Astartes - Web Animation

My money's on that thing being a C'tan shard for a couple of reasons. Most notably, the giant skelebois at the end are clearly meant to be Necrontyr statues, so it's something Necron-adjacent, and C'tan makes the most sense out of Necron-adjacent things.


Also; That shit could totally be necrodermis; and the wierd messages could be "Yo there is evil sealed in this can, stop fucking with it"
 
My money's on that thing being a C'tan shard for a couple of reasons. Most notably, the giant skelebois at the end are clearly meant to be Necrontyr statues, so it's something Necron-adjacent, and C'tan makes the most sense out of Necron-adjacent things.
C'tan don't do psychic stuff though, and the giant statues don't quite match up with the Necrons in their design. Skeletons don't necessarily mean Necrontyr.
 
C'tan don't do psychic stuff though, and the giant statues don't quite match up with the Necrons in their design. Skeletons don't necessarily mean Necrontyr.
They don't perfectly match up with Necrons, but they seem to be close enough that they could be quite a good match for Necrontyr. And what about that was necessarily psychic? A C'tan Shard has various powers, including sending things through time, space, and multiple dimensions.
 
I think that its was Yu'Vath tech, their tech look like crystalline spheres they love warp tech and they either use some sort of weird AI or warp entities. All of it fits.
 
They don't perfectly match up with Necrons, but they seem to be close enough that they could be quite a good match for Necrontyr. And what about that was necessarily psychic? A C'tan Shard has various powers, including sending things through time, space, and multiple dimensions.
Also C'tan are sort of weirdly psychic anyway, e.g. the Nightbringer imprinting itself on the galaxy.
 
They don't perfectly match up with Necrons, but they seem to be close enough that they could be quite a good match for Necrontyr. And what about that was necessarily psychic? A C'tan Shard has various powers, including sending things through time, space, and multiple dimensions.
The visual effect is remarkably similar to the twin psychics. The inquisitorial psychic was also able to peak in on them talking.

Oh, and I don't think C'tan get bodied that hard, or that "breaking their seal and returning" means they won't survive.
 
It's pretty cool stuff. A lot of work went into this, there's loads of cool details and the progression of the Astartes into and then through the ship was logical, exciting, and satisfying. If this person continues making little snapshots of the 40k universe like this then I will be very pleased.
 
Hey, just found a couple comments on the creator's Patreon about the twin psychics.
"Yep my design. Masks are part tradition/ceremonial and also part of the other implants that boost their psychic ability, which is not hugely powerful on it's own."
[...]
"Augmented rogue human psykers."
So, it's most likely not Necron or C'tan sourced, given what they were doing.

Also, the three SM's in the final scene are Angels Sanguine, Void Dragons, and Death Hands, the latter two being home-brew from supporters.
 
Hey, just found a couple comments on the creator's Patreon about the twin psychics.

So, it's most likely not Necron or C'tan sourced, given what they were doing.

Also, the three SM's in the final scene are Angels Sanguine, Void Dragons, and Death Hands, the latter two being home-brew from supporters.
Especially since the Space Marines were said to be, ah, hunting down the leaders of some kind of rebellion in Part 1. I'd imagine this is some kind of thing related to that, especially with the giant humanoid statue (?) thing.
 
Especially since the Space Marines were said to be, ah, hunting down the leaders of some kind of rebellion in Part 1. I'd imagine this is some kind of thing related to that, especially with the giant humanoid statue (?) thing.
A theory I saw was that the bronze figure was a statue or sculpture somewhere that was found to be made from alien tech or materials, and the rebellion made off with it to build their psychic amplifying gear.
 
Especially since the Space Marines were said to be, ah, hunting down the leaders of some kind of rebellion in Part 1. I'd imagine this is some kind of thing related to that, especially with the giant humanoid statue (?) thing.
The theory that makes sense to me is that the rebels were building that giant gold statue as a golem for the sphere-being to inhabit.

Their plan was probably to crown that thing their king (and possibly their object of worship, given that religion is a big thing on human worlds) as part of their breakaway from the Imperium - they would obtain a powerful protector in the process, who would be invested in keeping the Imperium off its turf.
 
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My vote firmly goes to Chaos. The object doesn't fit the description of an Umbra at all, other than being orb shaped. It doesn't look like Necrodermis to me, with that weird bark pattern. Nor does that giant seem to resemble Necrodermis, as it appeared to be hollow with wires inside and my understanding is that Necrodermis is largely solid, living metal and not an outer shell.

Let's consider the flow of events:
  1. Some system rebels against the Imperium
  2. The're led by cybernetically enchanced psykers
  3. They have some sort of giant gold robot man who's partially incomplete
  4. They have some weird orb artifact
  5. The orb doesn't like Space Marines, knows who they are, and seems to project psychic blasts to keep them at bay
  6. They stab it with... demolition charges? Psychic dampners? Not clear
  7. Whatever it is doesn't work, the orb sucks the marines in
  8. They're transported to what definitely looks like the Warp, where it seems maybe they're being attacked by some sort of tentacled psychic entity, maybe an Enslaver
  9. Some sort of shadowy force kills the tentacled entity
  10. The marines pop out of the warp, lost on some far-flung world cvered in weird old creepy ruins of giant human skeletons
  11. We get a brief shot of the Marines taking fire from what looks like Eldar weaponry
  12. Later a clean-up crew comes to deal with the mysterious orb and figure out what happened to the missing team. A psyker? Tech-priest? Tries to commune with the orb but gets posessed and is immediately executed.
All of that seems to back up Chaos. Some fringe world digs up some old Chaos-infected artifacts (possibly including a Man of Gold robot), their local psykers get corrupted, start a rebellion. Weird old artifacts, rogue psykers, psychic entities that don't like Space Marines, sudden teleportation through the Warp to the far side of the galaxy, possession... All of that fits the Chaos MO.
 
Later a clean-up crew comes to deal with the mysterious orb and figure out what happened to the missing team. A psyker? Tech-priest? Tries to commune with the orb but gets posessed and is immediately executed.
Actually, that scene happens at the same time. There are 2 orbs, one imprisoned, and one that the team was attempting to get from the rebel ship. The Psyker is holding it back/communing with it, but breaks concentration to warn the Space Marines to "get them out of there". That lapse causes him to get possessed. You can tell because the two orbs communicate, that's the frenzied whispering during the Psyker-Vision scene. It's the orbs communicating, and deciding on a course of action.

I saw an interesting theory that, ah, the blast that destroyed the first orb was the destruction of its brother orb via the killing of the possessed Psyker, much like the killing of the first Psyker Bodyguard caused pain/weakness to the second Psyker Bodyguard, but on a much larger scale.
 
Actually, that scene happens at the same time. There are 2 orbs, one imprisoned, and one that the team was attempting to get from the rebel ship. The Psyker is holding it back/communing with it, but breaks concentration to warn the Space Marines to "get them out of there". That lapse causes him to get possessed. You can tell because the two orbs communicate, that's the frenzied whispering during the Psyker-Vision scene. It's the orbs communicating, and deciding on a course of action.

I saw an interesting theory that, ah, the blast that destroyed the first orb was the destruction of its brother orb via the killing of the possessed Psyker, much like the killing of the first Psyker Bodyguard caused pain/weakness to the second Psyker Bodyguard, but on a much larger scale.

Do we have any confirmation on that, because the whole thing read as non-linear to me.
 
Do we have any confirmation on that, because the whole thing read as non-linear to me.
The Astartes captain or whatever was looking at a camera-feed from one of the assault teams, the psyker after wiretapping the Orbs communication says something like "return them immediately," and the Astartes sergeant gets something on his comms about returning to the ship right before things go to hell.
 
The Astartes captain or whatever was looking at a camera-feed from one of the assault teams, the psyker after wiretapping the Orbs communication says something like "return them immediately," and the Astartes sergeant gets something on his comms about returning to the ship right before things go to hell.

Well, either way I still stand by my assessment that this has all the typical hallmarks of Chaos shenanigans, more so than any other potential culprit.
 
Well, either way I still stand by my assessment that this has all the typical hallmarks of Chaos shenanigans, more so than any other potential culprit.
Statement from the creator is that the Orbs are a homebrew, warp-using creature of some sort, but there's no explicit connection with Chaos.

Also, if it was associated with Chaos, why'd it get ganked almost immediately after returning into the warp by the shadow-things?
 
Also, if it was associated with Chaos, why'd it get ganked almost immediately after returning into the warp by the shadow-things?

I mean chaos fighting with itself is not exactly a rare occurrence. Also it seems to me like it was the psyker that was the shadow thing, we see him using shadows when he was using his powers its possible that he blew that thing up before he was possessed.
 
I mean chaos fighting with itself is not exactly a rare occurrence. Also it seems to me like it was the psyker that was the shadow thing, we see him using shadows when he was using his powers its possible that he blew that thing up before he was possessed.
In the Orb conversation, it's said that breaking the seal and returning means they won't survive. Seems kind of weird for something Chaos-aligned to be so certain of their death going into the warp.

There are three (or four, but that's more tenuous) instances of the shadow-stuff. You could also maybe include the brief darkening of the screen when the Orb tries to subvert the Astartes, or the smoky shadows in the beginning of that scene in the warp, but I'm not certain.

First with the psyker as he's meditating, second in his vision of the Astartes being killed, and third with the two shadow-things swimming around the Orb creature in the warp, one of which kills it. I think the shadow-stuff is more of a visual indicator of warpy things happening than specifically just the psker's abilities.

The fourth would be if you consider the brief flash of the Astartes teleporting onto that planet at the end the same thing.
 
In the Orb conversation, it's said that breaking the seal and returning means they won't survive. Seems kind of weird for something Chaos-aligned to be so certain of their death going into the warp.

It might not be a deamon it might just be some other sort of chaos creature maybe even a chaos AI, the warp is not really survivable to most mortal chaos followers. Or the seal itself might have some sort of self destruct thing on it that kills it when it leaves.

Or it is what I thought it was Yu'Vath chaos aligned xenos that uses some sort of psy AI creatures that are left behind.
 
The orb not being anything in particular is perfect and I hope we never learn what it was or what they were doing there or the fate of any of the marines involved.
 
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