No, you picked the choice that had you taking risks by allowing multiple assassinations. You have so far only taken and blocked a single one.
...welp. Guess we'll see how that turns out. Kind of wasted if for whatever reason he decides not to keep trying.

Thinking about swapping Spymaster to Scheme and to Improving Relations with San-Do (instead of Econ) while she's in-town.

Next turn we can do History and study the Crystal.

I don't think Improve Religious Relations affects tensions between faiths, I thought that's about making sure the religious characters don't dislike us.
 
I don't think Improve Religious Relations affects tensions between faiths, I thought that's about making sure the religious characters don't dislike us.
That's what it does. Religious relationships for the unreformed Progenitorists are actually pretty useful in their own way. Since they're tied more closely to the population, they have a more immediate and notable impact on morale (when the actually succeed).
Adhoc vote count started by Powerofmind on Sep 4, 2017 at 10:15 AM, finished with 705 posts and 3 votes.

  • [X] Plan: Lets try this again
    -[X] Alternating Focus - Statecraft
    -[X] Statecraft - Train Diplomacy
    -[X] Rulership - Develop Economic Technology
    -[X] Chancellor - Improve Diplomatic Relations with Agamedes Phila
    -[X] Marshal - Deploy Retinue to assist with Grimm suppression
    -[X] Steward - Develop Economic Technology
    -[X] Spymaster - Scheme
    -[X] Head Teller - Improve Religious Relations
    -[X] Huntsman Superior - Patrol Lands
    [X] Plan Less Repeat
    -[X] Alternating Focus - Statecraft
    -[X] Statecraft - Train Diplomacy
    -[X] Statecraft - Improve Relationship with San-do
    -[X] Chancellor - Improve Diplomatic Relations with Agamedes Phila
    -[X] Marshal - (Repeat) Deploy Retinue to assist with Grimm suppression
    -[X] Steward - (Repeat) Develop Economic Technology
    -[X] Spymaster - Scheme
    -[X] Head Teller - Improve Religious Relations
    -[X] Huntsman Superior - (Repeat) Patrol Lands

Adhoc vote count started by Powerofmind on Sep 6, 2017 at 3:56 PM, finished with 705 posts and 3 votes.

  • [X] Plan: Lets try this again
    -[X] Alternating Focus - Statecraft
    -[X] Statecraft - Train Diplomacy
    -[X] Rulership - Develop Economic Technology
    -[X] Chancellor - Improve Diplomatic Relations with Agamedes Phila
    -[X] Marshal - Deploy Retinue to assist with Grimm suppression
    -[X] Steward - Develop Economic Technology
    -[X] Spymaster - Scheme
    -[X] Head Teller - Improve Religious Relations
    -[X] Huntsman Superior - Patrol Lands
    [X] Plan Less Repeat
    -[X] Alternating Focus - Statecraft
    -[X] Statecraft - Train Diplomacy
    -[X] Statecraft - Improve Relationship with San-do
    -[X] Chancellor - Improve Diplomatic Relations with Agamedes Phila
    -[X] Marshal - (Repeat) Deploy Retinue to assist with Grimm suppression
    -[X] Steward - (Repeat) Develop Economic Technology
    -[X] Spymaster - Scheme
    -[X] Head Teller - Improve Religious Relations
    -[X] Huntsman Superior - (Repeat) Patrol Lands
 
[X] Plan Less Repeat
-[X] Alternating Focus - Statecraft
-[X] Statecraft - Train Diplomacy
-[X] Statecraft - Improve Relationship with San-do
-[X] Chancellor - Improve Diplomatic Relations with Agamedes Phila
-[X] Marshal - (Repeat) Deploy Retinue to assist with Grimm suppression
-[X] Steward - (Repeat) Develop Economic Technology
-[X] Spymaster - Scheme
-[X] Head Teller - Improve Religious Relations
-[X] Huntsman Superior - (Repeat) Patrol Lands

Actually proposing what I mused about earlier.
Spymaster on Scheme because of the active assassination attempts, improving relationship with her because she's so vital and she'll be nearby this turn. Religious Relations because sure.
 
Yes, having her scheme for now is good, changing that in my plan.
 
The Stranger
You are presiding tiredly over court one fateful morning. After passing judgement on the latest issue, the next person is introduced, and Gnostras balks, shooting to his feet to decry him immediately. "Who are you truly, to call yourself Oscar Zoroaster?!"

Murmurs erupt as the hooded man remains still. Hoping to regain some control, and perhaps some perspective, you strike your fist to the throne to put the attention back on you. "Gnostras! What is the meaning of this?" you say, as the chattering becomes hushed whisper.

Your teller turns to you and bows his head. "My Queen," he says, quickly turning to look with suspicion at the mysterious Oscar again. "Oscar Zoroaster is one of the one-thousand names the Kingmaker has worn since creation! There is no Zoroaster lineage, and there is no place by that name, so the only reason any man would claim it is... is sacrilege!"

The man raises his hands, placating, as he lowers his hood. He is of common look, but the large zweihander sword, inlaid with mechanisms, betrays his huntsman training. "I am truly sorry to have given alias to meet, Queen Megara. I am a huntsman of a sordid past, and I seek asylum in your court," he says, falling to both knees. "I place myself at your mercy, and beg you grant me a place here."

The whispers grow in volume again. You will need to do something to get control of your court before they fall into baseless speculation...

[] Invite him into your court, his past is of no concern to you.
[] Grant him temporary asylum, for a few weeks at most.
[] Turn him away, you do not need whatever trouble he brings.
 
On one hand he could kill us rather easily on the other I'm curious so.


[X] Invite him into your court, his past is of no concern to you.
 
[X] Grant him temporary asylum, for a few weeks at most.

Let's not be hasty. We can see what the situation is, then ditch him or take him in as needed.
 
[X] Grant him temporary asylum, for a few weeks at most.

Not so sanguine about mysterious Huntsman under alias. They're valuable enough that sordid past really means SORDID PAST.
 
[X] Grant him temporary asylum, for a few weeks at most.

While a new Huntsman would be good, but sordid past and the fact that there's someone who's actively trying to have us assassinated.
 
[X] Invite him into your court, his past is of no concern to you.

So, I'm thinking that if we take this guy in, either he'll try to kill us, he's a Grimm cultist or a Lord will come to get him back.

On the one hand, this could be bad for our health. On the other hand, Proof of assassination, Grimm cult confirmation or a war that could get us territory.
 
Turn 7 Results A: Shameful Display
Turn 7 Results A: Shameful Display

You decide quickly that this mysterious huntsman will be allowed to remain in your court for the month, but clarify that you have no intention of allowing him permanent residence. Whatever trouble this man brings is more than you're willing to deal with, but you won't fail to at least show him the courtesy due a person of his training.

Almost immediately after, you fall into labor for a long, grueling day. You pass a daughter, first, but your stomach is still swollen with a second! You have had twins!

[] Female name
[] Male name

It turns out to be a good choice not to invest yourself in the affairs of the strange huntsman for long, however, as what can only be called a curse seems to descend upon your realm for his entire stay. Aristos suffers a horrible accident while inspecting a prototype machine, where the automated monstrosity literally chews his hand off! Fortunately, the older man is mad of sterner stuff, so even with his sudden maiming, quick treatment ensures he'll suffer little ill aftereffect from the loss of such a necessary body part.

The bad luck continues as San-Do reports the sudden death of two crucial members of the spy network. She receives their posthumous reports just in time for you to be caught in the crossfire of an ambush while taking some time in the city. She responds just fast enough to reinforce your flagging honor guard, and the perpetrator is caught and made to confess. Your hands are still shaking violently as you raise your neighbors over the radio to accuse Ailus of the attack.

With confidence shaken, and treasonous interlopers executed from the city's own people, Gnostras suffers from this bout of bad luck as well as people put less stock in his sermons and promises than he'd hoped. To top it all off, nearly half your huntsmen retinue falls ill at once, making it all but impossible to restrain the minor surge in grimm you receive reports of in the countryside.

You cannot wait the rest of the month. You confront the temporary courtier in desperation. "Huntsman, you need to leave. I am sorry, but my generosity does not extend to weathering supernatural curses!"

The man sighs as he sets down his cup. Does he truly smell of alcohol, in the morning? "Come on, please," he says, gripping tightly to the chair he sits in backwards. "Just a few more days, Milady. I'd do anything for a few more days..."

You feel a bout of wooziness, but not quite. You feel flush, excited even. All you can say for sure is that as you look at him twice, as you listen to his smokey voice...


[] Anything for a few days, you said? (Affair, permanent residence, ???)
[] A-Alright, you can stay, you can stay! (Allow the huntsman to stay for another few months, ???)
[] I... I shouldn't. (10% chance of horrible failure, 30% chance of failure, 50% chance of success, 10% chance of huge success, he will probably leave immediately, ???)
 
You cannot wait the rest of the month. You confront the temporary courtier in desperation. "Huntsman, you need to leave. I am sorry, but my generosity does not extend to weathering supernatural curses!"

The man sighs as he sets down his cup. Does he truly smell of alcohol, in the morning? "Come on, please," he says, gripping tightly to the chair he sits in backwards. "Just a few more days, Milady. I'd do anything for a few more days..."

You feel a bout of wooziness, but not quite. You feel flush, excited even. All you can say for sure is that as you look at him twice, as you listen to his smokey voice...

[] Anything for a few days, you said? (Affair, permanent residence, ???)
[] A-Alright, you can stay, you can stay! (Allow the huntsman to stay for another few months, ???)
[] I... I shouldn't. (10% chance of horrible failure, 30% chance of failure, 50% chance of success, 10% chance of huge success, he will probably leave immediately, ???)

I mean... Is this guy the Stormcaller himself or something? Another assassin? Either way, it's best to get him the fuck out of here.

[X] I... I shouldn't. (10% chance of horrible failure, 30% chance of failure, 50% chance of success, 10% chance of huge success, he will probably leave immediately, ???)
 
[X] I... I shouldn't. (10% chance of horriblefailure, 30% chance of failure, 50%chance of success, 10% chance of huge success, he will probably leaveimmediately, ???)


I'm not sure what this guy is but he needs to GTFO.
 
[X] I... I shouldn't. (10% chance of horrible failure, 30% chance of failure, 50% chance of success, 10% chance of huge success, he will probably leave immediately, ???)
 
[X] I... I shouldn't. (10% chance of horrible failure, 30% chance of failure, 50% chance of success, 10% chance of huge success, he will probably leave immediately, ???)
 
It turns out to be a good choice not to invest yourself in the affairs of the strange huntsman for long, however, as what can only be called a curse seems to descend upon your realm for his entire stay. Aristos suffers a horrible accident while inspecting a prototype machine, where the automated monstrosity literally chews his hand off! Fortunately, the older man is mad of sterner stuff, so even with his sudden maiming, quick treatment ensures he'll suffer little ill aftereffect from the loss of such a necessary body part.
Geez. At least he isn't ordinarily expected to fight but losing a hand is still bad. We need to look into a prosthetic, I guess.

The bad luck continues as San-Do reports the sudden death of two crucial members of the spy network. She receives their posthumous reports just in time for you to be caught in the crossfire of an ambush while taking some time in the city. She responds just fast enough to reinforce your flagging honor guard, and the perpetrator is caught and made to confess. Your hands are still shaking violently as you raise your neighbors over the radio to accuse Ailus of the attack.
That was close. >.>

With confidence shaken, and treasonous interlopers executed from the city's own people, Gnostras suffers from this bout of bad luck as well as people put less stock in his sermons and promises than he'd hoped. To top it all off, nearly half your huntsmen retinue falls ill at once, making it all but impossible to restrain the minor surge in grimm you receive reports of in the countryside.
Dice plz

You cannot wait the rest of the month. You confront the temporary courtier in desperation. "Huntsman, you need to leave. I am sorry, but my generosity does not extend to weathering supernatural curses!"

The man sighs as he sets down his cup. Does he truly smell of alcohol, in the morning? "Come on, please," he says, gripping tightly to the chair he sits in backwards. "Just a few more days, Milady. I'd do anything for a few more days..."

You feel a bout of wooziness, but not quite. You feel flush, excited even. All you can say for sure is that as you look at him twice, as you listen to his smokey voice...
Man, fuck this guy.

[X] Female name - Aphrodite
[X] Male name - Ares

... :3

[] A-Alright, you can stay, you can stay! (Allow the huntsman to stay for another few months, ???)
How does a few days translate into a few months? Sheesh.

On the other hand, 40% chance of failure? God why. I can see an argument being made for that and getting Pantakon to get rid of him instead on the turn proper. But giving him more time to do whatever it is he's doing, if he's the cause, is also bad.

@Powerofmind Will he leave anyway on the failure or does only the success reflect that he will leave?
 
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