Behind the Serpent Throne (CK2)

I don't really like what it says about our past, or our character. Especially for someone whose so incensed over how our mother was treated. And also, as mentioned, my own personal bias against anything like that.

If it's just being someone who is romantic that you disagree with I can see that. However if you're reading into it that we dated women then dropped them I think you might be reading too much into the title.

Heartbreaker doesn't typically mean someone who actually breaks hearts in this usage. I've heard of guys who have never dated anyone called heartbreakers simply because they are charming and good looking.

It says we've done well in the field of love. If anything, based on mothers history, I would surmise that we've romanced women but the breakups have been mostly amicable due to different life choices..personality differences etc.

Edit: Also..changing vote.

[x] Love Guru
 
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I like what it says about our character. Such contradictions add character. Also

His father had had the love of the most beautiful woman he'd ever met, and he'd thrown it away like it was nothing. Hadn't understood what he held. For a scholar of his rank and intelligence to miss such a thing, to pass by her and see only Kiralo, that was the true evil. The only crime left.

It is not so clear cut. Also Heartbreaker does not mean to be cruel, it means to know what one is doing.
 
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My idea for Love-guru

You are the one who knows all the right names and not all them are those of spirits.

You will not be a victorius general. You will be the one who assured that he got that post and one who sow that he got all he needed for victory.

You will not be genius administrator. You will be one who has found him, and removed obstuctions from his work.

You will be both beautiful and mysterius presence in courts bringing glory to your friends and ruin to your enemies. And you will have so many friends.

And when those enemies, some yours, some your fathers, they will find no easy prey in you.



I dot know. Perhaps they have wrong idea about it? When I think of Heartbreaker I think of someone like Dick Grayson (Nightwing).

Also I think that for style of this game heavy social/intrigue build is better. We want to players in court and not the pawns...

All Hail Sheridan Creighton.
 
I do rather expect we will seduce people of both sexes for political gain at some point if we take Heartbreaker.
 
Here:
Monster: Early teens, a terrified young man who is, like, 99% sure that the Monster is an immortal monster who eats children.
Scholar: A young boy. The Scholar is/has control over the boy's official tutors, and is said to be rather strict in trying to teach the Emperor.
And this was said in regards to the Monster.
To be fair, Scholar has an even younger Emperor.
So no older than 16, probably less than that, around 13 or so.
 
Honestly I just like the idea of our character being a beautiful young mage who flirts with everybody at court and entrances them all with his awesome appeal and also magic skills aw yeah. I mean duh, if everybody falls for Kiralo, then there will be some people unhappy with his incredible inescapable attractiveness, but it's not like he's going to force people to love him. That's my take on the plan, which is why it sounds like a lot of fun. And also not being talented in diplomacy is awful for these settings in actual courts and stuff omg

And this might be hilarious if Kiralo happens to be polyamorous too. (which might be another contrast to his father insisting that only his wife could have his son) so he could just be very devoted to his several true loves with an addendum of them obviously being aware of the situation we're not assholes.

Also my vote for future possible waifu is that she's going to be the smartest person ever and fuck our father up, and future husbando can be a military leader which can also fuck our father up.

I'm going for an OT3 with no other characters in sight yet (shippers gotta ship :V)
 
OOC: Military Units (Southlands)
Military Units, Part 3

The Southlands can truly be divided into two parts, or dozens of parts, but they share a very closely related culture and language, and militarily while the 'Oasis'/Far part of the Southlands (though not too far South) tends to have superior cavalry, they are more alike than not.

The Seventeen Cities of the Northern Southlands are each quite rich and populated, and mercenary work is very common, and so their armies are actually surprisingly varied, as types of units and people from around the world, or at least the immediate area, gather in one place. So yes, you can find Aedeamons, and Hanin, and Sea-Raider style men who swagger around in spirit-haunted armor selling their skills for hire because they've decided to look for softer targets. All of this can be found, so I won't rehash it, though their skills take their own twists in a different environment.

So, instead, the two unique units. First, they have been mentioned before, and so I am proud to introduce the Tarnarins! Every boy (most, at least) dreams of being one when they grow up. They are the quintessential military unit of the Southlands, and they have all of the mythology that our Knight or Samurai might have around them. They are similar to Aedaemons in some ways, actually, but are somewhat less connected to the idea of a hereditary elite, though there's a high degree of clan and family solidarity. So, what are they? They are heavily armed and reasonably heavily armored cavalry who possess great skill at both the bow and the lance, as well as a side-arm of some form which was used when dismounted. They worked and fought as one, and when combined with the special magics that their traditions passed down, there were few forces that could stand against the volley-and-charge of a Tarnarin, and there are still few enough. The horses too are special, trained and bred for this very purpose from birth, made capable of great bravery and made used to the sights and sounds of battles as well as the spirits themselves, and armored as best as could be without compromising any of their mobility, for despite the 'heaviness' of the cavalry, it is an axiom that the Tarnarin is always where you least expected him.

They are relatively few in number, of course, even in the most concentrated Southland army, but they are one of the reasons that Csirit once bowed its head to a Southland Emperor.

In addition, there are the Rassit, the light horse-archer skirmishers whose fame is less than that of their brothers--and the tradition is that two brothers each founded one branch of the great and noble art of Southlands cavalry--but whose skill is equal. They are excellent shots, like their brothers, and if their brothers are as fast as the wind, they are faster still. They are like a sandstorm, a chaotic and fast-firing threat that cannot be grasped any more than one can the desert that the Southlands eventually slips into past the Ash Passes. They cultivate generational relationships with the spirits of the winds and the sand, of horses and speed and far stranger things, and they could cover in a single day what might take others a week, it was said.

On a battlefield they never directly engage the enemy, attacking and fading out, bow twanging with power, laughing at any attempt to engage them, and it TOO is an axiom that the only way to beat them is to either pin them down by terrain (difficult indeed, depending on time and place) or beat them at their own game with light cavalry (preferably Rassit mercenaries) of your own.

In addition to these, depending on the area, there is of course some manner of infantry, including skirmishers who tend to be even more lightly armored and to rely on the spirits, luck, and short bows, and more 'typical' infantry troops of the Seventeen Cities, which is different from the Csiritan version only in their tendency to be somewhat more disciplined and trained by some degree.

These forces are as often turned against each other as anyone else, for the far Southlands, the Oasis portion, as well as the near-Oasis areas outside of the reach of the Seventeen Cities, are home to many Kings and Lords who vie for dominion and power, backed by the clans of Tarnarins or desert mystics, poets, and the like.

As to what lies beyond the Southlands? Few know and fewer speak of it, except in absurd stories that nobody would credit, and if there are any unique and interesting military units to be found that far south, they don't take part in the struggles of the Southlands, and are thus beyond this overview of Csirit and surrounding land-powers.

So, any other questions about the military stuff now that I've done the basic overview stuff?

*****
Also, yes, marriage is something that might eventually be important, but it's not going to...well, maybe the voters will try to make it a 'thing', but it really isn't going to be one for quite some time unless they purposefully jump the gun. Like, to note: this is a Quest that goes month by month and is about court power. Even if you do something moronic and immediately get betrothed to marry (and there's no good reason to do so right off the bat), it could be as many as 12 to 24 turns before you'd be married, and then...you get the drift. Marriage is a thing that happens to people, but...*shrugs*
 
Honestly I just like the idea of our character being a beautiful young mage who flirts with everybody at court and entrances them all with his awesome appeal and also magic skills aw yeah. I mean duh, if everybody falls for Kiralo, then there will be some people unhappy with his incredible inescapable attractiveness, but it's not like he's going to force people to love him. That's my take on the plan, which is why it sounds like a lot of fun. And also not being talented in diplomacy is awful for these settings in actual courts and stuff omg

And this might be hilarious if Kiralo happens to be polyamorous too. (which might be another contrast to his father insisting that only his wife could have his son) so he could just be very devoted to his several true loves with an addendum of them obviously being aware of the situation we're not assholes.

Also my vote for future possible waifu is that she's going to be the smartest person ever and fuck our father up, and future husbando can be a military leader which can also fuck our father up.

I'm going for an OT3 with no other characters in sight yet (shippers gotta ship :V)
Is love guru winning?
 
I think it's tied at 9, though someone changed their mind to love guru and edited out their previous vote, so I assumed the "worst" and took one away from dramatic leader and added one to love guru
 
I'm still open to changing Courtly Manners to scrapper or whatever if there's enough demand, though I am kinda surprised by the amount of votes my plan is getting given how little description I mustered for it.
 
To be fair, it's pretty easy to imagine how Dramatic Leader happens, IC. At least for me. Honestly, the way I was imagining it was almost a Poet warrior. Like, not a warrior who later learned poetry, but someone who was educated in that way but trended towards training his body/learning war, and then made the big jump off at fifteen into full-fledged mercenary but still kept up their interest in poetry and *increased* their skill in the meantime.

Which I guess isn't that different from Warrior-Poet, but I guess I was just saying that I can totally see it.

Remember, the last time Kuojah sent a letter was when Kiralo was fifteen. So he sent a letter demanding the art of war and then soon after joined on as a mercenary and worked his way up. Saw the world, honed his craft and his body and his mind and everything else, and a decade later he's a Captain of Men and all that.
 
To be fair, it's pretty easy to imagine how Dramatic Leader happens, IC. At least for me. Honestly, the way I was imagining it was almost a Poet warrior. Like, not a warrior who later learned poetry, but someone who was educated in that way but trended towards training his body/learning war, and then made the big jump off at fifteen into full-fledged mercenary but still kept up their interest in poetry and *increased* their skill in the meantime.

Which I guess isn't that different from Warrior-Poet, but I guess I was just saying that I can totally see it.

Remember, the last time Kuojah sent a letter was when Kiralo was fifteen. So he sent a letter demanding the art of war and then soon after joined on as a mercenary and worked his way up. Saw the world, honed his craft and his body and his mind and everything else, and a decade later he's a Captain of Men and all that.
I'll admit, it was a sort of coherent package that jumped out to me as why I promptly made it.
 
Actually, now that I'm not on mobile, @PastaSentient could I know if you had previously voted for Dramatic leader or something else? It would help with my hand tally.

Also @Estro sorry, I'm officially jumping ship for

[X] Plan Dramatic Leader

BrainInAJar had some really good points that swayed me over.
 
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