Attempting to Fulfil The Plan: ISOT Edition

@garphield would infantry equipment prouction work as a substitute for armour? IC we don't know that their gunsmith but we do know that most of their army is composed of melee formations. Right? So it would stand to reason that we would at least give the soldiers some kind of protection against melee weapons.
 
We don't actually know that most of their army is melee formations. It was basically a grab-bag mix where some had muskets, others had crossbows, and others were using pre-Event Bronze Age weaponry.
 
The entire point of a bayonet is that it converts your musket into a spear, and those are presumably standard issue. Issuing everybody iron breastplates or something would just be weighing them down with unnecessary equipment, pre- and post-gunpowder tactics are just so different that it doesn't make sense for us to try and use gunpowder weapons but pre-gunpowder defenses.
 
Yeah, muskets are generally just a superior weapon and will come out on top against most pre-gunpowder weaponry. A well disciplined formation of pikemen can likely win in shock actions against our musket armed militia but having well drilled anything is a rare commodity. And even the pike got phased out by more muskets quite quickly.
 
Napoleonic era red army is hella aesthetic

While it's tactical use is questionable we should bring the look together with swords, because the glory of man is temporary, but the drip is eternal
 
Cannon Omake: An Early Version of the Promethean Myth
Prometheus was born from Earth, found by Poseidon as he passed through a boiling underground river. Prometheus' skin was like iron, his hair a ruddy brown and he burned like fire to the touch. As he grew it was found that he had an affinity for the forge, perhaps equal to that of Hephaestus, and soon was apprenticed under him. It was found that while he burned any wood he touched, instantly turning it into charcoal, he could work metal as if it were clay!

Prometheus grew skilled under Hephastus' tutelage, learning quickly the art of metalwork, yet found himself aching in other skills such as woodwork, being unable to touch it without turning it to fuel. To solve this, and ensure that he never needed to directly handle wood, he created a lathe, blessed to be able to turn at his command. Hephaestus, seeing this machine, was delighted, and asked for one of his own. Prometheus gladly taught Hephaestus how to make a lathe, and went on to devise many machines that would allow him to work with materials he might damage.

Eventually he was given his own workshop by Poseidon, built for him inside a cave called Hel. it was next to the River Pyragus that Prometheus emerged from. However, the Gods never gave as much appreciation to his work as they did his master's. They merely came to him for nails, or tools or decorations, never any of the grand pieces that they requested of Hephaestus.

However one day he found a human had fallen into his workshop, having drifted in after falling into the river. This human Proteus was amazed at the workshop, gawking at the divine wonders that Prometheus used in his craft. Seeing his wonder, and being amused and flattered by it, Prometheus started telling the man about his tools, and what they could do. He explained the wondrous properties of metals and how it's shaped. At the end of Prometheus' lectures he was happy to have explained his craft, and gave Proteus an axe, a pick, and a hoe, made of star metal, but warned him that he would have to leave the underworld another way, as the tools would rust away otherwise. He told Proteus to visit Despoina and ask her for a horse to wade through the river Styx with.

This filled Proteus with fear of death; not wanting to face the Queen of the Underworld he decided to create a raft to drift to the other side of the river.

Proteus left through the entrance to the cave, but had to scuttle and hide from the dangers pervading the underworld, and from the gods who would surely take him for an intruder. But when he came across Cerberus sleeping at the river Styx he decided to turn back, not wanting to risk alerting the hound by creating a raft in his sight or hearing.

He retreated into a forest, where he chopped down trees with three swings of his blessed ax, and this allowed him to quickly lash together a raft and a long pole to make the crossing with.

Searching for something to wrap his tools in so they wouldn't get wet and rust away. He searched and searched, sneaking around the underworld as if a mouse, until finally he found a sheepskin, just tanned and waxed, and took it.

With his tools wrapped, and his raft ready he made his way back to the river Styx, but despaired to find Cerberus awake! Impatient, and anxious to leave the underworld, he decided to use his raft to float down the Pyragus and out of the underworld. And so he snuck yet more, avoiding monster and god alike.

But after he had snuck back towards Prometheus' workshop to leave through the Pyragus Poseidon spotted him as he was going to order tools from Prometheus. Recognizing his missing sheepskin, and somewhat rightfully assuming Proteus was a thief of not just him, but Prometheus he raged at Proteus, the walls around them shaking with his fury.

Despite trying to cling on to them Proteus stumbled and dropped his tools as he fled from the Earthshaker. When he jumped into the river Poseidon caused it to flood, and threatened to curse the thief should he ever set hands on any tools again, the water from the river spilling onto the tools he had dropped. However, despite dropping his tools, he had kept the Earthshaker's sheepskin, and used it along with his raft to ride the flood out of the underworld.

When Poseidon noticed that the tools the thief had dropped had rusted he thought nothing of it, kicking them into the river, assuming that chasing out a thief was more important than three measly tools.

When Prometheus arrived at his workshop, having panicked when he realized where Poseidon had used his power, he inquired to Poseidon what had made him angry enough to potentially damage his workshop.

Poseidon told Prometheus of the thief that had stolen his sheepskin, and how he had escaped using a raft. When Prometheus heard about the thief he became curious, and asked if he had any tools.

Hearing that he did, but had dropped them while he was escaping, Prometheus was saddened that the mortal that was so enamored with his work was a thief, and that he had lost his tools. He told Poseidon that he had gifted those tools to the man, but hadn't expected him to steal something from the gods. Poseidon was upset at this revelation, and forbade Prometheus from gifting any tools to mortals.

Knowing that replacing those tools was foolish, as it would both anger Poseidon and reward a thief, but still feeling sympathetic to Proteus, he went to the surface and found Proteus with his family. He found them eating raw meat and cutting it with stone to hand to Proteus, as he did not wish to test Poseidon's wrath.

When the god appeared Proteus immediately recognized him and plead for mercy, and begged the god to gift his family with the wondrous tools he had shown him.

Prometheus was angered by his presumption, and he scolded Proteus for not listening to him, and for throwing away his tools, but he saw Proteus was huddled in the sheepskin for warmth, as it was winter and he had nothing else to warm him. He felt compassion for the mortal, and deigning to show charity, grabbed a log of wood, turning it into charcoal, and setting it aflame.

He told Proteus "I cannot give tools to a thief who discarded them for a sheepskin, but I will not let your family freeze, or eat raw meat. This is fire, use it to warm yourselves and better your meals, burn the sheepskin to appease Poseidon." Having instructed Proteus he returned to his workshop, and returned to his tasks.

Proteus did as instructed, and kept the fire alive after burning the sheepskin. His wife cooked his family meals, but he wouldn't help but remember the tools given to him by Prometheus, and the lecture on the making of metal tools.

So he built himself a small forge, and fueled it with the fire Prometheus granted him, and set out to imitate the divine tools that were granted him. He made himself bronze tools, which did not gleam, and were not as strong as the divine ones made by Prometheus, but he could use them to build a large and sturdy wooden house.

But one day, during the change of the season, he went to the sea with a net and a knife in order to catch some fish in a boat that he had crafted with time and tools. Poseidon noticed Proteus on the water, using a knife and became furious, waves sending Proteus back ashore. Unable to follow him, Poseidon shook the Earth, but though trees fell, and the earth rolled, Proteus' house stayed strong and sheltered him and his family from harm.

Poseidon looked and saw that there was a forge still glowing with embers, and he knew only one place that a mortal could learn to forge. He raced to Hell and confronted Prometheus, lambasting him for circumventing his ruling and teaching the very same mortal thief to create tools. Finding Prometheus' pleading explanation that he only gave them fire wanting, he chained Prometheus to his forge, then he flooded the Pyragus, washing away the earth under Proteus' home and bringing them to Hell in the Underworld, then sealed the Pyagus from the underworld, forcing it to divert. Next Poseidon threw in wood until the cave was filled with charcoal and lit it on fire.

Despite the flames burning around them, and the screaming, melting god at the center of the fire, Proteus forged ahead and crafted a pick each for him and his family, out of the melted skin of Prometheus as it seeped out of the furnace, and dug their way out of the increasingly immolating cavern.

Coming out of Hell Proteus' family died one by one, digging with all their might, until it was just Proteus left. Their souls mixed with their ash and the steam from Prometheus' tears, and formed the first Makhina, machine spirits that possess tools, and grow more powerful as they become more complex.

Proteus emerged with burns all over his body, but had survived. He swore vengeance on the capricious gods, swearing to overcome their power by building his own.

"Mark down this day, Fates! I have survived peril like that no man has seen before! My family lay dead and blackened by the whims of tempestuous kings of nature, but I hold this tool in defiance! I will teach others this knowledge I have stolen, and one day there will be a pick to split the Earthshaker, a shield to defend against even Despoina, a tool to match every God! And I will have my revenge, as they are made to face the whims of Man!"

To this day Prometheus melts in his workshop in Hell, his dripping skin and hair forming iron and copper, his flesh becoming brown coal, and his bones anthracite, until the next day, where he is restored, to cry and scream and burn all over again.
 
Just found this quest and it's quite interesting, although I'll leave my thoughts on real-world politics at the door. That said....

This turn the People's Republic picked up Secondary City Utilities, Mass Disinfectants, Nursing School and Water Chlorination. I think we're set for a real population boom and overall lifespan with these advances.
 
Turn 5 (11AE Trimester 2): Commonwealth Of Toil Results
Turn 5 (11AE Trimester 2): Commonwealth Of Toil Results
220+15+5+10=250 Resources Per Turn, 50 In Storage
51-6-1+5-5+5+5+5=59 Political Support

Mycenae, 11 AE

The past few months have seen massive progress in many areas, from steel production to education to public health to weaponry. While there were minor issues with a few projects, overall you have done much better than expected, and your political position seems substantially more secure than a few months ago. With classes in the new schools set to begin as soon as the harvest is over, your daughter will be one of the thousands of students, ideally helping to demonstrate to the people that the government truly believes in equality of all people, Uptimer or Downtimer.

Infrastructure

Derveni-Zapantis Canal:
A navigable canal to connect the Gulf of Corinth to the city of Mycenae and the Aegean as a whole will massively decrease the difficulty of transporting goods to our capital. Work has begun on a series of locks, reservoirs, and pumps to enable the movement of small barges between the Derveni and Zapantis rivers, but this requires a vertical climb of close to a hundred meters. However, even with its massive cost, it must be worth it for the Cretans to have built a similar canal. (10 Resources per dice (457+20=477/1050), loss of political support if less than 30 progress/turn) (Makes most other projects cheaper) (+25 Political Support on completion) (-1 Political Support)

Construction on the canal has gone slower than expected. Several recently constructed locks have developed cracks in their walls due to unexpected settlement, requiring them to be rebuilt.

Port Facilities (Stage 2): While much has been done to improve the state of the Republic's port capability, it still leaves a lot to be desired. Shipbuilding has seen even less progress, with the vast majority of boats currently being built being barely any different to pre-Event designs. This stage will expand the ports of major cities further, build a few new ones at strategic locations, and create a shipyard in Mycenae capable of building ships that are merely centuries instead of millennia out of date. (10 Resources per dice (83+48=131/200)) (Fishing Fleet, Merchant Marine, and Creation of the Red Navy unlocked on completion)

Work on the shipyard has gone well, with most of the planned drydocks being constructed and several steam-powered cranes installed. Several fishing villages at the mouths of rivers or other useful locations have also had breakwaters and piers built.

Secondary City Utilities: This will bring the water, sewage, and storm drain systems of Tiryns and Dyme up to the standards of Mycenae, as well as construct the infrastructure for water chlorination once sufficient chemicals are available and build sedimentation tanks to enable some solid wastes to be recovered for fertilizer and saltpeter production. (10 Resources per dice (48+92=140/125)) (Complete, Mycenae Water and Sewage (Stage 2) 15/100)

Water, sewage, and storm drain networks have been constructed in Tiryns and Dyme, at a considerably higher density than is currently in place in Mycenae. In order to remedy this, an expansion of Mycenae's water and sewage system has begun.

Urban Building Modernization:
While some buildings have had chimneys installed either in state-sponsored renovations or by enterprising occupants, most still have hearths that fill them with copious amounts of smoke. This severely reduces the amount of people willing to use lignite for home heating, and must be remedied in order for more people to make the switch from wood. (5 Resources per dice (0+55/50)) (Complete)

Several thousand brick fireplaces have been built in Mycenae, Tiryns, and Dyme, providing most houses there with them. While some continue to use wood, most have begun to use the coal given out freely by the government, reducing wood use and freeing up a small amount of labor.

Heavy Industry

Thríambos Ironworks (Stage 2):
Steel and iron production is arguably the most important task faced by the Republic, due to the massive gains in production and military performance that can be achieved with plentiful metal. While truly sufficient production will not be reached for decades, every ton of steel is another cannon in the hands of the Army or another hundred ploughs in the hands of our farmers. (10 Resources per dice (82+142=224/150)) (Complete) (Experimental Bessemer Converter unlocked) (Stage 3 74/200) (+15 Resources per turn)

Daily wrought iron production at the ironworks now exceeds sixty tons per day on average, with much of that later being converted into steel. Production has finally started to saturate the capability of current workshops, as even hundreds of blacksmiths can only use so much metal per day. But mechanized factories can use much more, so in addition to another stage of expansion starting plans have been made to attempt the construction of a functional Bessemer converter.

Precision Machine Tools: As of now, all machining work requiring any sort of precision must be done using remaining uptime machine tools brought by Gordon's clique or meticulously handcrafted tools manufactured by them. This can at least be partially changed by starting the production of more standardized machine tools of vaguely acceptable quality, although these will still require large amounts of skilled labor and scavenged materials and electrical components to build. (30 Resources per dice (0+80/50)) (Complete) (Prometheus Heavy Machinery Plant (Stage 1) Unlocked) (+5 Resources per turn)

Regular production of small electrically-powered precision lathes, screw presses, saws, and other machine tools has now begun. While the use of electronic components requires large amounts of currently irreplaceable wires and other electrical components for both the tools themselves and generators to power them, the ability to fabricate parts of non-abysmal quality at some scale will allow the production of far larger machines powered by water and steam.

"I thought being a TA was bad, but trying to teach a Bronze age smith how to use a soldering iron makes that look like heaven." - Jeff Turner

Light Industry

Textile Industry (Stage 1):
We have been able to come up with somewhat practical designs for spinning frames and power looms, mostly by stealing from other states. This will free up massive amounts of labor for other tasks, and make everything from clothing to sails far cheaper to produce. (5 Resources per dice (106+55=161/125)) (Complete, +5 Political Support) (Stage 2 36/150)

Nearly a thousand workers are now employed at textile mills in Mycenae and Dyme. The availability of cloth has notably increased, with the average ration of cloth given to urban workers having gone up by nearly half. The construction of even more factories has begun, with some planned to produce goods more complex than just wool and linen cloth.

Experimental Glassworks: While we lack anyone truly skilled in glassworking, a few people did take glassblowing classes before the Event and claim to remember some of it. While we cannot expect any kind of quality, combined with books on glassmaking it may be possible to make some objects. (10 Resources per dice (0+73/30)) (Complete) (Glass Production (Stage 1) Unlocked)

The small-scale production of a few basic glass objects has finally begun. While quality is usually quite poor, for applications such as bottles for tincture of iodine it is still quite useful.

Pulp Mills: With the pulping and bleaching of wood on a mass scale now possible, the possibilities are endless. Planned to be built in Dyme due to the proximity to chemicals and wood, plants for both thermomechanical pulping for uses such as newsprint and sulfite pulping for writing paper and toiletries will be constructed, increasing the Republic's paper production by an order of magnitude in just a few months. (10 Resources per dice (0+5/80)) (+5 Political Support on completion, unlocks Newspapers and Expanded Book Production)

Very little has been accomplished in the construction of the two planned pulping mills. Still, at least the foundations and most of the framework for the various buildings has been put up.

Chemical Industry

Hard Rock Blasting:
With the new availability of massive quantities of chlorate- and perchlorate-based explosives, the productivity of mines can be massively increased. While there are some proposals to use them in coal mining, current plans are mainly focused on quarries and mines for iron and copper ores, as well as limestone. There is no possible way to understate the increase in productivity that switching from mining with picks to drilling and blasting will cause, even if it is still far less than uptime methods. (15 Resources per dice (0+68/40)) (Complete) (Unlocks Megaleío Copper Mine (Stage 1), Aggregate Quarries, and reduces costs of other projects) (Aggregate Quarries locked behind Lime and Brick Kilns)

Facilities for the mass production of explosives for mining and construction have been completed. Many miners and other workers have been given instructions for the "safe" use of explosives, although casualties are still expected to be considerable.

"Even the Earthshaker himself trembles before the might of the workers." - Poimen son of Lukios, miner

Mass Disinfectants: Oxidizing agents with antiseptic properties can now be produced on a massive scale. Production of tincture of iodine can now begin on a large enough scale to theoretically provide every village with some, even if the complete lack of glass production makes storage difficult. Soldiers can be issued pouches of potassium permanganate for the rapid sterilization of water when on campaign, while calcium hypochlorite should be sufficient for civilian use, even if most villagers are unlikely to start using it to treat their water immediately. (10 Resources per dice (0+41/40)) (Complete, +5 Political support and significant reduction of all-cause mortality and army attrition)

The mass production of various antiseptic agents has begun. While due to abysmal education and training in all fields, they are expected to be used extremely suboptimally, the number of deaths due to sepsis and waterborne diseases is still expected to significantly decrease.

Agriculture

Village Educational Cadre Instruction:
Previous literacy programs have been focused almost exclusively in cities. This program would recruit volunteers from rural areas to learn how to read and write, and provide them with paper, writing materials, and a few books on subjects like agriculture and basic medicine before sending them back to their villages with an increased ration of food and clothes for them to teach others how to read and write on a part-time basis. This will come nowhere close to eliminating rural illiteracy, but making sure that at least one person in every village knows how to read is a first step. (5 Resources per dice (19+216=235/200)) (Complete, +5 Political Support)

Nearly a thousand people, from almost every village in the Republic, have completed basic literacy courses and been provided with books and pamphlets on various topics for future reference. While they lack any real instruction in specific practical fields, the ability to reference the books supplied to them is expected to at least give some benefits to the villages they return to.

Services

Nursing Schools:
While a nearly complete lack of both educated personnel and medical supplies will massively limit what can be done, some basic education on things like first aid, wound cleaning, best practices for childbirth, and oral rehydration therapy can still significantly reduce preventable deaths. With the aid of the few actual uptime nurses we have, short courses on extremely simplistic techniques can be given to hundreds of workers. (10 Resources per dice (42+41=83/80)) (Complete)

Several hundred people have already completed courses on extremely basic nursing and medical procedures, with around two dozen people permanently assigned to teach more. Combined with an increase in the availability of antiseptic agents, preventable deaths are expected to significantly decrease, and in the event of actual antibiotics becoming available in the future, having people with some medical knowledge spread throughout the Republic will let them be used far more effectively.

Korakou Translations: While a few short texts have been translated into the Korakou language, it lacks any texts of significant length. This would involve translating several basic textbooks and works on agriculture, medicine, and a few other subjects into the language, as well as writing Korakou-Greek and Korakou-English bilingual dictionaries. (5 Resources per dice (0+55/35)) (Complete)

Several hundred texts of various lengths have been translated into the Korakou language, with many of them being given to the newly trained educational cadres from Korakou-speaking areas. Fortunately, all of the various dialects in our territory are fairly closely related and mutually intelligible, so different translations do not need to be produced for various areas.

Libraries: While book production is massively limited by the inability to make wood pulp, we still are able to make enough to set up some public libraries. This will help educate and entertain the population, as well as prevent them from falling back into illiteracy due to lack of practice. (5 Resources per dice (26+39=65/50)) (Complete)

Over a dozen public libraries have been set up throughout the Republic. In addition to holding books for public use, they are also used for various classes and seminars, as well as the showing of films on projectors for educational, entertainment, and propaganda purposes.

"Seeing Come And See really shittily dubbed in Mycenaean Greek with a bunch of peasants somehow makes me feel even weirder than when I first figured out that we had been sent back into the Bronze Age." - Deanna Martin

Water Chlorination: While the recent construction of utility systems in the major cities of the Republic has reduced deaths from disease somewhat, the simple reality is that this water is still taken from rivers that are full of human and animal waste, and most of the population does not reliably boil their drinking water despite our pleas. Now that chlorine is being produced on a significant scale, all water in these cities can be disinfected, massively reducing mortality and morbidity due to waterborne diseases such as cholera. (10 Resources per dice (0+84/40)) (Complete, +5 Political support and significant reduction of all-cause mortality)

Chlorine plants have been set up in Mycenae, Dyme, and Tiryns, with much of their output being injected into city water supplies. While the average chlorine content is not very steady, the fact that several days of supply is stored in water towers and resevoirs causes most of the variation to even out. In urban areas, deaths due to cholera have already dropped by half in the past two months, and are expected to fall further.

Arquebus Production (Stage 4): While current production of arquebuses still represents significant projects, it will take over a year for its production to allow for all current soldiers in the People's Army to be given one, let alone make enough for planned expansions of the army. This stage will allow production to finally increase to a vaguely sufficient level, with a conversion of production lines to actual rifles after it is complete. (10 Resources per dice (4+250=254/150)) (Complete, Quality Dice 98) (Rifle Production (Stage 2) Complete, Quality Dice 96) (Production Line Switchover unlocked)

The last major planned stage of pipe gun production has been completed faster than planned and well under budget, with the surplus being used to significantly increase the production of rifles. The recent improvements in machine tooling and explosive production have been put to good use. While the increased speed of combustion and gas production of chlorate-based composition prevents them from being safely used in current firearms, the Model 10 rifle and most artillery pieces have been redesigned to take advantage of its increased power and decreased fouling compared to nitrate-based compositions. The availability of better machine tools has also allowed the redesigned rifle to be produced much more cheaply and with higher accuracy than before. Plans to not only expand rifle production even further but also switch over production lines from pipe guns to rifles have been drawn up, although as the switchover would result in a temporary pause in production it may not be optimal to do immediately.

Recruit Americans To Ministry: Almost every single American adult is far more educated than nearly any downtimer, and many have actual experience in areas such as management and accounting. Hundreds of thousands of these people live on the coasts of Anatolia, and many would be more than happy to leave behind a life of subsistence farming to do paperwork. While this will be extremely unpopular, having more educated people in the Ministry can only be a good thing. (5 Resources and -2 Political Support per dice) (Larger effect the more dice are spent) (Increases dice allocation) (156) (+1 Dice to Bureaucracy, Heavy Industry, Chemical Industry, and Free Dice)

Now that necessary bureaucratic posts are more fully staffed, expansion of the Ministry itself can begin. With over a hundred Americans recruited, most have been assigned to areas involving more advanced processes, as even though barely any have relevant pre-Event expertise or have any kind of political reliability the fact that most at least know what an exponent is puts them miles ahead of most downtimers.

"The fact that the most qualified and reliable person available to assign to an explosives factory is a fucking Vaushite who couldn't get into med school makes me even more upset than if we had no one at all." - Aitana Freixa

Special Services Division: We are currently almost completely blind to the affairs of other states, besides rumors from merchants. Creating a dedicated intelligence agency would allow for us to have a better idea of what our neighbors are planning to do, and maybe even give us the ability to hurt our enemies. (DC 25, -5 Political Support to attempt, -5 resources per turn if successful). (95) (Simple Weapon Production (Stage 1) and Creation of Attican Shadow Government unlocked)

The creation of the Special Services Division has gone very well. Suprisingly for such a highly ranked position, the post of Director of the Special Services Division has been given to a downtimer, Wedaneus son of Tros, who fortunately for us seems to be a fairly committed Maoist and also quite skilled at espionage. He has wasted no time, with discussions with refugees from New Arizona allowing us to contact several insurgent leaders there. While the past few months have seen New Arizona eliminating much of the resistance against them, there are still many fighters who could recieve arms and other aid from us. They can also be entered into negotiations to serve as administrative and security personnel for the region after we liberate it, likely making that task much easier.

Current Economic Issues:
Transportation: Many bottlenecks
Fuel: Slight shortage
Iron: Temporary surplus, demand rapidly increasing
Copper: Slight deficit
Wood: Sufficient production, more deforestation than ideal
Construction Materials: Lime and bricks mostly sufficient, sufficient lumber
Food: Large stockpile, more than enough until harvest
Cloth: Sufficient production
Rural labor (varies by season): Mostly occupied with harvest
Urban labor: Surplus
 
Probably not guns while we're still needing about a year's worth of production to get most of our own mobilization capacity equipped.

But we do have close to 2,000 Crossbows that we can probably start sending.
 
I am kind of curious on seeing how effictive the "helots" are on resisting against the "spartans" specially given that the spartans can not easily replace their losses (specifically, they can not easily replace the american spartans).
 
Yeah the SSD is definitely gonna help keep Maoists viable for the near future. also good we got someone competent in charge of it, that's probably the most important thing but after frustrations recently, I like having more people in our corner.
 
Well, I assume that New Arizona has been taking its own actions to try and encourage immigration. But yeah, with any luck the SSD can make the Helot resistance a constant and increasingly well-armed problem.
Yeah the SSD is definitely gonna help keep Maoists viable for the near future. also good we got someone competent in charge of it, that's probably the most important thing but after frustrations recently, I like having more people in our corner.
I think it's also pretty important that it's a Downtimer in charge.
 
I am kind of curious on seeing how effictive the "helots" are on resisting against the "spartans" specially given that the spartans can not easily replace their losses (specifically, they can not easily replace the american spartans).

Potentially more importantly, they also can't replace any uptime ammunition they use to put down revolts.
 
Well, they can technically. One of the New Arizona leadership figures has connections to people in USAF Western Command. There's a trade of raw materials and "laborers" in exchange for Uptime weapons and ammunition.

Still, they burn through a lot of that just fighting the Helot uprisings.
 
Having the SSD run by a downtimer should help us cozy up with the Agrarians and have them provide cover for us while we're so small, so that's good. Orestes should also be quite happy with the projects to start doing prepwork for the takeover of New Arizona.
 
I imagine that USAF's carelessness for downtimers' lives mixed with their attempts at industrialization is probably killing their slave population faster than they can replenish it through natural means (reproduction) so if we flatten New Arizona we are likely to destabilize their economic system (or at least slow their industrialization).
 
Also, our weapons production is in a very good state:

Army: 2300 militia (E2/E3 equivalent), 380 full time, theoretical mobilization capacity of ~5000 but lacking weapons
Arms: 1800 crossbows, 1500 pipe guns, 75 rifles, 45 small cannons, 40 chariots with teams, 23 Uptime rifles, 17 Uptime pistols, 15 Uptime shotguns, 6 large cannons, 1 machine gun (currently +100 xbows +800 guns +250 rifles +8 small cannons +1 large cannon per turn)

One more turn and we'll be able to fully mobilize, three turns and we'll be able to toss out the crossbows (presumably at the uprisings in NA). Rifle production is also more then enough to equip the full time troops we have for now atleast. Getting uniforms and gear to our troops is now the top priority IMO, which combined with the new disinfectants should help minimize attrition and allow us to make the most out of our decently large force.
 
Hype as fuck turn! We should be good on steel long enough to get our cannons made of proper steel. Between these utterly sick quality rolls and the SSD knowing their shit I suspect were enough of a beast to kick over New Arizona and make Crete really question using military force against us. Prolly gotta fuck one of them up first to make sure they know it though.
I'm worried about our wood situation. Building a navy from scratch is gonna require a lot and I want to avoid irl crete-ing our forests away, so it's good we have ample ps for trade deals.
 
Slowly but surely, with a lot of sprained ankles, we stumble and fumble our way into 19th century industrialization! In five years from now we'll have an army that would give pause to the combatants of the furst American Civil War.

Last turn the problem with the textile industry was that few men knew how to do Textile Stuff, and they were unwilling to let the women who did know work outside the house. How did that end up getting sorted out? Relatedly, if such issues keep up we might need to take dedicated measures against reactionary patriarchal elements...

While the use of electronic components requires large amounts of currently irreplaceable wires and other electrical components
The other components sure, but I don't think the wires themselves are that special. We should be able to at least draw out copper no?
Yeah the SSD is definitely gonna help keep Maoists viable for the near future. also good we got someone competent in charge of it, that's probably the most important thing but after frustrations recently, I like having more people in our corner.
Indeed,
Quite right- "peasant revolution" is the one thing Maoism is really good at, which is a specialty that's rapidly growing obsolete in Mycenae as our power is secured and our job is increasingly "running an industrial economy". But now we have the ability to export the revolution to our neighbors, which will keep them busy.

...Shouldn't "Creation of Attican Shadow Government" be the job of someone other than the economic planners? Seems someone is pushing for scope creep in the ministry, that could cause issues later on.
 
The other components sure, but I don't think the wires themselves are that special. We should be able to at least draw out copper no?
You can make wires, but without any rubber to insulate them they're pretty useless for electronics.

Last turn the problem with the textile industry was that few men knew how to do Textile Stuff, and they were unwilling to let the women who did know work outside the house. How did that end up getting sorted out? Relatedly, if such issues keep up we might need to take dedicated measures against reactionary patriarchal elements...
Enough are willing to work in textile mills/let their wives and daughters work outside the home that it isn't an issue yet, although it may be more of one in the future as labor needs continue to grow.

Shouldn't "Creation of Attican Shadow Government" be the job of someone other than the economic planners? Seems someone is pushing for scope creep in the ministry, that could cause issues later on.

Part of it is that, part of it is that you are legitimately teaching a lot of them how to read/accounting stuff/really basic uptime agriculture and medicine stuff and integrating them into the bureaucracy so that it's easier to integrate those areas if you conquer them.
 
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