everrarc Ninefingers, it's difficult to see what's happened to her; there are too many angry men in the way. As Hurondus is currently occupied, you risk opening a tiny portal so you can peer through it and see the situation from a different angle. In this way, you are able to quickly confirm that your father has reached your mother's side; he is kneeling in the mud next to her, carefully dribbling a few drops of healing potion through her unconscious lips. You're sure he will keep her alive and make sure she's safe, though it's unlikely that she will play any further part in this battle.
Thus satisfied that you've done your filial duty, you turn your attention to other matters. Flying above the armies below, Jerrandiun and Artaxas Quin are fighting a mages' duel, which seems to involve a lot of pyrotechnics, explosions and flashing light. It seems like every spell they use is dispelled before it can do any real damage, and so far neither of them has a clear advantage over the other, although Artaxas seems to be tiring faster; Jerrandiun is still cackling madly, so it's difficult to tell how tired he is.
You hear Hurondus questioning Samaya, apparently eager to find out how many students she has and where they are now. It then occurs to him: "Was it you who transported the goblins to the Moon? Yes, I'm sure it was…" He gives her an irritated frown. "You cost me a valuable ally."
"I wish I'd cost you much more than that," Samaya replies.
"Stop wasting time," Belusk tells his associate. "Can't you see she's trying to delay us? Ask your questions later, after she's defeated and captured – and after we're done here."
Samaya conjures more of her chakram-like portal weapons, but Hurondus dispels them and Belusk gathers his force magic powers, ready to crush her or smash her into something like he did to your mother. However, before he can finish casting whatever spell he is preparing, he is taken by surprise when another portal appears, angled so as to cut through both Mystic Path mages at the same time. Hurondus disappears and reappears a few feet away; the edge of the portal sheers through Belusk's neck. There is a spurt and splash of blood.
"Sorry about that, Sam," said Raef, appearing from seemingly nowhere. "I know you wanted to kill him yourself."
"As long as he's dead." Samaya gives a small shrug.
"My colleagues and I are not so easily slain," says Hurondus, in a cold, arrogant, dismissive voice. "Look!"
Sure enough, although Belusk's injury is causing him to make a dreadful gagging and spluttering noise, he isn't dead. In almost no time at all, the gash in his neck seals over and it is as if he had never been hurt.
"What have you done to yourselves?" asks Raef, looking repulsed.
"My old teacher. I should have killed you when I had the chance," says Hurondus. "But of course… foolish sentimentality is an all-too-common weakness." His eyes narrow and his sneer deepens. "You were granted so many gifts by the Elder God who reshaped you into his servants – immortality, fast healing, shapeshifting, and many others – and you dare to look down on me and my friends because we've taken for ourselves what you were given for free."
"I despise you because of what you did to me and my family. The fact that you've turned yourself into undead things is a mere curiosity by comparison," Raef replies.
"Oh, I'm sorry if I got the exact nomenclature wrong," says Raef, sardonically.
"Never mind. It's not the sort of thing I'm going to lose my head over," says Samaya, aiming another sharp-edged portal at Belusk. This time, he barely manages to duck out of the way before he can be decapitated.
There are no more words. As if a sudden, powerful storm had burst out of the darkened sky, they begin to fight. It is immediately apparent that the changeling siblings are outmatched. If they were fighting Hurondus on his own, they might have a chance; if one of them could focus on foiling his attempts at spellcasting while the other attacked him relentlessly, they might even defeat him. However, he has Belusk by his side – and other members of the Mystic Path nearby, so it is all they can do to avoid the relentless bombardment and stay alive for a few more precious seconds.
They need a distraction, you decide – and what better distraction than an enormous earth dragon? With Mishrak's help, you are able to contact Lavokthagua and explain the situation to him.
'I'll do it,' he says, with some trepidation. 'Provided that there will be other things to distract them before long. I'm a large target and I suspect I wouldn't survive for very long if Hurondus and his fellows paid much attention to me.
'Don't worry, they'll have plenty to distract them,' you assure him.
Elsewhere, Luth-a-Nyvech has been struggling to preserve his army of the undead. Bellona and her fellow necromancers have been destroying them one by one, much faster than they can be replaced or restored, turning what should have been a mighty horde into an expensive liability. Finally, Luth loses patience, conjures an enormous wall of water and prepares to launch it at Teryn's loyal servants.
Before he can do that – and while you're certain that Hurondus is being kept too busy to notice – you open a portal and let Lavokthagua come through. The gigantic sea dragon appears behind the Battalion of Torment with a whoosh of spray and seafoam. His shape shimmers and changes as he goes, becoming an equally enormous earth dragon with digging claws as large as tower shields. He heaves a sigh with pleasure now that he's transformed back into his preferred form, the body his father, Vlakoroth the Beastlord, gave him so long ago. To his enemies, it must sound like a terrifying roar. Even before he reaches out for them, the rear ranks of the Battalion of Torment begin to panic and flee, pushing against those in the middle, who have little choice but to push forward into those in front. In the space of a few moments, the infamous mercenary band is reduced to a panicked mob, desperately pressing against the Coalition shield wall, heedless of the comrades they are crushing underfoot, all out of a mindless desire to get as far away from this latest monstrous threat as possible.
The Coalition's formation begins to buckle against this relentless pressure. Dozens of mercenaries are slain – stabbed or hacked or trampled by their comrades – but they are still a threat simply because there are so many of them. Even Everrarc and wolflike Hrolmar are carried away by the tide, cursing all the while. You can only hope your father got your mother out of the way in time.
Watching this, Luth hesitates. He is still holding onto his wall of water. Around him, his undead minions are still crumbling and falling, despite the best efforts of his acolytes.
Raef and Samaya are barely surviving against Belusk and Hurondus. They're forced to keep dodging and dispelling, unable to fight back. They need help.
"I despise you because of what you did to me and my family. The fact that you've turned yourself into undead things is a mere curiosity by comparison," Raef replies.
The big question:
Can it be undone by necromancers?
Could it actually be a weakness (disspell-> turned into corpse)?
I think next step in the plan would be to trigger the dream trap?
Nullifies Hurondus' portal skills (hopefully).
The semi-dream itself could be biased, favoring us.
The semi-dream might enable Elys to sustain high rates of using Mishraks power for longer.
If we trigger the trap we gotta go all-in against Hurondus. Can't risk him finding his footing again and powering through it.
The trap is on its own timer and will trigger as soon as it's finished.
Luth is hesitating and the necromancers will go through the rest of his undead soon.
The Coalition soldiers are struggling against the Battalion of Torment but they're not losing, the Battalion is extremely disrupted, and Lavokthagua hasn't even started to attack yet.
We need to help the elf siblings, and Agon is distracted enough that he shouldn't be able to block any more portals. While the coast guard reforming would be bad, it's not worse than all our portal specialists being taken out and the Path gaining portal supremacy in the battle. Dropping the other Chosen on Agon and Belusk while Raef, Samaya, and Elys can stop them from fleeing could end them and stop Luth from joining in.
In a pinch, this might also be the time to have Elys draw upon Mishrak and join the fight.
Oh, if only. I wanted to hear her list every single messed up thing he did as she pinned him to a piece of cardboard like a guilty butterfly, but we will have to make do with his death. Eventually, when we get there.
Bellona and her fellow necromancers have been destroying them one by one, much faster than they can be replaced or restored, turning what should have been a mighty horde into an expensive liability.
We need to help the elf siblings, and Agon is distracted enough that he shouldn't be able to block any more portals. While the coast guard reforming would be bad, it's not worse than all our portal specialists being taken out and the Path gaining portal supremacy in the battle. Dropping the other Chosen on Agon and Belusk while Raef, Samaya, and Elys can stop them from fleeing could end them and stop Luth from joining in.
Agreed, it's time for the trap to be sprung! He is distracted, and his allies are too. Our elites are on the way, let's get this table tilted in our favor.