OCD is in overdrive right now damn it.
Possible scenarios are coming at me like no tomorrow
Looking over clip from D Gray Man anime...
LOL what a twist if it turns out that this Earl was once a part of the Ebon Kingdom... :lol
Edit 01: Am really hoping this is not true I really don't like the Earl Edit 02: Oh MY GOD ALL THESE HORRIBLE SCENARIOS ARE RUNNING THROUGH MY HEAD!! MAKE IT STOP!! Watching those D Gray Man clips was a bad idea. Seeing similarity between Doll's minions and the Earls higher level minions... Edit 03: I just became one of the tin foil hat people
Okay, give me a sec... It's time for me to try to do the analyzing thing that some people do!
So to start: The state of the various factions!
Ninjas are currently in a state of cold war, threatening to erupt any moment.
Mages are hunting down phylacteries, probably won't be bothering us in the immediate future
The Company likes us!
Other Magical Girls are fighting things, with Type-As doing the Sailor Moon thing and Type-Bs doing the Precure thing. No organization to speak of.
Exorcists are hunting the Millennium Earl. Jacob wants to help.
Violence is the answer to a lot of problems. However, while the amount of violence that you can mete out is not insignificant, you are still only one person and your army of consists of living toys and assorted junk, Ebon Shadows, and what's left of Evetta's doll army. To truly begin extending your influence, you'll need the power of an army to do so and you need more than just toys and shadows. (Choose 1)
[ ] Soldiers in disguise: After the debacle from last week, you've got some advice from Evetta on how to actually go about improving the combat capabilities of your Golems. According to her, you could theoretically grant your golems a more combat capable form though it would also depend on the intelligence and ego of the golem themselves. Your attempt last week has made it possible to do such a thing but whether you can pull it off is a different matter. Cost: 100 EP. Chance of success 70% Reward: Minion Type - Golem Rank Up. All existing Golems gains combat upgrade. Certain Golems evolves into Tsukumogami.
[ ] The Growing Shadows: Your Ebon Shadows are your weakest but arguably your most important minions due to them sharing your ability to drain energy as well as the fact they seem to have limited self-replication abilities. However, you feel that with a dose of Ebon Power, you can make them into a much more viable threat. At the very least, you believe you can make them tougher and stronger, and perhaps something more. Cost: 100 EP. Chance of Success: 80% Reward: Minion Type - Shadows Rank Up. Unlock Shadow Upgrade Paths.
[ ] Steel Sentinels: Ebon Steel does not lend itself to life very easily. It's not impossible if you consider Evetta's Ebon Steel Doll Soldiers. Even if it\ was on the same level as your weakest golems, they were intelligent or at least sapient. Having examined some of the few remaining Ebon Steel Dolls, combined with your greater mastery of Ebon Power, you believe you can create your own versions. Cost: 500 EP. Chance of Success: 100%. Reward: New Minion Type - Knight gained. ???
[ ] Beasts of the Black Kingdom: You realized that before you try making monsters out of people, you should try making loyal monsters out of ordinary animals. There are lots of stray cats and dog as well as wild animals out in the city that you can use. PETA would be on your ass for using animals to test your powers but you're a villain so screw them. Cost: 50 EP. Chance of Success: 70% Reward: New Minion Type – Beast.
So, let's cover our options here: Beasts are the cheapest overall for the time being, while the Knights are guaranteed success. Aside from that, we have the upgrades: From there it's a question of whether we want to improve our Shadows, or our Golems, as the both have the same general cost. I personally would prefer the Shadows since they give more options, while the Golem one will only allow a select few to upgrade. I mean, they do all get a general combat upgrade, but not all of them are going to be able to reach the next level. On the other hand, Golems are currently not classed as military assets yet, since they're stuck mostly doing admin work. An upgrade might actually make them matter class as military assets instead.
You've got money to spare for the time being but you realize that your energy problems will never go away. You get the feeling that if you're going to make any progress in your ultimate goal, you're gonna have to be spending more Ebon Power than you currently got on hand. However, Evetta has provided some interesting insights on how to procure more Ebon Power. Considering she has had experience with this kind of thing back when she served her creator, she probably knows more about Ebon Energy than you do. (Choose 1)
[ ] Human Harvest: The easiest way to get more Ebon Power is to increase the number of captives that you can drain energy from. With the number of Shadows you have under your control, it should be child's play to capture a bunch of people to act as your Ebon Power generators. You'll have to make sure that whoever you kidnap will not be missed anytime soon. Cost: 60 Ebon Shadows. Chance of Success: 70% Reward: 2d6 Human Captives. Increased Ebon Power Income.
[ ] What Is a Man? A Pile of Energy: You've discovered that a person holds Life Energy, Magic Power, and two types of Emotional Energies. However, there are still more pools of energy that you haven't been able to grasp hold but they are denser than the types of energy that you've discovered so far. You still have a couple of test subjects available to drain. Let's see if you can get at those remaining pools. Cost: 0 EP, 1 Human Captive. Chance of Success: 60% Reward: Gain the ability to Drain people of their ??? and convert it into Ebon Power. Unlock New Options.
[ ] Wraith Resource: The entities that Company Magical Girls fight are practically living masses of negative and magical energy ripe for the taking. With your ability to sense Wraith long before the Company can pick up on their existence, you could easily harvest a bunch of Wraiths without the Company ever learning of your deeds. Plus with fewer Wraiths around, Company Girls will have to come to you for cleansing! Cost: 100 EP. Chance of Success: 60% Reward: 3000 Ebon Power. ???
This is where I notice that we only have two Human Captives left. As much as I would like to figure out all those other energies (one of which is probably their soul)... I think we'd need more captives before we do that. That being said, kidnapping people costs... all of our available Shadows. Wraith Resource sounds good on paper, but I imagine that if we get caught, it's going to harm relations with the Company. Diplomacy
The Ninjas are on the verge of erupting into a ninja war. The mages are throwing all their effort into looking for the soul fragments of the evilest mage ever. The Exorcists have their hands full, hunting down demons. And one of the magical girl groups in the city is having monster problems. Diplomacy is all about making connections and helping other groups out so maybe this is your chance to forge some alliances or at least give a good impression to one of these groups. (Choose 1)
[ ] Making Nice with Ninjas: There are at least a dozen different ninja groups ranging from whole clans to individual mercenaries for hire in this city that you call home. With Ando being thrown head-first into the deep end, it has become important for you to better understand the nature of these ninjas who live far away from the home of their origins. Cost: 0 EP. Chance of Success: 50% Reward: Information on Ninja Factions. Support Link Gained. ???
[ ] The Mage Circle and the Cursed Junk: A set of cursed objects have made their way into the city and it has gotten all the good mages' knickers in a twist. With your ability to sense various kind of energy, you could probably help them out with locating these mysterious objects. It'll make a good first impression if you showed up and gave them one of these cursed items. Cost: 50 EP. Chance of Success: 70% Reward: Information on Mage Factions. Support Link gained. ???
[ ] Skeleton Demon Hunt: There is a grinning monster from hell that turns innocent people, blinded by grief, into vessels for its skeleton minions. The Exorcists make hunting down these abominations one of their top priorities. However, they do not seem to have the means to locate these skeleton demons until they act out but by then there are already victims. You can sense the difference between a normal person and a demon skeleton meat puppet. Offer them your services and see how things go. Cost: 50 EP. Chance of Success: 70% Reward: Information on Exorcist Faction. Support Link gained. ???
[ ] Magical Girl Mayhem: A Magical Girl fights for love, peace, and friendship. The means they do so are varied. Type A uses love-empowered magical elemental attacks while Type B uses empowered fists of love and justice. Both, however, don't really have a support network like the Company do. Thus, you find both types running themselves ragged fighting all these strange monsters. How about you go and take the pressure off them a little by destroying a bunch of these posers? How dare these magical villains try and home in on your energy harvesting schtick. Cost: 100 EP. Chance of Success: 100% Reward: Information on Magical Girl Factions. Support Link gained. ???
[ ] Getting an In with the Independents: There are a few other groups and people, including yourself right now, that do not operate like the other four main ones. They may be totally unrelated or they may be a far offshoot of some other order who wanted to strike out on their own. Whatever the case, while not as big or influential on their own, they may prove to be unique opportunities or potential sources of disasters. Cost: 0 EP, $3000. Chance of Success: 70% Reward: Information on independent groups. Possible Hero Unit/Advisor.
You know what's a great time to try and make nice with people? In the middle of a cold war that's about to turn hot! ...Yeah, making nice with ninjas is a sucker's choice. Let's ignore that for the time being.
With the remaining four, we have the option to jump into the Magical Girl world again and get a handle of the Type-As and Type-Bs, and it's guaranteed, so we really can't go wrong there, but let's check out the others anyways. Here we can interrupt the current plots to get Support Links!
Independents has the chance of giving us a new advisor. Always good, considering that more advisors means more options. That aside, Jacob has expressed a preference helping the exorcists out, if only because he really dislikes the demon methodology. On the other hand, that also lets the government know we exist. Take that as you will. The phylactery hunting is basically something we're doing purely to earn goodwill, though, which is why it's the lowest priority in my interpretation of things. Intrigue
While you're not predisposed to the backstabbing game, it's clear that in order to make some changes around in this city of yours, you'll have to start properly manipulating things from behind the scenes. Information is power in this regard and you like power. A potential ally is also a potential enemy and the best way to deal with an enemy without killing them is to weaken their position so that they can do nothing but shake your hand when you extend it to them. You still wish you had some proper help with all the goddamn data that your Seekers are bringing in. Golems can only go so far. (Choose 1)
[ ] Fallback: Anonymity is one of your greatest tools at this point of the great game. With the cash that you have, you can start making full use of it. You'll need secret identities to hide your civilian actions behind since doing Ebon stuff as Jacob is just asking for trouble. Your glamour needs an upgrade so that you can appear as more than just a guy in a black coat with glowing red eyes. You'll need to also make sure your base is extra secure since it's not actually that hard to break into. You need to truly hide all traces of your assets if you want to keep some nosy idiot from getting lucky and finding their way into your base. Cost: 300 EP, $20000. Upkeep: $1000. Time: 2 Turns. Chance of Success: 100% Reward: Base properly hidden and secure. False identities acquired. Better Glamour. Loose threads severed.
[ ] Welcome to the Darkside: There is evil in this city which you call home. Youmas, Kaijins, Demons, Supernatural criminals, and more hide amidst the ignorant masses, waiting and plotting, killing and exploiting. As one who seeks to forge the foundations of the Black Kingdom using this wonderful city of yours, you should go and meet these monsters that hide in the shadows and engage in some "aggressive negotiation". Cost: 100 EP, $5000. Chance of Success: 100% Reward: Information on the villainous elements in your city. Possible Hero Unit/Advisor.
[ ] Seeker Swarm: Your Seekers are your eyes and ears in this game of cloak and daggers. However, you and the golems are only able to process so much data before it becomes a tedious and trek through a desert of inane records with an oasis of vital information occasionally being found. You think it's time to give the Seekers another upgrade. Maybe if they could think for themselves and spy at their own volition then maybe then you won't have to spend hours a day slogging through days of information. Cost: 200, Upkeep: 100 EP. Chance of Success: 100% Reward: Phantasm Seeker upgrade. Proper Rumour Mill acquired. ???
[ ] Do the Ninja Thing: Evetta has revealed to you that despite being Ebon Lord, you are somehow able to hide your energy signature. According to her, previous Ebon Lords are almost impossible not to recognize on sight since they have this presence around them that betrays their true nature. Regardless of why this is the case with you, you figure that you might as well make the best of it. If you can hide everything else about you, wouldn't that mean that you'll become impossible to find? Cost: 100EP. Chance of Success: 70% Reward: Cloaking Ability gained. Increased Intrigue. Possible Trait.
The big danger of the Fallback option is that monetary upkeep: Yes, that's $1000 a month. I mean, yes, we should still have lots of money, but. We don't really have any monetary income, so I'm a bit wary of using it for the time being. On the other hand, lots of advantages! Less things to connect to us! The other guaranteed success in the bunch is the Seeker Swarm option, making our factional info a bit more accurate. That one burns EP instead of money, and will reduce our income a bit.
Welcome to the darkside is mostly notable for the potential advisor. Potential advisors are always good. As for Do The Ninja Thing... more abilities, more intrigue, potentially more traits. It gives us more options when we personally do stuff, at least?
The Power of Ebon does weird things to the laws of physics and normal science, even when you're not using it as a source of magic. The Science-dominated society that you live in is just something that you need to learn how to mess with using the power of Ebon. (Choose 1)
[ ] Ebon Power Substitution: The Power of the Ebon Emperor is incredibly malleable. With effort, it changes according to your thoughts. Could you recharge a phone with it? Can you use it as nourishment instead of actual food? And can you fire Ebon Power instead of lead out of a gun? Just what can you do with this? Cost 50 EP. Chance of Success: 50% Rewards: Learn how to replicate mundane energies.
[ ] Ebon Fabrication: You can create any substance using Ebon but what about whole items? Surely with enough time and practice, you'll be able to create complex machinery and gadgets using your powers. It's worth at least a look into. If you can make a brand new phone out of Ebon, it would help so much with communicating with others without having to use your Caravan as a meeting spot. Cost: 150 EP. Chance of Success: 70% Rewards: Learn how to fabricate normal complex objects out of Ebon Power.
...We have two options here! One's cheaper, but has a 50/50 chance to fail. One's more expensive, but more likely to succeed! I personally want to go with Ebon Fabrication if only for that.
You finally have someone who knows what they're doing concerning magic and the likes. Evetta, even without her dolls, is a powerful mage with enough magical knowledge to fill up a library with tomes on magic. While her specialty lies within the creation of magical constructs and controlling them, she has experience with various schools of magic. With Evetta having taken over as your magic expert, who knows what magic secret will be unlocked. (Choose 2)
[ ] Power of a Wish: The Wishing Stone is an object of great power that is capable of altering reality to grant wishes. You had originally planned to try and replicate this incredible power by absorbing the Wishing Stone. However, Evetta has informed you that such an approach would either result in nothing but a large influx of Ebon Power or you being bound by rules and compulsions beyond your current means to resist, essentially partially becoming a wish-granting machine. Instead, she has theorized that you might be able to create your own version of the Wishing Stone. It'll require a lot of effort but it'll be worth it to create your own magical girl army. Cost: 500 EP, 1 Wishing Stone. Chance of Success: 60% Reward: Gain the ability to create your own Wishing Stone variant.
[ ] Restoration and Renewal: Through brute force, you've healed wounds and restored the loss of limbs through recreating the flesh that had been destroyed. For a number of schools, that is pretty much what healing magic is. However, Evetta shows you a much more powerful and efficient style of healing. She demonstrates by having you cut off your arm and destroying it. Afterward, she restores your arm like it had never been lost in the first place in mere seconds. You want to know how she did that and you wanted it several weeks ago. Cost: 100 EP. Chance of Success: 60% Reward: Gain Greater Healing capabilities.
[ ] Company Power Replication: The powers of a Company Magical Girl are varied but in Evetta's eyes, they are all easily replicated. Weapon creation, high-speed flight, elemental infusion, and other abilities - the spells needed to recreate such powers aren't easy to learn for a normal mage but you are anything but normal. In your hands, the powers of a Company Magical Girl, according to Evetta, will be far greater and more varied than what several squads could bring to bear. Cost: 200 EP. Chance of Success: 80% Reward: Gain Black Armament Traits. Increased Piety. Increased Martial.
[ ] Circle Magic: According to Evetta, the 'easiest' and most common form of magic available is Circle Magic. it uses innate energy to form a perfectly memorized array in the mind, project it into the world, and (after you add energy to it) unleash a desired effect. The problem lies in the fact you've only got one basic 'array' and any decent mage including Evetta had dozens at their disposal. You'll need to find more, or better yet get the foundation book to make your own! Thankfully, you've got a bit of a lead on where to get such books. Cost: $2500. Chance of Success: 100% Reward: Circle Magic Books (Rank depends on success) (Greater Than 80= Foundation Book) Increased Piety.
So, we have magic options! Healing Magic, Magical Burst Magic, or Magic Circles Magic! Circle Magic is guaranteed, though we only get the good stuff on a roll of 80.
"Company Power Replication" is the easiest we've got available right now, and since we're running on the assumption that actually knowing what we're doing with magic will make it easier for us to learn more, it seems like a good place to start. On the other hand, getting proper healing magic faster does give us a few more options: At the very least, the Magical Girls don't seem to have access to proper healing (somehow), so having a way to heal them that doesn't turn them into a magical terminator might be good. And of course, making our own Magical Girl Army is still an option, though perhaps not one we should do immediately.
Jacob has been in control of your personal life as of late. Not that you mind since that's what you made him for but receiving the experiences second-hand feels kinda weird. Perhaps you should change things up a bit and see what's going on with your normal life with the eyes of the Ebon Lord. (Choose 1 or Extra Action)
[ ] Ebon Meditation: From a source unknown, the power of Ebon flows into you. It is a great and powerful thing but the flow is small. Weak. You need more than what is being given to you and you know if you can widen the gates even by a little, you'll be able to draw upon so much more Ebon Power. What you simply need is a clear mind and to see the flow. Cost: 0. Chance of Success: 40%. Reward: Increased Ebon Power Generation. ???
[ ] Training: No sense in slacking off your training. Even with all this power in your body, you still need to sharpen the skills needed to fully harness said power. When the whole world is against you saving a dark god-like thing from death, the only thing you can truly rely on is your own body. Cost: 0. Chance of Success: 50% Reward: 1 Martial. Greater than 80 gets two Martial.
[ ] Friends and Family: While you do have a clone doing the things that Jacob Anderson should be doing, not to mention you also gain his memories when you come and replace him with a new clone, it'd be nice to take a break and hang with your friends and family for a bit for real. Plus you may spot things that Jacob misses as well. Cost: 0. Chance of Success: 80% Reward: Increased Relationship with Friends and family. Lowered Suspicions from Friends and Family.
[ ] My Little Slime: You've got a pet slime of magical ebon-fueled origins. Cuddles seems capable of eating anything organic and it can blow bubbles. It is also technically your first minion. Spend some time with it. Get to know it better. Build up your bond with the little fellow. Cute is justice and nothing's cuter than Count Cuddles. Cost: 10EP. Chance of Success: 80% Rewards: Increased Relationship with Count Cuddles. ???
[ ] Ando's Ninja Problem: Your best friend is still having trouble adjusting to the fact that not only is he the target of various ninja assassins, he now has a cute and sexy ninja babe at his beck and call. Though you're sure that he'll eventually get used to things, you could help him out a little. It'll also go a long way in building up trust with Asuka as well. Who knows, maybe with your full powers, you might learn a thing or two about the situation that your clone missed. Cost: $100. Chance of Success: 60% Reward: Increased Relations with Ando. Lower Distrust from Asuka. Learn more about Ando's ninja heritage.
[ ] Extra Action: You may choose to forgo your personal action and choose any one of the actions above actions in the previous sections.
Honestly speaking, this seems like a good place to do something about the Ninja stuff. We have a perfectly logical "in", to allow us to investigate the ninja clans without... Actively antagonizing the ninja clans. Not as Ebon, at least. I mean, we're already in their sights anyways, so we might as well use that position to our advantage, and I'd rather handle that stuff in person at least until we're not likely to have our clone assassinated by our friend's harem.
Putting that aside, I feel like Training's a waste of a turn, and anything with a success rate of less than 50% isn't worth trying, which leaves other options as... Friends and Family, and My Little Slime. Here it's a question of whether we improve relationships with our friends and family, or with our Digimon.
Now then, to look over the plans again and try to figure out what would also be good...
Okay, give me a sec... It's time for me to try to do the analyzing thing that some people do!
So to start: The state of the various factions!
Ninjas are currently in a state of cold war, threatening to erupt any moment.
Mages are hunting down phylacteries, probably won't be bothering us in the immediate future
The Company likes us!
Other Magical Girls are fighting things, with Type-As doing the Sailor Moon thing and Type-Bs doing the Precure thing. No organization to speak of.
Exorcists are hunting the Millennium Earl. Jacob wants to help.
Our resources are... Gimme a sec here...
In addition to that, we have 450 EP income. Of course, we currently have no monetary income, but for the time being, we have loads of money.
Now, let's check out our options:
Personal
Honestly speaking, this seems like a good place to do something about the Ninja stuff. We have a perfectly logical "in", to allow us to investigate the ninja clans without... Actively antagonizing the ninja clans. Not as Ebon, at least. I mean, we're already in their sights anyways, so we might as well use that position to our advantage, and I'd rather handle that stuff in person at least until we're not likely to have our clone assassinated by our friend's harem.
Putting that aside, I feel like Training's a waste of a turn, and anything with a success rate of less than 50% isn't worth trying, which leaves other options as... Friends and Family, and My Little Slime. Here it's a question of whether we improve relationships with our friends and family, or with our Digimon.
Now then, to look over the plans again and try to figure out what would also be good...
[X] Plan Building a Dark Foundation
EP: 1290-500-100-150-500= 40
[X] Steel Sentinels
I of course really want to have a proper military. As things heat up it would be nice to have something to fall back on when problems occur. Spys and stuff are good, but lets save that until we know we have a proper response force if we have to fight.
[X] Human Harvest
Need to increase that EP. I prefer long term benefits to short term gain. 3000 EP from the wraith choice wouldn't last very long anyway.
[X] Getting an In with the Independents
The only option that has possible advisor/hero units. We need some people to help us with our glut of options. A martial or diplomacy advisor would be perfect.
[X] Ebon Fabrication
I don't really care about either of these options so...
[X] Power of a Wish
Of course.
[X] Circle Magic
Mostly chosen to save on EP.
[X] Ebon Meditation
This is easily the MOST important item on the entire list. If I get nothing else I want we NEED this. A large increase in EP to help us later and hopefully increased an understanding of it (more options) is just what we need. Things aren't going to get cheaper as the game goes on. We need to be ready.
This plan is really about being ready to do things next turn. I feel we need these options to build up our resources. 2 new sources of EP and 2 possible new advisers will help us tremendously.
Edit: just as a bit more explanation, I know this plan is ep intensive but it uses up our high cost options and helps increase ep generation so that should be fine.
I really want to get our military going with the knights and recruiting MGs next turn. A wars about to start and we need to be ready when we decide to act.
Speaking of war I want to stay away from the ninja until we have more of a foundation. No getting involved in other people's wars!
Finally while establishing cover is important no one even knows we exist right now so it can wait until next turn we we have more resources and hopefully more actions.
Adhoc vote count started by Kanata.EXE on Jun 28, 2017 at 10:38 AM, finished with 38 posts and 25 votes.
[X] Plan Proper Coverage
-[X] The Growing Shadows: Your Ebon Shadows are your weakest but arguably your most important minions due to them sharing your ability to drain energy as well as the fact they seem to have limited self-replication abilities. However, you feel that with a dose of Ebon Power, you can make them into a much more viable threat. At the very least, you believe you can make them tougher and stronger, and perhaps something more. Cost: 100 EP. Chance of Success: 80% Reward: Minion Type - Shadows Rank Up. Unlock Shadow Upgrade Paths.
-[X] What Is a Man? A Pile of Energy: You've discovered that a person holds Life Energy, Magic Power, and two types of Emotional Energies. However, there are still more pools of energy that you haven't been able to grasp hold but they are denser than the types of energy that you've discovered so far. You still have a couple of test subjects available to drain. Let's see if you can get at those remaining pools. Cost: 0 EP, 1 Human Captive. Chance of Success: 60% Reward: Gain the ability to Drain people of their ??? and convert it into Ebon Power. Unlock New Options.
-[X] Getting an In with the Independents: There are a few other groups and people, including yourself right now, that do not operate like the other four main ones. They may be totally unrelated or they may be a far offshoot of some other order who wanted to strike out on their own. Whatever the case, while not as big or influential on their own, they may prove to be unique opportunities or potential sources of disasters. Cost: 0 EP, $3000. Chance of Success: 70% Reward: Information on independent groups. Possible Hero Unit/Advisor.
-[X] Fallback: Anonymity is one of your greatest tools at this point of the great game. With the cash that you have, you can start making full use of it. You'll need secret identities to hide your civilian actions behind since doing Ebon stuff as Jacob is just asking for trouble. Your glamour needs an upgrade so that you can appear as more than just a guy in a black coat with glowing red eyes. You'll need to also make sure your base is extra secure since it's not actually that hard to break into. You need to truly hide all traces of your assets if you want to keep some nosy idiot from getting lucky and finding their way into your base. Cost: 300 EP, $20000. Upkeep: $1000. Time: 2 Turns. Chance of Success: 100% Reward: Base properly hidden and secure. False identities acquired. Better Glamour. Loose threads severed.
-[X] Ebon Fabrication: You can create any substance using Ebon but what about whole items? Surely with enough time and practice, you'll be able to create complex machinery and gadgets using your powers. It's worth at least a look into. If you can make a brand new phone out of Ebon, it would help so much with communicating with others without having to use your Caravan as a meeting spot. Cost: 150 EP. Chance of Success: 70% Rewards: Learn how to fabricate normal complex objects out of Ebon Power.
-[X] Company Power Replication: The powers of a Company Magical Girl are varied but in Evetta's eyes, they are all easily replicated. Weapon creation, high-speed flight, elemental infusion, and other abilities - the spells needed to recreate such powers aren't easy to learn for a normal mage but you are anything but normal. In your hands, the powers of a Company Magical Girl, according to Evetta, will be far greater and more varied than what several squads could bring to bear. Cost: 200 EP. Chance of Success: 80% Reward: Gain Black Armament Traits. Increased Piety. Increased Martial.
-[X] Circle Magic: According to Evetta, the 'easiest' and most common form of magic available is Circle Magic. it uses innate energy to form a perfectly memorized array in the mind, project it into the world, and (after you add energy to it) unleash a desired effect. The problem lies in the fact you've only got one basic 'array' and any decent mage including Evetta had dozens at their disposal. You'll need to find more, or better yet get the foundation book to make your own! Thankfully, you've got a bit of a lead on where to get such books. Cost: $2500. Chance of Success: 100% Reward: Circle Magic Books (Rank depends on success) (Greater Than 80= Foundation Book) Increased Piety.
-[X] Ando's Ninja Problem: Your best friend is still having trouble adjusting to the fact that not only is he the target of various ninja assassins, he now has a cute and sexy ninja babe at his beck and call. Though you're sure that he'll eventually get used to things, you could help him out a little. It'll also go a long way in building up trust with Asuka as well. Who knows, maybe with your full powers, you might learn a thing or two about the situation that your clone missed. Cost: $100. Chance of Success: 60% Reward: Increased Relations with Ando. Lower Distrust from Asuka. Learn more about Ando's ninja heritage.
[X] Plan "Ebon Ninja Getup plan" -[X] Soldiers in disguise -[X] What Is a Man? A Pile of Energy -[X] Making Nice with Ninjas -[X] Do the Ninja Thing -[X] Ebon Fabrication -[X] Restoration and Renewal -[X] Circle Magic -[X] Ando's Ninja Problem
[X] Plan Shadowy Ninjas -[X] The Growing Shadows: Cost: 100 EP. Chance of Success: 80% Reward: Minion Type - Shadows Rank Up. Unlock Shadow Upgrade Paths. -[X] Wraith Resource: Cost: 100 EP. Chance of Success: 60% Reward: 3000 Ebon Power. ??? -[X] Making Nice with Ninjas: Cost: 0 EP. Chance of Success: 50% Reward: Information on Ninja Factions. Support Link Gained. ??? -[X] Fallback: Cost: 300 EP, $20000. Upkeep: $1000. Time: 2 Turns. Chance of Success: 100% Reward: Base properly hidden and secure. False identities acquired. Better Glamour. Loose threads severed. -[X] Ebon Power Substitution: Cost 50 EP. Chance of Success: 50% Rewards: Learn how to replicate mundane energies. -[X] Restoration and Renewal: Cost: 100 EP. Chance of Success: 60% Reward: Gain Greater Healing capabilities. -[X] Power of a Wish: Cost: 500 EP, 1 Wishing Stone. Chance of Success: 60% Reward: Gain the ability to create your own Wishing Stone variant. -[X] Ebon Meditation: 0. Chance of Success: 40%. Reward: Increased Ebon Power Generation. ???
[X] Plan Knight Time -[X] Steel Sentinels -[X] Wraith Resource -[X] Magical Girl Mayhem -[X] Fallback -[X] Ebon Power Substitution -[X] Restoration and Renewal -[X] Company Power Replication -[X] My Little Slime
[X] Plan Going for Broke -[X] Steel Sentinels -[X] Wraith Resource -[X] Magical Girl Mayhem -[X] Welcome to the Darkside -[X] Ebon Fabrication -[X] Restoration and Renewal -[X] Company Power Replication -[X] My Little Slime
[X] Plan Building a Dark Foundation -[X] Steel Sentinels [X] Human Harvest [X] Getting an In with the Independents -[X] Ebon Fabrication [X] Power of a Wish -[X] Circle Magic [X] Ebon Meditation
[X] Plan tri2
-[X] The Growing Shadows
-[X] Wraith Resource
-[X] Skeleton Demon Hunt
-[X] Fallback
-[X] Ebon Power Substitution
-[X] Restoration and Renewal
-[X] Circle Magic
-[X] Ebon Meditation
more shadows
wraith are walking money
skeletons might also be walking money
fall back must hide
ebon power sub, either that or the other
heal yes!, more magic
more ebon gen
The main minions that are used to capture people to drain. Making them stronger will allow us to capture more people. 100 EP.
-[X] Wraith Resource
Gives us a nice reserve of EP which allows us to take some high cost actions without having to worry about us being limited the turn afterwards. Should last a while so long as we keep increasing our EP income. 100 EP.
-[X] Getting an In with the Independents
Not taking the ninjas yet because I'm hoping that Ando's action will give us some new info that will increase the odds for that one. And this one has a chance of getting us a hero unit or an advisor so.... $3000.
-[X] Fallback
Yeah, this is needed if we want to stay hidden. Annoying that it'll take 2 turns, but what you gonna do? 300 EP and $20000.
-[X] Ebon Fabrication
Mostly taking this one as opposed to Subsitution because the phone mentioned in the description sounds useful. 150 EP.
-[X] Power of a Wish
Wait, our own Wishing Stones which we can use to create an army of magical girls? Yoink! 500 EP.
-[X] Circle Magic
Start to learn actual magic. $2500.
-[X] Ando's Ninja Problem
Learn more about ninjas, decrease suspicion. $100.
Total cost: 1150 EP and $25600.
If we have a 2nd Personal Action, I'd pick 'Seeker Swarm' as an Extra Action to unlock the Rumour Mill. Knowing what exactly is going on with every group will help with their Diplomacy actions.
I know the original plan was to save omake bonuses until we used the crystal, but that Advisor option is too good to pass up: I'm seriously considering using my bonus to try and get an advisor: we need more actions.
*sigh* I guess people really want to get involved with the ninja war. To bad.
@veekie since it looks like your plan is going to win there is one part I want to ask you about and maybe change.
Why can't we take the wishing stone now? That's at least a 2 turn action since we only get the power to make the stones now and need anouther action to start recruiting.
We need to start this early.
On the other hand we can take the arsenal option anytime.
*sigh* I guess people really want to get involved with the ninja war. To bad.
@veekie since it looks like your plan is going to win there is one part I want to ask you about and maybe change.
Why can't we take the wishing stone now? That's at least a 2 turn action since we only get the power to make the stones now and need anouther action to start recruiting.
We need to start this early.
On the other hand we can take the arsenal option anytime.
...I explicitly laid out the reasoning there.
We only have one try at the stone. We don't have any replacements.
Does it not make logical sense to learn how to do the fundamentals of magic to boost the odds so we don't risk blowing an irreplaceable stone out of ignorance?
...I explicitly laid out the reasoning there.
We only have one try at the stone. We don't have any replacements.
Does it not make logical sense to learn how to do the fundamentals of magic to boost the odds so we don't risk blowing an irreplaceable stone out of ignorance?
With Saviour of the Ebon we have a 70% chance of success. Add the omake bonuses and even in an absolute worst-case scenario, we can get atleast a bare success.
With Saviour of the Ebon we have a 70% chance of success. Add the omake bonuses and even in an absolute worst-case scenario, we can get atleast a bare success.
Alternatively we gather basic knowledge of how magic works here, add a small bonus and we don't have to worry much about failure at all and just need to see how high we can roll.