Blood of the Gods: A Fantasy CKII Quest

[X] Negotiate with tribes in Mefkat [-10 Royal Authority]
[X] Hear public petitions at court
[X] Establish network of informants in the palace [100 s. deben]
[X Learn to drive a chariot [-5 Authority]

The idea is to start displaying ourselves openly and build a reputation. We take charge of the negotiations, and hear public petitions to get a feel for the problems of the realm, and to present a good front to our subjects. At the same time, we need people who work only for us, which starts with getting an information network independent of the eunuchs or temple. Finally, learning to drive a chariot to appease our patron goddess, and to build some prestige and hopefully army opinion. Plus more mobility is always nice.

No voting for a long time. Also, plan voting.

As for specific criticisms, hrm. I would wait on negotiating with the tribes. The informants almost but not quite feels like it's premature. The petitions are nice...but we only have four actions. I think the key right now is to make the tools to make the tools.

In other words, to gain in skill and patch things up with a hopefully skilled subordinate who we could potentially get around on our side, maybe? The political reality is that unless we die the regency has to end sometime relatively soon, and when it does we'll take full reins.

So, he has to be aware of that. He wants to reconcile with us as much as we want to with him. He's not stupid, after all.
 
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No voting for a long time. Also, plan voting.

As for specific criticisms, hrm. I would wait on negotiating with the tribes. The informants almost but not quite feels like it's premature. The petitions are nice...but we only have four actions. I think the key right now is to make the tools to make the tools.

In other words, to gain in skill and patch things up with a hopefully skilled subordinate who we could potentially get around on our side, maybe? The political reality is that unless we die the regency has to end sometime relatively soon, and when it does we'll take full reins.

So, he has to be aware of that. He wants to reconcile with us as much as we want to with him. He's not stupid, after all.

I agree on the negotiations, which is why I switched to court etiquette. Our diplomacy is good, but a bit of formal training can't hurt.

The informants are in my opinion the most important part. It's clear that the way Cavalier is running this quest that we aren't going to be doing everything personally. We need people who are good at their jobs and loyal to us and only us. And that starts with getting people who will tell us what's going on and can vet the others. I guarantee that some of our advisers would love nothing more than to continue the regency indefinitely, to chip away at our personal power until we're just a puppet. And even if they aren't going to go that far, there's going to be issues they don't want us to know about, little bits of corruption here and there. Information is key, and having information that isn't coming from a biased source is key.

The petitions are important because we need to start flexing our authority a bit, and building our personal reputation. Right now the public knows nothing about us, only our family legacy. Hearing public grievances is basically saying "here I am, I'm in charge, and I have the power to resolve your issues". Plus again, it's a source of information on the state of the realm that isn't filtered through our advisers.

Reconciling with the eunuchs is important long term, but right now we need to set the foundations for our rule.
 
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I agree on the negotiations, which is why I switched to court etiquette. Our diplomacy is good, but a bit of formal training can't hurt.

The informants are in my opinion the most important part. It's clear that the way Cavalier is running this quest that we aren't going to be doing everything personally. We need people who are good at their jobs and loyal to us and only us. And that starts with getting people who will tell us what's going on and can vet the others. I guarantee that some of our advisers would love nothing more than to continue the regency indefinitely, to chip away at our personal power until we're just a puppet. And even if they aren't going to go that far, there's going to be issues they don't want us to know about, little bits of corruption here and there. Information is key, and having information that isn't coming from a biased source is key.

The petitions are important because we need to start flexing our authority a bit, and building our personal reputation. Right now the public knows nothing about us, only our family legacy. Hearing public grievances is basically saying "here I am, I'm in charge, and I have the power to resolve your issues". Plus again, it's a source of information on the state of the realm that isn't filtered through our advisers.

Reconciling with the eunuchs is important, but right now we need to set the foundations for our rule.

Ultimately, though, the foundation of our rule is other people. Our literally puny number of actions in comparison to the list that will no doubt keep on getting longer says it all.

...what it says is, I like @Cavalier and the way he thinks. :p

So you might be right with the informants, but that same logic would say that getting the eunuchs on our side might equally give us more to work with.
 
Hmm, limited Authority(but wisely spending Authority would demonstrate wisdom so we should spend some instead of just let the adults handle things)

[ ] Learn Court protocol from Dowager Queen Neferet
[ ] Study magic with your Mother

These two should be done.
Essential items

[ ] Study the sacred rites of a god (write in which; can be taken multiple times)

Hathor and Sekhmet would require our attention. I think learn the rites of Hathor first? We're somewhat unlikely to need the rites of war(being unable to command wars) for a while.

[ ] Establish network of informants in the palace [100 s. deben]

I think this should be done as early as possibly. We need a network personally loyal to us to do intrigue, and it's one of the things best done as early as possible.
 
Ultimately, though, the foundation of our rule is other people. Our literally puny number of actions in comparison to the list that will no doubt keep on getting longer says it all.

...what it says is, I like @Cavalier and the way he thinks. :p

So you might be right with the informants, but that same logic would say that getting the eunuchs on our side might equally give us more to work with.

Both of them are important, I agree. I just think that starting an information network needs to be done as soon as possible to navigate court politics without being too dependent on any one faction. The eunuchs can be valuable supporters, but we can't rely on them to be our only source of information.
 
Ra
[ ] Learn Court protocol from Dowager Queen Neferet
[ ] Attempt to influence a character (write in which; can be taken multiple times)

Osiris
[ ] Study the sacred rites of a god (write in which; can be taken multiple times)
[ ] Consult the oracles of Wadjet and Nekhbet (-1 talent)

Isis
[ ] Review Treasury receipts
[ ] Meet with foreign merchants
[ ] Hear public petitions at court
[ ] Reconcile with Ptahshepses
[ ] Study stewardship with character (Ipy, Sennefer, or Heranamenpanaef)

Set
[ ] Establish network of informants in the palace [100 s. deben]
[ ] Investigate character (write in who; can be taken multiple times)

Hathor-Sekhmet
[ ] Take archery lessons
[ ] Learn falconry
[ ] Write poetry and verse with Neferet
[ ] Dance, music, and gossip with Ma'atneferure

Ptah
[ ] Choose a Mentor (write in who)
[ ] Investigate the Royal Archives
[ ] Visit the Garden of Ptah
[ ] Search the bazaar for objects of interest
[ ] Study magic with your Mother

Eliminating the options we likely don't want to take, we have.. this.

We could gain the loyalty of a character through our actions. For example, the Mentor option. (Khui, for instance.)
 
Following @Shard's lead, I've tried to narrow down the list of possible actions even further -- strike-through for options we should ignore, bold for options that seem best for this turn, and reasoning for each.

Ra
[ ] Learn Court protocol from Dowager Queen Neferet

[ ] Correspond with a Provincial Leader (write in which; can be taken multiple times)
[ ] Attempt to influence a character (write in which; can be taken multiple times)
[ ] Demand tribute from recalcitrant vassals in the Kanaan

[ ] Negotiate with tribes in Mefkat [-10 Royal Authority]
[ ] End the Regency [Attempt to convince Council]

(Reasoning: we should absolutely learn court protocol before we appear or start acting in a public manner. Everything else needs to wait until we know how to do them in the right way. Another option would be negotiating with the Mefkat tribes -- our Authority replenishes every year, and we'd otherwise only be spending this turn on charioteering. It might be good to get such negotiations out of the way while we can afford it, before we're swamped by Authority-expensive actions that take priority).


Osiris
[X] Search for a new Apis bull [200 s. deben, 1 year] (Atumnemhat)
[X] Perform the New Year Rites to bless the Flood [-1 talent] (Meritamun)
[ ] Study the sacred rites of a god (write in which; can be taken multiple times)
[ ] Consult the oracles of Wadjet and Nekhbet (-1 talent)
[ ] End the Regency [Seek out an appropriate Omen]

(Reasoning: obviously we shouldn't try to end the regency at this premature stage, and the first two are locked. I agree with @veekie that we may want to study our patron goddess' sacred rites, if only so we have a better idea of what we can do with it. Another 'lateral thinking' option would be to consult the oracles in pursuit of insight and guidance).


Isis
[X] Repair the irrigation canal systems [3000 s. deben 2-3 years] (Heranamenpanaef)
[X] Re-staff the Granaries Inspectorate [300 s. deben, 1-2 years ] (Sennefer)
[X] Sell gold for wheat [-5 talents] (Ipy)
[ ] Review Treasury receipts
[ ] Meet with foreign merchants
[ ] Hear public petitions at court

[ ] Reconcile with Ptahshepses
[ ] Study stewardship with character (Ipy, Sennefer, or Heranamenpanaef)

(Reasoning: first three are locked, and the two options struck-through need to wait until we learn the appropriate court protocol. 'Reviewing Treasury receipts' was how we learned about the granary fraud, so that might be another good 'cleaning house' option. Studying stewardship is another good long-term stat-boosting option. However, I'd argue that our priority this turn should be reconciling with the head eunuch, Ptahshepses -- we need to be on good terms with the eunuchs if we want to govern effectively.


Set
[ ] Establish network of informants in the palace [100 s. deben]

[ ] Sneak out of the palace and mingle among the people in disguise [50 s. deben]
[ ] Investigate character (write in who; can be taken multiple times)
[ ] Plot against character (write in who; can be taken multiple times)
[ ] End the Regency [Begins Plot against Neferet]


(Reasoning: pretty much everyone's recognized this as a shoe-in. We need to establish our informants in the palace in order to investigate who's loyal and who isn't, see who's honest and who isn't, learn who's vulnerable and who isn't.)


Hathor-Sekhmet
[X] Train Division (Ra) [Khui]
[ ] Take archery lessons
[ ] Learn falconry
[ ] Learn to drive a chariot [-5 Authority]
[ ] Write poetry and verse with Neferet
[ ] Dance, music, and gossip with Ma'atneferure
[ ] End the Regency [Attempt coup d'etat]


(Reasoning: being a female Pharaoh makes us vulnerable -- while Hathor-centric actions may become useful in the future, at the moment our priority should be gaining some martial credibility. Archery gives us a personal martial skill, while falconry improves our ties to that military division. At the moment, though, I'm inclined to learn how to drive a chariot. If I'm reading things correctly, any 'Authority' we spend this turn, we recoup at the end of the turn, so picking it now wouldn't have a long term effect. I also expect we'll be spending Authority more regularly in the future, so this might be an opportunity to take the option now before chariot riding falls further down our priorities list.)


Ptah
[ ] Choose a Mentor (write in who)
[ ] Investigate the Royal Archives
[ ] Visit the Garden of Ptah
[ ] Search the bazaar for objects of interest
[ ] Study magic with your Mother


(Reasoning: as good as it'd be to study magic, we are a (1) foreign-born (2) female who is (3) newly crowned and (4) still subject to a Regency. Just because we can get away with studying magic openly, doesn't mean we should or that others will look favorably on us for doing so. We should be spending our few Personal Actions on the things that give us more long-term autonomy, not less. Per Cavalier (below), the 'Royal Archives' sounds like a complete crapshoot -- while a good roll might be awesome, we should really pick something more likely to benefit us. The 'Garden of Ptah' seems like an feasible choice, especially if we want to pursue a more practical 'Learning' actions as in a typical CK II. I left 'Mentor' untouched because I still don't know how to proceed there....)
 
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As for the other options, I'm not certain what the 'Royal Archives' or 'Garden of Ptah' would do for us, so I didn't strike them through, and I'm likewise uncertain how much we'd benefit from choosing a Mentor.

The Garden of Ptah has been referenced a few times; it is a temple complex dedicated to serving as a repository of papyri and to providing stipends for domestic and foreign scholars. It's uh... premature to think in terms of a religious/scientific split, but the Garden of Ptah would be more oriented on the practical than on the metaphysical side of knowledge. Visiting it would allow you to get the lay of the complex and its administration and meet some scholars and maybe open up some options in the future.

The Royal Archives are just the library of the palace. There's all kinds of mostly unorganized papyri and various other stuff in there dating back to before the unification of Kemet. No telling what you might find in there.

A Mentor would be more focused tutoring. It would have a heavy influence on your final "education trait," which would show up around 16-18 years old. You'd have a better chance to pick up skills and traits from your chosen Mentor, and influencing and being influenced by them. It'd definitely be a mark of favor and potentially a double-edged sword. Ambitious mentors are dangerous. So are incompetent or otherwise undesirable mentors.
 
The Garden of Ptah has been referenced a few times; it is a temple complex dedicated to serving as a repository of papyri and to providing stipends for domestic and foreign scholars. It's uh... premature to think in terms of a religious/scientific split, but the Garden of Ptah would be more oriented on the practical than on the metaphysical side of knowledge. Visiting it would allow you to get the lay of the complex and its administration and meet some scholars and maybe open up some options in the future.
...That seems really useful. I'll add 'bold' font to that option above.

The Royal Archives are just the library of the palace. There's all kinds of mostly unorganized papyri and various other stuff in there dating back to before the unification of Kemet. No telling what you might find in there.
This sounds potentially even more useful, but with a lot more randomness as to the specific results. We should probably dump assign one of our underlings to this task when we have a spare action, but otherwise there will probably be a lot more high-priority items to occupy our attention.

A Mentor would be more focused tutoring. It would have a heavy influence on your final "education trait," which would show up around 16-18 years old. You'd have a better chance to pick up skills and traits from your chosen Mentor, and influencing and being influenced by them. It'd definitely be a mark of favor and potentially a double-edged sword. Ambitious mentors are dangerous. So are incompetent or otherwise undesirable mentors.
...We should really wait on picking a mentor until we have a better idea of who's good at what, and who's loyal (or ambitious) -- maybe take a turn or two to investigate (once we have informants) our potential choice. On the other hand, from the prologue we already have quite a bit of information about specific advisors, so we might be able to get started now.

@Cavalier when you say "heavy influence", does that solely mean "our mentor's strengths become our own", or does it also play a role in how generally well-educated we become?

That is, let's say the base 'education trait' gives us +5 (divided between various stats). Obviously, picking a tutor plays a role in how those points are spit -- a Martial-heavy mentor gives a Martial-heavy bonus.

I'm asking if our choice of mentor (competent vs. incompetent) also plays a role in the number of stat points being allocated (a very smart tutor giving us a total of +10, for instance)? In addition, is that final number dependent on how early we pick a Mentor? (If we pick a tutor now, we'll receive "more focused tutoring" for more years than if we picked a mentor next turn or the turn after...). Or do we receive the 'final education trait' earlier if we pick a Mentor now vs. a future turn?
 
Okay.
I'm thinking about a chariot whenever we start to net gain Authority. It gives us the right and ability to lead campaigns and take credit for everything; that was a large part of Ramses reign and how he got so great.
For now Falconry is a good noble sport and sets a link to Royalty.

Court protocol is good, but not an absolute necessity as of now. What we need are influence actions on people like Khui; surely he would prefer a more warlike Queen who can properly deal with the recalcitrant vassals instead of the Eunuchs and mandarins in the council.

I absolutely love the coup d'etat option and we should take it once we sway enough ppl to our side and build hospitals to get the common man behind us.

The tutoring should be Martial or Intrigue based so we can get a high competence somewhere. I really want a stat above 20, and these are most relevant to our current problems like the Vassals and also managing the court to become ruler and end the regency via a scheme or something. My first preference is Intrigue, though I would love more martial here. Proper warrior queen.
 
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I'm thinking about a chariot whenever we start to net gain Authority. It gives us the right and ability to lead campaigns and take credit for everything; that was a large part of Ramses reign and how he got so great.
Per Cavalier's "Stats explained" post (threadmarked), this isn't how 'Authority' works.
Authority is "spent" in a turn to introduce changes; new policies, new laws, appointing new officials, firing old officials, and so on. Authority is renewed every year up to the Base Authority, which provides a soft cap on the number of things a ruler can get done.
So we have 20 'Authority' to spend this turn, and however much we do spend, we will have 20 Authority to spend next turn. 'Chariots' are the only action that actually requires 'Authority' among the current options, which is why I suggest we pick it now rather than wait until there are multiple Authority-spending actions and chariot-riding is further down the list of priorities.

(If I'm wrong about how the mechanics work, someone please let me know...:whistle:)
 
Cool!
Then we go full War Chariot now, maybe get some magical Hippos or Boars to pull it for us later.

Also:
They were boring gifts, things like wheat and perfume and ivory and jade. A chunk of rock that was claimed to have fallen from Duat, a piece of star-metal, did grab your interest briefly.
Does anyone else think this would make a kickass sword? Even if it is ceremonial and stuff, I would like to see if this is possible. It would also increase our fame and legend, which is always cool.
 
Right, let me get a list of priorities up. This isn't particularly fleshed out; you can make suggestions or argue for things to be removed from the list.

Things to Do:
- End the Regency
- Gather information on the Regency Council members
- Plot against Regency Council members
- Play off the Council against each other
- Defend against any plots to neuter our power
- Take back functions of the administration
- Avoid appearing too threatening to the Regency, lest they take drastic action​

- Build up our power base
- Determine where everyone's loyalties lie
- Increase our information gathering capabilities
- Start gathering trusted courtiers (build up our party!)
- Assert royal authority/Be seen to be ruling by the people
- Execute the duties of a ruler
- Get the governors on our side
- Get the army on our side
- Get the priests on our side
- Increase our personal ability​

- Find a king-consort and sire a heir
- Start investigating potential matches and their benefits
- Find a suitably cute boy to crush on :p

For convenience, the current list of who's who:

Royal Council
Regent: Queen Dowager Neferet
Commander of the Royal Army: Khui
High Priest of Atum: Atumnemhat
Royal Treasurer: Ipy
Chief Royal Eunuch: Ptahshepses
Inspector of Works: Herenamenpenaef
Inspector of Granaries: Sennefer
Chief Royal Scribe: Wenamun

Other Positions
Royal Magician: Who is also called Satysis
Supervisor of the Garden of Ptah: Banefre
Tutor to the Queen: Ma'atneferure
Tutor to the Queen: Meryawy
Tutor to the Queen: Zizel-Kur

Provincial Leaders
Supervisor of Delta Province: Iumeri
Supervisor of Upper Kemet: Wajmose
Supervisor of Lower Kemet: Nebmakhet
Prefect of Temes: Sebek-khu
Warden of Mefkat (nominal): Empty
Viceroy of the Kanaan (nominal): Empty

The political reality is that unless we die the regency has to end sometime relatively soon, and when it does we'll take full reins.

This of course means that it's entirely possible that someone is plotting to kill us or have us secretly imprisoned beneath the castle. With us out of the way and unable to contradict them, the regency can declare that the queen is bedridden, or has decided to withdraw to the quiet contemplation of the royal library or something like that.
 
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Army, High Priest, Inspector of Works and Granaries and Scribe should be priorities, I think. Can Meryawy help us with the Priest of Atum?

Army is obvious for a coup. High Priest can support publicity campaign. IoW and IoG are pretty important and I would prefer to have them on our side; the peasants support those guys who build projects and feed them, so the Meritamun School or Meritamun Hospital or Temple to Sekhmet would increase our rep by something. Otherwise Council gets to take credit for X good things. Scribe records a lot of stuff, he should be able to help with political stuff by getting info to us.
All benefits are contingent to getting their approval, but we totally should use influence actions here.
 
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Set
[ ] Establish network of informants in the palace [100 s. deben]

[ ] Sneak out of the palace and mingle among the people in disguise [50 s. deben]
[ ] Investigate character (write in who; can be taken multiple times)
[ ] Plot against character (write in who; can be taken multiple times)
[ ] End the Regency [Begins Plot against Neferet]


(Reasoning: pretty much everyone's recognized this as a shoe-in. We need to establish our informants in the palace in order to investigate who's loyal and who isn't, see who's honest and who isn't, learn who's vulnerable and who isn't.)


Right, I suppose establishing informants is a fairly solid option, though I need to point out that it could potentially be turned against us. The Regency Council probably has better access to the treasury and has had a lot more time to build up their own networks. That said, I suppose that isn't actually an argument for not doing it anyway.

Sneaking out off the palace could be interesting. We might be able to meet potentially interesting people (read: find friends and allies outside of the palace). Beyond that, we also get to see what's actually going on in the kingdom directly, rather than relying on reports filtered through potentially unreliable functionaries (and corroborate them). I don't think we should discount it as an option immediately.

Plots and in-depth investigation can probably be done once we've established an information network/have the free time to start doing such things in person.
 
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[ ] Learn Court protocol from Dowager Queen Neferet
[ ] Negotiate with tribes in Mefkat [-10 Royal Authority]
[ ] Learn to drive a chariot [-5 Authority]
[ ] Reconcile with Ptahshepses

These would be my preferred options. Learning court protocal is essential given we're Queen and should be done before we do other court-centric actions. We should also reconcile with Ptahshepses as soon as possible given the highly integrated nature Eunuchs play in the realms administration, along with the fact we could learn something from him and he is one of the councilors so his approval or dissaproval matters about when we can end our regency.

Given Royal Authority is a renewable resource I would go with those two options this turn as it's likely the amount of options that cost royal authority will increase once the regency ends. Negotiating with the tribes asserts our control over the region again instead of it simply being nominal, and given we've chosen the Goddess of War learning to drive a Chariot should both satisfy that aspect and ensure if we ever do go to war we are capable of driving a Chariot which would do wonders. I imagine this would also improve our martial score, or allow us to interact with the other chariot riders.
 
Negotiations seem like a big thing, and I'd rather not do it on first turn.

Especially if we critfail the manners lesson right before it.
 
Negotiations seem like a big thing, and I'd rather not do it on first turn.

Especially if we critfail the manners lesson right before it.
Our stats aren't going to noticeably improve enough to make a difference on a D100 though, and the longer we're only nominally the overlord of the region the worst it gets.

The argument about critfail is nonsense though, as critfail anything is bad by it's nature and is uncontrollable due to the arbitrariness of dice.
 
We have Wroth, which means we have higher odds of critfailing certain things.. diplomacy likely being one of them.

No need to end the regency yet, at any rate.
 
...We should really wait on picking a mentor until we have a better idea of who's good at what, and who's loyal (or ambitious) -- maybe take a turn or two to investigate (once we have informants) our potential choice. On the other hand, from the prologue we already have quite a bit of information about specific advisors, so we might be able to get started now.

@Cavalier when you say "heavy influence", does that solely mean "our mentor's strengths become our own", or does it also play a role in how generally well-educated we become?

That is, let's say the base 'education trait' gives us +5 (divided between various stats). Obviously, picking a tutor plays a role in how those points are spit -- a Martial-heavy mentor gives a Martial-heavy bonus.

I'm asking if our choice of mentor (competent vs. incompetent) also plays a role in the number of stat points being allocated (a very smart tutor giving us a total of +10, for instance)? In addition, is that final number dependent on how early we pick a Mentor? (If we pick a tutor now, we'll receive "more focused tutoring" for more years than if we picked a mentor next turn or the turn after...). Or do we receive the 'final education trait' earlier if we pick a Mentor now vs. a future turn?

You have a chance to pick up more stat points from a Mentor, up to the Mentor's own competence. Generally you aren't going to learn anything in an area from someone who is already less capable there than you are. You also have an increased chance to pick up traits, good or bad, from them. The final Education Trait is the core of your tutoring and learning and decides what you focus on as an area of specialty; there's a class of traits for each stat, and they function more or less exactly like the ones in CKII. If you haven't embarked on a focused area of study before your adulthood the resulting Education trait is likely to be chosen from your most often expressed interests and be at a lower tier.
 
Ehhhhhh.
I'd honestly like being mentored by eunuch as Intrigue is awesome, but Hathor/Sekhmet is not doing things this way. Ma'atneferure, maybe?

Wait, do we even have charlists of potential mentors?
 
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