[X] Hathor-Sekhmet
As your weary vigil continues your eyes droop and your mind slows. You stand to walk around the chamber with its dim flickering torchlight and consider the gods and their stories. One of them stands out. Hathor-Sekhmet is a good counterpart for a ruling Queen. You can never be a Pharaoh to embrace the masculine aspects of Ra or Set or Horus, and pretending otherwise would simply be ridiculous. But Isis is too accommodating, too subordinate to her husband and children despite her own great power. If the only way to rule is to embrace your feminine aspects, then you'll embrace the parts that grant Hathor and Sekhmet their popular cultic status; you will be as beautiful and gracious as the Queen of Love and as ferocious as the Queen of War. That is the only way for a woman to truly rule, rather than to be subordinate to a husband or to the son the kingdom hopes she will bear.
You feel confident of your decision despite the near-overpowering fatigue. Your inner essence sparks up to warm you and you take it as another omen approving your choice. You will need to pay more attention to your aunt and to Ma'atneferure to become a proper lady of the court and to learn how to earn the love of nobles, servants, and peasants alike. And you will need to find someone to teach you the arts of war.
With that resolved you spend the rest of the night fighting the impulse to sleep. When the priests of Atum enter the chamber with a breakfast at the crack of dawn, you blearily greet them and eat heartily. You are ushered outside to the colonnaded entrance where the High Priest Atumnemhat and the Royal Council are gathered. An enormous crowd, at least ten-thousand strong, throngs in the square outside the grand Temple of Atum and watches as your aunt crowns you with the
pschent of your Father Ameneheb. A ragged cheer goes up as you take the Double Crown upon your brow and wave to the crowd.
You are now the Reigning Queen of Kemet.
State of the Realm, YR Meritamun 1
Population: 2,000,000
Population Growth Rate: 0.1% per year
Political Stability: Tense
Income for Year 1 of the Reign of Queen Meritamun
Agricultural Tax Income: 9000 s.
deben
State Granaries: 1000 s. deben
Military Upkeep: -2700 s.
deben
Civil Upkeep: -2000 s.
deben
Available Grain: 5,300 s.
deben
Mining Income (gold): 14 gold talents
State Imports (copper, tin, silver): -4 talents
Trade Fees: 2 gold talents
Tribute: 0 gold talents
Net Treasury: 12 talents
Personal Actions (4/4)
Royal Authority (20/20)
As you soon learn, though, there are Reigning Queens and then there are reigning queens. The Royal Council takes you into their meetings but your Regency formally continues. Your aunt and the Council assure you it will only continue until you have reached an age to marry and govern on your own; in the meantime the regency means that you will have every opportunity to continue your education on how to rule without the rigors of actually ruling. You're not entirely sure of the logic there, and want nothing more than to throw back the arguments at them but you understand power well enough now. If you want to end the Regency and take full power you'll need to find a way to do so. And that might very well take you some time.
Meanwhile you have some decisions to make. Any plans for monumental building will need the approval of the Council, and in the wake of the disastrous flood and near-famine last year the Kingdom's resources are fully invested in rebuilding. Even construction of your father's pyramid-temple has been halted as the corvee labor of the
fellahin is too desperately needed to dig the silt out of overburdened canals and repair levees and locks. You concede that priorities are appropriately arranged there and resign yourself to waiting to begin your own building projects in a few years. Other options involving a significant outlay of resources, such as expeditions to foreign lands or military campaigns, are likewise off the table.
Perhaps your best option would be to focus on learning the ropes of ruling. Neferet and Ma'atneferure do have a lot to teach you with your newfound resolve to seek Hathor as a model. And you'll need to find someone to teach you the skills of Sekhmet; the option of finding a tutor among the Guard of Horus appeals. You could also study your magic more intensively under the open tutelage of your Mother, as now no one can gainsay you visiting her workshop as you will. You could also begin feeling out members of the Council and laying the groundwork to force the issue of the Regency. There are ultimately a thousand different diversions and possibilities, and, alas, only one Eurydice.
Ra
[ ] Learn Court protocol from Dowager Queen Neferet
[ ] Correspond with a Provincial Leader (write in which; can be taken multiple times)
[ ] Attempt to influence a character (write in which; can be taken multiple times)
[ ] Demand tribute from recalcitrant vassals in the Kanaan
[ ] Negotiate with tribes in Mefkat [-10 Royal Authority]
[ ] End the Regency [Attempt to convince Council]
Osiris
[X] Search for a new Apis bull [200 s.
deben, 1 year] (Atumnemhat)
[X] Perform the New Year Rites to bless the Flood [-1 talent] (Meritamun)
[ ] Study the sacred rites of a god (write in which; can be taken multiple times)
[ ] Consult the oracles of Wadjet and Nekhbet (-1 talent)
[ ] End the Regency [Seek out an appropriate Omen]
Isis
[X] Repair the irrigation canal systems [3000 s.
deben 2-3 years] (Heranamenpanaef)
[X] Re-staff the Granaries Inspectorate [300 s.
deben, 1-2 years ] (Sennefer)
[X] Sell gold for wheat [-5 talents] (Ipy)
[ ] Review Treasury receipts
[ ] Meet with foreign merchants
[ ] Hear public petitions at court
[ ] Reconcile with Ptahshepses
[ ] Study stewardship with character (Ipy, Sennefer, or Heranamenpanaef)
Set
[ ] Establish network of informants in the palace [100 s.
deben]
[ ] Sneak out of the palace and mingle among the people in disguise [50 s.
deben]
[ ] Investigate character (write in who; can be taken multiple times)
[ ] Plot against character (write in who; can be taken multiple times)
[ ] End the Regency [Begins Plot against Neferet]
Hathor-Sekhmet
[X] Train Division (Ra) [Khui]
[ ] Take archery lessons
[ ] Learn falconry
[ ] Learn to drive a chariot [-5 Authority]
[ ] Write poetry and verse with Neferet
[ ] Dance, music, and gossip with Ma'atneferure
[ ] End the Regency [Attempt coup d'etat]
Ptah
[ ] Choose a Mentor (write in who)
[ ] Investigate the Royal Archives
[ ] Visit the Garden of Ptah
[ ] Search the bazaar for objects of interest
[ ] Study magic with your Mother
OOC: First off, there will always be a 24 hour waiting period for discussion and planning before voting begins. This may be extended to 48 hours due to the Thanksgiving holiday and this being the first annual turn choice.
To explain some mechanics that will come up later; Eurydice has 4 Personal Actions. She can take 4 choices. But you have a lot more than four things to do a turn! So that's where subordinates come in. Relevant subordinates can be assigned to handle a task in Eurydice's stead. In fact most of the time they'll be
expected to handle duties within their sphere of expertise and unless they are
rather chill (or are basically a placeholder chosen for loyalty instead of ability) may be alienated by Eurydice personally overseeing stuff in their bailiwick. Generally the topics bundled under Ra and Hathor-Sekhmet are seen as the traditional preserve of the monarch, as are most rites (eventually to be) listed under Osiris.
Due to the Regency remaining in effect, you're a bit limited in what you can do. You can't really assign subordinates because none of them answer directly to you. You can't assign titles or fire officials without the say-so of the Council, so
effectively you can't do that either. Eventually though you'll be able to have handmaidens and loyal servants and bestow various ceremonial positions to develop a coterie around your person on top of the official bureaucracy. And you'll be able to look for new talent to recruit as well.
Also if you throw suggestions for something you want Eurydice to do or have her servants handle, during the 24 hour planning period, I'll
consider approving them. That's no guarantee, but there is room for write-in options here.
Finally all voting on annual turns will be in the [ ] Plan form. This is for my sanity. If your vote isn't listed as a Plan, it will not be counted.
Please let me know if you have any further questions. Also, the State of the Realm post
here will be updated with information here as well as existing Council and non-Council positions. Refer to it for a list of eligible characters. I will also look into creating a "cast" page to help you keep track of what Eurydice knows about a general character and what she can guess as far as their loyalty, traits, and areas of competence (or lack thereof).