- Pronouns
- He/Him
Already made the joke
Already made the joke
Even the official Deus Ex twitter agrees with you:I know, but the Trailer is so much like the Human Revolution trailer.
I lol'd
Mankind's greatest mistake will be its inability to control the technology it has created.
You guys are wrong, this isn't going to be a new Deus Ex game.
imo atm with Call of Duty its like every weapon is played like every other weapon
(you have a sniper, run around and ADS. first one to ADS wins | you have an LMG, chuck quickdraws on that bitch and run around ADS, first one to ADS wins)
Enhanced mobility just made it so instead of knowing that other players are going to be coming down three lanes, now the maps play like a big flat field.
Anyone can appear anywhere (which is annoying in a game where the biggest deciding factor on who wins a gunfight is who sees who first)
That said, still better than Ghosts so if BO3 continues the improvements
CAMPAIGN INFO:
A Call of Duty Campaign like nothing before.
Co-Op Campaign Treyarch elevates the Call of Duty social gaming experience by delivering a campaign with the ability to play cooperatively with up to four players online, using same battle-tested network infrastructure and social systems that support the world-class Multiplayer and Zombies game modes.
Cinematic Arena-Style Play Designed for co-op and re-playability, players encounter all the epic cinematic gameplay moments Call of Duty is known for delivering as well as new open area arena-style gameplay elements designed to allow players to approach the game with a different strategy each time the play.
Character Progression: And now, every player is completely customizable: from weapons and loadouts, to abilities and outfits, all with full progression systems and a personalized armory to show accomplishments, providing a constantly-evolving campaign experience.
MULTIPLAYER
Prepare for a leveled-up multiplayer New movement system: With Black Ops III, Treyarch premieres a new momentum-based chained-movement system, allowing players to fluidly move through the environment with finesse, using controlled thrust jumps, slides, and mantling abilities in a multitude of combinations, all while maintaining complete control over your weapon at all times.
Tailored Map Design Maps are designed from the ground-up for the new movement system. allowing players to be successful with traditional movement, as well as advanced tactics and maneuvers.
Specialist Characters: Black Ops III multiplayer also introduces the new Specialist character system, which allows players to rank up and master each specific character's battle-hardened capabilities and weapons. With this addition to Traditional and Weapons XP progressions systems, Black Ops III multiplayer gives players three different ways to rank up.
ZOMBIES:
Fight the Undead in an all-new horror story All-new Narrative No Treyarch title would be complete without its signature Zombies offering – a full-game experience with its own distinct storyline right out of the box.
XP Progression System Black Ops III Zombies is the most immersive and ambitious Call of Duty Zombies to date, with a full XP-based progression system for players that adds depth and re-playability to engaging gameplay Zombies fans have come to expect.
So what do you guys think? Are you excited, dissapointed, or not sure?
As someone who hasn't played Black Ops 2 am I right when I impression that, while the game has choices, those choices don't include giving your opinion on what direction humanity should move with these technologies? That we're probably not going to be able to choose what we think of these technologies ourselves in the narrative like in Deus Ex but the game will have it's own interpretation that it tries to promote through the game's story (like "human soldiers will always be necessary" was promoted in BO 2)?
From Destiny comes a class system that gives you the choice of several character archetypes with unique capabilities. In Black Ops 3, they're called "specialists." The game has nine specialists total, each with two abilities — a special weapon and a move or other perk — for a total of 18 choices. You pick a specialist and one of their powers before every match, much like you choose you kill streaks and tweak your classes in in the lobby during existing CoD games.
The specialists take many forms, like a robot whose arm can transform into a gatling gun, or a futuristic hunter who can see through walls. Some of their powers—like the "Seraph"'s powerful handcannon, and the "Ruin"'s fists-first smash attack—are almost identical to "supers" fromDestiny.
When you were running around on foot in Titanfall, you could also jet through the air and run across walls like Spider-Man. In fact, many of the people working on Black Ops 3 now helped make Spider-Man games in years past, as well as games in the Tony Hawk's Pro Skaterfranchise. These provided inspiration too, the game's creators said.
Black Ops 3 has the most fluid movement system of any CoD game yet. You can run along a wall, jetpack through the air, switch directions mid-jump and land with a lengthy power-slide. Chaining these maneuvers together becomes a game in and of itself, and you might occasionally forget to stop and shoot while you're zipping around. That's actually fine too.
You almost never have to put your gun down now. You can shoot while mantling over obstacles and walls, and though your aim will suffer the action won't stop.
Treyarch removed everything from Call of Duty: Black Ops 3 that didn't "wind the combat loop tighter," as the developers love to say. All of it — keeping your gun up and ready all the time, having an arsenal of fun new powers — was designed to make the game feel snappier and more rewarding. And with that accomplished, Treyarch took another new approach: adding four-player co-op to story missions
BO3's campaign missions were designed to let four people navigate and fight in them simultaneously the whole way through. Their environments are bigger and more complex, with multiple paths through each encounter, the developers said.
The game's computer-controller enemies are smarter as well, to compensate — robots and humans and drones all act differently, and they'll band together to fight you in different ways depending on your own tactics, the devs explained.
Movement
TL;DW:
Character Classes
- You have infinite sprint, but jumping/wall running is limited by a stamina meter
- Boost jumping is a lot slower than AW, and you mainly just glide upwards, instead of being boosted like a double jump. You can shoot while floating too, but he says that you're really just leaving yourself open to be killed.
- Wall-running is slower than Titanfall, you can't hang on walls, and the maps usually only have a few areas you can really do this. Meaning it's still a ground-based game.
- You can ADS and shoot your gun while wall-running
- Some maps have underwater pathways to flank enemies, and you can shoot your gun under water. However you drown if you're under there too long.
- You automatically mantle over small obstacles. No longer need to press a button to leap over them.
TL;DW:
- Each specialist has either a special ability or special weapon which charges up during each game. You generally get 1-4 uses per round depending on how well you do (similar to Destiny's special abilities). Weapons take a little longer to charge than abilities.
Name Call Sign Weapon Ability Donny Walsh "Ruin" Gravity Spikes - cause AOE blast and is instakill Overcharge - 3x movement speed for a few seconds Sinh Sinh "Serath" Annihilator - 1 shot kill hand cannon with 6 rounds (will probably be nerfed) Combat Focus - double scorestreak points Cassandra "Outrider" Compound bow w/ explosive arrows Vision Pulse - allows you to see through walls, but only pulses once No name (it's a robot) "Reaper" Scythe - arm transforms into a mini-gun
Glitch - can go backwards in time 3 seconds, teleports you to where you were 3 seconds earlier
So, who put Skynet instead of GOLAN as head AI this time?...
Okay, robot uprising. That's actually different enough to mildly pique my interest.
...
Okay, robot uprising. That's actually different enough to mildly pique my interest.
You guys are wrong, this isn't going to be a new Deus Ex game.