[X] Alphel Heiros

Changing my vote. If he really can recall all those religious and scientific texts, he's going to be really valuable.
 
Inserted tally
Adhoc vote count started by Spectrum on Jul 12, 2017 at 11:52 AM, finished with 551 posts and 5 votes.

  • [X] Acadia of Lanta - Third Son of the Islanders' queen Sedea, Acadia is a prime candidate for marriage. Sedea, more a petty Queen than a proper one, is seeking allies among the Nikeans against Mistralan incursion into the Lantian inland sea. Going against Lantian tradition of isolation and maintaining the integrity of the dynasty's successors, Sedea is much more willing to acquiesce to marrying Acadia under your name. Lantian nobility is very closed off, only marrying from outsiders into their closed circle every so many years to refresh the blood of the line, so the opportunity to benefit from generations of careful selection is difficult to pass up.
    [X] Ferva Harridan - Son of an eclectic Valesian Lord, Ferva would be quite the unusual figure in a Nikean court, his pale complexion and square features an exotic juxtaposition to the typically tanned and rounded faces of your Nikean brethren. Lord Harridan, Ferva's father, has had his praises sung far and wide in hopes of attracting a good wife, though Ferva's position in succession is low enough that he would be amenable to a matrilineal marriage. You have heard much from Lord Harridan's presenters, going into needless detail of Ferva's fineness of feature and talent for business
    [X] Alphel Heiros
 
[X] Alphel Heiros - Hailing from the Callidian Islands south of the continent, Alphel Heiros is one of a large number of sons of the Callidian King, a man who boasts the title of 'One True Nikean King' compared to the City-States' much smaller landed holdings. Callidus VII has extolled his son's apparently myriad virtues, though his boastfulness is oft-known for being exaggerated. His greatest claim is Alphel's supposed brilliance and farfetched ability to recite from memory entire texts of religious and scientific import.
 
Requoting this:
We are on the inland sea based on the map, right? Is that doing much for us right now?
You answered the second question in my original post but not really the first. Querying if we have any major kind of sea trade going on (relevant given Lanta is one of the marriage candidates).
 
Are River Docks enough for this or is there a progression to Sea Docks or something of that nature to gain access to that?

And what is the Lien/Turn on River Docks I?

Also, typo:

Under Estos District
River docks are enough to make trade have apparent value. Your first Tower would be seaside, in order to give you direct access to a drydock.

1/turn in pure economic value.

Thanks.
Adhoc vote count started by Powerofmind on Jul 13, 2017 at 2:05 AM, finished with 559 posts and 6 votes.

  • [X] Acadia of Lanta - Third Son of the Islanders' queen Sedea, Acadia is a prime candidate for marriage. Sedea, more a petty Queen than a proper one, is seeking allies among the Nikeans against Mistralan incursion into the Lantian inland sea. Going against Lantian tradition of isolation and maintaining the integrity of the dynasty's successors, Sedea is much more willing to acquiesce to marrying Acadia under your name. Lantian nobility is very closed off, only marrying from outsiders into their closed circle every so many years to refresh the blood of the line, so the opportunity to benefit from generations of careful selection is difficult to pass up.
    [X] Ferva Harridan - Son of an eclectic Valesian Lord, Ferva would be quite the unusual figure in a Nikean court, his pale complexion and square features an exotic juxtaposition to the typically tanned and rounded faces of your Nikean brethren. Lord Harridan, Ferva's father, has had his praises sung far and wide in hopes of attracting a good wife, though Ferva's position in succession is low enough that he would be amenable to a matrilineal marriage. You have heard much from Lord Harridan's presenters, going into needless detail of Ferva's fineness of feature and talent for business
    [X] Acadia of Lanta
    [X] Acadia
    [X] Alphel Heiros
    [X] Alphel Heiros - Hailing from the Callidian Islands south of the continent, Alphel Heiros is one of a large number of sons of the Callidian King, a man who boasts the title of 'One True Nikean King' compared to the City-States' much smaller landed holdings. Callidus VII has extolled his son's apparently myriad virtues, though his boastfulness is oft-known for being exaggerated. His greatest claim is Alphel's supposed brilliance and farfetched ability to recite from memory entire texts of religious and scientific import.
 
River docks are enough to make trade have apparent value. Your first Tower would be seaside, in order to give you direct access to a drydock.

1/turn in pure economic value.

Thanks.
Is it still unknown mechanics like the Develop Technology stuff that we just have to do to see or is it known for us to say that it would be then Tower (350 Lien) > Dry Dock (unknown cost) and it opens up along that path?

1 Lien * 106.5% Tech/Skill/Bonus *.2 Tax rate = .213 Lien/turn
125 Lien cost (before discounts) = 587 turns to pay off
Unknown trade modifier brings that down but not known to what degree

Sheesh, that's also bad.

Can you talk more about city state defensiveness? It's correct to say that the Farm Enclosures and Sworn Townships are pretty far from the city proper and obviously lack the walls and what not. So if a city state is actually attacked by enough troops to need their walls, it's entirely possible to just starve them out in a long siege (depending on their food stores and sea access) and the defensive bent of their units ends up not being worth anything?
 
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Is it still unknown mechanics like the Develop Technology stuff that we just have to do to see or is it known for us to say that it would be then Tower (350 Lien) > Dry Dock (unknown cost) and it opens up along that path?

1 Lien * 106.5% Tech/Skill/Bonus *.2 Tax rate = .213 Lien/turn
125 Lien cost (before discounts) = 587 turns to pay off
Unknown trade modifier brings that down but not know to what degree

Sheesh, that's also bad.

Can you talk more about city state defensiveness? It's correct to say that the Farm Enclosures and Sworn Townships are pretty far from the city proper and obviously lack the walls and what not. So if a city state is actually attacked by enough troops to need their walls, it's entirely possible to just starve them out in a long siege (depending on their food stores and sea access) and the defensive bent of their units ends up not being worth anything?
Trade is a variable value, but it's generally only a few single-digit rewards for inland trade. Trade, however, always gives it's full value to you, and isn't a micro-tax thing.

City-states have incredible defensiveness because they combine their entire levy/garrison for sieges, and starving them out takes time, time that tens of thousands of people under the duress of a siege will draw grimm during. The sheer size of the metropolis-like city-states also makes it cripplingly difficult to properly siege them.
 
City-states have incredible defensiveness because they combine their entire levy/garrison for sieges, and starving them out takes time, time that tens of thousands of people under the duress of a siege will draw grimm during. The sheer size of the metropolis-like city-states also makes it cripplingly difficult to properly siege them.
Noted. That doesn't help much if the attackers instead opt to raid/sack the outlying holdings and retreat and bleed off resources that way, correct? Just trying to wargame this out loud (also useful for attacking another city state). We lose the farm income, it doesn't strictly matter if the city would hold, we still starve anyway in a matter of turns, they don't even have to properly siege us. We can sally to repair if we have the cash available but they can just raid again and force a fight that way.
 
Noted. That doesn't help much if the attackers instead opt to raid/sack the outlying holdings and retreat and bleed off resources that way, correct? Just trying to wargame this out loud (also useful for attacking another city state). We lose the farm income, it doesn't strictly matter if the city would hold, we still starve anyway in a matter of turns, they don't even have to properly siege us. We can sally to repair if we have the cash available but they can just raid again and force a fight that way.
Destroying improvements is very difficult. It takes more time than a shock-and-awe raid to deal enough damage that regular maintenance can't fix it up, unless someone can afford a large number of HE devices. The people most likely to perform those kinds of attacks would also have to make long-distance campaigns, because it's really dangerous to cause starvation to an immediate neighbor, you're bound to have spillover.
Adhoc vote count started by Powerofmind on Jul 13, 2017 at 7:01 AM, finished with 564 posts and 6 votes.

  • [X] Acadia of Lanta - Third Son of the Islanders' queen Sedea, Acadia is a prime candidate for marriage. Sedea, more a petty Queen than a proper one, is seeking allies among the Nikeans against Mistralan incursion into the Lantian inland sea. Going against Lantian tradition of isolation and maintaining the integrity of the dynasty's successors, Sedea is much more willing to acquiesce to marrying Acadia under your name. Lantian nobility is very closed off, only marrying from outsiders into their closed circle every so many years to refresh the blood of the line, so the opportunity to benefit from generations of careful selection is difficult to pass up.
    [X] Ferva Harridan - Son of an eclectic Valesian Lord, Ferva would be quite the unusual figure in a Nikean court, his pale complexion and square features an exotic juxtaposition to the typically tanned and rounded faces of your Nikean brethren. Lord Harridan, Ferva's father, has had his praises sung far and wide in hopes of attracting a good wife, though Ferva's position in succession is low enough that he would be amenable to a matrilineal marriage. You have heard much from Lord Harridan's presenters, going into needless detail of Ferva's fineness of feature and talent for business
    [X] Acadia of Lanta
    [X] Acadia
    [X] Alphel Heiros
    [X] Alphel Heiros - Hailing from the Callidian Islands south of the continent, Alphel Heiros is one of a large number of sons of the Callidian King, a man who boasts the title of 'One True Nikean King' compared to the City-States' much smaller landed holdings. Callidus VII has extolled his son's apparently myriad virtues, though his boastfulness is oft-known for being exaggerated. His greatest claim is Alphel's supposed brilliance and farfetched ability to recite from memory entire texts of religious and scientific import.
 
Destroying improvements is very difficult. It takes more time than a shock-and-awe raid to deal enough damage that regular maintenance can't fix it up, unless someone can afford a large number of HE devices. The people most likely to perform those kinds of attacks would also have to make long-distance campaigns, because it's really dangerous to cause starvation to an immediate neighbor, you're bound to have spillover.
And everything you destroy is something you cannot take over/loot.
 
Bride of Lanta
In the end, you cannot help but find an appreciation for Acadia of Lanta, despite his reticence. You find yourself having more to communicate about with the Lantian than the other suitors, who are either too far away, are surreptitiously screened by Nestopheles, or are your overly-eager Huntsman Superior.

You make your plans with Sedea, and the treaties of mutual protection are prepared to be brought along with Acadia, who is spotted sailing up the river Kaira in a fine-looking ship of excellent design. The arrival of the Lantian and his honor guard is met with much curiosity at the dockyard, gawkers and onlookers pointing and awing at the electric motors and sleek, seamless hull.

You are impressed, knowing that Lanta's typical fare is much less advanced. Apparently the Queen of the Isle wants to put on a little show of things. Your own personal guard clears a path from the gangplank to your carriage, allowing Queen Sedea herself to descend with her son Acadia, flanked by a few men of her own. The small party crosses the divide, entering the carriage without a word.

When you lurch into motion, heading towards the keep, your peer speaks first. "Queen Megara," she greets with a slight nod.

"Queen Sedea," you return, trusting that if you at least copy her you can't manage to put your foot in your mouth.

"I am sorry for arriving so suddenly, but my son's wedding day is important to me," she explains, and you blow the breath you were holding since you saw her in person through your nose in relief. "I would not dare to miss such a joyous occasion."

You smile back, feeling a genuine pleasantness welling up. "That's good. That's fantastic, actually," you reply. "After recent events, I know all too well how important the closeness of family is. It's good to see we're of the same opinion, Queen Sedea."

Her face sours a little at your mention of recent events, and you hold back from wincing at whatever mistake you've stumbled into. "A terrible mess," she says with a shake of her head. "Mutual respect and trust are the cornerstones by which my family was built. I hope you will do the same for Acadia."

The man in question, finally, speaks up, if only to sound upsettingly like the twins after you've pinched their cheeks. "Mother, please," he pleads. "You can't demand such things of my fiancee when she has the same title as you!"

"I can demand whatever I want of her, Acadia," Sedea says back quite calmly. "You are my son and I will not stop looking out for you just because you live elsewhere now."

The sight is so odd, so strange, you cannot help but to stifle a giggle with your hand as you look away, embarrassed. Sedea, your peer in title but certainly not experience, quirks her brow, and her lips join it in a crooked tiny smirk at your expense.

Thank the gods you've got the privacy of the carriage.

~~~~

"And, as is ancient tradition, may these two people be brought together in matrimony."

The service was a little dry, a consequence of being mostly secular as concession to Sedea's family, devout followers of the Nameless One. But even with the good parts stripped away, you are now a married couple! As the ceremony gives way to feasting and celebration, Sedea is first to approach your table for congratulations. "I am glad to see my son married to someone as tenacious as yourself, Megara," she says, dropping your title as a display of familiarity. "But I could not make much time to be here, today. I am afraid I will take my leave early. I hope to see fine grandchildren from the two of you soon."

You blush as Sedea turns to take her leave, while Acadia seems just as mortified. "Dammit, mother."

The party passes in a blur of alcohol and cheer, and it is to shouts of encouragement and - from Polybia - shouts of 'the best positions' that you join Acadia in the privacy of your marital chambers. You look across the bed at your husband, and feel upset that you do not know much about him, your correspondence mostly matters of current events and, more often than not, discussions with Sedea about the particulars of the defense treaties.

You are about to open your mouth to ask some of the questions on your mind... but Acadia is already stripping down with about as much ceremony as someone about to bathe. He stares at you, nonplussed and dressed only in skivvies, which are quickly disappearing as well! "Well? Are you going to undress, or is there some Progenitorist ritual about sex I'm not aware of?"

That's- This is- AHHHHHHHH!

...

You apologize for beating Acadia with a pillow and calling him unsavory names after you manage to calm down. Nameless worshipers are terrible, terrible deviants!
 
You apologize for beating Acadia with a pillow and calling him unsavory names after you manage to calm down. Nameless worshipers are terrible, terrible deviants!
About that, Megara...
shouts of encouragement and - from Polybia - shouts of 'the best positions'
...confirmation that Polybia isn't a Progenitor olol

Sedea actually seems like a cool mother-in-law. I look forward to however she will disappoint and infuriate me in the future.
 
I as well, also we should really get some pets, hell lets get pets for everyone! We get a dog and cat, Acadia gets a dog and cat, EVERYONE IMPORTANT gets a dog and cat, pets are good for your health.
 
Turn 4 Decisions
Turn 4 Decisions

With the whirlwind of activity last season, you have high hopes that the cooler, rainy season will bring some peace along with it. Still, now is the season for League Business, and annual stipends. You will need to set aside some Lien for salaries and the token fee of membership with the Morian League.

The Grimm of Letum have had a minor resurgence in number following the continent-wide plague, and the low general mood of the realm threatens to raise their numbers further. (Current size: 4/10)

Alternating Focus

Your current Focus is STATECRAFT, choose your other focus. Remember that all Focuses, in addition to their active choices, also enable passive events to trigger.

[] Family
[] Hunting
[] Business
[] Seduction
[] History

[] Statecraft
[] War
[] Rulership
[] Intrigue
[] Theology


Basic Decisions

These choices are always available, regardless of current focus.

[] Declare War on [Realm] - You have a valid claim on a realm you wish to possess. Press it in the timeless tradition of conquest.
-Prompts war turns
[] Fill empty [Council Seat] with [Character] - You have an empty council seat that needs filling, and a courtier that can fill it.
-Filled seats are capable of acting immediately

[] Attempt to arrest [Character] - Someone of import in your realm has broken the law, or angered you for an impressive slight, and needs to be locked away.
-Prompts arrest event and ransom event, successfully arrested characters retain any holdings or titles
[] Seek Mercenaries - Have a mercenary band contacted to negotiate for their services.
-100 to 400 Lien
[] Seek Marriage - Your current character is unmarried! This should be rectified immediately.
-Prompts marriage event
[] Seek Marriage/Betrothal for Heir - Your heir is unmarried! This should be rectified immediately.
-Prompts marriage event

[] Bestow [Honorable Title] - You wish to improve someone's opinion of you, and will do so by giving them some prominence in Court.
-Possible Titles: Designated Regent, Master of the Horse, Master of the Hunt, Cupbearer
[] Grant [Gift] - There is a character you wish to appease, a gift of resources or relics could solve this.
-Possible Gifts: Lien, Dust, Long-cast Transmitter

Immediate Issues: Ruler has no dynastic heir!


Focus Decisions

You can choose two Focus decisions per turn. They may all be from the same focus. You may only choose decisions if they are one of your current focuses!

[] Improve relationship with [Family Member].
-Improves opinion of a family member to you
[] Improve relationship between [Family Member] and [Family Member].
-Improves two other family members' opinions of each other
[] Spend time with Spouse.
-Improves spouse opinion of you
[] Personally care for young kin.
-Prompts education event
[] Present marriageable kin at Court.
-Prompts marriage event
[] Declare a grand hunt.
-10 Lien, prompts a hunting event
[] Declare a Grimm hunt.
-10 Lien, prompts a Grimm hunt event
[] Hire a talented Huntsman.
-5 to 50 Lien, prompts a Huntsmen event
[] Conduct Trade using [Resource].
-Prompts resource trading event
[] Purchase trinkets and technology.
-10-100 Lien, prompts purchase event
[] Hire a skilled merchant.
-20 Lien, prompts new courtier event
[] Attempt to seduce [non-spouse Character].
-Prompts seduction events
[] Present a Debutante to the Court.
-10 Lien, Prompts female courtier event
[] Present a Beau to the Court.
-10 Lien, Prompts male courtier event
[] Browse records.
-Prompts a history event
[] Study [Relic].
-Prompts a lost sciences event
[] Decipher legends.
-Prompts an expedition event
[] Hire a scholar.
-20 Lien, Prompts a new courtier event
[] Perform Research.
-Prompts a modern study event
[] Improve relationship with [Character] in your court or under your vassalage.
-Improves opinion of a courtier or vassal towards you
[] Improve relationship with Liege.
-Improves opinion of a higher Liege towards you

[] Invite a noble courtier.
-20 Lien, Prompts a new courtier event
[] Open negotiations with [Landed Title Holder].
-Prompts diplomacy event
[] Plan a private event
-Prompts a private party event
[] Develop Cultural Technology
-Prompts diplomatic advancement event
[] Train Diplomacy.
-0 Lien, Prompts learning event
[] Attempt Duel with [Character]. Needs a valid cause to duel.
-Prompts duel event
[] Expand Levy temporarily
-Prompts full forces, empty fields event
[] Improve Levy
-20 Lien, Prompts technological edge event
[] Expand Retinue
-50-150 Lien, Prompts new professionals event
[] Improve Retinue
-20-100 Lien, Prompts advanced arms event
[] Develop Military Technology
-Prompts military advancement event
[] Train Martial
-0 Lien, Prompts learning event
[] Improve roads in [Estate].
-100 Lien, Reduces travel times in estate, increases trade value in estate
[] Construct new holding in [Estate].
-Tower: 350 Lien, Prompts holding construction
[] Construct new improvement in [Holding].
-Varies Lien, Prompts improvement construction
[] Adjust a Realm Law.
-Prompts legislation event
[] Replace [Councillor]
-Prompts a new courtier event, removes a previous council member from their seat
[] Seek a Court Physician
-Prompts a Physician event
[] Develop Economic Technology.
-Prompts economic advancement event
[] Train Stewardship
-25 Lien, Prompts learning event
[] Assess [Character] in your court.
-Prompts stat assessment
[] Spy on [Character] in your court.
-Prompts blackmail attempt
[] Start a Faction against your Liege.
-Starts faction mechanics

[] Plot to Assassinate [Character].
-Starts assassination plot
[] Plot to Kidnap [Character] in your realm.
-Starts kidnapping plot
[] Invite [Character] to your active plot.
-Prompts invitation event
[] Expand Information Network.
-Expands 'World News' range
[] Special: Free imprisoned character.
-Prompts jailbreak event

[] Train Intrigue
-25 Lien, Prompts learning event
[] Study religious teachings.
-Prompts piousness event
[] Dedicate/Renounce to [Progenitor].
-Prompts dedication trait chain
[] Plan major Pilgrimage.
-50 Lien, Prompts Pilgrimage turns, initiates Regency
[] Present Teller to Court.
-15 Lien, Prompts a new courtier event
[] Train Learning
-25 Lien, prompts learning event

Notes: You have an unknown relic that can be studied. You are married with a spouse, but do not yet have an heir.

[] Write-in: Sometimes, a particular option isn't specific enough or doesn't cover all the possibilities open to you. Not every write-in will be accepted, but all will be considered.
-I will specify which focus the write-in applies to.


Council Decisions


Direct your council's efforts in the near future. Each Councillor can perform one action. Councillors will perform the same action as their previous turn if no action is selected for a particular council member.

Chancellor - Polybia is a capable chancellor of the realm, though she tends to be overly touchy.

[] Fabricate Claim in [Realm]
-Prompts claim attempt
[] Improve Diplomatic Relations with [Character]
-Improves opinion of a Landed Title Holder in any realm towards you
[] Sow Dissent in [Realm]
-Reduces opinions of vassal titles towards their highest liege
[] Improve Statecraft
-Improves Diplomacy benefits for your character this turn
[] Write-in

Marshal - Dephis is a moderately capable soldier, and can take action to improve your military efforts.

[] Train the Levy
-Increases Levy size and quality while active
[] Suppress Revolts
-Reduce potential for unrest or low morale to cause rebellions or riots
[] Develop Military Technology
-Prompts military advancement event
[] Organize the Spariates
-Reduces Retinue upkeep, can improve commanders with Marshal's attributes and traits
[] Write-in

Steward - Aristos is a decent manager, and can handle most of the realm's finances if you're busy.

[] Collect Taxes
-Prompts extra tax events, frequent use can lower morale
[] Oversee [Construction]
-Prompts the construction of an improvement or holding
[] Develop Economic Technology
-Prompts economic advancement event
[] Administrate
-Causes Estate events to fire more frequently
[] Write-in

Spymaster - San-Do the Silent seems to be a fairly effective spymistress despite her minor difficulty with the Nikean tongue.

[] Sabotage [Estate]
-Prompts sabotage events
[] Build Spy Network [Realm]
-Allows assassinations and kidnappings outside of realm, Prompts blackmail events internally
[] Steal Technology
-Prompts technology acquisition event
[] Scheme
-Increases your resistance to enemy plots, makes enemy plots easier to discover
[] Write-in

Head Teller
- Gnostras the Kind is a good enough member of the clergy, his services pointed and applicable in some cases.

[] Proselytize [Realm]
-Prompts religious conversion events
[] Improve Religious Relations
-Increases relationship with religious characters in realm
[] Encourage Cultural Events
-Prompts cultural advancement event
[] Witch-Hunt
-Reduces chance of heresy, reduces chance of heathen conversions, reveals secret societies
[] Write-in

Huntsman Superior - Sophocles is a mediocre Huntsman, but he is at least competent.

[] Commission a Weapon
-50 Lien, AND/OR 5 Dust, Prompts weapon creation event
[] Patrol Lands
-Prompts grimm fluctuation event
[] Teach Me!
-Prompts huntsman training events for you
[] Step up Training
-Prompts faster Apprentice growth
[] Write-in

~~~~~~~~~~~~~

Turn votes will only be accepted as planned votes. Please be sure to always include at least a Focus and two viable Focus Actions, and remember that you only have one Council action for each Councillor! Remember that Councillors will also automatically repeat previous actions if a new one isn't assigned.
 
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[X] Plan: Enough Mucking About!
Focuses: Rulership, Statecraft
Focus Actions: Train Diplomacy, Develop Economic Technology
Chancellor Action: Write-in:(Open diplomatic ties with nearby Leagues, just in case the tax does go through.)
Marshal Action: Organize the Spariates
Steward Action: Administrate
Spymaster Action: Steal Technology
Head Teller Action: Improve Religious Relations
Huntsman Superior Action: Patrol Lands

First off, let's get working on resolving the Diplomacy ambition, because that's going to bite us in the ass, and I want to get some economic tech under our belt so we'll look more desirable to whoever we join. I know going cultural would allow us to unlock tolerance, but MEH! I think the council actions are rather self-evident so... There's my plan.
 
@Powerofmind Where are salaries listed and what is the Morian League usual membership fee?
Each councillor or full huntsman in your court receives annual pay of 1 Lien per year, which amounts to a cost of 12 Lien. Other characters of note who live off of your generosity receive .5 Lien per year, for a total of 4 additional Lien. The League demands a small fee of 10 Lien per year.

Overall you should ensure you have 26 Lien to pay your court, or they might get annoyed.
 
Each councillor or full huntsman in your court receives annual pay of 1 Lien per year, which amounts to a cost of 12 Lien. Other characters of note who live off of your generosity receive .5 Lien per year, for a total of 4 additional Lien. The League demands a small fee of 10 Lien per year.

Overall you should ensure you have 26 Lien to pay your court, or they might get annoyed.
If it isn't already, can we please get this (the rule) into a threadmark somewhere?

[X] Plan Please Don't Tax Us
-[X] Alternating Focus - Family
-[X] Statecraft - Work with Chancellor to try and convince fellow members of the League to not pass an extra tax on Letum
-[X] Statecraft - Train Diplomacy
-[X] Chancellor - Try and convince fellow members of the League to not pass an extra tax on Letum
-[X] Marshal - Suppress Revolts
-[X] Steward - Develop Economic Technology
-[X] Spymaster - Gather information to assist Chancellor and Megara (most likely amenable to voting as-is, possible blackmail or faultlines, possible trade or other concessions, etc). Incidentally, if any public hugely negative information on other League members is discovered about how poorly they handled the plague, pass that back for rumormongering back home to make our efforts look better.
-[X] Head Teller - Encourage sermons lifting the spirits of the people after having survived a tough ordeal
-[X] Huntsman Superior - Patrol Lands

Our Diplo still sucks so I'm not going to do anything with it personally until we're not eating penalties.
Stewardship is still our best stat, let's try our that nifty Econ Tech event and double down to hopefully have it go really well. (I was tempted to switch to History and play around with the Relic but this is more core)
Other main thrust are not just rolling over to the tax increase, even if it might be late, and working on Realm morale.
 
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