Benefaction: A Combine Ck2 Quest in Star Wars Legends

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Or we help Maul and join the Shadow Collective

Depends on if he's in control by the time we get over there. Frankly, he had a very short run in that one cartoon, and if we use Satine's needs as a stepping stone to getting recognized and accepted by galactic society as just another group, so much the better.

We want a veneer of respectability so we aren't seen as free conquest target by the big sides around, with a bit of corporate dealing and wheeling to appease the big players while we work to establish a connection to those that'll give us the strength to crush them all.

One race that might fit EXTREMELY well into the combine is the kaminoans those immoral biologists would fit right in

Main problem is that their planet is hidden off the grid, erased from records, and Palpy ain't gonna let them go without a fight and has contingencies for sure.

Nabbing them or some would be a coup for sure.

Is Beskar even worth the effort considering we can probably phone the Overworld (eventually once we've cemented our control over the planet) and ask them for some super-materials or something?

You had intended to open communications at least, but it seems that is out of the question. Even establishing a portal from this end would require an infrastructure rivaling the Overworld's own.

Fortunately, you don't have to reach the Overworld, they can reach you. You'll just have to call loud enough for them to hear.

Your optics glance up to where you know the System's Primary to be.

Future Project unlocked: Coronal Hypershunt

We need to tap into the damn SUN to get a message back home. The effects and means of that precisely are yet to be revealed. But I'm thinking it's not gonna be a small project at all.

So yeah, nabbing up every useful resource we can is worth the effort, especially for anti-jedi measures.

And it's an ore, how do you reverse engineer an ore?

Well, particle stuff probably, but it's still gonna be easier to set up a mine with some wheeling and dealing.
 
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Remember phoning the overworld is a LATE game thing by word of god
Ah, nevermind then lmao.

Still though, I don't think it's impossible to synthesize/reverse-engineer the stuff if we need it.

Idk much about Beskar other than "Really strong metal that's resistant to blaster fire", but if it's a naturally ocurring material only native to the Mando systems, then all we would need to do is analyse the elemental composition of the metal, survey the local stellar neighbourhood to see if any supernovae or neutron star collisions made it, and then survey a planet with a deposit of the stuff to get a clue as to if geological activity played a part in its creation.

Difficult, but not impossible.

if it's artificial, then it implies that SOMEONE, someWHERE knew how to make the stuff, OR it can be artificially produced using the tech we'll inevitably capture.

And if nothing else, we could probably make an analogue using gravity tech to make our alloys more dense, we have options

I am making a LOT of assumptions though, but I think it's not entirely beyond our capacity to figure this out if it turns out to be the best material we can get our hands on in industrial quantities
 
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Huh, now I'm curious about what'd happen if we managed to capture a jedi? Assuming the surgeries go well and they're now a part of us, would the Force react negatively to the conversion and - if so - how badly does it react? Would it leave them and turn a jedi into a refular Combine soldier, would it attempt to stop the surgery somehow?

And speaking of, has it already tried to sabotage us and we didn't notice or care about it?

Thinking back on one of the earlier threadmarks, wasn't there a microorganism infecting our synthwombs that survived lethal doses of radiation and was only decontaminated with a dark energy purge? (And if my memory serves, doesn't the force dislike our cool dark energy stuff?)

Could it be midichlorians that we got from the organic feedstock? I gotta admit I'm not an expert in either Half-Life or Star Wars lore (though I do like them both), but it might not be entirely out of the question that it was some midichlorians mucking about in our synthwombs and delaying construction by a few days.

Or alternatively it really IS just an annoyingly resilient microorganism and I'm wrong lmao and assuming that Midichlorians are canon in the quest.
 
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THAT ONE CARTOON! you didn't just call the best star wars content ever created that one cartoon did you?

I'd never call the Star Wars Holiday Special a cartoon! :p

Seriously though, I didn't want to look up what variation of 'Star Wars' and 'Clone Wars' precisely it was so I referred to it offhand.

Still though, I don't think it's impossible to synthesize/reverse-engineer the stuff if we need it.

Yes, I don't think it's impossible to spend a whole lot more effort than would take to diplomacy our way into getting supplies one way or another to set up production of far less amounts than we'd get through the diplomacy route.

I'd point to your earlier suggestion of just contacting Homeworld as an easier affair for getting super metals than setting up the necessary stuff to produce our own beskar in large quantities.

Beskar's just the most famous and easiest to mine/trade for in large quantities ore, best would probably be Phrik. Gromas is closer to us than Mandalore, but we'd need to learn about it first. Phrik as a substance should be possible to learn about, it's been used around for awhile, finding it's mines a bit harder, but everyone's heard of Mandalore and Beskar by comparison probably.
Huh, now I'm curious about what'd happen if we managed to capture a jedi?
Likely escape. They do that a lot.

And speaking of, has it already tried to sabotage us and we didn't notice or care about it?
It prodded the Chosen One about us with a dream sequence.
 
Likely escape. They do that a lot.
But THIS time has got to different, right? :V

It prodded the Chosen One about us with a dream sequence.
Yeah that's definitely something we need to watch out for, but I was thinking of a more "local" sabotage, like the synthwombs.

Though to be fair, the synthwomb theory is just rampant speculation and we won't know for certain until we learn more about it or it slaps us upside the head with something we can't chalk up to coincedence.

Plus theorizing like this is fun for me and (hopefully) engaging for the QM.

Yes, I don't think it's impossible to spend a whole lot more effort than would take to diplomacy our way into getting supplies one way or another to set up production of far less amounts than we'd get through the diplomacy route.

True, but... actually, do we have any precedent from the greater Combine empire about our ability to do diplomacy with non-Combine factions? (Like rules of engagement, what we can and cannot do or disclose, do we pretend to be locals, etc), I know about the mercenaries, but if we plan on diplomancing our way into getting samples of local technology and sentients to send home, then I'd like to know if we have a proverbial blank-cheque to do as we please (aside from, y'know, doing anything that would harm our/the Combine's plans or defecting) or if we need to abide by limitations.

The mercs have also proven to be a good litmus test with their reactions to our host-body (general unease, but still willing to work for us) so we might be able to do some more hands-on (or claws-on) diplomacy if we're up for it, but I'd very much like to keep our squishy little grub body a thousand systems away from harm if we can help it
 
True, but... actually, do we have any precedent from the greater Combine empire about our ability to do diplomacy with non-Combine factions?

From our starting choices:

Old enough to remember the Advisors still calling themselves Shu'Ulathoi, when the union was young and had only visited a handful of dimensions. You've seen the Combine in it's earliest, basest form and still continue to serve it all these centuries later. One lesser might struggle without all of the tools the Combine has since developed, but you? You've done this before.

We are old, old as in we were among the earliest days when the Combine was only visiting a few Dimensions.

They don't need Diplomacy nowadays given their size, just invade from multiple dimensions at once until locals submit, set up a few of them to take charge with perks in exchange for them to get the rest suborned and integrated, using their local knowledge on how to best do it, but if anyone has any memory of how to Diplomacy with peer powers in the Combine, it's us.

I know about the mercenaries, but if we plan on diplomancing our way into getting samples of local technology and sentients to send home, then I'd like to know if we have a proverbial blank-cheque to do as we please (aside from, y'know, doing anything that would harm our/the Combine's plans or defecting) or if we need to abide by limitations.

We are the only Combine leader here. What we do in this galaxy is up to us. We could even rebel and take it all for ourself if that was our inclination. Start our own Combine.

But if you're wondering about issues when we get in touch with the rest of the Combine.. we have samples of FTL technology available to us. The rest of the Combine does not.

They can travel from one dimensional to another. But they can't travel in-dimension via their method, that was the big payoff Earth had coming. And our GM has decided that the Combine in this game do not have in-dimension FTL travel, it's all sublight travel.

We bring that back home, just that alone, forget the rest, we are a hero, whatever we did, however we did it, does not matter. We might gain some grumbling but we are poster boy of the Combine, what to do when you accidentally get tossed somewhere by dimensional stuff, rewarded however Combine rewards it's Advisors as it can.

And besides, whatever agreements or trading we did, doesn't matter once the might of the Combine turns this way. What happens then, is what is best for the Combine, to all this dimension.

The mercs have also proven to be a good litmus test with their reactions to our host-body (general unease, but still willing to work for us) so we might be able to do some more hands-on (or claws-on) diplomacy if we're up for it, but I'd very much like to keep our squishy little grub body a thousand systems away from harm if we can help it

Yeah, it'd be best to find some PR staff to do Diplomacy matters for us. Locals tend to divide psionics between 'Jedi' and 'Sith' mentally. We uh, don't scream 'Jedi'.
 
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From our starting choices:



We are old, old as in we were among the earliest days when the Combine was only visiting a few Dimensions.

They don't need Diplomacy nowadays given their size, just invade from multiple dimensions at once until locals submit, set up a few of them to take charge with perks in exchange for them to get the rest suborned and integrated, using their local knowledge on how to best do it, but if anyone has any memory of how to Diplomacy with peer powers in the Combine, it's us.



We are the only Combine leader here. What we do in this galaxy is up to us. We could even rebel and take it all for ourself if that was our inclination. Start our own Combine.

But if you're wondering about issues when we get in touch with the rest of the Combine.. we have samples of FTL technology available to us. The rest of the Combine does not.

They can travel from one dimensional to another. But they can't travel in-dimension via their method, that was the big payoff Earth had coming. And our GM has decided that the Combine in this game do not have in-dimension FTL travel, it's all sublight travel.

We bring that back home, just that alone, forget the rest, we are a hero, whatever we did, however we did it, does not matter. We might gain some grumbling but we are poster boy of the Combine, what to do when you accidentally get tossed somewhere by dimensional stuff, rewarded however Combine rewards it's Advisors as it can.

And besides, whatever agreements or trading we did, doesn't matter once the might of the Combine turns this way. What happens then, is what is best for the Combine, to all this dimension.



Yeah, it'd be best to find some PR staff to do Diplomacy matters for us. Locals tend to divide psionics between 'Jedi' and 'Sith' mentally. We uh, don't scream 'Jedi'.
Well I'm sold then, I'm up for diplomacy if we need it (and we probably will if the Hutts, the Republic or the CIS show up asking where the planet went, why the Jedi keep having nightmares about grubs and whatever the CIS would want with us.

We might gain some grumbling but we are poster boy of the Combine, what to do when you accidentally get tossed somewhere by dimensional stuff, rewarded however Combine rewards it's Advisors as it can.

If I'm remembering an earlier entry right, one of our copies/clones/predecessors had performed well, but not well enough to "Overwrite our base template", so it could be that if we remain loyal and effective, our template overwrites the previous "base" version, and it would stand to reason that copies of us would be produced more for when a problem doesn't have a gun-shaped solution.

Basically, effective grubs get cloned more if my reading comprehension is still working right.

And yeah, bringing the Combine working ftl tech would definitely merit (or further cement) our reputation as "Unorthodox, but ultimately effective, competent and loyal", to say nothing of the myriad of other stuff we could bring provided we know whatever the Combine's got a hankering for (Ftl being the biggest)

Plus, ironically our actions might actually prove Breen right with having humans as a member species of the Combine, and if we lean into that "Unorthodox but effective" reputation, then the humans could also be viewed as something similar (provided they stand out enough/more than they already will by being present in two different dimensions), or maybe endorsed/recommended by Adjunct-3A/our Advisor, who knows.

Whatever our reward is, it surely has to be worth a lot considering how THIRSTY the Combine got over the Borealis in Half-Life, yo say nothing of an actual working ftl drive.

Yeah, it'd be best to find some PR staff to do Diplomacy matters for us. Locals tend to divide psionics between 'Jedi' and 'Sith' mentally. We uh, don't scream 'Jedi'.

Do we currently have any ideas for an Administrator we can use as the face of the Combine / scapegoat to direct the local's hate towards? Iirc we were talking about the Hutt on this planet, but I'm hoping we can fish for someone more... "Loyal to the Cause", because a criminal element like a Hutt is bound to have unnecessary corruption and differing beliefs from us the moment we take our eyes off them.

We could do with a Breen, someone who would be easier to control and sympathise with...

Hmm.

An idea springs to mind, we could find a 'Freedom-Fighter' or revolutionary to act as our patsy, or better-yet, MAKE one to get the locals on our side, or if worst comes to worse we just find someone who would genuinely want to serve the Combine (can't be THAT hard, we just need a prettier face than ours to stand in front of a camera after all).
 
Also what's the armament of CRAB synths
We know they have a gatling cannon but do they heavier armament like a warp cannon or something heavier that makes them the combine equivalent of a tank and not just a tankier strider
 
Well I'm sold then, I'm up for diplomacy if we need it (and we probably will if the Hutts, the Republic or the CIS show up asking where the planet went, why the Jedi keep having nightmares about grubs and whatever the CIS would want with us.

Hutts will be our enemies for sure. They frown on people taking their planets, even if it's a backwater. If they let us get away with it, what message does that send to the rest of the galaxy?

Republic/CIS will want us on their side or not on their enemies' side, at least for basic until they learn more about us, our MO and what we do. We're gonna be a minor note, 'rebelling Hutt world' at start.

This is part of why I want to join Satine's Neutral Party, we're lumped in with a lot of other worlds and paid less attention to by the greater parties, less attention means we get further in our goals.

The real potential issue is the Hutts getting desperate enough they offer to join one side or the other in exchange for stopping us, it'll take a few planets for it to get that far though, they're proud mobsters they are.

And of course, Sith plots and plans, who knows where they'll fall? And Jedi Force feelings. But so long as we diplomacy correct, we can minimalize their ability to strike at us until we've got a better foothold.

Do we currently have any ideas for an Administrator we can use as the face of the Combine / scapegoat to direct the local's hate towards? Iirc we were talking about the Hutt on this planet, but I'm hoping we can fish for someone more... "Loyal to the Cause", because a criminal element like a Hutt is bound to have unnecessary corruption and differing beliefs from us the moment we take our eyes off them.

I want the Shell, not for loyalty, effectiveness, but because I really like their style and want to see more of them.

Once we make it very clear who's in charge, maybe with a bit of psionic squeezing for emphasis, they should fall in line.

We'll want to hire someone different for diplomacy of course, but I like the idea of a Hutt becoming our apprentice of sorts in Administration affairs.

And we have a Research leader candidate lined up already in our GLADOS disk once we get that facility up after conquering the planet.
 
One thing we should worry about is that fact that papa Palpatine is holding both the republic and CIS back they could be so much more dangerous (he would kill projects that would tip the Scale to far to one side) once we show our threat level the Gloves are coming off (unless he's arrogant enough to think he can manipulate us as well I wouldn't put it past him)
 
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Best civil facing puppet would either be a Hutt (the 'legitimate' authority on the planet) or some locally known bureaucrat/lower level mafioso who's known for being levelheaded and somewhat fair but is also low enough on the totem pole originally to be used to a subservient role.
 
Thinking of writing a few omakes
THE HUNT: pov of a combine hunter as It flanks a position in the city assault and shows its sadism when someone injures it
PROTECTION: newly inducted civil protection on this planet reflects on what they are doing
VISION :Yoda gets a vision of the combine
I might make these when I get the chance
What do you guys think of these ideas?
 
I like the Yoda and the Civil Protection idea best, as we already got a Hunter heavy omake as the first one.

Hopefully non-canon on the Yoda one, Anakin being poked is enough.
The hunter one would be from its pov which would have a very animalistic view of things enemies are prey other hunters that were made at the same time are podmates etc etc
Might make it a crab synth pov
 
Good lord I just got home, okay
-snip-
EDIT:by the way @Mantising do we use Suppressor units you mentioned we use the wallhammer but the heavy machine gunner fills a niche that is really useful (and other politys in this galaxy Have)
APF guys are no longer in service, but you could expect a Soldier to be hefting around the Emplacement Pulse Gun in an MMG role, ala HL2 MMod. The details of what specific Infantry you guys have is mostly Fluff, but buffs for your main soldier unit as well as new infantry types might become available down the road, depending on what you go for.

Edit 2 : another interesting thing you might want to explore is this scrapped combine heavy synth (since your using stuff like the crab and mortar synths)

View: https://youtu.be/n2gjdoa-GFg?si=jQPo3I2XYyvcKH7O
Timestamp 3:34
Basically a super battle Droid but alive
(Retexture it a bit to get rid of thexen aspect of the early designs)

Mortar and Crab synths do actually appear briefly during the ride up to Breen's Office in HL2, but besides that I think it doesn't make much sense for the Combine to bother with creating the Transhuman Overwatch if they already have a viable Humanoid Synth to fill the same role(s). Beta content in general may appear if it makes sense in the context of something new that you're making.

By the way @Mantising how do pulse weapons compare to their blaster contemporaries
Are they better? Worse? Batter at piercing armor?
I think I mentioned this somewhere earlier in the thread? But my ruling is that as technologies they're sidegrades, better at doing certain things, but overall on par. Specific weapons may vary.

-snip-
We need to tap into the damn SUN to get a message back home. The effects and means of that precisely are yet to be revealed. But I'm thinking it's not gonna be a small project at all.
-snip-
Definitely not to scale, but a visual aid for the magnitude of the project.

Chippin' in away at the next part.
 
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Mortar and Crab synths do actually appear briefly during the ride up to Breen's Office in HL2, but besides that I think it doesn't make much sense for the Combine to bother with creating the Transhuman Overwatch if they already have a viable Humanoid Synth to fill the same role(s). Beta content in general may appear if it makes sense in the context of something new that you're making.
One unit we might find a use for in the future are the cremators
Cremator redesign
i imagine them burning out the geonisan hives in the tunnels and also would be useful if we encounter rakghoul and the Vong
Flesh burns very well when hit by plasma
Also just good at clearing bunkers and thick vegetation when we don't have defoilant on hand and good at flushing out resistance groups
 
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Let's go over some personal goals that we would like to achieve before the quest ends i go first
1.Kill Bo-katan
2.Study and if possible copy Hutt biology
3.Find out if we can convert force users
4.Occupy Shili
 
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