Bound to Earth: A CK2 Earthbound Quest in an 8-bit Dystopia

Er...Porky's trait only applies on actions he's assigned to, as does Buzz Buzz's. And, since we can't two hero-units at once, by definition, they will never apply at the same time.

So to begin with ...yes, we can? Verbatim, from the Rules and Quest Mechanics post.

Every turn a Hero Unit may take a single Personal action and be assigned to a single Faction Action, adding their relevant stat value to the roll.

Each Hero Unit gets their own Personal Action and is able to be assigned to a Faction Action. Cass doesn't get one at the moment, because she isn't in charge of a faction.

Unless my understanding of how Hero Unit Faction Actions work is off, both Porky's and Buzz Buzz's actions should be able to work on the same turn - though not on the same action. This means we can have Porky handle Intrigue with his relatively high Intrigue score; and Buzz Buzz handle Martial, with his PSI Warrior trait and very high PSI score.

...However, you are right. Just for a completely different reason - which I think you were getting at in your post - Porky's Intrigue can't affect Buzz Buzz's A Bug I Am Not trait, because it only applies when Buzz Buzz is assigned to a Faction Action and said action gets a Smash Failure.

Now, there's nothing in the rules as far as I can see that says we can't assign Porky and Buzz Buzz to the same action (Crosswire, please say otherwise if that's the case - it's worth checking), but the only type of action I would consider that even being viable for is, like, Learning. Far more optimal for them to boost our Martial and Intrigue respectively.
 
So to begin with ...yes, we can? Verbatim, from the Rules and Quest Mechanics post.



Each Hero Unit gets their own Personal Action and is able to be assigned to a Faction Action. Cass doesn't get one at the moment, because she isn't in charge of a faction.

Unless my understanding of how Hero Unit Personal Actions work is off, both Porky's and Buzz Buzz's actions should be able to work on the same turn - though not on the same action. This means we can have Porky handle Intrigue with his relatively high Intrigue score; and Buzz Buzz handle Martial, with his PSI Warrior trait and very high PSI score.

...However, you are right. Just for a completely different reason - which I think you were getting at in your post - Porky's Intrigue can't affect Buzz Buzz's A Bug I Am Not trait, because it only applies when Buzz Buzz is assigned to a Faction Action and said action gets a Smash Failure.

Now, there's nothing in the rules as far as I can see that says we can't assign Porky and Buzz Buzz to the same action (Crosswire, please say otherwise if that's the case - it's worth checking), but the only type of action I would consider that even being viable for is, like, Learning. Far more optimal for them to boost our Martial and Intrigue respectively.
Yeah, that's what I MEANT,. You can't assign two heroes in the same Faction Action, so their traits will never apply on the same time, ergo, Porky's Intrigue won't be able to save Buzz Buzz.
 
Yeah, that's what I MEANT,. You can't assign two heroes in the same Faction Action, so their traits will never apply on the same time, ergo, Porky's Intrigue won't be able to save Buzz Buzz.

Yeah, sorry - your post was unclear, I needed to clarify; partially for myself. Though, purely hypothetically, if something like DoofQuest's heroballs ever got into this quest; and we put Pokey and Buzz Buzz together... I mean, that'd be a terrible idea. On so many levels. But still.
 
Fight aside, any ideas on what we can do with those papers?

The mayor csn shut down anything we try to do to the town as a whole with them, but I wonder if they could be used to get CD specifically permission to leave Onnet or possibly obtain property deeds.
 
Couldn't we just... copy and paste, copy and print, the papers?
It would be very obvious if they were photocopied and forging one by hand would take a lot of time, money, or skill. The signature and the stamp on the paper itself are particularly important, since it's clear they're not copied or faked.

If anyone in an office that answers to the CEO mayor looked at the current paper, they'd instantly recognize it was the real deal.

Which is why what you found is so valuable. All the more reason to try and make the most of it.
 
I think whatever we do needs to be subtle. Anything major like the shack runs the risk of the mayor finding out before we capitalise on it.

I'm thinking we direct the police to investigate the invasion stuff somehow. Both potentially spread knowledge of the real threat, as well as direct some of their energy away from beating up kids.
 
I'm just glad we delayed whatever Fresh Breeze is by a turn or two. One for taking down all the signs, another for putting new ones back up. Making this a time sink for them can only help us set up.
 
Fight aside, any ideas on what we can do with those papers?

The mayor csn shut down anything we try to do to the town as a whole with them, but I wonder if they could be used to get CD specifically permission to leave Onnet or possibly obtain property deeds.

It's a possible way to fast track us to the house on Beak Point; and if not that, then... it could be possible for us to buy out one of Onett's stores, like the burger place? Which would mean passive income that we don't have to work for, but the tradeoff is that we'd have to look after it. It'd basically become our territory, like how Franky has the arcade.
 
I know I said make tmen do something stupid, but that was only half a joke.

Strong will enforce any law we sign, from "Smash all lampost" to "paint the entire town a puke green". This will make it so people hate em for being an active nuasince.
 
True, but it'd be a waste honestly. There's a bunch of long term gains we can potentially get, and any order like that would soon get repealed fast, limiting how much we can wreck their rep.

I'm on board with the owning a business plan honestly. Having some form of passive income allows us to more easily start our group.
 
Wonder if we could do something like "Send Cass Darnel a cheque at the end of every week, the reasons why are classified, trust that she's doing her job." with the Prefilled Mayoral Paperwork.

Dress it up a little with better reasoning and keep it on the down low and that's free money coming in.
 
Question, could we just use the mayoral papers to 'authorize' a investigation/raid on an enemy faction of ours? Sure itd cut us out on action or other uses but as a desperation play to smash an enemy it should be a safe and effective play.
 
Question, could we just use the mayoral papers to 'authorize' a investigation/raid on an enemy faction of ours? Sure itd cut us out on action or other uses but as a desperation play to smash an enemy it should be a safe and effective play.
Big issue our only enemy faction in Onette is uh... the Mayor and Cops. Unless we want them to get the Medusa Artifact, they can't work against a common foe of us.
 
[X] Plan: Awaken Potential
-[X] Breath Deep, Reach Deep…and Attack! (2 Actions)
-[X] Renew Renew PSI Shield Σ (2 Actions)

Feels like this would be more effective against metal poles and robots. We still don't know precisely where fights in this game are going to fall on the sliding scale of reality versus game mechanics, and I think we should be cautious until we do
 
...Open up the shack, maybe?

Probably not the Shack, considering how much trouble the Mayor went through to close it, if it gets opened back up he'd probably speedrun shutting it back down.

It's a possible way to fast track us to the house on Beak Point; and if not that, then... it could be possible for us to buy out one of Onett's stores, like the burger place? Which would mean passive income that we don't have to work for, but the tradeoff is that we'd have to look after it. It'd basically become our territory, like how Franky has the arcade.

This is a good idea, just hope the Mayor doesn't look to closely into it, don't need anyone asking why a 16 year old delinquent owns a Mick Ds.


One idea I have for the papers is that we could possibly use them to issue an investigation/warrant on Porky's parents, as I'm pretty sure a good way of gaining more respect/opinion from him besides beating parents to a pulp would be to have them arrested. Though that might draw some attention however.

Unless we want them to get the Medusa Artifact, they can't work against a common foe of us.

But then how are we going to get the artifact then? If the Police take it I doubt they'd be cool with us just taking it from them.
 
Big issue our only enemy faction in Onette is uh... the Mayor and Cops. Unless we want them to get the Medusa Artifact, they can't work against a common foe of us.
Actually, they call that IA and we can more than play around with it. If with a more extended campaign.

How about breaking the trust between mayor and cops by potentially planting evidence that some cops, but not all, are investigating the mayor. Keep sabotaging their plans/efforts and eventually the mayor might think it's intentional, or the cops think someone with money and influence is messing with them rather than a punk. Someone we could frame as mayoral.

It's tricky sure, but a schism could crack the powerbase wide open for a new player.
 
One idea I have for the papers is that we could possibly use them to issue an investigation/warrant on Porky's parents, as I'm pretty sure a good way of gaining more respect/opinion from him besides beating parents to a pulp would be to have them arrested. Though that might draw some attention however.
I don't think the Mayor is usually supposed to look into these sorts of things, but I'm not entirely aware of his power here. I feel like just beating the shit out of them ourselves while wearing a disguise would work almost as well and be far cheaper though.

Actually, they call that IA and we can more than play around with it. If with a more extended campaign.

How about breaking the trust between mayor and cops by potentially planting evidence that some cops, but not all, are investigating the mayor. Keep sabotaging their plans/efforts and eventually the mayor might think it's intentional, or the cops think someone with money and influence is messing with them rather than a punk. Someone we could frame as mayoral.

It's tricky sure, but a schism could crack the powerbase wide open for a new player.
Ambitious, we'd definitely need Porky helping every step of the way if we did that though. We aren't exactly built for Intrigue even with his help.
 
One idea I have for the papers is that we could possibly use them to issue an investigation/warrant on Porky's parents, as I'm pretty sure a good way of gaining more respect/opinion from him besides beating parents to a pulp would be to have them arrested. Though that might draw some attention however.

I don't think the Mayor is usually supposed to look into these sorts of things, but I'm not entirely aware of his power here. I feel like just beating the shit out of them ourselves while wearing a disguise would work almost as well and be far cheaper though.

This plan would also assume that porky actually dislikes his parents, which we don't know for sure.
Porky: "You got my parents ARRESTED?!? WHY?! They were the best parents on the planet! They bought me whatever I wanted, and let me skip school whenever I wanted, and taught me everything I know about ripping people off! I modeled my entire personality after them! Now I have to live at my grandma's house, and she doesn't have any good candy, or even know the basics of tax evasion! I'm gonna have to frame her for arson now, thanks a lot...."
 
It's Interrupt talk time.

So, the Buzz Buzz interrupt - he rolled a 2, and so; we got an Enemy Interrupt, most likely influenced by his PURSUED trait. This battle is against Starman Jager - or Starman Jr; as well as four animated lampposts. Let's assume that the lampposts are analogous to much-stronger versions of Earthbound Beginnings' Lamp enemy; basic beat-sticks.

Now, we're not damned; but this is a very bad situation to be in. As Buzz Buzz hasn't traveled back in time, we can assume that Starman Jager hasn't either. This is important, as... Starman Jager is a veteran of Giygas' first war. He's likely to attack with PSI. Expect PSI Freeze α and Fire α & β, and - if that update is any notice, he knows Beam as well. At least the α version, if not the instant-kill Σ version. In terms of difficulty, combat-wise? I'm expecting him to be an average of both of his MOTHER appearances - so, stronger than Franky but weaker than Strong.

If we run, Giygas will most likely be on high alert. Starman Jr. will tell Titanic Ant. And there could be risk of re-encountering him, maybe at a point we won't properly be prepared for.
If we stand, we have a serious chance of losing Buzz-Buzz if we don't plan carefully.

...okay.

Let's take a look at our varying actions. There are currently three popular battle plans, with a fourth trailing behind.

All four share an action - for Buzz Buzz to use PSI Shield Σ. This makes sense. We want Buzz-Buzz to stay protected. He can't, without the shield.

The differing point is on how C.D. responds.

Straight to the Point has us delay - attack in melee, and reposition; allowing for a stronger offensive later on in the fight.
Our First Battle, Try Not to Die has us aim for a SMASH attack on the lampposts - find a weakness, and strike early.
Awaken Potential has us attempt to use our Rockin' equivalent, which could end the fight instantly.
Bamboozle distracts Jager, getting him to target his allies; while we go grab an item that could help later in the fight.

Of these four plans, my preferred in order are:

Straight to the Point (provides us with a long-term bonus over the fight while going on the offensive.)
Bamboozle (provides us with a short-term bonus over the fight while using defensive tactics.)
Awaken Potential (Risky, but could end the fight fast. If we had the advantage, it'd be worth going for.)
Our First Battle, Try Not to Die (Total offensive, which is fine - we're not losing anything... but at the same time, we're not gaining anything.)

There are also actions that haven't been included in plans; Buzz Buzz feigning surrender could buy us some time, Cass using Lifeup to fight aggressively could save energy, Buzz Buzz has some similar actions to Cass - which means that we could go on a full-on offensive - and, of course, we could always run.

But I've explained why that's a bad idea.

If we can get Jager's numbers down, and get other tactical advantages; we can win this with no losses.

Let's do this, for Buzz Buzz.
 
Oh! Just to clarify, I might have described this improperly, but as far as CD is aware the Starman Jager appears to have a conventional energy weapon of some kind. Like a laser or a particle ray they fire from their visor.

It doesn't appear to be PSI based in nature, but Buzz Buzz's shield works on PSI and energy based attacks.

PSI Beam would...well, I'm not going to spoil anything~
 
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