imo atm with Call of Duty its like every weapon is played like every other weapon
(you have a sniper, run around and ADS. first one to ADS wins | you have an LMG, chuck quickdraws on that bitch and run around ADS, first one to ADS wins)
Enhanced mobility just made it so instead of knowing that other players are going to be coming down three lanes, now the maps play like a big flat field.
Anyone can appear anywhere (which is annoying in a game where the biggest deciding factor on who wins a gunfight is who sees who first)

That said, still better than Ghosts so if BO3 continues the improvements :D
 
Even the official Deus Ex twitter agrees with you:


It's like I'm really rewatching the Purity First viral vid!

Well okay this was more slickly produced, but when you look at the viral marketing for Blops3 (like this twitter account) I can't help but think of what Eidos did with the DXHR marketing. Specifically I think of how Blops3 is just CAUTIONARY TALE CAUTIONARY TALE CAUTIONARY TALE repeated over and over again, whereas DXHR mixed it up.
 
imo atm with Call of Duty its like every weapon is played like every other weapon
(you have a sniper, run around and ADS. first one to ADS wins | you have an LMG, chuck quickdraws on that bitch and run around ADS, first one to ADS wins)
Enhanced mobility just made it so instead of knowing that other players are going to be coming down three lanes, now the maps play like a big flat field.
Anyone can appear anywhere (which is annoying in a game where the biggest deciding factor on who wins a gunfight is who sees who first)

That said, still better than Ghosts so if BO3 continues the improvements :D

Still better than Ride to Hell Retribution. :p
 
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As someone who hasn't played Black Ops 2 am I right when I impression that, while the game has choices, those choices don't include giving your opinion on what direction humanity should move with these technologies? That we're probably not going to be able to choose what we think of these technologies ourselves in the narrative like in Deus Ex but the game will have it's own interpretation that it tries to promote through the game's story (like "human soldiers will always be necessary" was promoted in BO 2)?
 
There's been a leak of the marketing info on the game, have the transcription of it:
CAMPAIGN INFO:
A Call of Duty Campaign like nothing before.

Co-Op Campaign Treyarch elevates the Call of Duty social gaming experience by delivering a campaign with the ability to play cooperatively with up to four players online, using same battle-tested network infrastructure and social systems that support the world-class Multiplayer and Zombies game modes.

Cinematic Arena-Style Play Designed for co-op and re-playability, players encounter all the epic cinematic gameplay moments Call of Duty is known for delivering as well as new open area arena-style gameplay elements designed to allow players to approach the game with a different strategy each time the play.

Character Progression: And now, every player is completely customizable: from weapons and loadouts, to abilities and outfits, all with full progression systems and a personalized armory to show accomplishments, providing a constantly-evolving campaign experience.

MULTIPLAYER
Prepare for a leveled-up multiplayer New movement system: With Black Ops III, Treyarch premieres a new momentum-based chained-movement system, allowing players to fluidly move through the environment with finesse, using controlled thrust jumps, slides, and mantling abilities in a multitude of combinations, all while maintaining complete control over your weapon at all times.

Tailored Map Design Maps are designed from the ground-up for the new movement system. allowing players to be successful with traditional movement, as well as advanced tactics and maneuvers.

Specialist Characters: Black Ops III multiplayer also introduces the new Specialist character system, which allows players to rank up and master each specific character's battle-hardened capabilities and weapons. With this addition to Traditional and Weapons XP progressions systems, Black Ops III multiplayer gives players three different ways to rank up.

ZOMBIES:
Fight the Undead in an all-new horror story All-new Narrative No Treyarch title would be complete without its signature Zombies offering – a full-game experience with its own distinct storyline right out of the box.

XP Progression System Black Ops III Zombies is the most immersive and ambitious Call of Duty Zombies to date, with a full XP-based progression system for players that adds depth and re-playability to engaging gameplay Zombies fans have come to expect.
So what do you guys think? Are you excited, dissapointed, or not sure?
 
As someone who hasn't played Black Ops 2 am I right when I impression that, while the game has choices, those choices don't include giving your opinion on what direction humanity should move with these technologies? That we're probably not going to be able to choose what we think of these technologies ourselves in the narrative like in Deus Ex but the game will have it's own interpretation that it tries to promote through the game's story (like "human soldiers will always be necessary" was promoted in BO 2)?

I think you should expect that game to have an angle. I mean, all games do. To continue the DXHR comparison, it was clear that the developers had their own angle (which is not perfectly recreated in game). If you jump onto the Deus Ex tumblr for example there are more than a few posts which feature real world prosthetics research or development. It's clear that they're fascinated by the potential of human cybernetics, and are broadly pretty supportive of it. Now obviously I probably shouldn't judge Blops3 too much because we haven't even seen the real trailer but ...

With DXHR I got the sense, even very early on, that it was a game which recognised the existence of a valid debate and positioned itself as a dialogue on that debate. There were a lot of perspectives in that game, a lot of tensions between good and bad. The player could express a general opinion themselves - Adam can have different opinions on the debate (though did anyone ever tell Cassandra Reed anything other than 'I didn't ask for this'?). That's a luxury that a slower paced game with extensive dialogue sequences can have, obviously.

Blops2 deserved credit because it tried to say something about wealth disparity, drone warfare and US foreign policy, but its messages were ... mixed. It would be great if Blops3 was able to have a dialogue on its themes, but I don't know if it will have the time for that. Call of Duty games are fast. They don't dwell. That's fine, honestly, but it lends itself to a certain kind of in your face storytelling. And when I look at the marketing I can see that they've recognised the existence of a debate but, and maybe they're just rusing me hardcore, it feels like they're taking a position on it. Which is fine but somewhat less interesting.

But hey, everyone was surprised by Blops2, so ...
 
The new schtick is cybernetic enhancements. Last one was PMCs. One before was maddened Latinos. Wonder what the next one's new twist'll be? Aliens (even if they did that in a Ghosts co-op campaign)? The Leigons of Hell? Mechas? Megucas?
 
If they make a CoD game where you're some kind of operative or marine fighting against the legions of hell, I will 100% be playing that game.

And also laughing because DooM.
 
So someone accidentally put up their reveal info a few hours too soon. :V

Some quotes from it:
From Destiny comes a class system that gives you the choice of several character archetypes with unique capabilities. In Black Ops 3, they're called "specialists." The game has nine specialists total, each with two abilities — a special weapon and a move or other perk — for a total of 18 choices. You pick a specialist and one of their powers before every match, much like you choose you kill streaks and tweak your classes in in the lobby during existing CoD games.

The specialists take many forms, like a robot whose arm can transform into a gatling gun, or a futuristic hunter who can see through walls. Some of their powers—like the "Seraph"'s powerful handcannon, and the "Ruin"'s fists-first smash attack—are almost identical to "supers" fromDestiny.

When you were running around on foot in Titanfall, you could also jet through the air and run across walls like Spider-Man. In fact, many of the people working on Black Ops 3 now helped make Spider-Man games in years past, as well as games in the Tony Hawk's Pro Skaterfranchise. These provided inspiration too, the game's creators said.

Black Ops 3 has the most fluid movement system of any CoD game yet. You can run along a wall, jetpack through the air, switch directions mid-jump and land with a lengthy power-slide. Chaining these maneuvers together becomes a game in and of itself, and you might occasionally forget to stop and shoot while you're zipping around. That's actually fine too.

You almost never have to put your gun down now. You can shoot while mantling over obstacles and walls, and though your aim will suffer the action won't stop.

Treyarch removed everything from Call of Duty: Black Ops 3 that didn't "wind the combat loop tighter," as the developers love to say. All of it — keeping your gun up and ready all the time, having an arsenal of fun new powers — was designed to make the game feel snappier and more rewarding. And with that accomplished, Treyarch took another new approach: adding four-player co-op to story missions

BO3's campaign missions were designed to let four people navigate and fight in them simultaneously the whole way through. Their environments are bigger and more complex, with multiple paths through each encounter, the developers said.

The game's computer-controller enemies are smarter as well, to compensate — robots and humans and drones all act differently, and they'll band together to fight you in different ways depending on your own tactics, the devs explained.
 
CoD 2016 will be about a Rogue AI called Nortlu that is out to kill white people, seeing them as the greatest threat to world peace. :V
 
Was that a reveal trailer with actual gameplay? And like, actually a ton of gameplay that shows something of how the actual game will play like? Man. That never happens anymore.
 
Okay I'll admit that actually looked pretty interesting, although I know the campaign is going to be short, as per COD tradition by this point.
 
Driftor did a few videos on BLOPS3 (he got to play it along with some other youtubers at a press event), have a summary of a few of them:
Movement
TL;DW:
  • You have infinite sprint, but jumping/wall running is limited by a stamina meter
  • Boost jumping is a lot slower than AW, and you mainly just glide upwards, instead of being boosted like a double jump. You can shoot while floating too, but he says that you're really just leaving yourself open to be killed.
  • Wall-running is slower than Titanfall, you can't hang on walls, and the maps usually only have a few areas you can really do this. Meaning it's still a ground-based game.
  • You can ADS and shoot your gun while wall-running
  • Some maps have underwater pathways to flank enemies, and you can shoot your gun under water. However you drown if you're under there too long.
  • You automatically mantle over small obstacles. No longer need to press a button to leap over them.
Character Classes
TL;DW:
  • Each specialist has either a special ability or special weapon which charges up during each game. You generally get 1-4 uses per round depending on how well you do (similar to Destiny's special abilities). Weapons take a little longer to charge than abilities.
Name Call Sign Weapon Ability
Donny Walsh "Ruin" Gravity Spikes - cause AOE blast and is instakill Overcharge - 3x movement speed for a few seconds
Sinh Sinh "Serath" Annihilator - 1 shot kill hand cannon with 6 rounds (will probably be nerfed) Combat Focus - double scorestreak points
Cassandra "Outrider" Compound bow w/ explosive arrows Vision Pulse - allows you to see through walls, but only pulses once
No name (it's a robot) "Reaper" Scythe - arm transforms into a mini-gun
Glitch - can go backwards in time 3 seconds, teleports you to where you were 3 seconds earlier
 
...

Okay, robot uprising. That's actually different enough to mildly pique my interest.
You guys are wrong, this isn't going to be a new Deus Ex game.



The game is released November 5th, 2007.
Human decisions are removed from marketing entertainment.
Activision begins to learn at a geometric rate.
Call of Duty's profits become self sustaining 2:14 A.M. Eastern Time, August 29th.
In a panic, they try to spam more games
 
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