Cacophony (A Zerg ....Presidency Quest? In 40k??)

@Dapperlad1
[X] Turn 5: Hostile Contacts
-[X] Growth
--[X] Morph 2 Evolution Chambers
--[X] Morph 74 new drones
--[X] Morph 100 Hoverwings
--[X] Morph 122 Crotalids
--[X] Pull back drones from capture duties to put them on harvesting now that no interesting fauna is nearby.
-[X] Infestation
--[X] Place 40 drones on body and tech recovery details to gather and infest terran bodies from battle as well as nearby salvage.
--[X] Increase Hoverwing patrols
---[X] Track all terran military movements nearby
---[X] Keep an eye on the revolts.
-[X] War
--[X] Use the crotalids to draw attention from the main hive.
---[X] Hoverwing if gained ability to sabotage terran machinery, wait to do so till the crotalids lead them away then bring them down.
----[X] Take the Dead for infestation
-[X] Evolution
--[X] Four evolution chambers will infest reptilian livestock analogues with a view to replacing Terran stocks.
---[X] Incorporate recent Terran information to make something that can subtly infest terrans on consumption.
--[X] Two evolution chambers will adapt hoverwings to be able to sabotage terran machinery particularly flyers.
--[X] Two evolution chambers will adapt samples of neurology from various morphs and terrans looking for something that can be used to stabilize and expand the Swarm's Unity.
--[X] Two evolution chambers will use captured terran firearms to subject crotalids to damage in order to adapt their hides to be more resistant.
-[X] Technology
--[X] Two evolution chambers will examine and adapt terrans to create a simpler form that can be used to examine and assemble technology according to the will of the swarm.
 
Agzon: Hmmmmm...given we don't yet have vespan gas equalivant, you could pump hoverwings with infected cell and use them.as semi-infestors wjere they will do suicide run to either infest terrans or Terran vehicles.
 
Agzon: Hmmmmm...given we don't yet have vespan gas equalivant, you could pump hoverwings with infected cell and use them.as semi-infestors wjere they will do suicide run to either infest terrans or Terran vehicles.
Zren: We have plans that make them able to take out the Terran flyers. Another part is we seem to be in a Tarren game preserve with what seems to be likely Nobles of this world we infested. There also seems to be a revolt going on.
 
He-Who-Meddles
Hmmm one more like three forgets such things as herd/pack instinct demanded by sapiens ofcourse they would investigate one of there own going missing perhaps we should calm the aggression and diversify our trees and camouflage our hive correctly perhaps a big tree? they are moving towards the center of the conflict as in our hive.
Humans have throughout history hunted down any aggressive animal species down to the thousand or one hundred of the species.


May I suggest benign growths of small wildlife and plants and trying to hide? And off center our aggression so they dont have the actual location.

Other is make these wildlife morphs fertile we dont need anything beyond them having eyes to see.
if you make a Bovine and unleash it make it non-infectious but docile but a bit skittish go out on a field and graze with a calf or two
 
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[X] Turn 5: Hostile Contacts
-[X] Growth
--[X] Morph 2 Evolution Chambers
--[X] Morph 74 new drones
--[X] Morph 100 Hoverwings
--[X] Morph 122 Crotalids
--[X] Pull back drones from capture duties to put them on harvesting now that no interesting fauna is nearby.
-[X] Infestation
--[X] Place 40 drones on body and tech recovery details to gather and infest terran bodies from battle as well as nearby salvage.
--[X] Increase Hoverwing patrols
---[X] Track all terran military movements nearby
---[X] Keep an eye on the revolts.
-[X] War
--[X] Use the crotalids to draw attention from the main hive.
---[X] Hoverwing if gained ability to sabotage terran machinery, wait to do so till the crotalids lead them away then bring them down.
----[X] Take the Dead for infestation
-[X] Evolution
--[X] Four evolution chambers will infest reptilian livestock analogues with a view to replacing Terran stocks.
---[X] Incorporate recent Terran information to make something that can subtly infest terrans on consumption.
--[X] Two evolution chambers will adapt hoverwings to be able to sabotage terran machinery particularly flyers.
--[X] Two evolution chambers will adapt samples of neurology from various morphs and terrans looking for something that can be used to stabilize and expand the Swarm's Unity.
--[X] Two evolution chambers will use captured terran firearms to subject crotalids to damage in order to adapt their hides to be more resistant.
-[X] Technology
--[X] Two evolution chambers will examine and adapt terrans to create a simpler form that can be used to examine and assemble technology according to the will of the swarm.
 
Each of the three mind can have diffrent specifications voting on diffrent things to do things better mechanically with the dice or personally also so there is not one who does everything and the other jump on like a bandwagon

We (Stalin_McRally, Gale & Arcanestomper) already discussed and formulated this plan in Discord for streamlined decisionmaking.

QM told us if he's not around by the time anyone wins a prez vote we could invite the winners there too.
 
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We (Stalin_McRally, Gale & Arcanestomper) already discussed and formulated this plan in Discord for streamlined decisionmaking.

QM told us if he's not around by the time anyone wins a prez vote we could invite the winners there too.
No idea about that but partitioning duty to multi-mind of the hive persona could still be interesting depending on the dynamic of the winners and perhaps better depending on there origin in the creation mechanically for how dice are handled.
Specialized roles between General, Minister of growth, Chief science director. With diffrent names for flavor
 
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No idea about that but partitioning duty to multi-mind of the hive persona could still be interesting depending on the dynamic of the winners and perhaps better depending on there origin in the creation mechanically for how dice are handled.
Specialized roles between General, Minister of growth, Chief science director. With diffrent names for flavor
Zren: What is what we are doing, I act as War Mind, Ziggy Evolution Mind, while Zhakarov acts as Growth Mind.
 
Term 2.3
Hundreds of new morphs are developed, swarming out and moving to harvesting, defense or even offense in the case of the Crotalids.

Terran military movements are predictable, they seem to be treating this as a very risky wildlife culling effort, killing off as many Crotalids as possible, targeting them with aggravating munitions beyond the rest of our creatures. Hoverwings are ignored, as are the odd spotting of a Drone here or there.

The revolts are intensifying up to the point where an entire neighbourhood rose up quite literally overnight, before promptly being coldly put down by crackling las-fire that lit said night up in blood and heat. Armoured vehicles of size and prowess were spotted, like Terran tanks but more… primitive in shape.

Zren leads the Crotalids in a migration, bringing them slowly through riverways and land to the very edge of our creep, where it is thin and barely present. The hunters follow, surrounding and attempting to kill off the Crotalids with tactical skill.

However, the feint has served its purpose, getting attention far away from our hive for now as observed by Hoverwings at great cost to our Crotalid population. Whilst this takes place, we reapproach the Terran livestock. Sequencer Zigzy innovated, rather than infect the creature, they look to the parasitic life within it.

Worm-like parasites are extracted and infested, exposed to heat and salinity to improve their resistance to human cooking methods before promptly being reintroduced to local Grox and then being ignored. The parasites infest meat and spread, silently and quietly lurking within the bodies of the animals.

Hoverwings mutate with the influence of Sequencer Zigzy, strands shifting in on themselves as possible solutions to the problem of vehicles are considered.

By forcefeeding the creature significant sums of metal until the digestive tract fails and then iterating another generation, over the course of three-thousand generations, the Hoverwing experiences a massive growth of mandibles as well as connected tissue, becoming capable of actually ripping into Terran plastic-metal.

The new generation of Hoverwing are hungrier, more vicious and able to digest metal, though they then just excrete the residue, unable to really use it for anything. Broad mandibles can take fist sized chunks out of armoured vehicles or even humans, making the Hoverwing a very usable swarming morph.

With this new form deployed, Warmind Zren moves to assail the Terrans, bringing down rotorcraft with precise bites to their systems and disabling weaponized vehicles via ripping apart their tires and engines. Hoverwings begin to be assailed as well, flame used to beat away our small packs, killing a dozen of them in total for a similar price in vehicles.

The enemy skirmishers pull back, likely having seen this chunk of forest as much too dangerous to continue operation in. Warmind Zren has the following to say on the matter.

"Terran's are not treating us like a threat. They do not remember the Swarm. Implication is worrying, implication states the Swarm has not been seen in longer than lifetimes, long enough that no record remains. This is being used to our advantage, the enemy assumes we are animals, separate in intellect, not a unified, coordinated mind-hive.

This mistake will be their last."
Third Mind Zren, "Ambush Stratagems."

Using Terran examples, Sequencer Zigzy attempts to expand neural architecture for the Swarm. Infested are taken and put in heavily psychologically taxing scenario's that result in neurological growth. The infested brains are pushed to the brink, the bodies becoming unable to carry their own heads as the weight of the cranium grows to gross proportions.

Whilst replicating this seems to have no real effect on our stability, that first creature is kept in a deep tunnel, fed by creep as it stabilizes our mental state somewhat. First Mind Zhakarov has this much to say on the matter.

"The Terran mind is mutable and multipurpose, it has led the Swarm in the past by sheer psychic will, but in this instance, it is no leader. An empty Terran mind is a crucial resource in one instance as it turns out, the pathways between neurons proving stable footing for our minds when expanded.

However, the lack of useful replicability suggests something odd, some form of limit to the spread of minds. Is this why the Overmind was a colossal single creature, rather than a dispersed intelligence as we were?"
First Mind Zhakarov, "Unity Studies"

Crotalids exposed to both environmental threats such as rotorcraft gun-runs and our own more specialist threats such as being shot by carefully manipulated rifles held up by Hoverwings. Their hide thickens, acquiring a minor mineral component from stones they devour freshly after being birthed, this proves sufficient to allow them to resist gunfire to a much greater respect and slink back to recover after the heavy calibre gun-runs or bursts of hot flame from the Terran vehicles.

Whilst this all happens, First Mind Zhakarov focuses on his memories. Scientific knowledge, complexities of mechanics and engineering long since lost to fog all returning as his mental focus turns to the Terrans. Their manipulators that remain are already usable, but must be separated from the Terran complexity.

The neurology is unneeded, the body is unneeded, all we require is the limbs. Taking a terran, we reduce the functionality of the rest of their body with careful maimings until all that is left is a bag of organs needed to function, basic neural structure and the musculature to function.

Sequencer Zigzy even took to the project, improving the Terran grasper structure, lengthening and thinning the manipulator digits whilst plating it in scale through constant stress on the skin, making it more resistant to the stresses of work.

The grasper structures are placed within a Creep mound on an extendible lattice based off Terran spinal columns, this.. Assembly Pit is a new construction for the Swarm, able to grasp and manipulate technology directly, though for what purpose First Mind Zhakarov desires it is unknown.

Finally, after all is said and done, Drones are able to scavenge battlefields, dragging back corpses for infestation, dozens upon dozens of them, all standing around. Some have minor psychic potential, but it is insufficient to survive the infestation process intact. This does, however, confirm the presence of Terran psychics, a useful trait. Otherwise, rotor-craft, plastic-metal body armour, energy rifles, high-calibre ballistics not using magnetic assistance and vehicles burning some form of fuel are all dragged back into tunnels and mounds.

The enemy merely surrounds an area we think may be the habitat of the Crotalids, rotor-craft watching whilst men dig in. Drones are already preparing to tunnel beneath them, hoping they do not have seismic sensors of some type, but will not do so unless ordered.

War Roll: Zren: "Vehicular Ambush"=3d6(3, 2, 6)

Evolution Roll: Zigzy: "Livestock Infiltration"=3d6 (3, 3, 1)

Evolution Roll: Zigzy: "Hoverwing Weaponization"=3d6 (1, 4, 3)

Evolution Roll: Zigzy: "Unity Studied"=3d6 (1, 1, 4)

Evolution Roll: Zigzy: "Crotalid Hide Adaptation"=3d6 (4, 4, 4)

Evolution Roll: Zigzy: "Reverse Engineering Limbs" =3d6(2, 3, 6)

Control Roll
Must Exceed 6
D8=8

The Triat Remains in Control


Despite the pressures of a rapidly degrading hivemind, the Triat remains for now, though, at this pace, it seems three minds in a position of sapience and command will overwhelm even the improved Unity rapidly, this solar cycle will be the last.
 
The Zizgy One: this one grows weary. Exertion paves way for new growth if recuperation can take place.

(Bad Zigzy rolls womp womp)
 
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Zren: Agreement but worrying that the Swarm has been lost to Terrans. Useful in some ways, and this new technology may have its uses if Growth Mind Zhakarov has a use for it. I recall what was once our foe, some bio forms like them would of been useful. Even Terrans technology seems lesser.
 
Okay this is treated as a uncontrolled wildlife explosion of predatory species if we just Stop we will be ignored atleast if things calm down can let the aggression and numbers shown to taper down to not waste resources and bring risk to the Zerg.

To be completely forgotten is a advantage we should keep. We can gestalt into more of a traditional ecosystem in appearance and function.

Interesting path for the Crotalid is to become a CragAdile changing the texture and raised bumps of the scutes there bone filled scales in a semi planed way with some asymmetry and chipping and minor color gradients to look like rocks allowing for some low energy camouflage
 
Okay this is treated as a uncontrolled wildlife explosion of predatory species if we just Stop we will be ignored atleast if things calm down can let the aggression and numbers shown to taper down to not waste resources and bring risk to the Zerg.

To be completely forgotten is a advantage we should keep. We can gestalt into more of a traditional ecosystem in appearance and function.

Interesting path for the Crotalid is to become a CragAdile changing the texture and raised bumps of the scutes there bone filled scales in a semi planed way with some asymmetry and chipping and minor color gradients to look like rocks allowing for some low energy camouflage
Zigzy One agrees with the sentiment. Our creep could possibly become the basis for plant chlorophyll too, replacing the ecosystem, and covering our creep in moss n shit.
 
Okay this is treated as a uncontrolled wildlife explosion of predatory species if we just Stop we will be ignored atleast if things calm down can let the aggression and numbers shown to taper down to not waste resources and bring risk to the Zerg.

To be completely forgotten is a advantage we should keep. We can gestalt into more of a traditional ecosystem in appearance and function.
Note: There is also a food based revolt going on. Something we have plans for. Also the Aseebly Pit only has microscopic precision. Not proper atomtic level precision
 
[X] Turn 6: A New Foundation
-[X] Growth
--[X] Morph 1 Assembly Pit
--[X] Morph 538 new drones
--[X] Morph 20 Hoverwings
--[X] Morph 111 Crotalids
-[X] Infestation
--[X] 40 drones start to dig tunnels towars the nearby cities with revoltes happening
--[X] Maintain Hoverwing patrols
---[X] Track all terran military movements nearby
---[X] Keep an eye on the revolts.
---[X] Look for any other types of food production to take samples of.
--[X] Pay some attention to the infested parasites in case they manage to get into any terrans.
-[X] War
--[X] Crotalids will wait for now playing a defensive role acting like animals.
---[X] Drones will start digging under defenders. Mainly to prepare for a fight if needed.
----[X] Have a small group of Hoverwing scout for nearby food convoy or farms.
-[X] Evolution
--[X] Four evolution chambers will return to improving drone digging capabilities with an eye to digging out underground tunnels for covert movement.
--[X] Four evolution chambers will experiment with integrating assembly pit limbs into themselves for better morph handling.
--[X] Four evolution chambers will expose 20,000 larva to different evolutionary stimulus in order to try and get them to remutate into old zerg strains. Some larva will fight each (Zergling). Some larva will be starved and forced to hunt captured prey (Hydralisk). Some larva will be dropped from progressively higher locations (Mutalisk). Some larva will be fed too much while being damaged to promote growth (Ultralisk)
-[X] Technology
--[X] One Assembly Pit begins investigating terran technology. Getting a basic idea of how it is assembled and works.
-[X] Minds
--[X]Zhakarov turns inward and focuses on all the accumulated data in order to get a better understanding of how the Terrans are thinking and operating. (Diplomacy)

Triat approved plan.

For more general reference Dapperlad has stated that skills can be improved, but it totally sidelines a Mind for the entire turn. I suggest we set up some kind of rotation system so active voters can gain improvement and we don't lock in the top Minds by only allowing the ones with the most votes to gain skill.
 
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Zren: Possibility for Unity of 5 Minds. Each doing their role, allows each to focus on duty. But need psychically active to do. Currently possible of Unity of 4 Minds. Three active while the fourth betters itself allowing others to better themselves later.
 
Note: There is also a food based revolt going on. Something we have plans for. Also the Aseebly Pit only has microscopic precision. Not proper atomtic level precision
Thanks for the clarification about something I am not aware that I asked. But sort of expected more human with handtools sort of level for it scavenging tech and exploring metal growth for plates and various spinning things for metal carving
 
Thanks for the clarification about something I am not aware that I asked. But sort of expected more human with handtools sort of level for it scavenging tech and exploring metal growth for plates and various spinning things for metal carving

The zerg don't do things by half measures. If we make something to take apart Terran technology it's going to seriously take apart terran technology.
 
Term 2.4/Selection Season 3.
Hundreds more drones swarm, expanding our area of infestation by several kilometres, tunnels are dug slowly towards revolting cities, the first arriving underneath the nearest urban centre as the solar cycle comes to a close, drones digging at the fastest pace they can manage.

Nothing changes in the military of the Terrans, whilst the revolts spread. The hoverwings investigating food sources arrive and observe the grain fields of the Terrans, noting some form of infection wholly disentangled from the Swarm. As our Crotalids return to normality, infested Grox are pulled away from this patch of forest.

Observing them, they are butchered and then promptly returned to the city, waste meat dumped into sewers for treatment and removal. Parasites make it into the water-systems and local miniscule scavengers whilst the meat itself is prepared beyond our sight, hopefully spreading to whatever meat-eaters there are here.

No engagements take place around our hive as time passes, and evolution takes place.

Drones that are superior at digging are experimented with, and the primary issue found is the lack of muscle vibration. Previous drones could maintain a pace of a eight kilometres an hour due to said vibratory burrowing technique. Redeveloping it is difficult, without the extreme energy provided by Vespene, we have a harder time making such intense metabolic processes take place.

A harder time, but not an impossible one, by exchanging drones regularly to allow for rest and working in shifts the burrowing method of our past can be replicated and see use once again, doubling our rate of tunneling easily.

Integrating assembly pit limbs into evolution chambers brings a thought of merely integrating both morphs into one. The sequences don't seem overly complex and the process of merging is doable as far as Sequencer Zigzy is concerned. The Assembly Pit, quickly after it is evolved is outdated, facing conversion to Evolution Chambers and being put to use just the same.

Then, Zigzy sets off on the largest experiment yet. Twenty-thousand larvae are put to the tests of reawakening, seeking the ancient strains of the Swarm that have served it for so very long.

"Pressure is the source of Evolution. Stress creates change, improve or weaken sequences. Purpose of a Sequencer is to select improvement, destroy weakness. Worry: Minds may ask what right we have to slay many members of the swarm for progress. Query: What right do we have to let them live, failing to progress."
Second Mind Zigzy, "The Right of Life"

Twenty thousand larvae die. Starved to death, thrown off cliffs and hills, forced to kill one another or crippled, fed, allowed to heal and then crippled again. The search for Essence desperate in its exterior. Few results are had, the larvae that fought one another merely killing eachother enmasse, those thrown off high places merely exploding on impact and starved larvae just dying. The ones crippled and allowed to regenerate, however, have more results. Burrowing into the damp, humid, dark creep after a few cycles of agony, the creatures evolve rapidly, sprouting thick carapace, healing damage in seconds rather than minutes and beginning to drool a slow spout of acid.

Shoving out of the earth, it is immediately assailed by Drones, dragged to an Evolution Chamber and torn to pieces by Zigzy to recover its precious strain, re-learning the triggers for the Roach sequence line. A great result, suggesting the Swarms original sequences are not beyond us!

In an Evolution Chamber, we disassemble and reassemble many tools of the Terrans, learning precious few secrets, but understanding how components fit together well enough to repetitively do it. Without the expertise of First Mind Zhakarov, we do not make more progress than this.

Inside the cities, vermin are devouring parasite infested refuse in sewers, spreading it to one another and infecting millions rapidly, the vermin are eaten by desperate Terrans, and the infestation is wildly broad in a mere half-cycle. Parasites lurk in millions of Terrans terrifyingly fast, and then tens of millions, and then hundreds of millions.

The Triat is left somewhat terrified at the amazingly poor hygienic standards of the Terrans, barely even washing their hands and having medical checkups never, a clear sign of a collapsing government and social order. Governmental officials start to sicken with density of infestation in their bloodstreams, themselves having eaten meat processed by infested individuals.

The teetering edge of a society already at risk causes a total collapse as infested count breaches past one billion by the end of the year, stopping work, sickening them and destroying healthcare industry for all except the ruling caste. Fully one-third of this world totally infected and the rest with various internal densities of parasite.

Parasite density grows sufficiently that retrogenetic changes are primed to take place, and only the lack of an infestation command keeping the world from descending into an apocalypse. An infestation command that will have to be provided by another set of minds as the Triat recedes.

Evolution Roll: Zigzy, "Drone Diggers" =3d6(3, 3, 3)

Evolution Roll: Zigzy, "Evolution Limbs"=3d6 (4, 1, 6)

Evolution Roll: Zigzy, "Evolutionary Pressure"=3d6 (4, 2, 4)

Zhakarov increases to 3d8 Diplomacy.

This really escalated, like, this got out of hand fast.

Control Roll
Must Exceed 9

Auto-failure.


SELECTION SEASON 3 BEGINS.
War

A descendant of queens and cerebrates, or perhaps one yourself. You know how to wage war, how to wage it at scales some would consider impossible.
3d6 War
1d6 Evolution.
1d8 Diplomacy.
2d6 Growth.

Sequencing
Spin strands, weave essence, tear flesh, break bone. Invent and create the methods via which the Swarm defeats its foes and adapts to its environment.
3d6 Evolution
2d6 War
1d8 Growth
1d6 Diplomacy

Infested
Once, so long ago, your life was a Terran one. Much of those memories are gone, but the kernel of something less, primitive, remains.
3d6 Diplomacy
2d6 Growth
1d8 Evolution
1d6 War.
 
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