Asmodemus
Subversive Element
GLADOS: "I assure you, this is a valiant warcry in horn format that humans love to put on their vehicles of destruction, it will inspire terror in your foes."
Peak aesthetic right there. Just need some of those trunk wings to complete the ensemble (and for improved airflow)!GLADOS: "I assure you, this is a valiant warcry in horn format that humans love to put on their vehicles of destruction, it will inspire terror in your foes."
Glad to see someone remembers Minerva! Though that base did go down, it still fulfilled the Combine's high-tower aesthetic with its giant continuous beam into space. Taller than the Citadel, if you think about it that way.
At the moment I'd say four to six times the size of the Citadel Reactor area we see in Episode One, not including your Smart Barriers. You've essentially got a Citadel Grade reactor with what was considered the bare minimum support structures and equipment needed to eventually build out into something like the City 17 Citadel, with regular supply drops from other Combine installations. As you build more the Citadel will grow mostly in line with the design choice you're making this turn,[x]Army of Monsters
Our best bet without access to human(oids) to modify.
@Mantising
How big is our citadel right now actually, I was wondering how much room we have to play with and what sort of manufacturing facilities we have. Is it some sort of 3d printer deal or a proper little assembly bay?
You could brute-force it, but then the swamp just grows up again behind you. Easier just to cook up a little Agent Orange and let it rot away.A good start to our endeavors. Do we have access to construction equipment like bulldozers by the way, I noticed that we have to research defoliants to get out of the woods which suggests we don't have things to just clear cut our way through.
wait are they literally growing fast enough that we can't lay down gravel or even tamped dirt, or is this just a case of expediting the process?You could brute-force it, but then the swamp just grows up again behind you. Easier just to cook up a little Agent Orange and let it rot away.
The latter, you'll have learned from your Weequay friends that the Hutts have to regularly spray down the roads between settlements; else roots try to push up and through the road substrate within days.wait are they literally growing fast enough that we can't lay down gravel or even tamped dirt, or is this just a case of expediting the process?
Psionics is becoming necessary now that things are steadily ramping up, and we need more bonuses to push things over the edge of completion, and unlock more abilities too.
So there's a clear progression in Design going from Grunts > Soldiers > Elites, which is why I refer to the Alyx grunts as "Prototypes". They're an early attempt at making Transhuman Soldiers useful to the Combine, and are at least somewhat successful in that regard. Moving forwards to Hl2 they've perfected their Psycho-engineering to a much higher degree; creating the professional, almost robotic supersoldiers seen then.i apologize if this was asked already but what lore are we running with for our current augmented troops/standard brain modifications? Apparently in Alyx Combine soldiers (even the more augmented ones) are decently chatty and can be seen laughing and stuff, which suggests they're more independent than in other appearances in the setting.
(program it so that it prevents people from creating the proteins needed to maintain lung structure and functionality and everyone that steps foot on your planet dies within a week)
Magnetic particle string resonance. Some energetic wavelengths either resonate (induce, encourage, entice) or impede (inhibit, discourage, reject) atomic bonds in protein sequences better than others.(how exactly do you magically 'inhibit' the formation of specific proteins with an energy field)
No I know it isn't directed, and it's stated abilities just generally stretch my suspension of disbelief.It's probably not as able to be directed as containment fields, so it would affect literally everyone it could affect in whatever way it's set up to.
Which means setting it up to kill anyone coming in is bad if you want to yanno, live on a planet. Especially when your workforce is made up of the exact same kinds of biological entities you might want to kill.
I also imagine that it requires a well built up citadel or even a direct connection to the homeworld to set it up.
There's also that the Combine want to harvest as many resources as possible, so outright murdering entire planets they can harvest for new workers is counterproductive.
Headcrabs as weapons seeming to be a newly tested thing, are somewhat less wasteful than just outright murder field, since while hostile they're still alive somewhat given their screams and cries, and potentially salvageable for the transhuman process with some effort. At least in my opinion it should be an option.