big fan of the cult ideas coming around, if we end up choosing criminal organisation that gets my vote, especially since we should be able to blend in a new age MLM and phantom thief style organisation. has anyone read the eminence in shadow? something like that, we just need to avoid the edgy face concealing cloaks and skip right to massive SEELE chairs >:)
guess when votes come up we'd want to settle on the big questions first, then work out specific focuses of the organisation?
I still prefer investigating Lier's shack, but leaning more towards baseball for the purposes of taking a breather tbh. it might end up being available as a personal option so I wasn't so sure, but this gives it more prominence/of Cass's time right? it may be a good call if the lier shack plot hook isn't too important, maybe we can check that out as an intrigue action later on?
(also after thinking on it some, I do want to say though that a sport and culture club feels sort of lame. shouldn't go all in on it? )
Martial because, as mentioned, we have a guaranteed win this turn, and it's pretty likely that we won't next turn
then again, this is actually a good point. culling the slugs so they don't get too out of order may be a good use of our martial action right now, we'd want to deal with them anyhow so it would both prevent bad events and make it easier/be the next step to pursue the sanctuary
biggest concern on it is what if buzz buzz gets revealed to alien forces? current pursuer is out of the way but more can always come
if it's an autopass they probably won't die, but we are rolling with a malus, so if anything unexpected happens it's probably going to be an issue
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regarding previous issues brought up, here's some possibilities.
(granted, this doesn't change much :/ I guess there'd be issues with our faction/actions to deal with them regardless of what we decide on?)
Whilst the core idea seems good, It's also a bit limiting?
1 healing might be the name's focus, but that's partially just snappy branding. it makes sense to focus on everything you can easily do, healing just seems more marketable right now.
2: training people to be able to heal is definitely a bottleneck, which is partially why i was thinking of setting things like a MLM(the structure also seems pretty easy to grow, very "sellers/cells can crop up anywhere if we have the people"). Cass can train some people, who train other people etc. maybe we'd be able to research ways around these weaknesses?
Pirkle has Giygas actively on his side, and he's also the law, and thus could create new rules to make our gaining such legitimacy significantly harder.
3: on consideration, that "get more legitimacy than other corps so the police have to listen to us" is probably a bad call/pipe dream ap-wise. I guess it can still stay as a possibility that we may be able to reach incidentally at some point/something to just use the prospect of to disrupt other corps with?
our faction shouldn't reveal itself as an anti-Giygas PSI using group right away
the name can totally be changed if it's too on the nose. i was thinking gygas wouldn't be actively aware "this specific name is a PSI technique and you're weak to it". even if they know it's a technique, would they test everything on themselves?