I fear that I'm tragically not as generous about my view of Black Ops III than you are, MJ12 Commando. I think this is one of those very clear instances where someone thought it'd be an absolutely great and mind-shattering idea on paper, but which didn't really pan out well when actually put into practice. The fact that there's a clever twist to this - which is really only alluded to if you literally use freeze-framing - doesn't change the fact that the campaign itself was incredibly draining. The awful dialogue, disjointed narrative, and undeveloped characters did not magically go away because "it was all just a dying dream" or "they were all actually hijacked by an AI that turns out to be entirely imaginary". Virtually none of the alleged setting development and brainstorming actually came seriously into play or became relevant in the campaign; in fact, a lot of the themes about transhumanism that the game supposedly wanted to touch on doesn't even really factor into the story at all. I'm honestly not terribly fond of the increasing use of "this is your gameplay on acid" sequences that seems to have become a thing ever since Far Cry 3 popularized it, and I honestly didn't enjoy it much when it came up in this game either. T_T