Narcopolis (Part Two)
I'm not entirely sure, but I think the consensus was for Elys to take Cassilda with her until she can find a safe place to leave her, so that's what I'm going with.

I'd certainly say so. It also indicates that he likely doesn't know Green Flame has been freed.
Or he doesn't particularly care. I mean, if Green Flame left it'd be a hassle because he'd have to pay another teacher's salary or find a way to split her workload between the other teachers, but he's not using her for anything other than free labour. Yes, he made her wear a skimpy dress for the school's fundraising evening, but he could have done much worse than that; several of his contacts already think he's weird and prudish because he doesn't use her as a sex slave, for instance.

Damn that ending was, wow, kudos!
Thanks a lot. I'm glad you enjoyed it.

*

Narcopolis (Part Two)
"Good afternoon! It's great to see you all!" you greet them.

"Huh… Elys?" Dorian looks bemusedly at you. "What's happened? Why are we…?"

"This is a very strange place," says Green Flame, looking around with an expression of faint curiosity. "I have never been here before. Not that I remember, anyway."
"Melphior's cultists have used an arcane ritual to merge the Dreaming World with reality," you explain. "You're still in the same place you were in before; it's just a more symbolic, surreal version."

"So… where do we go from here?" asks Dorian.

"The Night Blades are preparing to assault the cultists' main base and end the ritual, but they'll need some assistance. Also, some of Zora Alishanda's masks are trapped here and demons have been sent to destroy them." You indicate Cassilda, who has been following you at an unobtrusive distance. "She's the mask of masques, apparently. I'm not entirely sure what that means, but…"

"I seek the truth behind the masks people show to the world," she says softly.

"And you'd like us to protect her?" Venta surmises. "I'm not sure we could do much to help with assaulting the cultists' base – except for Green Flame, obviously – but keeping one person safe and hidden, for a little while at least… well, I should hope that's not beyond us."

"I'd like to escort Cassilda to the Night Blades' base, in goblin town. There, she'll be safe enough," you say. "But maybe we don't need to walk her there. I wonder if…"

You try to open a portal to goblin town. It would be the simplest, most expedient solution; Cassilda could immediately go through it to somewhere safe. Assuming that the masks of Zora Alishanda are real and solid enough that they can move through portals, of course.

However, something is wrong. You open the portal easily enough; but, when you look through it, the destination is definitely not the one you intended. Instead of the shrine of Zora Alishanda, you see just another weirdly distorted street, with black stars glaring balefully down from above.

Closing the portal, you try again, but are no more successful than you were the first time. You think back to Raef's training and realise how much of your ability to use portal magic depends on your precise knowledge of the world's dimensions: its depths and heights, latitude and longitude, and so on. Presumably, this new world in which dreams are mixed with reality has very different measurements and rules to the ones you're used to. Before you can use portal magic here, you'll need to relearn everything you've been taught. But maybe that won't be enough: if this place is constantly changing, nothing you learn about it will stay the same for long enough to be useful.

"It seems I can't use my portal magic here," you say, shaking your head frustratedly. "We'll have to walk. But first, I'd like to find Professor Kunrath. I'm sure he'll be a great help."

"And what about the other teachers?" asks Green Flame.

"If we see any, I'll direct them to where Prentigold is holding off a horde of shadow demons," you say. "That was in the great hall. He seemed to be giving a good account of himself, but no doubt he'll be glad of some assistance."

Green Flame nods. "Do you know where Kunrath's office is?"

"I've been there before." You shrug. "I presume it'll be in more-or-less the same location as it was last time."

You begin to walk. Cassilda and Cadre 1F follow behind you.

As you proceed, you take the opportunity to surreptitiously get Green Flame's attention and say to her, in a low voice, "You don't dream, do you?"

"I don't sleep," she replies. "Not under normal circumstances, anyway."

"Will you still be able to fight as effectively as you usually do?" you ask.

The faintest suggestion of a frown spreads across her forehead. "I have no idea. How would I know?"

You worry that because she is so unused to the world of dreams, Green Flame will be unable to adjust to its peculiarities soon enough for the battles that undoubtedly lie ahead.

"Maybe you should practise?" you suggest.

"And how would you suggest I do that?" she asks. "Start setting fire to things as we pass them by?"

"It's probably not practical to start practising now," you admit.

Professor Kunrath's laboratory has grown huge and strange since you saw it last. All around, you see large glass bottles and storage containers, each of them carefully labelled, which apparently contain all manner of wonders: phoenix feathers, frozen laughter, elf tears, rare and extinct plants, ever-burning fire, the fossilized heart of Sharhedron the dragon, the bones of animals that have never existed except in fables, and countless other things, many of which are even stranger.

In the centre of the room, carefully distilling something in his alembic, you recognize Kunrath himself. However, under normal circumstances he is short and plump, whereas in this hazy, not-quite-dreamlike place he is thin and gaunt – in fact, his appearance puts you in mind of an ascetic monk – and he appears dedicated to his craft to the exclusion of everything else. There is a peaceful look in his eyes.

"Excuse me, professor," you say, approaching him. "I need your help."

"Hmm? What…?" He blinks a few times and shakes himself as if trying to wake up. "Oh, um… excuse me. Sorry, I must have dozed off."

As you have quickly grown accustomed to doing, you explain what is going on: how Melphior's cultists have used an arcane ritual to blend the Dreaming World together with reality, in the hope that by doing so they can enable their evil master to achieve his final victory over Zora Alishanda. For want of anything else to do, it seems that Cadre 1F have decided that their role is to stand at your back and nod along. Except for Green Flame, who is as expressionless as ever.

"I'm ashamed to admit that I didn't notice," says Kunrath with a rueful smile. "I've been engrossed in my work." He glances around with some perplexity at the dream-version of his laboratory. "Well… all of this is absolutely fascinating."

"You'll have a chance to investigate it later," you unashamedly lie. "For now, we really must be moving on."

"You're right, of course," he says, bowing his head. "Very well, lead the way."

Despite your best efforts, escaping the Academy is not as easy as you at first thought. Obviously, you can't go back the way you came, through the horde of shadow demons in the great hall, but you struggle to find another exit. Along the way, you see several more giant crows, obsessively pecking for coins and scraps of knowledge.

"Who are they?" asks Phil, looking bemused.

"You don't recognise your fellow students?" asks Venta, giving him an ironic glance. "For shame, I say."

"What happened to them?" asks Isolia.

"They're dreaming. Just dreaming," says Venta. "They'll be fine."

Outside, you find yourself back on the street. The outer wall of the Academy is behind you; it appears that you've left through a side door. To the left, the street is clear, invitingly empty, but that's not where you need to go; in fact, you'd be heading in the opposite direction to Tyrepheum's goblin town. Straight ahead, the cobblestones are glazed with a layer of rime and there are a few snowflakes gently fluttering down. To the right, where you need to go if you want to reach goblin town as soon as possible, you see a pallid figure sitting by an easel, painting something with swift, energetic brushstrokes. There is something about the outline of his body that seems… not quite right.

You do a quick headcount, checking that all of your companions are still with you: Kunrath, Green Flame, Dorian, Venta, Philander, Isolia, Cassilda and a massive bear dressed in a formal business suit. Yup, they're all present and accounted for.

In the sky above, you see Melphior himself, a titanic figure composed of many parts, most of which he stole from other gods. He is doing battle with a dragon that seems barely more than a silhouette, composed of fuliginous darkness, with flaming red eyes and wings that cast a shadow over the entire city.

"The Dream Dragon," says Venta, reverently. "I never thought I'd see it for myself."

You give her a sidelong glance. "One of Zora Alishanda's masks, I take it?"

She nods.

"Well then, we'd better hurry." You sigh heavily. "Otherwise no one will ever see it again."



What will Elys decide to do next? (Choose one)
[] Go left, down the 'invitingly empty' street.

[] Go straight ahead, down the street 'glazed with a layer of rime'.

[] Go right, towards the 'pallid artist'.

[] Ask your companions for help and suggestions.
-[] Write in: what do you want to say to them?

[] Do something else (write in).
 
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and a massive bear dressed up in a formal business suit.
Ah, Mr. Ursus Bearington the Third, I presume!
(is it really wise to be going around with two of Zora Alishanda's masks at once like this? Seems... likely to attract a lot of unwanted attention... then again, Elys hasn't exactly consciously acknowledged Sir Mr Bearington joining the party, so we can't exactly make tactical decisions around his presence or absence.)

you see a pallid figure sitting by an easel, painting something with swift, energetic brushstrokes
Yeah uh, avoid that guy. Sussureen, the Artist of Nightmares. I don't think he's directly affiliated with Melphior, but he's definitely pro-nightmare. He's probably like, a powerful ally of Melphior right now, and even if we actually are strong enough to beat him we definitely can't afford to slow down to deal with him right now.

In the sky above, you see Achamat himself
...wait, Achamat? Not Melphior, but Achamat? If this ain't a typo, we might want to see if we can put a stop to the fight and redirect both combatants' attention to the real enemy... I'm gonna hold off on voting until we get a confirmation on this one.
 
...wait, Achamat? Not Melphior, but Achamat? If this ain't a typo, we might want to see if we can put a stop to the fight and redirect both combatants' attention to the real enemy... I'm gonna hold off on voting until we get a confirmation on this one.
Yeah, sorry, that was a mistake. Not sure why I wrote Achamat instead of Melphior just then. Guess I must be more tired than I thought.
 
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Alright, thought it was something like that. In that case... this is a simple choice between "safe but slow path", "dangerous but fast path", and "middle path that balances speed and danger".

I still say avoid the guy that is probably Sussureen, he alone is responsible for what would otherwise be the best path being the most dangerous. We can't really afford that right now, while we're escorting two of Zora Alishanda's masks.
So of the three choices offered here, I'm leaning towards
[X] Go straight ahead, down the street 'glazed with a layer of rime'.
with the intent to curve right towards goblin town as soon as we can, but... I am also a firm believer in taking a third option when in doubt.

Can we go over rooftops? Duck through buildings? Are we able to create a very short range portal just between two locations we can already see, just to bypass the part of the Right street that has the artist on it? Does Kunrath or anyone else in the group have something that would let Elys somehow carry the whole party with her while flying directly there? Do some dream shenanigans to make a better path, presumably with Venta's guidance? If so, do any of that.
 
Yes, he made her wear a skimpy dress for the school's fundraising evening, but he could have done much worse than that; several of his contacts already think he's weird and prudish because he doesn't use her as a sex slave, for instance.
Can we have a list of those contacts? So we can put their downfall on our to-do list.
the fossilized heart of Sharhedron the dragon
Eat for a free rank up! Or wait for a few dozen updates for your next rank up!
Along the way, you see several more giant crows, obsessively pecking for coins and scraps of knowledge.
Somehow this reminds me a little of Diogenes, it's a very savage but true description of the average Sambian student.
Do some dream shenanigans to make a better path, presumably with Venta's guidance? If so, do any of that.
Hear hear on that. I had hoped to leave Cassilda in the school, but what's done is done.

Actually, a thought. Sussureen is no ally of Zora Alishandra or the dreaming, for sure, but is he an ally of Melphior? Melphior claims dominion over nightmares, but he is... well, he's a hack. No artistry at all. I can't imagine that Sussureen would want an active, terrible god overseeing him rather than an absentee goddess. Well, she's about to be absentee no more, but... I wouldn't count him as an enemy based on Hedgytimes.

Other than "try to cut through some buildings or use dream tricks" I am less sure of a path, here.
 
Ah, Mr. Ursus Bearington the Third, I presume!
(is it really wise to be going around with two of Zora Alishanda's masks at once like this? Seems... likely to attract a lot of unwanted attention... then again, Elys hasn't exactly consciously acknowledged Sir Mr Bearington joining the party, so we can't exactly make tactical decisions around his presence or absence.)
Worm fans would say that Mr. Bearington has a 'stranger' power.

Yeah uh, avoid that guy. Sussureen, the Artist of Nightmares. I don't think he's directly affiliated with Melphior, but he's definitely pro-nightmare. He's probably like, a powerful ally of Melphior right now, and even if we actually are strong enough to beat him we definitely can't afford to slow down to deal with him right now.
Actually, a thought. Sussureen is no ally of Zora Alishandra or the dreaming, for sure, but is he an ally of Melphior? Melphior claims dominion over nightmares, but he is... well, he's a hack. No artistry at all. I can't imagine that Sussureen would want an active, terrible god overseeing him rather than an absentee goddess. Well, she's about to be absentee no more, but... I wouldn't count him as an enemy based on Hedgytimes.
You could attempt to chat with him if you like. He may be open to persuasion.

In that case... this is a simple choice between "safe but slow path", "dangerous but fast path", and "middle path that balances speed and danger".
It may not be that simple. In the Narcopolis, not everything is at it seems.

Can we go over rooftops?
You can, but there's no guarantee it would be any safer. Elys can fly, sure, but not all of her companions can.

Duck through buildings?
Potentially, but this is the classy side of town, so the houses all have locked doors (or the dream equivalent) and some of them have walls or fences around the outside.

Are we able to create a very short range portal just between two locations we can already see, just to bypass the part of the Right street that has the artist on it?
Not really. Elys's portal magic isn't working properly, so who knows where you might end up?

Does Kunrath or anyone else in the group have something that would let Elys somehow carry the whole party with her while flying directly there?
Well, you could certainly ask.

Do some dream shenanigans to make a better path, presumably with Venta's guidance?
Venta could do that, maybe, but it's likely to be much more difficult and time-consuming than usual, since the Dreaming World is temporarily merged with reality.

Can we have a list of those contacts? So we can put their downfall on our to-do list.
Just get a list of Tyrepheum's noblemen as well as its wealthy merchants.

Eat for a free rank up! Or wait for a few dozen updates for your next rank up!
Heh. That list largely consists of references to my previous works. This whole story arc is rather reference-heavy, to be honest. I'm sorry if it seems self-indulgent.

Hear hear on that. I had hoped to leave Cassilda in the school, but what's done is done.
She definitely wouldn't be safe there, so... well, I've tried to be fair.
 
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Hero Forge Portrait (Melphior)
Adding to the Hero Forge pictures I made before, here's one possible interpretation of Melphior:

I'm under the impression that while the generalities of his body are fairly consistent, the specifics are a bit different every time you see him, and sometimes doesn't even quite make sense to waking logic.
Also gathered around his feet is a small horde of nightmare demons.
 
Adding to the Hero Forge pictures I made before, here's one possible interpretation of Melphior:

I'm under the impression that while the generalities of his body are fairly consistent, the specifics are a bit different every time you see him, and sometimes doesn't even quite make sense to waking logic.
Also gathered around his feet is a small horde of nightmare demons.
Awesome! Wow, thanks a lot. :D

Hero Forge is very versatile these days, isn't it?
 
You could attempt to chat with him if you like. He may be open to persuasion.
I think I will vote for that, then. Diplomacy is a skillset Elys excels at! We could make all the points I mentioned above, and add that Zora Alishandra, iirc, also claims the domain of nightmares, so he could just... go work for her, using our reference and any helpful actions he might take tonight as his resume.
Just get a list of Tyrepheum's noblemen as well as its wealthy merchants.
Maybe we just dragonbreath the next one of those galas... really, if we want to break someone of their loyalty to the Sambian state and they have even a shred of a moral backbone, the actions and attititudes of their leading citizens should do.
This whole story arc is rather reference-heavy, to be honest. I'm sorry if it seems self-indulgent
Who will indulge you if not yourself?? I mean, us, for sure, but also you.
Awesome! Wow, thanks a lot. :D

Hero Forge is very versatile these days, isn't it?
By leaps and bounds it advances! That said, x_lksk did a good job there using the tools.
 
Narcopolis (Part Three)
Maybe we just dragonbreath the next one of those galas... really, if we want to break someone of their loyalty to the Sambian state and they have even a shred of a moral backbone, the actions and attititudes of their leading citizens should do.
I wonder what would happen if you talked to Dorian's father about that. I mean, Theophyllus Valens is a magistrate who has spent his adult life trying to uphold the law and make Tyrepheum a less shitty place to live in. Will you tell him it's all been for nothing?

Who will indulge you if not yourself?? I mean, us, for sure, but also you.
Well, yeah.

Anyway, the update below is fairly short and snacky, mostly dedicated to Elys talking with her companions about the various options for how to get back to the local goblin town.

*

Narcopolis (Part Three)
In the sky above, you see Melphior himself, a titanic figure composed of many parts, most of which he stole from other gods. He is doing battle with a dragon that seems barely more than a silhouette, composed of fuliginous darkness, with flaming red eyes and wings that cast a shadow over the entire city.

"The Dream Dragon," says Venta, reverently. "I never thought I'd see it for myself."

You give her a sidelong glance. "One of Zora Alishanda's masks, I take it?"

She nods.

"Well then, we'd better hurry." You sigh heavily. "Otherwise no one will ever see it again."
"Three roads," you mutter. "The one that leads directly to our destination looks to be the most dangerous."

"He doesn't look dangerous," says Dorian, peering at the pallid artist. "He's just painting something."

"Unless I'm very much mistaken, that's Sussureen, the Artist of Nightmares," says Venta with grimace. "Goblin children are warned to stay away from him."

"There's the safest path, which leads away from where we need to go," you say, indicating the empty street where there appears to be nothing barring the way. "It's likely to be a long and circuitous route, which may take us into danger later on."

"And then there's that," says Isolia, nervously gazing down the third and final street, where there is a soft fall of snow and a patina of ice on the ground. "Isn't there a dream – or a nightmare – or a fairytale in which a little rushlight seller freezes to death on a winter's evening? Or something like that?"

"You think we'll be forced to re-enact the story of 'The Little Rushlight Girl' if we take that route?" asks Kunrath, looking mildly appalled.

"Honestly, I have no idea," says Isolia, shaking her head.

"Maybe we should make our own route," you say. "I can fly, so… Professor Kunrath, do you have any alchemical concoctions that would enable me to carry all of you with me?"

"Why, yes," he says, beaming. "I have a potion that makes anyone who drinks it as light as a feather, for a short time at least."

"Even if we drank that, you couldn't possibly carry all of us; you only have two arms," Venta points out. "Perhaps you'd better carry Cassilda with you to goblin town and the rest of us will make our own way there."

You consider, for a moment. Cassilda is a dream, which means she probably doesn't weigh anything, so maybe there's no need to give her a potion to make her 'as light as a feather'. Unless symbolism is what matters and you simply won't be able to lift her without making her lighter somehow. Either way, you should be able to throw her over your shoulder and carry her away to safety. But what of your other companions? Can you abandon them to 'make their own way' through the chaos and dangers of this nightmare city?

"What if we climb over the rooftops?" you ask, playing for time. "Or we could go through one of the houses, maybe?"

"There are flying demons up there," sharp-eyed Green Flame warns you. "For that reason, climbing over the rooftops might not be any safer."

"It would probably attract attention," Philander agrees.

"Possibly we could go through one of the houses," says Venta. "But we have no way of knowing what will be on the other side. Also, physical locks and walls can become formidable obstacles in the Dreaming World. I'm sure we could break through them, given enough time, but how much time can we afford to waste?"

You can't help but groan. "Never mind," you mutter, morosely.

After that, you try opening a portal, hoping to use it to travel a short distance and bypass the hazards you can see. However, it seems to lead to a completely random location, nowhere nearby, which may be on the opposite side of the city or somewhere else entirely. It would appear that your portal magic is all-but-useless in the unreal city you're now trapped in, unless you want to start using the sharp edge of one of your portals as a cutting tool.

"What if we take the direct route and go past Sussureen?" you ask, giving up. "What could he do to us?"

"He could unleash one of his nightmares at us," Venta informs you. "Depending on what it is, we might be able to fight it off. Or, it could be more abstract and we might not stand a chance."

You frown. "Is he one of Melphior's minions?"

The bear in business attire growls and shakes its head, which you take as confirmation that Sussureen doesn't take orders from Melphior.

"Well then, might he be open to persuasion?" you ask.

"I suppose it's possible," says Venta, sounding somewhat doubtful.



Having considered the options in detail, what will Elys decide to do?
[] Go left, down the 'invitingly empty' street.

[] Go straight ahead, down the street 'glazed with a layer of rime'.
-[] Keep a watchful eye out for little rushlight girls.

[] Go right, towards the 'pallid artist'.
-[] Attempt to persuade Sussureen to let you pass without a fight.

[] Carrying Cassilda in her arms, fly to Tyrepheum's goblin town, leaving behind her other companions.

[] Head towards the goblin town by climbing over the rooftops.

[] Break into one of the nearby houses and use it as a shortcut to the next street.

[] Jump through a portal to a random location.

[] Do something else (write in).
 
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Hmm. Each of the paths seem dangerous for a different companion.

We have the "Orphan child dies" path, which is likely dangerous to orphan child Isolia.

We have the "Nightmare Artist that goblins warn their children about" path, which is likely dangerous to goblin child Venta.

We have the "air path", which would split the group and two masks we have with us, and Elys likely won't think to bring the bear with her.

We have the "Invitingly empty" path, which is the sketchiest of all and seems to lead away from our goal. Does it lead to Cinna's old mansion? Is this the trap for Phil?

I'm not sure who would be threatened by the rooftops or by going through people's houses.
 
That was a delightfully snacky update indeed!
I wonder what would happen if you talked to Dorian's father about that. I mean, Theophyllus Valens is a magistrate who has spent his adult life trying to uphold the law and make Tyrepheum a less shitty place to live in. Will you tell him it's all been for nothing?
If he's been working at it his entire life and they're struggling with "mind-controlled sex slaves are bad" then I think the job calls for a few hundred more of him and a huge jolt of divine intervention.

You frown. "Is he one of Melphior's minions?"

The bear in business attire growls and shakes its head, which you take as confirmation that Sussureen doesn't take orders from Melphior.
Thanks, incognibear.
We have the "Invitingly empty" path, which is the sketchiest of all and seems to lead away from our goal.
Invitingly empty is suspicious, considering the architects who would be doing the inviting.

[x] Go right, towards the 'pallid artist'.
-[x] Attempt to persuade Sussureen to let you pass without a fight.
I feel like we have solid reasoning to persuade him, and it could pay off big.
 
Oooh very interesting stuff!

[x] Go right, towards the 'pallid artist'.
-[x] Attempt to persuade Sussureen to let you pass without a fight.
 
This is risky, but it's the path where we know the risks.


[x] Go right, towards the 'pallid artist'.
-[x] Attempt to persuade Sussureen to let you pass without a fight.
 
Narcopolis (Part Four)
I've been playing Terra Nil recently. Good game.

*

Narcopolis (Part Four)
"What if we take the direct route and go past Sussureen?" you ask, giving up. "What could he do to us?"

"He could unleash one of his nightmares at us," Venta informs you. "Depending on what it is, we might be able to fight it off. Or, it could be more abstract and we might not stand a chance."

You frown. "Is he one of Melphior's minions?"

The bear in business attire growls and shakes its head, which you take as confirmation that Sussureen doesn't take orders from Melphior.

"Well then, might he be open to persuasion?" you ask.

"I suppose it's possible," says Venta, sounding somewhat doubtful.
Having come to a decision, you stride forth towards Sussureen, the so-called 'Artist of Nightmares'. Your companions walk with you: Green Flame is unruffled as ever, as if she were out for a pleasant stroll instead of trudging through a demon-haunted city that is half-submerged in the world of dreams; Professor Kunrath is abuzz with excitement, as if relishing this opportunity for danger and adventure; Dorian seems to draw strength and confidence from both of his teachers; Venta walks with visible trepidation, propelling herself forwards by an effort of will; Philander and Isolia have a restless, nervous energy about them; Cassilda is blithe and light-footed, as if none of this matters at all.

Sussureen doesn't appear to notice you at first; he remains bent over his work, appending the last few brush strokes to his masterpiece. He is pale and shrivelled, putting you in mind of a walking corpse, and what little flesh he has seems to shift and writhe as if it had a mind of his own. It hastens to seal his old injuries and fill in his missing pieces, but leaves behind new gashes, bloody tears and disfigurements; he is constantly being healed and then wounded again, but it seems to bother him not at all. He is wearing a grubby grey smock, spattered with dried paint and bloodstains.

As you approach, he turns and gives you a beaming smile. "Behold!" he cries, indicating his painting. "I think this is one of my finest works yet! I call it 'the Darkness with a Hundred Heads'. What do you make of it?"

You peer at the hazy image daubed on the canvas, which at first looks like a large splodge of black paint, as if he's been trying to paint a starless night from the bottom of a coal mine. But then, you notice shapes and shades of grey where at first there was only black. You can't be certain, but… Are those stars, gleaming in the darkness? Or are they eyes, staring back at you? Billowing black smoke, or the body of something huge and hideous? Many legs and feet? Claws and teeth? Or it all in your imagination? Presumably, Sussureen designed it to be some kind of terrifying monster, but you're not quite sure what you're looking at; it gives you a vague feeling of unreality, which makes you shiver with discomfort.

With some difficulty, you blink and look away. "It's horrible," you say, guessing that someone who calls himself the 'Artist of Nightmares' won't want to be complimented on 'nice' it is.

"Yes," Sussureen agrees. "Horrible and beautiful, like all my lovelies."

Suddenly, you feel a chill. The street is veiled in gloom. And Sussureen is surrounded by clouds of the same roiling darkness that was, a moment ago, merely a painting.

"Please may we pass?" you ask, through chattering teeth. "We have no quarrel with you, sir."

"Why not?" he murmurs. "Why should I stop you? No doubt you have business to attend to. Why should I get in your way?"

"So… you'll let us go on over there?" You point in the direction of Tyrepheum's goblin town. "We don't have to fight?"

"Not unless you want to," he says, rolling up his now-blank canvas to form a hollow tube. "Off you go, with my blessing."

"I get the feeling that someone may deliberately have placed you in our path, herded us towards you," says Kunrath, with a shrewd glance up at the sky, where Melphior is still doing battle with the Dream Dragon. By now, it looks bloodied and exhausted; you suspect it won't be able to hold out for much longer. "Expecting us to fight you. Trying to use you as his instrument."

Sussureen sneers at that. "I dislike being manipulated. Monstrous I may be, but I am not a pawn of Melphior or anyone else. I play the role I was born to play, do the job I was born to do, fill the shoes I was born to fill. No more. And no less." He frowns at Venta, who is knock-kneed and trembling. "What do you think, young lady? Do I frighten you?"

"Yes," she whispers.

"Good. Fear has its uses. Cherish that fear." He chuckles softly. "I transmute real fears into nightmares until they are ready to be confronted. Nightmares are as much a part of the Dreaming World as anything else, part of Mother Night's great plan, and I…" A thoughtful pause. "Hmm. I am a mere functionary and facilitator. Do you understand?"

"No, not really," says Venta, shaking her head.

"Ah, never mind. Think on it. Perhaps the answer will come to you sooner or later," says Sussureen. "For now, though… I suspect I've kept you for long enough already. Farewell and good luck with whatever you're doing."

He ushers you onwards, waves a careless hand in the direction you want to go, and busies himself with cleaning his brushes, packing away his paints, and folding up his easel.

You hurry on to the end of the street until you reach the main road. From here, the goblin town is a relatively short distance away. Maybe ten minutes or so.

"Well, he seemed nice enough," says Phil. It takes a little while for you to realise he is referring to Sussureen. "A bit weird, but I don't see why you were so scared of him, Ven."

"He is… definitely not someone to be trifled with," Venta mutters. "I've always been told to beware of him."

"No doubt he would be a formidable opponent, if he was given cause to fight us," says Green Flame. "I must admit, I'm curious as to whether or not I could have beaten him. It's been a long time since I've fought a god."

"He's a god?" asks Dorian with a raised eyebrow.

Green Flame nods. "I recognized him as such. Much more than the lesser spirits of field, tree and hedgerow, but far less than the greater gods who rule most of Creation."

"So… Zora Alishanda created the Dreaming World and other gods have come to dwell within it. Just like how the elder gods created the real world, but now they're all gone and other gods have divided it up between them," you surmise.

Ahead, you see a swarm of shadow demons. There are dozens of them. You assume you're going to have to fight. But then you notice they are chasing an old man in the bloodstained military uniform of some unknown nation, tightly bound with many rusted chains that… Huh. You're surprised to notice that although he seems to move slowly and painfully, and his chains are dragging on the ground behind him, he doesn't seem to have much difficulty keeping his distance from his pursuers. They are gradually catching up with him, little by little, but it seems a tremendous effort. Good for him.

While they're distracted, you should be able to sneak past them and reach your goal. But the old man is probably one of Zora Alishanda's masks. If he dies, one of her protections will be removed and Melphior will come a step closer to killing her. Can you allow that to happen?



What will Elys decide to do here?

Basically, do you think Elys, Kunrath and Green Flame can defeat a few dozen shadow demons or not? Or will you take the easy way out?
 
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Fight.
1) We are saving another mask, making it harder again for Melphior, making it take more time for him.
2) We have a chance to gain experience with fighting in the merged waking/dream world. See how well waking world techniques of fighting work (Green Flame, Elys, Kunrath etc) and how well dreaming world techniques work (Venta, Elys, maybe the other masks) and how well both at the same time works (Elys)
 
Huh. The thing with Sussureen worked out way better than I thought it would.

Anyway yeah, let's go blow up some shadow demons. From how well Prentigold was holding them off on his own, they can't be too bad. Get the first strike in, with our biggest attacks, while they're all clustered up. Green Flame in particular is literally made for that sort of thing, though Elys's dragonbreath would also work reasonably well, and Kunrath likely has a few tricks up his sleeve for that. Each member of Cadre 1F may be able to bring one down as well, hopefully. Once our initial ambush is over the remaining members will probably be a lot harder to deal with, but as long as we neither fight too recklessly nor so carefully and slowly that Melphior finishes his fight and can move onto us, we should be able to fight through them and pick up this new guy who may or may not be a Mask.
 
Hmm, so that encounter shows us that while Melphior might know a lot about the Dreaming World, he doesn't understand as well as he thinks. I think that will be significant to defeating him.

Let's save another mask.
 
Sussureen sneers at that. "I dislike being manipulated. Monstrous I may be, but I am not a pawn of Melphior or anyone else. I play the role I was born to play, do the job I was born to do, fill the shoes I was born to fill. No more. And no less." He frowns at Venta, who is knock-kneed and trembling. "What do you think, young lady? Do I frighten you?"

"Yes," she whispers.

"Good. Fear has its uses. Cherish that fear." He chuckles softly.
I like this guy. Scary and disturbing and I don't want to cross him, but I like his attitude.
"Hmm. I am a mere functionary and facilitator. Do you understand?"
That rings real true to me. Somebody's gotta make the nightmares, it may as well be him. To borrow a phrase, "I chose this life the way the gold in this chalice chose its shape."
Hmm, so that encounter shows us that while Melphior might know a lot about the Dreaming World, he doesn't understand as well as he thinks. I think that will be significant to defeating him.
I think his gaze has always been fixed unerringly upon his target, and now that his trap is sprung he is out strutting his stuff, believing that he has set the table, and all he need do now is consume his feast.
 
I really liked Sussureen and the surrounding world building and general dialogue, kudos!

Also let's blast some Shadow Demons.
 
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