"Sir, we have found the enemy commander!"
"Where is the bastard."
"With his army..."

"... leading a prison revolt".
Hey... A chance the war is upon us guys! You should take it! You only have to fight a battle on two fronts on the defensive, with a military genius on the other side and the fort not being fully repaired to withstand a siege because of the number of troops in it!:V

Edit: There is no reason you should run away!:V
 
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dammit zima!!! your going to get yourself killed and were going to become a blood knight!!!

EDITED: OH COMMON!!!

whelp were going to die...
 
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okay who wants to hang the mongol prisoners today after the battle, no more taking prisoners of the mongols, cut off their heads and put them into skull pyramids...BECAUSE FUCK THEM AND ALL OF THEIR PEOPLE!!!
 
okay who wants to hang the mongol prisoners today after the battle, no more taking prisoners of the mongols, cut off their heads and put them into skull pyramids...BECAUSE FUCK THEM AND ALL OF THEIR PEOPLE!!!
Their rioting, and were being attacked at the same time. Can't really do any executions.
 
Turn 2 (October 31) Results
Turn 2 (October 31) Results

You took a deep breath as you surveyed the prisoners. They were now at your complete mercy, and they knew it. In their ranks, there were whispers about you. "The Demon of the Rus" was your new mockery from them, along with "The Khan of Death".

You preferred the first one compared to the second one. You were nothing like those savages that had destroyed your home. You were not a man who was to be trifled with. Being called a Demon was nothing to you. Those Horsemen who were now your prisoners were far worse than any demon of hell.

Anya and her Cossacks rode in the night before, singing songs of victory against the Mongol scouts. But they were in awe at the tales of your victory. How you killed so many men yourself in the field, how your cannons shattered the lines of enemies like they were leaves in a pile, being blown away by the wind.

But Fulk had let you choose the workload for the Mongol prisoners, seeing how you were the one that saved him.

How will you treat your Mongols?:

[X]A Proper Punishment: They are prisoners of war, you will not subject them to anymore then what they deserve. They will do the labor, but they will work the same shifts that your men do. (+10 to Revolt Roll, Cost of Actions will remain at -75% next turn)

You treated them the same way all prisoners of war were treated. Nothing more nothing less. It seems that was a mistake.

There is also the matter of if you will march this season, or stay and winter. What will you do?

[X]Continue: You need to keep up the fight on the Mongols, be the aggressor that forces them on the back foot. (Locations will be given if chosen)

You were caught, trapped in Fulks fort, the only way you could get out was fighting your way out. (Continued in Defense of Yamatau Fortress)

Diplomacy: With Fulk's Fort secured, you can manage your forces better.
(Choose 2)

[X]Connect to the Empire: You need to set up a line of communications with The Empire, you may need their help with supplies, men, and equipment. Cost 50 Supplies. Chance of success: 40% Reward: You establish contact with the empire. Rolled:
1D100 => 73

In the few days you had before the Mongols arrived, you managed to send a messenger bird to the Empire, begging for anything that they could spare. The same message was sent to Vlad, who you wondered where the hell was, he had sent no messages about his movements or location.

Reward: Contact with the Empire established.

[X]Signal Company: Your voice cannot carry its way across an army, but Banners can carry your orders in simple ways. Cost 50 Supplies. Chance of success: 35% Reward: You train a signal company. All battle rolls get a +5. Changing tactics will now only get a -10 to the rolls. Rolled:
1D100 => 95

Fulks men managed to train you men in Imperial Battle standards. Just in time for an army of Mongols to attack.

Reward: You train a signal company. All battle rolls get a +5. Changing tactics will now only get a -10 to the rolls.

Martial: You are an army, banded together by duty, unity, and empire. You are better than many forces in the world. Your battle against the Mongols proved that.
(Choose 3)

-[X]The Prisoners Watch: You want to be sure these Mongols are not planning an escape: Cost 20 Supplies. Chance of success: 60% Reward: Prisoner Revolt Roll decreased by 5.Rolled:
1D100 => 47

You set enough watches on the prisoners to stop any plans. That was what you thought, but to many things had happen.

It wasn't enough.

-[X]Defend Supplies: You need to protect your supplies, from animals, Mongols, and men. Cost 0 Supplies. Chance of success: 80% Reward: The supplies are protected. Supply rolls will get a +5.Rolled:
1D100 => 83

The supplies were protected.

Reward: No supplies were lost.

-[X]Force March: You need to get your destination at post haste. GRAB THE WHIP AND MARCH TO THE ENDS OF THE EARTH! WE WILL NOT STOP NOT EVEN FOR GOD HIMSELF! Cost 0 Supplies. Chance of success: 100% Reward: You reach your destination one month earlier. Since you have the organizer trait, morale will not be lost. Rolled:
1D100 => 37

Interrupted by (Defense of Yamatau Fortress)

Stewardship: An army marches on its stomach. That sounds like an excellent way to start a journal of your campaign.
(Choose 2)

-[X]Process the Horse Meat: You need to get all that meat that the Mongols horses provides processed and usable before it spoils and rots away. Cost 200 Supplies. Chance of success: 90%???% Reward: +5000 supplies. Potential for even more.Rolled:
1D100 => 92

It was an operation unlike any under your command. Every man had a task and they carried it out for a week without stopping.

The Supply Depot was completely full, and you had enough for triple rations when it was finished.

Reward: +20,000 Supplied added to Supplies for the next turn.

-[X]Rations or Slappings: You need to stop this out of control supply situation before you run out of food and have to butcher your horses. Cost 0 Supplies. Chance of success: 80/???% Reward: Your supply consumption lowered for this season.Rolled:
1D100 => 16

There was no time to oversee rations, a battle was upon you.

Failure.

Intrigue: All warfare is based on deception, and you need to deceive this enemy if you are going to win this war.
(Choose 2)

-[X]Information Gathering: Interrogate your prisoners, and see what they know. That information may very well win the war. Cost 50 Supplies. Chance of success: 75% Reward: Information on the Mongols gained. Rolled:
1D100 => 41

You had fallen into a trap. The Great Khan's plan was to entrap you within this fortress and lay siege to it and kill you.

Reward: Information has been gained. Not that it's much used to you.

-[X]Espionage (Locating The Enemy): You need to find the enemy before they find you. Cost 25 Supplies. Chance of success: ???% Reward: You find that bastard's army. Rolled:
1D100 => 100

Well you found the enemy. Their right outside of your fortress.

Reward: You found them.

Learning: Campaigns are great places to study… when you aren't doing a thousand different things.
(Choose 2)

-[X]Continue Practice Maneuvers: You need your men to continue training in how they march against the Mongols. Cost 0 Supplies. Chance of success: 70% Reward: Your enemy will not be able to ambush you. Formations that may be useful at the start of the battle will become highlighted in Bold. Rolled:
1D100 => 83

You barely had time to get more practice in, but practice you did.

Reward: Formations that may be useful at the start of the battle will become highlighted in Bold.

-[X]Sick and Wounded Over Here: You need to separate the sick and wounded from the rest of the men, in case anything happens. Cost 40 Supplies. Chance of success: 45% Reward: You separate the sick and wounded. -30 to disease rolls and +20 to recovery rolls. Rolled:
1D100 => 88

You set the sick and the wounded onto one side of the Fortress, to be sure they would be out of the way.

Personal: There are few things that can make you angry. But Zima is doing everything she can to push you to the limit.
(Choose 2)

-[X]Be there for Zima: You will be there with Zima, to comfort her while she brings your children into the world. Cost: 0 supplies Chance of success: 100% Reward: Zima sees you while she gives birth. You are there for her. Rolled:
1D100 => 5

Zima went into labor at the worst possible time!

Reward: Zima is incapacitated for the battle due to giving birth.

-[X]Convince Zima to go home: You are not going to allow your wife, who is also pregnant to just something as insane as marching with an army! Cost 0 Supplies. Chance of success: 45% Reward: Zima goes home. Rolled:
1D100 => 17

You couldn't really send her home, even if you wanted to, she was too damned stubborn.

Failure.


Supply roll:
1D100 => 59+5=64

Nothing bad happened to your supplies.

Disaster Roll:
1D100 => 82

The Mongols were here. (Continued in: Defense of Yamatau Fortress.)

Revolt roll:
1D100 => 84+10-8=89

And due to that fact, your prisoners were revolting.

Enemy Action:
1D100 => 94

(Continued in: Defense of Yamatau Fortress.)

AN: Enjoy.

Edit: A word needed to be added.
 
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So wait. He sacrificed 200,000 men to trap us?

What the fuck? How are his men not in open rebellion?
To answer your questions: The Great Khan was expecting us to go after him, and give his people time to capture Fulks Fortress.

You see the Mongols wanted a multi-day battle against us where they were the defenders inside the fortress, to wear us down in either a siege assault or the siege itself so that the Great Khan could trap us and strike us in the back.

They did not expect us Fulk to be a very stubborn defender who would not give up, Us to arrive when we did, and our army having cannons to rip them to shreds and force them to retreat while taking massive casualties.

As to why they're not in open rebellion. Simple: They don't know the full casualty count that we inflicted. They think there are more prisoners then there actually are. And most of the leadership still thinks their Great Khan is fucking terrifying.
 
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Yeah.....we may be fucked. If we do survive we'll be huge heroes though!
If we survive, the war is over. We'll have practically killed all the Mongol leadership and have broken their backs for centuries. And we get the nifty bonus of being the most legendary commander of all time.
 
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