I'm guessing that we got a Quadruple critical Success on Beacon: Crocea Mors and a critical failure in Beacon: Shattered Ziggurat, due to rolling a natural 1.
I'm guessing that we got a Quadruple critical Success on Beacon: Crocea Mors and a critical failure in Beacon: Shattered Ziggurat, due to rolling a natural 1.
Crocea Mors: Can now recreate Star Platinum.
Shattered Ziggurat: We have a brought-back-to-life Warrior. "YOU LITTLE BITCH! I HAVE YOUR NAME, I HAVE YOUR ASS! YOU WILL NOT SUCCEED, YOU WILL NOT WIN, YOU WILL PERISH WHERE YOU STAND AND I SHALL SMITE YOU! NOW LAY DOWN AND DIE!"
Crocea Mors: Can now recreate Star Platinum.
Shattered Ziggurat: We have a brought-back-to-life Warrior. "YOU LITTLE BITCH! I HAVE YOUR NAME, I HAVE YOUR ASS! YOU WILL NOT SUCCEED, YOU WILL NOT WIN, YOU WILL PERISH WHERE YOU STAND AND I SHALL SMITE YOU! NOW LAY DOWN AND DIE!"
Ignore him, you really should know better by now. The only thing an Insightful rating from @Mook_squad means is that he wants to get a reaction from his readers. He loves to troll people by giving them to half the conspiracy theories out there, no matter how implausible.
Like the Faunus being Grimm in human form who'll one day rise up and turn on humanity (I know it's an AU, but come on), or that Atlas has a secret super soldier program trying to merge souls to create agents with multiple semblances (we're Atlas! I think we would know if there was a such a program) or that the Schnee lured the Grimm Dragon to Mantle through the use of human sacrifice (we have enough real reasons to distrust the SDC, we don't need to invent imaginary ones).
About time we got some real competition.
Screw multi-crits, (temporality) screw secrecy, screw Babby!Ozpin, I'm looking for a knock-down, drag-out, difficult but winnable fight to the finish.
Krom needs worthy opponents, and it looks like we have our Villain-killer.
Not that I'm not enjoying the quest, just saying I'm looking forward to more fights in a mememetic/referential manner.
You savagely grin as you pick your way through the site. This tomb was once truly magnificent, you can tell - inlaid with silver, studded with all manner of precious jewels, and defended by frankly excessive amounts of Dust.
But that was a long time ago. The ziggarut is shattered, its insides exposed to the elements (and to scavangers) for centuries. The gems and precious metals have been stripped away, the Dust stores plundered and used by wandering tribes. It's not surprising that Vacuo's government called it a Tier Three site, considering its condition.
But you, who wandered amongst the tribes of Vacuo for years, know the truth. Nobody has been to the deepest levels of this complex. Nobody knows anyone who has been to the lowest levels of the complex. It is seen as a cursed place, and has been so for countless generations.
And that means there is still truth to be found there. You adeptly make your way down the corridors in the darkness, the lingering remains of once-great Dust infusion in the stone providing you a better guide than any amount of torchlight could.
It's deep - you venture twice as far beneath the sands as the peak rises above before you start encountering untouched stonework - and mummified corpses of would-be thieves. The engravings, you commit to memory - a variant of Proto-Vacuan Variant B, you believe?
You aren't fluent, per-se, but you recognize a few words. Honor. Justice. Truth. And repeated most often - Savior. The sculptures, too, are fascinating - individuals, dozens of them, each with different features, juxtaposed against engravings of the shattered Moon. These sculptures are millennia old, yet every fragment of the Moon is identical to the view hanging over Remnant even today.
The positioning is interesting, too. Not empowered by the moon, but rather kept in balance by it? Something to that effect, anyway - the repeated motif of exact distances recurring and total symmetry is clearly meaningful somehow.
You pass by trap after trap, but unlike what trashy paperbacks would have readers believe, Dust Casting has advanced as a field since pre-antiquity. The triggers and mechanisms are clever and powerful -stunningly so, for their age - but against any modern Dust Caster, much less you, they are little more than nuisances.
You throw open the doors to the deepest chamber of the complex, casually slapping a bolt of concentrated entropy to the side as you do, where the Time Dust powering it slowly fizzles out.
A sarcophagus of pure silver awaits you, and in it... a spark. A spark you haven't felt since you brought back Aurion. You stop, savouring the sensation and letting it flow through you. Yes. Yes. At long last, you will have answers. Your heels click as you make your way across the room, an idle thought shaping a Dustwork to dissolve all the contaminants that have encroached on the room, leaving it spotless. You manifest your Semblance, and then you pull-
The strain is impossible. If calling Aurion was like trying to lift a mountain, then calling this Silver-Eyed-Warrior is like trying to pull down the Moon. Your glyph strains and shudders, more and more dark tendrils reaching from it to the sarcophagus below, and you feel a thin trail of blood make its way past your lips, as your nose starts bleeding. You growl, and your clenched fists claw into the solid metal, which lets out a screech as it bends.
And then- and then!
Something tears loose, something releases, and-! Slowly, painstakingly slowly, the smokey, silvery figure begins to take form in front of you. You've done it. You continue funnelling Aura into the effect, and the figure takes on a more and more defined form. A surprisingly short woman, with a single straight-edged blade strapped to her back.
As she takes more and more form, it's clear her eyes are shut tightly. Nevertheless, she turns her head to face directly towards you. Her voice sounds... plain. "I...I...-"
Beacon: Shattered Ziggarut
Ah, yes. Vacuo still have not discovered just how important these ruins might be, offering them to Vale's archeology department so freely, nestled amongst a list of Tier 3 sites. You... you know better. One of the only known resting places of the Silver Eyed Warriors, this ruin is an invaluable opportunity. The more you delay, the greater the chance your prize will be denied. Success on: 10/50/90. Rewards: Knowledge, Ancient Artifacts, ???.
She cuts herself off, shuddering as with great effort. You take a step back.
"I w-won't..." You try and dismiss her, but nothing happens - the connection is stuck open.
And then-
Her eyes open-
Your connection to her snaps instantly - but her form remains, abiet slowly fading into silvery dust. "I'll never serve your kind, Abomination." It's a quiet statement, but-
Wrachïod Krom Martial 25 (Rolled) +
No.
Her blade is already impaled in your chest. Not the slightest flicker of movement, not the slightest disturbance of the air, not even the slightest depletion of your Aura. Teleportation not prevented by interceding objects? "For Spring."
Wrachïod Krom Martial 60 (Rolled) +
Die for what you and your kind have done.
You've been slammed into the rear wall of the crypt hard enough to make a crater. Once more, you didn't even register the movement. You cough, once, and it comes up tinged in blood.
"For Summer."
Wrachïod Krom Intrigue
53 (Rolled) +
No running. Not this time, Nemesis.
The blade, still imbedded in your stomach, still impossibly ignoring your Aura, suddenly bursts into a silvery conflagration. You can feel your flesh burning, and you clench your teeth down on the scream that wants to escape. "For Autumn."
Unlimited Power
You have retrieved an artifact of untold potential, a birthright from your fallen nation. Examine it, learn from it, and master it. Success on: 10/30/50/70/90. Rewards: Increase Em-Iâ Artifact attunement from "Adept" to "Master". ??? +10 to roll if taken with "Crocea Mors".
She pulls the blade back, and fire turns to frost as she stabs it down through your throat. "For Winter-"
And it's cold, bitterly cold, but you great it like an old friend, you draw from it, you are nourished by it. You scatter apart into countless snowflakes, dispassionately observing as her eyes frantically dart around the room. In your minds eye, in your secure vault, Em-Iâ shines far brighter than the sun.
And then, as she continues to fade away, as she shudders-
You reform instantly, your hand thrust through her heart and Semblance feeding on her half-existence. "I won't lose. Not by Kingdoms, not by Dust, not by Magic, and certainly not by shades of those long since dead! You are nothing, and nothing remains of your lands but sand and ash! Begone!"
And she does.
You keep standing for a moment, before falling to your knees. This... this is damage your Aura, practically untouched since the summoning, can easily repair. It'll just... take... time...
So, it took a total of seven crit successes (three in the "fight" and four while we were working on the Crown and Blade), to barely make it out of there alive?
Crit fail the dragon ritual into getting Maidens attention then somehow crit success to quickly rework it into stealing their power and become the queen of the seasons?
It's deep - you venture twice as far beneath the sands as the peak rises above before you start encountering untouched stonework - and mummified corpses of would-be thieves. The engravings, you commit to memory - a variant of Proto-Vacuan Variant B, you believe?
You aren't fluent, per-se, but you recognize a few words. Honor. Justice. Truth. And repeated most often - Savior. The sculptures, too, are fascinating - individuals, dozens of them, each with different features, juxtaposed against engravings of the shattered Moon. These sculptures are millennia old, yet every fragment of the Moon is identical to the view hanging over Remnant even today.
You pass by trap after trap, but unlike what trashy paperbacks would have readers believe, Dust Casting has advanced as a field since pre-antiquity. The triggers and mechanisms are clever and powerful -stunningly so, for their age - but against any modern Dust Caster, much less you, they are little more than nuisances.
A sarcophagus of pure silver awaits you, and in it... a spark. A spark you haven't felt since you brought back Aurion. You stop, savouring the sensation and letting it flow through you. Yes. Yes. At long last, you will have answers. Your heels click as you make your way across the room, an idle thought shaping a Dustwork to dissolve all the contaminants that have encroached on the room, leaving it spotless. You manifest your Semblance, and then you pull-
The strain is impossible. If calling Aurion was like trying to lift a mountain, then calling this Silver-Eyed-Warrior is like trying to pull down the Moon. Your glyph strains and shudders, more and more dark tendrils reaching from it to the sarcophagus below, and you feel a thin trail of blood make its way past your lips, as your nose starts bleeding. You growl, and your clenched fists claw into the solid metal, which lets out a screech as it bends.
And then- and then!
Something tears loose, something releases, and-! Slowly, painstakingly slowly, the a smokey, silvery figure begins to take form in front of you. You've done it. You continue funnelling Aura into the effect, and the figure takes on a more and more defined form. A surprisingly short woman, with a single straight-edged blade strapped to her back.
As she takes more and more form, it's clear her eyes are shut tightly. Nevertheless, she turns her head to face directly towards you. Her voice sounds... plain. "I...I...-"
She cuts herself off, shuddering as with great effort. You take a step back.
"I w-won't..." You try and dismiss her, but nothing happens - the connection is stuck open.
And then-
Her eyes open-
Your connection to her snaps instantly - but her form remains, abiet slowly fading into silvery dust. "I'll never serve your kind, Abomination." It's a quiet statement, but-
Her blade is already impaled in your chest. Not the slightest flicker of movement, not the slightest disturbance of the air, not even the slightest depletion of your Aura. Teleportation not prevented by interceding objects? "For Spring."
You've been slammed into the rear wall of the crypt hard enough to make a crater. Once more, you didn't even registered the movement. You cough, once, and it comes up tinged in blood.
The blade, still imbedded in your stomach, still impossibly ignoring your Aura, suddenly burst into a silvery conflagration. You can feel your flesh burning, and you clench your teeth down on the scream that wants to escape. "For Autumn."
You have retrieved an artifact of untold potential, a birthright from your fallen nation. Examine it, learn from it, and master it. Success on: 10/30/50/70/90. Rewards: Increase Em-Iâ Artifact attunement from "Adept" to "Master". ??? +10 to roll if taken with "Crocea Mors".
She pulls the blade back, and fire turns to frost as she stabs it down through your throat. "For Winter-"
And it's cold, bitterly cold, but you great it like an old friend, you draw from it, you are nourished by it. You scatter apart into countless snowflakes, dispassionately observing as her eyes frantically dart around the room. In your minds eye, in your secure vault, Em-Iâ shines far brighter than the sun.
And then, as she continues to fade away, as she shudders-
You reform instantly, your hand thrust through her heart and Semblance feeding on her half-existence. "I won't lose. Not by Kingdoms, not by Dust, not by Magic, and certainly not by shades of those long since dead! You are nothing, and nothing remains of your lands but sand and ash! Begone!"
And she is.
You keep standing for a moment, before falling to your knees. This... this is damage your Aura, practically untouched since the summoning, can easily repair. It'll just... take... time...
1. More critical debilitating injuries! YAY!
2. We, and the artifact, resonated with the statement of avenging the Winter Maiden. The evidence of Wrachïod Krom's mom being the Winter Maiden grows and grows.
3. We drank the power of one with Silver Eyes. Wonder if we can harness it?
The downside, of course, is that you're gonna be out of it for long enough for your tour guides to show up looking for you, and being accosted by angry ghosts is enough to kick a dig site up to Tier Two status, so you won't have access to it anymore.
The downside, of course, is that you're gonna be out of it for long enough for your tour guides to show up looking for you, and being accosted by angry ghosts is enough to kick a dig site up to Tier Two status, so you won't have access to it anymore.
The downside, of course, is that you're gonna be out of it for long enough for your tour guides to show up looking for you, and being accosted by angry ghosts is enough to kick a dig site up to Tier Two status, so you won't have access to it anymore.
Look at it this way: Mistral had its turn kicking us around near the start, Atlas just had its turn, Vale's drawing out the education all nice and painful like, and now Vacuo has had its turn.
Everyone gets to kick the princess around! Sharing is caring, especially sharing beatings!