B-pen Presents: A Penguin: Let's Play Planetbase

To mod or not to mod?

  • To mod (dump next session screencaps)

    Votes: 19 21.6%
  • Do not mod (keep going without mods)

    Votes: 8 9.1%
  • What was the question? (keep existing screencaps, mod it from here on)

    Votes: 47 53.4%
  • Whether this nobler in mind to start over (modded screencaps in the next planet)

    Votes: 14 15.9%

  • Total voters
    88
I chose to belief that which lets me sleep at night, and if that belief discounts space horrors, then I belief that with all my inconsiderable might.
Because I like to sleep at night.

That being said, a thought along those lines did occur to me, but I always had a soft spot for robots.
 
I dunno, robots that can feel grief is not such a bad thing*. Robots that can exact revenge, however...

[edit]
*no, that's bad. Dogs have it bad enough when their owners die.
 
Last edited:
*delurks*

Dang, yeah...this has pretty much become a good horror/thriller movie. It's terrible, it's tragic, you know everyone's about to die...but you just can't look away.

That said @bluepencil , unless you miraculously get a Colonist ship arrival that drops off an Engineer before your last three folks bite it--which, as @The Nobody pointed out, might not even be possible if the Landing Pad is unpowered, I don't know--stick a fork in this one, I think it is done :cry:

I also feel strangely bad in a way...after I found this LP, I tried out Planetbase on a friend's computer. I've been playing maybe one or two hours, once a week or two since then, and my first-time-playing base...well, if not quite having hit any impressive milestones yet, is thriving. I have a stable population of 6 workers, 6 Biologists, 3 Engineers, and 2 Medics, a new Constructor bot purchased from a trader, and a base robust enough to take care of all their needs self-sufficiently. Not accepting any new colonists at the moment, but last I left off, I was well on the way to expanding my base to make room for future arrivals.

All I did was keep two "guiding priorities" in mind as I have played intermittently; First build only the -largest- versions of base modules as soon as it is resource-feasible to do so (if not in a crisis, wait for more resource production if possible) because I remember reading right here that larger modules are more efficient (for their space and resource cost). Second, and this one has particularly helped, I've tried to keep my base as close to a uniform pattern as possible--I've been trying to arrange my base in as much of a "hexagon-pattern" as I possibly can. Or triangles, if you prefer to think of it that way. Basically, I do whatever I can to make sure every module has as many possible connections to every other module around it; the simple pattern that makes it work is: begin with two modules already connected, then build your third module in such a way that it connects to both of the previous two (which then forms a triangle), and as the base gets bigger, the layout starts looking like a hexagon-grid.

Obviously the pattern can't be exactly followed, due to occasional weirdness of when the game chooses to allow a connection between modules and terrain considerations, but keeping as close to it as I could has ensured three things; good traffic-flow (with many connections between interior base modules, my colonists have many paths they can take to not get in each other's way), maximized space efficiency(packs modules close together instead of sprawling), and -redundancy-. Every module, interior and exterior, has multiple redundant "unnecessary" connections, and while each connection does consume a tiny amount of power, it has pretty much ensured that there's almost nowhere in my base that can be hit by a meteor or damaged that will cut anything off (excepting the interior modules that require no more than one connection tube; airlock, dorm, sickbay, etc.) as any damaged connection or module has paths to reroute around, and I have redundant "spares" of everything (colonists), so I haven't had any real crisis for a while now, because everything I have I can afford to lose or can be replaced easily (I actually built a telescope that I've kept shut down since I built it, in preparation to build an anti-meteor laser, but finishing that project has become almost my lowest priority because my base is redundant enough to not worry that much about them anymore). Mostly I've just been sitting around with the time passing, just -waiting- for my colonists to do their jobs on their own! ("C'mon, mine that ore...C'mon, process that metal...Okay, now go build that extra Very Large Solar Panel...And now build that extra Large Power Collector...Sweet, powergrid now has pleeenty of comfortable room for expansion!")

In fact, the last "concern" I had when I stopped playing the other day was that I noticed a lot of my colonists were starting to get Unhappy Morale, despite all their other needs being well taken care of (I guess the three video screens and three potted plants in my Canteen aren't cutting it anymore :p ), so next on my to-do list is to build a third Water Extractor to provide enough water to fuel my second Oxygen Generator (already constructed, but overtaxed my water grid so I had to shut it down), and then build a Multi-Dome before moving on with plans to get a second Dorm and Canteen and then allow more colonists in (I also already have a second Bio-Dome that I've had for a while, since I was having food shortages several weeks ago, hence all the extra Biologists to maintain it). Also have had a Control Room for a while with a Radio Console to give me the ability to set Yellow Alert, so sandstorms don't threaten my colonists anymore.

A couple minor things I've had to watch out for, though; Interior base modules that you can build stuff in that is built "along the wall" rather than "on the floor" (video screens in the Canteen, stuff in the Lab and Control Room, as opposed to things like Bio-Dome and Processing Plant) either need to be built along the perimeter of your base layout, or you need to -not- build as many connections to them as you might want, because the connections actually block placement of wall-mounted dome contents. So don't put the Lab or the Control Room in the center of your base with six connections radiating out of it, or it's just going to be an expensive base module that takes up space, power, air, and provides no benefit whatsoever :p In addition, you've got to pay attention to your Engineers when adding new modules with multiple Interior connections. I had 4 Engineers earlier. One of them went to build an Interior Module with two Connections queued to it. They built the module, then the first connection, then the second connection--but had trapped themselves in between the triangle of modules! And I didn't even -notice- until they...just outright asphyxiated and died, unable to leave the trap and go anywhere else. :confused: Also, while windmills can keep producing power even during the night when solar panels can't, they are -annoyingly- high-maintenance. My Spares Workshop is soooo sloooow, and ties up one of my Engineers almost all the time, and my Engineers think it's a good idea to take one my Spares, which I only have one or two of at any given time, and go fix up a windmill the moment its condition drops from "Excellent" to "Good", which is all the time, thus ensuring I can't build up a safe surplus :facepalm:


It's just really sad, because now, more than anything else, I really just wanna see Peitro (and bluepencil by extension, of course) succeed. The poor Penguin needs a win, badly!

*relurks*
 
Last edited:
So basically Mathous let... something... in, mortally wounded Gerri, and then the 'bot proceeded to electrocute him until it ran out of juice, then beat him into a meaty paste?
 
To be fair, y'all are forgetting this penguin is a Time Lord. :V

In as far as reloading a savegame can be considered 'cheating'. The previous colony, Perpetuance, was lost only through total hardware failure and the need to reinstall Windows. Planetbase does not have Steam cloud save, unfortunately.

However, all those people who died at the first goddamn day of the colony? They be gooone, son.


[edit] On the other hand, not knowing if this time, this colony, will survive, is half the fun. It feels a shame to lose characters after getting to know them, but that's what makes it more authentic.

[edit] And then on the gripping hand, we could evolve to sitcom hijinks instead of survival horror...


Heh. Let's just see what happens on Thursday Worstday.
 
Last edited:
The sacrifices referred to in the ad are they sacrifices to an evil uncaring unskilled penguin God Executive Manager Patsy?
 
Well, I managed to make my starbase grow. Yeah, lack of redundancy is deadly, or so I've learned... even though I lose a lot of resources in secondary connections to make sure one impact does not cleave the colony in twain.

Strangely, small biodomes end up being a pain in the arse in the long term as well. Huh.
 
The game is a little glitchy still, I've noticed. The closer you get to 300 colonists, the more likely you are to suffer a complete base meltdown for no reason. Had 250ish colonists. Suddenly the power fails. We have lots of spares, so I figure a meteorite got through my rather impressive laser shield. Nope, no damage to anything. My immense power farm is operating at 100% with excellent ratings everywhere. I am producing a significant amount more than I require too, yet for some reason my collectors are not filling up and my base is saying I have no power.

People, obviously, start dying. By the time I'm down to 6 people (2 workers, 3 biologists and a medic) and all but the core buildings still running, the game suddenly remembers all the power I'm producing and fills my reserves in seconds.

Also, Morale. I hate the morale stat. It can't seem to go above 50% if you have more than 100 people, regardless of how many entertainment halls, bars and other miscellaneous happy boosters you scatter around your base. The higher you go above 100, the lower that maximum morale level seems to get. At 200 I was averaging about 25% morale. Note: If a person's morale goes below 50% they suffer penalties to production speed.

Suspiciously, those last 6 people were the happiest people (despite the fact that they were starving) I had had in the past hour. Thankfully, I had 50 droids and a large stock pile of spares, so my energy producers were happily being repaired while I waited for new engineering colonists.

Unfortunately, they never came. Apparently, no one wants to go to a colony were 98% of the population had just been culled. Once my biologists had all died off, I called it a day. Seriously, why do the biologists always seem to die off first? You lose power for a few minutes they all seem to commit collective suicide, causing the rest of your colony to starve to death.
 
Last edited:
Apparently, no one wants to go to a colony were 98% of the population had just been culled.
Word choice, buddy. I wouldn't enter a colonisation contract where 'culling of colonists' was on the destination profile.

That said, early game and later stage game are vastly different beasts. Colonists are a bit like lemmings, only more egoistic and stupid. By then the challenge lies in path management, I think, and creating mini-bases, so to speak, with factories and hydroponic and sleeping arrangements in proximity, then moving out a bit and repeat ad nauseam.

My colony had something like 500 colonists when I last played, and an excess of everything. I don't know what the morale was, but I always kept it in excess of 25% for sure. Also don't forget automatisation. The vast majority of my colonists was engineers and biologists, with doctors and security coming second, and miners last, simply because past the initial stage I didn't need miners because of all the mining bots. Almost all engineers are engaged in production, as building stuff is mostly taken care of by engineering bots, and last but not least (actually about half the overall number) of transport bots. You don't want colonists transporting stuff when there's bots for that.

And that's with only two or three robot factories, only one of which actually built bots. The others were for maintenance throughout the base or close to the mines.
 
LPP Again - And another one's done
AN: I was supposed to post this last night, but was laid up for all afternoon and evening with FPS nausea just from watching 30 mins of a Doom video.

Now just the memory of it is making me feel dizzy.


Gaah! This is stupid!

They're starving to death because they can't use the Canteen! And yet clearly I remember them being able to
eat rations sitting on the floor from the time before a Canteen could be built!



Log ID "CR-01" Carrier Bot> <report> <transmission> <source unknown> There is a place for them.

Log ID "CR-01" Carrier Bot> <report> Engaging cadaver carrying protocols.




Log ID "CR-01" Carrier Bot> <report> Delivery commencing.




Log ID "CR-01" Carrier Bot> <report> Rift activity increasing.

Log ID "CR-01" Carrier Bot> <report> Lifesigns detected outside of base.



Log ID "CR-01" Carrier Bot> <report> Commencing delivery proto- INTERRUPT.
Log ID "CR-01" Carrier Bot> <report> Commencing delivery proto- INTERRUPT.
Log ID "CR-01" Carrier Bot> <report> Commencing delivery proto- INTERRUPT.
Log ID "CR-01" Carrier Bot> <report> Commencing delivery proto- INTERRUPT.

Log ID "CR-01" Carrier Bot> <report> <transmission> <source unknown> Why do you hesitate? In the end they
become just meat.

Log ID "CR-01" Carrier Bot> <report> <transmission> <source unknown> Why would the metal even develop
sentimentality?





Log ID "CR-01" Carrier Bot> <report> Asteroid impact noted.

Because of course you have to taunt me even now.

Log ID "CR-01" Carrier Bot> <report> Life signs approaching base.

Log ID "CR-01" Carrier Bot> <report> <transmission> <source unknown> All is meat.
Log ID "CR-01" Carrier Bot> <report> <transmission> <source unknown> But the metal remembers.
Log ID "CR-01" Carrier Bot> <report> <transmission> <source unknown> And the metal denies you.

Imprint ID "Melynda Hopman" Biologist> We will not be caged!

Log ID "CR-01" Carrier Bot> <report> <transmission> <source unknown> You will be damned.

Imprint ID "Melynda Hopman" Biologist> We will not be judged!

Log ID "CR-01" Carrier Bot> <report> <transmission> <source unknown> You will be unlamented.

Imprint ID "Melynda Hopman" Biologist> Now shall we be free from all sin.

Log ID "CR-01" Carrier Bot> <report> <transmission> <source unknown> You will be the infection.



Log ID "CR-01" Carrier Bot> <report> <transmission> <source unknown> Long has mankind searched for immortality.
Log ID "CR-01" Carrier Bot> <report> <transmission> <source unknown> They accidentally imbued it into the creatures
made to serve them.

Log ID "CR-01" Carrier Bot> <report> <transmission> <source unknown> For all that the metal is made with planned
obsolescence in mind, with proper maintenance -

Log ID "CR-01" Carrier Bot> <report> <transmission> <source unknown> Theirs is an Existence of Theseus.

(pounding noises against structural polymer)

Log ID "CR-01" Carrier Bot> <report> <transmission> <source unknown> Yet for all that mankind could replace their
failing organs, the seat of identity could never be moved.

Log ID "CR-01" Carrier Bot> <report> <transmission> <source unknown> The mind transplanted to the machine
refused to sustain itself.

Imprint ID "Young W. Fitzpatrick" Engineer> Neuron by neuron the river flowed
Imprint ID "Young W. Fitzpatrick" Engineer> Wave by wave we failed we failed
Imprint ID "Young W. Fitzpatrick" Engineer> In the transfer of consciousness we forgot to carry our souls
Imprint ID "Young W. Fitzpatrick" Engineer> Until into those empty shells came to rest a Traveler


Imprint ID "Melynda Hopman" Biologist> Even now as we are, we cannot defeat entropy.
Imprint ID "Melynda Hopman" Biologist> There must be a sacrifice, a token of sincerity.

Log ID "CR-01" Carrier Bot> <report> <transmission> <source unknown> But no one expected that metal could
make the sacrifice for flesh. And gain the boons commensurate.


Uuuuu. That's starting to drain...

Log ID "CR-01" Carrier Bot> <report> Detected lifesigns: Colonist Conley
Log ID "CR-01" Carrier Bot> <report> Detected lifesigns: Colonist Meadows.
Log ID "CR-01" Carrier Bot> <report> Detected lifesigns: Colonist Chamoun.
Log ID "CR-01" Carrier Bot> <report> Taser protocols ready.

Imprint ID "Gerri Meadows" Worker> No, that's enough.
Imprint ID "Gerri Meadows" Worker> That's enough, good bot.
Imprint ID "Gerri Meadows" Worker> It's not his fault. It's not anyone's fault.
Imprint ID "Gerri Meadows" Worker> I think I understand now.

Log ID "CR-01" Carrier Bot> <report> This unit is...
Log ID "CR-01" Carrier Bot> <report> This unit is...
Log ID "CR-01" Carrier Bot> <report> [overjoyed/confused/ashamed/waithowdoesthisunithaveemotionsanyw-]
Log ID "CR-01" Carrier Bot> <report> Buffer overflow.
Log ID "CR-01" Carrier Bot> <report> This unit is [crying].
 
Last edited:
this...this is kinda painful to see dragged on actually.
how long until the suffering ends Lord Peitro?
 
Today on dangerous shit that happens immediately after B-pen updates terrible things on Planetbase.

Mommacat is in heat again. And somehow trying to get out she got up on the space in between the ceiling and the corrugated iron roof and is refusing to come down, where I am worried she'll get a heatstroke from the literal baking heat of the noonday sun and die.

But this is probably reaching, it has nothing similar to what has been posted.



Dammit, cat, come on! Miingmingmingming....


[edit]
She came back down on her own. It is 12:26 PM. Aww, you have wounds, cat.
 
Last edited:
LPP Again - And another one bites the dust

Now even the bot is in disrepair and there's no one who can repair. No one will come.
No one can save them now.

Imprint ID "Dax Conley" Worker> Gerri! Gerri! Are you okay?

Imprint ID "Gerri Meadows" Worker> I'm fine.
Imprint ID "Gerri Meadows" Worker> Oh. Hey bot.
Imprint ID "Gerri Meadows" Worker> You look damaged.

Log ID "CR-01" Carrier Bot> <response> Capacitor leakage.
Log ID "CR-01" Carrier Bot> <report> This unit has no eyes and must cry.
Log ID "CR-01" Carrier Bot> <report> In [happiness].
Log ID "CR-01" Carrier Bot> <response> Headpats requested.

Imprint ID "Dax Conley" Worker> Thanks, bot. You helped when I wasn't able to.

Imprint ID "Gerri Meadows" Worker> Heheehee.

(headpatting intensifies)

Log ID "CR-01" Carrier Bot> <response> Hee hee hee.

Imprint ID "Gerri Meadows" Worker> Wait, where's Chamoun?



No one can save them from me.


Imprint ID "Matheus Chamoun" Biologist> NOOOO! Please, nooo!

Imprint ID "Gerri Meadows" Worker> Sssh. It's okay. It's all right. No one's going to hurt you.

Imprint ID "Matheus Chamoun" Biologist> I'm sorry. I'm sorry. I'm sorry! It's all my fault! I did all those things
to you.


Imprint ID "Gerri Meadows" Worker> No it wasn't. It wasn't you.

Imprint ID "Matheus Chamoun" Biologist> Of course it was! It was always everything I was afraid of doing. I'm
just a monster...


Imprint ID "Dax Conley" Worker> After hearing what happened, I did kinda want to hurt you, but that's what
being a human is all about. We've all got darkness inside.

Imprint ID "Dax Conley" Worker> Hmm. There's something I remember reading, I just don't remember from
where.

Imprint ID "Dax Conley" Worker> A Shadow is not your true self, but it is one you must accept in order to
defeat it.


Imprint ID "Gerri Meadows" Worker> You were bullied, so some part of you wanted to become the bullier.
Imprint ID "Gerri Meadows" Worker> So you wanted to feel safe.
Imprint ID "Gerri Meadows" Worker> And someone granted power to the anguish left unsaid.


Imprint ID "Matheus Chamoun" Biologist> I don't want to hurt. I don't want to die here...
Imprint ID "Matheus Chamoun" Biologist> But you should have just let me die.

Imprint ID "Dax Conley" Worker> Understandable.
Imprint ID "Dax Conley" Worker> Don't worry, even if the previous colony here disappeared like Space
Roanoke, we won't start eating you first like some sort of Space Donner Party.

Imprint ID "Matheus Chamoun" Biologist> AAAAAAAAH!

(running sounds)

Imprint ID "Gerri Meadows" Worker> Dax, what the hell! Why do you keep doing this?!

Imprint ID "Dax Conley" Worker> I was trying to be supportive!



I did this.
I can't look away.

I need to see it until the end. That, at least, is my final responsibility.

Log ID "CR-01" Carrier Bot> <response> Hello, Colonist Chamoun.
Log ID "CR-01" Carrier Bot> <response> Do not make this unit chase after you.
Log ID "CR-01" Carrier Bot> <report> Taser charge at 67%.

Imprint ID "Gerri Meadows" Worker> Over here, at the Storage Dome!
Imprint ID "Gerri Meadows" Worker> I figured it out!
Imprint ID "Gerri Meadows" Worker> There is a way to escape-
Imprint ID "Gerri Meadows" Worker> ... as long as there is no one watching.

Imprint ID "Matheus Chamoun" Biologist> No... I... I'm bad. I don't deserve it.

Imprint ID "Gerri Meadows" Worker> Deserving or not deserving has nothing to do with it.
Imprint ID "Gerri Meadows" Worker> Drag him over here if you have to!



AAAAAAAAAAAAH!
Asphyxiation! Dehydration! Now Starvation! Complete the set for massive gains!
I'm sorry.

Log ID "CR-01" Carrier Bot> <report> <transmission> <source unknown> There will be a place for you beyond
the Rim.


Imprint ID "Gerri Meadows" Worker> You ready?
Imprint ID "Dax Conley" Worker> Don't stop me now.
Imprint ID "Gerri Meadows" Worker> Heh. Make a wish.

Imprint ID "Melynda Hopman" Biologist> There is no death.

Log ID "CR-01" Carrier Bot> <report> <transmission> <source unknown> There is no death.

Imprint ID "Melynda Hopman" Biologist> There is only memory.

Log ID "CR-01" Carrier Bot> <report> <transmission> <source unknown> The metal remembers.
Log ID "CR-01" Carrier Bot> <report> <transmission> <source unknown> The metal moves.


Point Redemption has fallen into ruin.

Log ID "CR-01" Carrier Bot> <report> <transmission> <source unknown> The machine turns.
Log ID "CR-01" Carrier Bot> <report> <transmission> <source unknown> And time once more lacks meaning.

(rumbling noises)
(indefinable screaming)
(slurping sound)

Log ID "CR-01" Carrier Bot> <report> This unit is made of metal.
Log ID "CR-01" Carrier Bot> <report> This unit cannot follow.
Log ID "CR-01" Carrier Bot> <report> This unit is... alone.

Log ID "CR-01" Carrier Bot> <report> This unit is... [lonely].

Log ID "CR-01" Carrier Bot> <report> This unit cannot self-terminate.

Log ID "CR-01" Carrier Bot> <response> Humans! This unit hopes you are in a better place now!
Log ID "CR-01" Carrier Bot> <response> This unit will wait.
Log ID "CR-01" Carrier Bot> <response> Maybe you will return.
Log ID "CR-01" Carrier Bot> <response> This unit will wait here.

Log ID "CR-01" Carrier Bot> <response> This unit will wait...

Log ID "CR-01" Carrier Bot> <response> This unit has [faith]...

Log ID "CR-01" Carrier Bot> <response> This unit is waiting...


And so ends another saga of a Penguin Playing Planetbase.

I'll need to take next week off to replace my motherboard, and since Windows 10 doesn't like it when you change hardware will probably need to reinstall everything again. But Pietro shall return.

Maybe drunk as a skunk, if that's what it takes to get him playing again, but he shall return. ;)
 
Last edited:
[X] Turn back time for Gerri and Dax
 
Back
Top