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Arsonist's Lullaby: An Azula Timeloop Quest
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Nine days out from Sozin's Comet, you—Princess Azula of the Fire Nation—find yourself staring down betrayal at the Boiling Rock. Again. Because the thing is, you've been here before. And before. And before. And no matter what you do from here on out, it always seems to end the same: you lose everything on the one day you are more powerful than you will ever be again.

Your only hope is that maybe this time will be different.

(Will it?)
"First" Loop - The Boiling Rock, Part 1

Magery

Life blooms like a flower, far away or by the road
Location
Australia
You are Azula, and you are—

"You miscalculated," Mai says. "I love Zuko more than I fear you."

—alive. Again.

How frustrating.

"Doesn't everybody?" you say into the silence, the knife-edged violence, the—oh, you're rhyming, like this is some kind of accursed theatre. That's not good. You really are a little off-balance this time around. "You, Mother, Uncle, the waterbender girl, the peasantry, that one prison guard with the ludicrous moustache, even Ty Lee… honestly, Mai, tell me something I don't know."

Mai blinks her dark eyes and squints at you, which is probably the most surprised any living person has ever seen her. To your right, Ty Lee is halfway through sputtering a tense denial when you wave a hand at her, dismissing whatever lie she's stumbling to concoct. You might have stolen her from the circus, but you were never after a clown.

For a moment, there's little more than the eerie hissing of the lake that gives the Boiling Rock its name. If you weren't one of the greatest firebenders in the world, the sheer heat of it, wafting through the metal platform, might have made you sweat—but you are one of the greatest firebenders in the world, so instead you're the only person here without a hint of perspiration to spoil the perfection of your image.

Then the quiet stretches a little longer and you realise that, like usual, it's up to you to do everything around here. Honestly.

Well, there's nothing to it but make a decision: what are you going to do, Princess Azula?

[ ] Kill Mai.
You already know how that ends.
[ ] Surprise and kill Ty Lee, then turn on Mai.
Sometimes you're not fast enough to get both. Sometimes you are, and what Zuko does to you is worse.
[ ] Put them somewhere you'll never have to see their faces again, and let them rot.
Never usually lasts about nine days, you find. What's the point?

You're going to try something you haven't before.

You're going to lie.

(Your sense of humour is, as ever, a work in progress.)

"Well, whatever," you say, turning your back on Mai with a parade-perfect flourish and marching towards the nearest guard captain. Your boots are a conqueror's drum against the steel beneath you, and your voice is loud enough to be easily overheard. "Good job on selling the act, Mai. I'm certain even these fools believed you. Our plan proceeds apace."

You snap your fingers, and a spark of lightning cracks out to accompany it, drawing the attention of every person there. If there were any decent firebenders present, they might have marvelled at your mastery of the cold fire, but also, if there were any decent firebenders present, they would either be your father or trying to kill you, so… you will have to accept the lack of adulation your skills so richly deserve.

"Now, guards: secure the remainder of the prison. Get the wretches back in their cells, seal the island, and inform the Ministry of Security that I expect an investigation into this debacle to have begun by the time I return to Caldera proper. The only reason it is an investigation instead of an execution is that my brother was involved, and as far as he has fallen, it is still to be expected that the blood of Agni proves itself superior to the common rabble. Thank me for my mercy and go."

A chorus of "Thank you, Princess Azula!" echoes out, and you smile in satisfaction. Fear isn't entirely unreliable yet.

As the guards scatter, a faceless wave of armoured bodies bent entirely to your will, Mai seems to find her courage and speaks again. Ty Lee has moved to stand by her, a hand on her shoulder. What a contrast they must make: tall, pale, gloomy Mai in her thick, well-stitched robes, and bubbly, effervescent Ty Lee, brave enough to expose her belly to the air even when above a literally boiling lake.

"Azula," Mai says, almost… carefully in the way she says your name, like you're something wild she's not quite willing to startle. "I wasn't lying. I meant what I said."

You stop in place, heels clicking. For a second, you just breathe in—ignoring how you can hear Mai and Ty Lee's bodies shift in response—and savour the taste of the air, thick and hot and volcanic. Most people probably despise the near-sulphuric rot of it; most people are not fire enfleshed. Between the heat, the sunlight, and the dozens upon dozens of nine-day lifetimes bubbling beneath your skin, you're nearly enjoying yourself.

Then you look back, meet Mai eye to eye, and let everything poorly concealed by that "nearly" fill your stare until you're close to weeping with it.

She flinches.

Ty Lee actually gasps.

"Good job on selling the act, Mai," you repeat, softer this time. "I'm certain even these fools believed you."

With that, you smile at her—for a given value of smile, generally only redeemable by corpses—and once again start to walk away. You do not beckon for her or Ty Lee to follow. You know they don't have anywhere else to go.

At the end of the day, all roads have always led to you.

(Except, of course, that you're currently trapped in a seemingly-endless reincarnation that appears tailor-made to argue that, in fact, no roads lead to you. But that's the sort of thing Father would say about Zuko, not the sort of thing you would say about you. So it doesn't cross your mind. Not at all.)

"Oh, and you," you say, pointing at the unlucky guard who's returned with a mop and bucket to start cleaning away the evidence of the battle, "go tell the Warden I require his office. If he asks whether I require him as well, tell him you hope he's properly paid up at the Ministry of Internment. I'm sure he'll get the message."

The guard drops both mop and bucket in his haste to follow your instructions.

You do so appreciate diligence.

As you leave, Ty Lee rights the bucket, and carefully leans the fallen mop against its side. You wonder why—some latent instinct to fix something because she already knows she can't possibly fix this? Some lost remnant of her time at the circus, where she probably had to do peasant things like clean up after herself? Or, worse, some little impulse of kindness, the sort that leads to things like knuckles in your spine and traitors left to rot?

You inhale, and exhale, and in the hollow of your mind you feed the thought to the cold purity of the void before lightning; the moment when the energy splits and there is nothing left but to choose how it will ignite the world. It's funny, that way—it was only when you learned to separate yourself from your anger that you truly began to understand the cold fire, and in turn, began to understand yourself.

"We are going to the Warden's office," you say as you pass under the corrugated archway back into the prison proper. The sconces on the walls ignite as you move through the halls, a flicker of your attention and breath enough to turn them intimidatingly blue. It's a reminder and a message all in one. "After we get there, we are going to talk. And when we do, I hope you have something better to say than this nonsense about love, Mai. At least have the dignity to pretend it's because you're supporting Zuzu's bid for the throne, or because you're planning some deep-cover double-cross right when he least expects it, or because you wanted to ruin your family's name to make up for the way they treat you. Give me something I can work with."

"Azula…" Ty Lee tries, before abruptly falling silent. Good.

Maybe she can tell from the set of your shoulders—perfect marching form, with your hands tucked behind your back and your shoulder-pads flat and level—that you are thoroughly not in the mood.

Though probably not for the reason she thinks.

Where you once might have held fury, you only have… not resignation, because you are not resigned to anything, you are the one in control of every aspect of your life. No, you have… expectation. Yes. That's a better word. You expected this to happen, because it always does, and it always has. Someone betrays you and you are left to move on alone, down a road that leads you back to this moment.

Every time you open your eyes on the tenth day, it's to Mai, and the Boiling Rock, and the idea that somebody loves Zuko more than they fear you.

It's more annoying than anything else by now. You get it. Frankly, you've always gotten it. Zuko is fundamentally loveable, like a turtleduck, or a flower; you are fundamentally not, because there is something wrong with you. There's no point dwelling on it. At least Father is willing to treat you like you're worth something.

(Except when he tosses the crown you've bent your whole life for into the trash so he can try and fail to burn the world down, just like you told him to, and doesn't even care to let you come along. But you are Princess Azula, the only living loyal heir, so that doesn't bother you at all.)

Regardless, you have more important things to do—like figure out where you're going to take this.

So, Princess Azula: when you're finally alone with your two treacherous ex-friends (even if Ty Lee hasn't fully realised it yet), what are you going to say to them?

[ ] The truth. You're from the future, and you want to get out.
You're not going to tell these traitors anything of the sort, not when your own father didn't believe you.
[ ] A lie. Childhood sentimentality means you're unwilling to hurt a friend, and royal practicality tells you to keep your enemies closer. It's Mai's choice which one she intends to be. Ty Lee's, too.
[ ] A lie. You wanted Zuko to get away, because Zuko would lead you to the Avatar, but then Mai just had to make a fool of herself when you had it all under control. You're eager to hear how she intends to fix this—and what Ty Lee thinks of her actions.
[ ] A lie. You engineered this confrontation as a test, and Mai and Ty Lee failed. The worst part is, they didn't even fail it cleverly. If Zuko's supporters are going to conspire against you, is it too much to ask for a little challenge?



Welcome to Arsonist's Lullaby, a timeloop quest centred around Azula. The core conceit is simple: you need to help her escape the seemingly endless cycle of her life, and let her see the Sun rise on the day after Sozin's Comet.

However, as you will have already noticed from the narration, there is a twist. The quest begins when Azula has already been looping for some time. As a result, there are some choices she will refuse to consider; after all, she's already tried that! Some of these choices—these fragments of the histories of her loops—will be alluded to through her narration, and some will be revealed directly when a vote opportunity arises.

You should not expect Azula to escape immediately, but provided you are thoughtful and considered in your choices, you should also not expect her to still be trapped in a hundred loops' time either. You've caught her at a relatively pivotal point, where she's more open to alternatives than she once was—whether those alternatives are good for her or not.

Good luck, and remember: flameo, hotman!​
 
Mechanics
Mechanics

This quest's mechanics, such as they are, revolve around a variant of the Truth system originally created by @Squishy.

Truths

A Truth is something that is known, or at least believed; it is a kind of ontological inertia. It describes your relationship with the world and the world's relationship with you—a Truth is as much one of your themes as it is a representation of your abilities.

Truths belong to one of four general categories: Personal Truths are things you know or are known about you; Community Truths are things that are known about the group you're a part of; Consequences are things that have happened to you, such as physical or social injuries; and Advantages are specific reasons why you are not just the sum of these other Truths, such as endlessly looping through time.

Truths are defined by two elements: Certainty and Impact, which are respectively represented by the bracketed numbers (1/1) attached to each Truth, and which run from 1 to 5, where 1 is nominal and 5 is all-encompassing or earth-shaking.

As an example, one of Azula's Truths is this:

(3/5) Fire Enfleshed
At fourteen, you were one of the greatest firebenders in the world—you commanded the cold fire earlier than any other in history, and you were the first since Sozin ordered the dragon hunt to call flame of another colour.


That was before you started looping through time.

You are greater than great, now. You are incandescent.


Certainty is the breadth of the Truth: the range of situations in which it matters. If Azula's Truth were at Certainty 1, it would rarely matter. While she could still firebend, she couldn't expect anyone else to really care, and she would have a very narrow set of tricks. Very few benders are at this level for their bending Truth, and most of those are just learning their craft. On the other hand, if her Truth were at Certainty 5, she could reasonably expect that merely the knowledge of her bending would be enough to shift any given situation in a way that favoured her, whether her aim was intimidation or violence or even performance and beauty.

Impact is the extent to which the Truth defines the situation. At Impact 1, Azula's Truth could only bend the arc of the story: an enemy might flee, but likely only to link back up with their reinforcements, or the information they divulge is only of minimal importance. A Truth that has Impact 5—like this one—is, on the other hand, strong enough to dramatically alter the story. When Azula killed Aang with her firebending, it took a singular, unrepeatable miracle to bring him back to life, and he still had to pay a spiritual and physical price in the aftermath.

To bring these two ideas back together: with Fire Enfleshed at a rating of (3/5), it is unusual for Azula to encounter a situation she cannot overcome in some capacity through an application of her firebending unless she is opposed by an equally significant power, of which there are few.

Truths are more broadly applicable than 'merely' situations of narrative importance. Azula's firebending can be used to conquer her enemies and intimidate her rivals, but it also governs her ability to recognise if somebody has used firebending at the scene of a crime, or whether a particular non-bender martial art has drawn inspiration from firebending forms.

It is important to be aware that a Truth is a double-edged sword. When you come to define yourself by an idea, you become vulnerable to that idea being turned against you—for example, while Azula is an astonishing firebender, the pleasure she takes in the art is something she can lose herself in, and she may find herself over-reliant on firebending as the solution instead of a solution.

Revelations

Azula is timeless, but not static. Though her Truths are what make her what she is, she, like any originally-fourteen-year-old child, changes as the world changes. She comes to learn new things, meet new people, and experience new things that affect both how she feels about the world and how the world feels about her. Changing Truths is done by experiencing a Revelation.

A Revelation is a collision between the story and a Truth that reflects a shift in what is known about Azula and what Azula knows about herself. When one occurs, Azula either Adopts or Breaks a Truth: she adds or removes Certainty or Impact from one of her Truths, or creates a new Truth entirely by adding them where the Truth does not exist.

When Azula experiences a Revelation, she can Adopt something new:
…a Consequence, transforming it into a new Truth (like an injury healing and becoming a storied scar);
...an Advantage, transforming it into a new Truth (like a weapon or creature becoming a core part of her legend);
...an existing Truth, adding a point of Certainty or Impact to it and allowing her to modify its description to reflect the change.

Or, she can Break a Truth, removing:
...a Consequence, eliminating a downside at the cost of any opportunity or growth it might have generated;
...an Advantage, eliminating a benefit at the cost of any compulsions it might have imposed;
...an existing Truth, removing a point of Certainty or Impact from it and allowing her to modify its description to reflect the change.

Adopting and Breaking Truths are not fundamentally distinct. Though a Revelation can merely strengthen or weaken an existing Truth, it may also Break a Truth so dramatically that it forces the Adoption of another; or it can deduct some Certainty or Impact from one Truth to strengthen another, reflecting a change in importance of an aspect of personality or culture identified with; or it may simply change the narrative description, reflecting a more subtle shift in approach, emphasis, or personality.

Azula has experienced a number of Revelations across her life, and her loops, before reaching the point at which the quest begins. Some of these are made plain in the language of her current Truths; others will be hinted at (or outright considered) in her narration. One obvious example is that her beginning to loop through time Adopted points into The Phoenix.

When Azula experiences a Revelation, I will notify you of the effects to her character sheet in a spoiler box at the bottom of the relevant update. You will not have the opportunity to vote on what those effects are—they will be the natural result of the choices you have helped her make across the quest until that point. They may help, or hinder, her progress in escaping from the loops that seem to have her trapped without end; consider their nature and wording carefully.
 
Character Sheet
Character Sheet

These are the Truths about Azula. They define who she is.

(This character sheet contains significant spoilers for the quest's progression.)

Personal Truths

(3/5) Fire Enfleshed

At fourteen, you were one of the greatest firebenders in the world—you commanded the cold fire earlier than any other in history, and you were the first since Sozin ordered the dragon hunt to call flame of another colour.

That was before you started looping through time.

You are greater than great, now. You are incandescent.

(3/4) Born Lucky?

If you had not known the spark, you would still be a once-in-a-generation genius. You are good at almost anything you try, and great at almost anything you enjoy. Your star even rises over Ba Sing Se, unconquerable legend of the Hundred-Year War. In all ways, you are nothing like Zuko, who must stumble, and fail, and try again—Zuko, who is offered so many hands to lift him back up, when you have only ever been able to fill your palms with flame.

(2/3) Nothing Wrong With That Child

There is a path in the palace. At the end of that path is a room. And in that room is a girl who doesn't want to be a monster. Her name is Azula, and she's struggling to understand her feelings. And her family. So much of what is left to her is what she has been taught: and what she has been taught is to want, and to take, and to not care if the taking hurts. But it does. And you are tired of pain.

Community Truths

(3/4) Imperium

You are Princess Azula of the Fire Nation, the most powerful nation in the world. Yet you are not just a princess—you are the princess, the acknowledged heir to the Dragon Throne. It is what defines you and how you have learned to define yourself. It is why so many know your name even when they have never seen your face, or the transcendent beauty of your flame. And it is why you find yourself, now, shying away from an impossible question: is it everything you will always have to be?

(2/2) Ashmaker

You are unquestionably Fire. It's in your accent, your hair, your face, your eyes. Once, this would have been unremarkable—now, blood like yours is inseparable from conquest. In the world beyond the Fire Nation, this is both a protection and a curse.

(3/2) The Blood of Rava

The Avatar is the spiritual locus of the world, gifted with wisdom, and immortality, and power. It has ten thousand bodies and ten thousand lives. But the same essence that once ran in its veins when it was Roku runs in yours too. Yours, and Zuko's. He thinks he knows what that means. You're not so sure. But it has to—it has to mean something.

Consequences

(?/3) It's All In Your Head

Once, you went insane: the voices-in-your-head, swaying-on-your-feet, cackling-and-screaming kind of insane. As a result, you don't really… remember a lot of your early loops. You're past it now—a battle hard-fought and harder-won—but the scars remain. You are no longer as sure as you once were.

(2/2) Azula, Alone?

You have almost nothing and almost no-one to rely on. You may have been too hasty in considering your friends irredeemably treacherous, but your mother still left and your brother still couldn't be bothered to stay. And beyond them all, only your father remains, and you can't stop yourself from realising that does not mean what you once thought it did.

Advantages

(?/?) The Phoenix

You live, and die, and live again. Sometimes you don't die, and still you live again. You are perpetually trapped in a never-ending spiral of life and failure—not even death can hold you, and the spirits reject your soul. You don't understand why. All you know is that you have to keep going.
 
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"First" Loop - The Boiling Rock, Part 2
The Warden's office is, as ever, suitably garish for a man of his talents.

You're not sure what's worse: the size of his desk, the tacky red-and-gold colour scheme it tries to pretend is dignified, or the gigantic portrait of your father that sits behind it. It seems that no matter where you go, or when you are, his shadow is always there to greet you. Thankfully, your decision to take the Warden's uncomfortable seat—or, at least, uncomfortable by the standards of Caldera Palace, which you suppose is… actually, by the way Zuko treated it, arguably comparable to a prison—means you are framed by the glowering Fire Lord and don't have to look at him at all.

It's Mai and Ty Lee who have to meet his gaze, unless they're willing to meet yours. You hope they do. Your judgement in friends might be… slightly less than perfect, perhaps, but you know they aren't cowards. Just traitors, and fools, and treacherously foolish to boot.

You study them across the flat of the desk, folding your hands under your chin and resting your chin on your palms. It's one of your favourite poses, for the sheer psychological dissonance of it: as a firebender, your hands are your most dangerous weapons, and you are keeping them up and visible and away, but at the same time, you are the princess of the Fire Nation and you are staring at someone over your hands with an air of visible expectation. Are you trying to be politely unthreatening, or are you implying that your firebending should be the least of their concerns?

At least one general has fled your presence with fumbled excuses when all you did was look at him, just like this.

(And yet here you are, using it on the only people in the world you used to call 'friend'. How subtle of you, Princess Azula!)

"Well?" you ask, golden eyes sharp. "What do you have to say for yourself, Mai?"

Mai sighs, expression—such as Mai can ever be said to hold an expression—thin with irritation. But there's a little confusion in it, too. She wasn't expecting to survive; or at least, not survive like this. Frankly, you weren't really expecting her to either, but at this point in the endless cycle of your life, sometimes you're willing to just give things a try because you can.

"What do you want me to say?" Her voice is low and flat. "Zuko was going to die if I didn't do something, so I did. I don't have a "better" reason for you. Not everyone wants to fit into your boxes, Azula."

"I can see why Zuzu said you were boring," you say, shaking your head. Naturally, even after the chaos of combat, your topknot is so perfect that your hair hardly shifts in place. "Betraying your nation, your princess, and your Fire Lord, all for something as predictably pedestrian as love? And after he abandoned you at that. Let me guess: did he tell you that he could finally recognise your devotion? When you found him in that cell, were you whispering to each other sweet nothings about willing hearts, given in return?"

(Of course you remember the words to Love Amongst the Dragons. You remember a lot of things you hate, especially when you once fooled yourself into thinking you didn't.)

"Because you're one to talk about love," Mai snaps back. "Some days I wonder if you're even capable of it."

"Mai!" Ty Lee looks a little frantic, her eyes wide and her fingers tense where they clasp Mai's forearm over her maroon sleeves. It's not something you ever really paid attention to until the Avatar had ruined you several lifetimes in a row, but the colour of her irises, somewhere between hazel and grey, is the kind usually found only in the history books. How interesting. "That's an awful thing to say!"

You're not sure why Ty Lee is trying to defend you. Probably because she wants to look better by comparison in the hopes it'll keep her safe, or, worse, because she wants to try and keep Mai safe. There's no point to either, and—well, it's not like Mai is even wrong. She's far from the first person to say something like that to you.

Instead of giving voice to any of that, though, you place a fine-fingered hand over your heart and reel backward with dramatic exaggeration, pressing your spine into the thick red leather of your chair. "You wound me, Mai. You're still alive, after all, aren't you?"

What Mai doesn't know about how many times you've learned how her flesh smells when lightning cooks it from the inside out won't hurt her. Yet, anyway.

"What's with you, Azula? Is this all just a big joke to you? I saw your face when I started cutting the line. Now you're mocking me like we never moved on from Ember Island." You must be really getting to Mai. She hasn't spoken this many words in a row since you plucked her from New Ozai. "Just get to the point, so I can get back to sitting in whatever dank, damp little cell you want to throw me in."

Well, she did ask.

"The point…" you muse, tapping your chin with a finger in a mockery of thought. "Yes, I suppose I must have had one of those, mustn't I? That's why I'm different from you. That's why I'm the monster. Because when I look at the world, I don't see people, do I? Just levers. So when one refuses to be pulled, the only thing I know how to do is to break it."

Your smile is a masterpiece. It falls crooked across your jaw, like you're trying to keep an amusement on your face that you're struggling to feel—like you're lying to yourself about how well you're lying to everyone else.

(It's a smile that has your eyes focusing anywhere else but the glint of the knife poking out of Mai's sleeve, lest you see yourself in it.)

"Tell me, Mai." You lean forward across the table, pressing your palms into the surface until your knuckles whiten. "How broken are you feeling right now?"

Ty Lee gets it first, you think. Her arm twitches over Mai's, like she's thinking about reaching out to you instead; her cheeks pale and her lips open. Mai, by contrast, takes a little longer—and then it hits her and her eyes narrow even as her frown softens ever-so-slightly.

"Not enough to believe you," she says, but with an edge that bruises instead of cuts. "Nice try, though."

"You're such a softie, Azula!" Ty Lee says, which is the first and hopefully last time the universe has ever heard that sequence of words in that order. She's smiling at you, now, like she did when you crossed to her for the spike at the volleyball game; like she does when you've done something she's proud of.

It's not the same smile she has when she believes you.

But it's close.

You'll take it.

(This is friendship, to you, after all. It's all about "take". No doubt Father would approve.)

"Well then, Mai," you say, clapping your hands together briskly, "in the interests of trying, perhaps you'll answer me this: what is it about dear Zuzu that makes him such an appealing proposition, compared to me? Be as honest as you like; it'll hardly be the most asinine drivel I've heard today."

Like most of your questions, it's one you already know the answer to. Zuko is your lesser in everything that matters to you—not just firebending, but politicking, military strategy, academics, anything and everything that should pave the way to the throne—but, it seems, your greater in everything that matters to everyone else.

It's not that you care about the answer particularly, either. You are quite content with who you are and what you're capable of, and you have no interest in neutering yourself and your capabilities, or whatever inane remedy for the problem of your personality Mai will inevitably suggest.

No: this is just you indulging your curiosity on a whim. You've never bothered to ask your ex-friends about their feelings before—just the thought is positively mortifying. If you're asking now, it's only because you might as well take the chance here, when nobody else will remember the conversation but you. And if they do, if this is the price you have to pay for escaping these accursed cycles, you can surely bear the indignity just this once.

For a moment, Mai just looks at you, all dark hair and disregard; the same Mai she always is, and the same Mai she'll probably always remain. Then there's an imperceptible shift in her posture, a slight flicker of an eyebrow—the sort of movement that in anyone else would be a cocked head and a verbalised "Huh."—and suddenly she straightens in her chair, rests her own hands demurely in her lap, looks you straight and unflinching in the eye, and says, "You really think I wouldn't have done the exact same thing if Zuko had escaped and you were going to fall, don't you?"

You blink.

What?

"I can't deal with this," she says, and stands. "One royal idiot is enough for today. I am not handling two. Ty Lee, you're up."

Then she pulls her wooden stool out, neatly steps around it, tucks it back in, and stalks out of the room. Her robes flutter in the torchlight as she leaves, like the undulating banners once above New Ozai.

"Mai, get ba—" you start, and then cut it off before you embarrass yourself. A princess should never give commands she knows will not be followed. You will deal with Mai's blatant insubordination later.

(You know, after your brain stops echoing with if Zuko had escaped and you were going to fall.)

"Azula," Ty Lee says gently, "what's going on?"

You take a sharp inhale, tinged with the cold, biting taste of the sky before lightning, and look at her. "Why must something be 'going on', Ty Lee?"

"You're answering questions with questions." Her voice is still gentle, like you think an embrace is supposed to be. How hateful. "And you usually lie way better than this. Did you—is Mai right?"

The torchlight—still a bright, flickering blue—dapples across the round curves of her face. You don't recognise the emotions she's wearing: the low turn of her mouth, the way she blinks a little too slowly. The closest thing you can think of is grief, but it's not. It's too careful for that.

"Mai made her choice," you say, because you refuse to dignify that ridiculous hypothetical with a direct answer. "She can pretend what she likes, but she chose Zuko—and you were going to choose her, don't think I didn't see that, Ty Lee."

Something dips in her expression, like the first few stones slipping down a cliff before the whole thing crumbles into the sea.

Except then she shakes her head—ponytail jiggling like a particularly brown and lively entrail—and slaps her cheeks, a peculiar ritual you've seen her perform several times before when she wants to remind herself to think positive or something similarly childish. It works like it always does: she bursts into a bright smile that shifts from practised to enthusiastic halfway through, and… reaches out to clasp a hand with one of yours, because it's been so long that you'd nearly forgotten that Ty Lee affirms her positive feelings through touch.

Her skin is cool against yours, and her fingers are as firm and calloused as your own.

"I don't really believe in choosing people, you know?" Ty Lee says. "There's not a finite amount of love in this world to give. It's forever. Like the sky. Or dancing! Just because I danced once doesn't mean I don't want to dance again. Just because Mai's my friend doesn't mean I don't want to be your friend. Or Zuko's friend. Or that cute boy who runs with the Avatar's friend. Honestly, don't you think everything would be better if we were all friends?"

That is so utterly beside the point you can hardly do anything but blink at her for a second or two.

"…I really don't," you say, and remember only a second later to pull your hand out from under Ty Lee's.

"Maybe not," Ty Lee gives easily, "but you know, Azula, you're actually pretty bad at being friends, so I don't think your judgement really counts."

You have never been bad at anything in your life.

"Yes you have," she says, apparently reading your words directly from your disgruntled stare. "I was there when you tried to learn the erhu. I'm glad the Fire Lord put a stop to that."

You open your mouth to castigate Ty Lee for speaking on matters far above her station and abruptly come to understand that, somehow, you have entirely lost control of the conversation, and may have never had it at all.

The plan was simple. You would suggest to Mai and Ty Lee that you spared them out of misplaced childhood sentimentality, a lie they would not believe, and in the ensuing argument they would reveal the motives for their treachery, which would allow you to prevent repeats down the line by taking preemptive actions to prevent similar flaws in all your future subordinates. Once "caught" in the lie, you would remind them of the old adage that one should keep their enemies closer, and they would see a truth they could understand in your actions: the cold-hearted pragmatism of royalty.

Instead, you are… almost about to argue with Ty Lee about your (lack of) instrumental talents, while Mai is off sulking somewhere because she's mad at you for something entirely separate to what you wanted her to be mad at you for.

How did it come to this?

"Just… get out of here, Ty Lee," you say, waving her off. "Go find Mai and make sure her idiot of an uncle hasn't done something stupid like try to arrest her. I need to think and your insipid smile is entirely too loud to let me."

"No worries, Azula!" Ty Lee says, bouncing towards the door in a flurry of pink. "Come find us when you're ready, okay?"

You will most certainly not.

(Liar.)



You, Princess Azula, have experienced a Revelation, which has Broken one of your Truths.

The modified Truth can be found in the spoiler box below. Changes are indicated in bold.

(2/2) Azula, Alone?

You have nothing and no-one to rely on. Your friends have proven themselves traitors a hundred times over, whatever meaningless platitudes they choose to try to trick you with, your mother left and your brother couldn't be bothered to stay. Your father is all that remains, and you're trying to stop yourself from realising that does not mean what you once thought it did.



"I'm going to Yu Dao," is the first thing Mai says to you when you find her.

Not that you were looking—you were on a therapeutic stroll through the prison, inspecting the guards' progress in fixing their own incompetence as you made your way to the gondola and from there, the docks. You'd left orders earlier to ensure a ship was prepared for you—there's no point looking for your war balloon, you know from experience it's gone the way of Zuko—but you've found your presence often helps your lessers find a little extra effort they might otherwise misplace.

That Mai seems to have had a similar idea is convenient, but convenience is all it is.

"And hello to you too, Mai," you say, because a princess is always polite, in the same way a knife is always sharp.

She just looks at you, turning her head over her shoulder with an annoyed squint, trails of dark hair rustling against her narrow collar. "You can't plagiarise a sense of humour, Azula."

Whether or not you borrowed that line from something Ty Lee has said to you—more than once—is irrelevant to the conversation you intend to have, so you ignore her spurious accusations. "You seem confident that I will allow you out of my sight."

"I'm going to Yu Dao," Mai repeats, attention turned back to the winding, rocky path leading down to the docks now that you've stepped up to her side, "because frankly even dealing with my Father crying about how that crazy king tossed our entire palace out of Omashu and into a farm is better than having to deal with you and Zuko tugging me between you like a toy. Find me after it's done. But if you kill Zuko, I'll find you."

Most of the time, you'd be eager to remind her that you know a rather edifying number of terrible things that can be done to a person without killing them, but… the worst thing you could do to Zuko, your Father already did. You'd just embarrass yourself if you tried to pretend otherwise.

"I've tried that," you say instead, "but it never seems to stick."

Really, you have: you've killed Zuko at the Western Air Temple and at the Agni Kai quite a number of times, but you're still no closer to escaping this hateful cycle. That was the first possibility you eliminated. Whatever you have to do to escape, it doesn't require you to murder your brother.

Honestly, it's somewhat of a relief. Zuko turning out to be useless even for dying is so in-character that it reminds you not every constant of the universe is out to get you.

"There really is something different about you, Azula." Mai stops walking, choosing to lean up against the ragged cliff wall that frames this section of the pass—dark and porous, it towers above the both of you, though it stands far from tall enough to prevent the sun from soaking through the rock and your skin both.

The gravel crunches roughly beneath your armoured boots as you stop opposite her. "Is there?"

Mai doesn't say anything more, though.

She just stands there and waits.

Where did she get this accursed spine from?

"Think what you like," you say, staring her straight in the eye, gold to gold. No matter what platitudes she offers you, neither she nor Ty Lee deserve anything resembling the truth. They'd hardly believe you if you told them. "It's no concern of mine."

Mai shrugs, pushing off the wall and returning to the path. "Whatever. Ty Lee can't say I didn't try."

The rest of the walk to the dock passes in silence.



At the end of the day, it's easy to let Mai go: to Yu Dao, and to whatever happens in the world outside your cycle.

It's the best solution to the problem of her presence. You can't trust her around you, and you can't trust her within reach of Zuko, but you can't just throw her back in a cell. And you've grown so used to being abandoned that it doesn't even hurt this time. Of course she's leaving. The sun rises, the wind blows, and you are left alone. That's just how the world works.

Which is why it's quite inexplicable that Ty Lee isn't going with her.

"You're staying," you say, and barely bite off the unbecoming upward lilt of your voice that would turn it into something as revealing as a question.

"Yep!" Ty Lee is standing on her head, feet kicking at what looks to be a repurposed children's ball-and-cup—the cup is hooked on a pipe across the ceiling, snagging the ball in place so it can swing around every time Ty Lee taps it with a toe. "Aren't you happy, Azula? I'm happy!"

You eye the way her brown side-bangs sway across the dull metal of the ship's floor, sheen scraped away by hundreds of soldiers' boots, with carefully hidden distaste. "It does seem to be one of your most… noteworthy habits."

"You always have the funniest ways to pretend you're not insulting people," she says brightly, smiling up at you. It's a strange thing to see, upside-down as it is, but nonetheless Ty Lee's face is so built for joy that you can read it easily regardless. "It's one of the things I like about you, Azula."

You weren't aware she had ever realised what you meant.

"I have no need for your pity, Ty Lee," you say with a sigh, "and you do not need to flatter me to get what you want. If you wish to return to your circus, I shan't stop you. There's no point in pretending you want otherwise."

"Weeeeeeeell," she hums, contorting her bare feet to catch the ball between her heels while simultaneously exerting so little pressure on the ground with her fingertips that she almost seems to be hanging from the string attached to the ball, "I thought about that, actually, but then I realised it would clash with my aura, so I decided to stay with you instead. Isn't that exciting? It's been so long since it was just the two of us!"

"I am quite aware," you say, which you… did not mean to. What is wrong with you? That's three conversations in a row where your tongue has flailed around like a child's. Have you gone so long without talking to someone across anything but an open flame that you cannot even remember how to keep your thoughts inside your head? Spirits, at this rate you'll turn into Zuko—Zuko, who can't keep his mouth shut to save his face.

"Yeah," Ty Lee says, almost softly, "I thought you might be. But that doesn't matter now! It's going to be you, and me, and Mai in spirit!"

Mai has never done anything with spirit in her entire life, and you're certain she's not about to start now.

"That's not the point, Azula." Ty Lee shakes her head, which somehow does not move any other part of her body an inch. She truly is wasted as a performer. That kind of physical control is far better suited to violence. "But don't worry about it. I'm here to help!"

"You can help by getting out of that ridiculous pose." Must she flaunt her flexibility at every opportunity? You know she was attention-starved as a child and acts out dramatically to force others to engage with her on her terms, but there is nobody here but you, and you are already well aware you cannot match her absurd contortions. "This is a transit hall on a warship, not Bohai's Big Top Bonanza or whatever nonsense circuses pass for names these days."

Ty Lee backflips to her feet, casually avoiding hitting you, or the narrow steel walls, or the corrugated floor, landing perfectly on her toes without the slightest trembling in her posture. There's not even a thin sheen of sweat across her neck or belly. You can hold a plank with only your hands and turn it into a double-footed kick forwards while balancing on the edge of a moving gondola in the middle of a fight, but there's something irritating about Ty Lee's easy mastery nonetheless.

"Alright, alright," she says, grey-eyed gaze finally level with yours instead of originating from somewhere near your boots. "Sheesh, you're impatient today, Azula. Are we going somewhere once we get to Caldera?"

There is an assumption in that "we" that you are…

…probably going to entertain, you realise glumly, pressing an armoured forearm into your hip in lieu of clenching a fist or a jaw.

(You're in the Fire Nation, after all, on your way to Caldera Palace. You can no longer afford to show your feelings so easily. You know exactly who is watching.)

With Mai gone, and Zuko's death no longer on the table, Ty Lee is… you doubt she'll betray you before Sozin's Comet, at least. Well, you suppose she's the most likely person you know outside Zuko to get all teary-eyed about burning the Earth Kingdom to the ground, but where your brother is stupid enough to actually turn his feelings into actions, you don't think Ty Lee is quite as willing to tell the Fire Lord to his face that he's wrong. Fear may not be as reliable an ally to you as you thought, but your Father is another matter entirely.

And if nothing else, she'll be a useful distraction to whichever one of Zuko or Iroh or the waterbender or the Avatar comes to try and take your rightful place on the day of the Comet.

Speaking of Zuko and Iroh and the waterbender and the Avatar, though, Ty Lee's question does remind you that you have another decision to make.

Where are you going once you get to Caldera, Princess Azula?

[ ] To kill the Avatar at the Western Air Temple. You know where he sleeps, and perhaps it is ending one cycle that will free you from another.
It never works. Honestly, it's frustrating. You kill a spirit once, and suddenly everyone around him looks for you in every shadow.
[ ] To test your brother. Sometimes, when you fight across the airships, you taunt him about Mai, but it only makes him stronger. How will he react instead when he learns she's safe, and sound, and waiting somewhere far from your impending coronation? Will conflicting loyalties split his party, or will he finally prove as ruthless as a royal ought to be? Either way, he'll be more off-balance when the Comet comes, and maybe you'll finally be able to talk to him.
[ ] To abduct your brother. With your Father's attention fixed on Sozin's Comet and the plan to scour the Earth Kingdom to ash, you're sure you can find a suitable hole to toss Zuko in without him knowing. There you can interrogate him at your leisure, and find out what drives him to a stupidity as relentless as the loops that confine you. For all you know, the two are related. He does seem to be their most recurring feature.
[ ] To ignore your brother. You're not actually interested in him. You want the waterbender. She won't let you refuse Zuko's challenge on the day of the Comet, and if you kill her someone always kills you, so there's only one solution left: you'll remove her from the board, and ransom her back for the opportunity to negotiate with Zuko and the Avatar. They'll never see it coming.
[ ]
Nowhere. You're going to wait in the palace until the day of the Comet, trying to convince your Father to take you along. Together, you will kill the Avatar, and maybe this way you can end two cycles at once.
Your Father does not change his mind without a fait accompli, like you presented him with after Ba Sing Se. Anything less than that—like the begging of his only son, prostrate on the floor—moves him only to violence.
 
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Scheduled vote count started by Magery on Jan 26, 2024 at 6:48 PM, finished with 83 posts and 67 votes.
 
"First" Loop - The Southern Raiders
Content warning: This chapter contains discussions of ethnic cleansing, genocide, and their victims from the perspective of a character raised in the culture and family that engaged in and perpetuated them.



"Ty Lee," you say sternly, staring at her, "repeat the plan back to me."

She pouts, but speaks nonetheless. "We'll attack the Western Air Temple a little before dawn. You'll draw all the attention, supported by airships. In the chaos, I'll locate and grab the waterbender. Once you've driven the others away, we'll take her back to the Fire Nation."

It's good that she remembers so clearly, given it is, indeed, currently a little before dawn and you are about to drop her a short way off from the Western Air Temple before you fly onward to pick a fight with your brother and the Avatar. There can be no mistakes here. The fate of your entire world—the world that has narrowed to nothing more than an endless nine-day loop—could depend on it.

"Good. Don't fail me." You almost don't say it, but you suppose you need to keep in practice managing your subordinates effectively, so you add a short, "and don't die, either."

Ty Lee throws a mock salute, tapping two fingers across her chest above her heart, and vaults off the railing of your airship to somersault her way to the ground. The rich vegetation that spreads across the top of the cliff concealing the Western Air Temple soon hides her startlingly pink silhouette from view as well, and you turn your attention back to your target.

Below you, under the overhang, sleeps the waterbender. You know, of course, that her name is Katara, that her brother is Sokka, that her father is Hakoda and her mother was Kya, that she is the last Southern waterbender living and that her style is a hodgepodge of self-taught instinct, scrambled scrolls, and Northern traditions. You know these things since you are not an idiot like Zuko, and so you make sure to learn your enemies long before they are ever permitted to understand that they are, in fact, your enemies. It is because you know these things that you think of her as the waterbender: you have dissected the facts of her life and determined the only one that matters.

(She, of course, knows you as Princess Azula, the Fire Lord's prodigal daughter, Avatar-slayer, Zuko's sister, and the face that smiles in her dreams when her family collapses around her time and time again.

This is the glory of Sozin's line. You are always more important to your victims than they will ever be to you.)

You regret, almost, that you won't be the one to face her this cycle. There was a time that the sight of her was ice down your spine, around your throat, against your eyes, a visceral reaction that sometimes broke your jaw open to screaming. You overcame it the only way you know how to overcome anything: you fought her, and you fought her, and you fought her, until you started to win, until you sublimated fear into confidence through the purity of violence.

It was painful. It was embarrassing. But it was necessary.

You are the one in control; of your body, of your mind, of your soul.

You must always be the one in control.

That's why you're here today, after all.

The waterbender is the key to ensuring you have control over Zuko and the Avatar on the day of the Comet, one way or another.

Just as you begin to wonder if Ty Lee has had enough time to get into position, you feel the tug of the sun low in your gut; it's weak, barely there, but you can feel it nonetheless. Dawn is beginning.

Well, that answers that question. It doesn't matter whether Ty Lee is in position now. It's time to act.

"Captain," you say softly to the ornately-armoured man who's been standing at silent attention behind your left shoulder ever since Ty Lee leapt to earth, "begin the operation."

His fist slams into his dark chestplate with the sharp crack of metal on metal, and he begins shouting orders over the polished metal deck at his men—which are then relayed across the whole fleet through a combination of signal flags and signal flames.

Your airship rocks in the wind as it begins to turn in preparation for the dive. Behind you, stretched out like the wings of a sea-raven, extends the rest of your expeditionary force, each mirroring the behaviour of their master. Wherever you look, soldiers scurry across a dozen identical decks to load a dozen identical bombs into a dozen identical tubes. The Fire Nation at war is many things, but in your hands, it is, and always will be, a perfectly-organised machine.

Moments later, the air is filled with the whistle of projectiles as your airships crest into range and your cannons launch their bombs towards the Western Air Temple. Ancient pagodas tremble and crumble beneath the explosive force brought to bear against them, thunderclap detonations shattering the sacred silence. Birds scream as they spiral away en masse on chaotic updrafts, and even your pristine hair is thrown into disarray by the echoing hammers of sound as your soldiers unfold to violence like petals towards the sun.

It's chaotic. It's brutal. And it took your enemies completely by surprise.

You can see it in the way the Avatar scurries madly through ground and air, deflecting bombs while trying and failing to disrupt the airships threatening to land and disgorge their faceless complements of the Fire Nation's finest. Most of him wants to reach the metal door that conceals his campsite and the fools who follow him—Zuko most definitively included—but unlike most of the times you mount this assault, the fact you're committing ground troops has him a little hesitant. A stray bomb flung into the wind poses little threat to the last airbender, and usually the record shows that the same holds for a squad of military firebenders, but combining the two complicates the situation enough that the military genius of an untrained pacifist monk has to think about it.

Eventually, he decides discretion is the better part of valour and flees toward the shelter dug into the thickest part of the pagoda he's holed up in, the metal doors slamming shut behind him with a fierce clang.

Good.

It's just as he disappears that your airship levels out of its dive, falling out of the shadowy cover of the crumbling cliff.

The whole of your focus narrows to heartbeat and breath.

You inhale.

Your hands circle.

Your blood boils cold.

The world splits against your fingertips.

You exhale—

—and wind becomes lightning.

There's nothing left of the doors the Avatar had put his faith in. Just cherry-red shards, splintered across rock.

You blow the smoke off your fingers with theatrical insouciance, and gesture towards the door. "Well? What are you waiting for?"

Your soldiers, individually indistinguishable in their concealing red-and-black armour and skull masks, practically sear across the smoking courtyard in their haste to follow your command. Sometimes you really do have to applaud your armourers and their attention to aesthetics—a Fire Nation charge resembles a howling flame long before its members begin to firebend. It's almost unfortunate that your own fire blazes blue; you can't really have your personal guard painted in your colours, lest someone think they're meant to be water peasants instead.

For a moment, you drum your fingers on the gold splash of your belt, thinking. You know you aren't trapping the Avatar and his fellows here. They have a competent earthbender in the middle of a forest of stone temples, and a flying bison. You'd have needed to bring a far larger force to even threaten that.

No, the question you're contemplating is something else entirely: where is Zuko?

Among his many irritating habits is the ability to be in the stupidest possible place at the stupidest possible time. It makes him predictable, especially when you can design the situation ahead of time to maximise the stupidity right where you want him to be—just like in Ba Sing Se—but when you can't, you just have to assume that something, somewhere, is going wrong because of him.

In an uncoiling whip of brown hair and fluttering silk, Ty Lee handsprings back out of the mouth of the entrance, just under a snaking whip of water that abruptly hisses to steam as a wayward blast of fire incinerates it before it can be redirected to wrap around Ty Lee's ankles. A high-pitched yell of watch where you're aiming, you idiot! bounces off the walls, clashing against a lower but no less indignant yell of then tell me before you attack! and you sigh.

"Oh, hey Azula!" Ty Lee says with a grin. "Look what I found!"

She holds out… the Avatar's pet winged lemur, which she has somehow managed to chi-block based on the way it droops awkwardly between her hands like some kind of furry slug.

Zuko and the waterbender sprint out of the tunnel and skid to a stop. "Give Momo ba—"

Their voices trail off as their eyes take in you, and your airship, and the fleet that still fills the sky behind you.

You smile.

"And you brought her right to me, Zuzu," you say, clapping once, twice, three times. "Well done, brother."

"What are you doing here?" he growls, settling into that strange new stance of his, whose origin you've never learned in all your cycles. If it weren't so unorthodox he'd almost look impressive, even with his dishonourably short hair—his anger sits around him as a cloak rather than a collar, and the ripples of heat that pulse in time with the furnace of his breath are almost respectable.

Not quite respectable enough to save him from the fierce, wave-backed shove that sends him sprawling as the waterbender turns on him in a flurry of dark skin and darker scowls, though. "I can't believe I'm surprised you betrayed us again!"

Ty Lee looks at you, the whole of her face bent into a question. You shrug a single shoulder in reply. That wasn't supposed to work.

Zuko is nearly stupid enough to turn his back on you to yell at the waterbender—but he must realise what kind of invitation that would be, because he catches himself at the last moment and ends up in a pose that looks more like he's trying to calm a pair of wild animals than anything else. It would probably work better if he actually were; animals have always had a strange affection for your brother.

"I'm not!" he shouts, syllables scraped out like metal against gravel. "Katara, it's Azula! She always lies! Why are you trusting her over me?"

"Because I just try to kill her, instead of pretend to be her friend and then try to kill her," you interject helpfully, tapping out a short code to Ty Lee in the faux-bored drumming of your fingers against your arm guards as you cross them over your chest.

"Not helping, Azula." Zuko glares at you with his sun-bright eyes, though his body is still tilted more towards the waterbender than you.

She is much the same, attention bouncing between you and your brother like a weathervane spinning in the wind… but you can see her hands twitching in your direction. As much as she distrusts your brother, and isn't that glorious, she still hates you more. It's a little childish of her, really. The Avatar was a legitimate military target engaged in combat against Fire Nation forces, and if you expected his twelve-year-old mask to make you hesitate, well, that is the sort of hypocrisy you'd expect from a Water Tribe savage.

(After all, nobody hesitates when they see you. That's just how wars are fought these days: with children.)

"Well," you say, "this has been fun, but I do have places to be, so…"

You breathe in air, and breathe out lightning.

Your fingers pluck it from the air in arcing circles like the turning of the world, and with a stabbing lunge the blade of your hand blasts it towards Zuko with an echoing crack.

As you expected, he steps into the bolt, catching it in his arms and hurling it into the sky just above your head—or he would have, had you aimed it directly at him like an idiot.

But you were aiming at the ground just in front of his feet the whole time, so all Zuko's instinctive attempt to redirect your lightning amounts to is tripping over the fragmented rocks that blast across his calves and knees, ripping sharp lacerations through his billowing trousers.

He falls with a cry of surprise, palms nonetheless turning it into a coiling handspring because flashy acrobatics regrettably run in the family. By the time he lands, though, the harsh grimace across his face the only sign he feels the sluggishly-bleeding wounds on his legs, it's already too late.

The smoke clears to reveal that Ty Lee has already knocked the waterbender unconscious.

The plan had been simple. You'd instructed Ty Lee to sidle towards the waterbender while her attention was focused more on you and Zuko than Ty Lee, and to strike on your signal. In the end, Ty Lee had timed it to perfection: for a fatal instant the waterbender had flinched at the sound of your lightning—just for the shadow of a second, nothing that would have mattered in any other circumstance but this, yet flinched nonetheless. Ty Lee had needed nothing more.

Now the waterbender is in your custody, and your work here is done.

"Good work, Ty Lee," you say. "Take her back to the airship and make sure she's secure and unconscious until we reach Caldera. Oh—and let go of that useless flying rat, would you?"

"Okay, Azula!" Ty Lee says, carefully placing the winged lemur on the ground and, pulling out, of all things, a small scarf as a pillow for its head. She lifts the waterbender into her arms with a little less care, biceps straining but steady nonetheless. A couple of soldiers disembark the vessel and run across the pockmarked stone slabs toward her, presumably to help, but you tune them out in favour of looking back at your brother.

"Sorry, Zuko," you say, "but I was never actually here for you."

"What do you want with Katara?" There's fire burning in his hands, and more in his stare. If you were anyone else, you might even be intimidated by the way his scar twists across his face to match.

(But you were there, when he burned. It's never been the scar that intimidates you.)

"Don't play the fool." You frown at him. "You'll never be a convincing challenge for the throne if you don't understand leverage, Zuko."

A flicker of confusion passes over his expression, before he settles back into that intense, whole-body focus. "Why do you need leverage, Azula? Worried that Fa—that the Fire Lord won't be able to defeat Aang?"

You don't really think it counts as worry when you have never made it to a future where your Father has won, despite how absurd it is to imagine that the Fire Lord empowered by a once-in-a-century celestial event can't even crush the same spirit you killed without it.

The only thing you allow to show on your face, however, is the curl of your lips into a scoff. "Hardly. It's called the long game. Do try to keep up."

"Then take me instead," Zuko says. It's plain to see he doesn't even have to think about it. The words just spill out like heartsblood. "Aang's… different. Any one of his friends would work. It doesn't have to be Katara. It could be me. And I'm his firebending teacher, too. He's only just started learning. He needs me way more than he needs her."

The argument is actually sound. Does Zuko's brain only switch on when it comes to planning self-sacrifice?

"No," you say anyway. Your Father will execute him on sight, and that would defeat the entire point of this exercise. "Goodbye, brother. I'll see you on the day of the Comet."

You exhale a wall of cerulean flame—the taste of it like spice charred to ash—and turn away.

It's nothing like what you can make when Sozin's legacy crowns the sky, but it serves as a useful enough distraction. By the time Zuko punches through it with a firm Hah! you are already halfway to your airship, short sharp shocks of fire directed from your feet propelling you across earth and air to land, somewhat gracefully, on the deck of your airship with the thump of boots against steel.

Something glints out of the corner of your eye.

You spin and lash out with a coruscating whip of flame that blasts the metal projectile—the water peasant's boomerang—out of the sky and well away from you.

You are not falling for that again.

One loop was more than enough.

The Avatar's bison—the white-furred flying menace barely sensible enough to be afraid of fire—swoops around from the side, but you have nothing to be afraid of. The Avatar has to fly it, the earthbender is too blind to be dangerous in the air even with all this metal, Zuko is on the ground, the waterbender is below the deck in your custody, and the peasant just threw away their only remaining ranged weapon.

Unless they're willing to ram you, your escape is inevitable.

"Captain," you say, "take us to Caldera."

The bison swoops and turns, spiralling through the sky with surprisingly agility for such a lumbering beast, but the barrage of fire and falling bombs from all sides—your ships taking special care to fill any firing line between your ship and the Avatar—stymie its progress enough that you are soon away.

You watch the impotent fury of the Avatar's expression carefully until it fades from sight.

Mission accomplished.

You breathe out.

It's time to go home.



There had been a point in the Hundred Years War where the Fire Nation had thought it could take the benders of the Southern Water Tribes and make them its own.

Some over-ambitious bureaucrat in the early days of Azulon's reign, burning with righteous fervour, had envisaged a future where all elements bent themselves for the glory of Fire. It was a dream that hadn't lasted, through a combination of fierce resistance from the captured waterbenders and the idea's champion being executed for spouting what seemed like suspiciously pro-Avatar rhetoric in support of his plans. But a few of its legacies remain to this day, dotted in obsolete protocols and mouldering libraries—and in the room whose door you stand outside.

Beyond that door is a cell, designed from fundamental principles to be completely inimical to waterbending. In this, it is nothing unusual. The Fire Nation has dozens of these cells across dozens of its cities and ports and outposts. Most have been empty for decades: the North cowered like a gormless badgerfrog for a century, and you could have rendered the South summarily extinct on the flight over, if you'd so chose.

What makes this cell different from all the rest is that it has a bed. And a desk. And a chair. It has a selection of dresses; a mirror and a set of skincare powders; a small bookcase filled with scrolls about the Fire Nation. It has all of these things and more besides.

It's a cell designed for the slowest and most insidious torture of all—the kind Long Feng so crudely aped with the Dai Li and the Joo Dee's. The kind gently described in the records of this place as a 'program of cultural reeducation'.

Frankly, it's a ludicrous idea. The savages who populate the frozen wastelands of the world will never understand the strength of the Fire Nation's civilisation, and all the mouth-breathing about the 'enlightened conquest' to 'bring the light of Agni to all corners of the nations' the army likes to sell to the common people has never shared the same air as an Earth Kingdom peasant. You don't fight this war to help people. Nobody fights wars to help people.

You fight this war to win it, because that is the only choice available to the strong.

(Because that is, of course, the true definition of strength: the inability to choose.)

Regardless, you are thankful this once, at least, for the hubristic pretences of your forebears. Without this cell, you wouldn't have anywhere to put the waterbender that wouldn't end up with you on the opposite end of an angry Zuko and an angry Avatar. The conditions of an ordinary waterbender-proofed cell are… not particularly appropriate for a valuable political hostage.

It's with that thought in mind that you unlock the door with a careful whisper of cerulean flame through the intricate mechanism and step into the gilded cage.

It's well-apportioned; the colour scheme is wholly Fire, from the red carpet to the gold curtains around the bed, the flame-etched scrollwork across the wooden cupboards and bedside table, and the torches whose light flickers from orange to blue as their flame becomes yours, smoke sweet with incense. The only inside that isn't wholly Fire, in fact, is the waterbender.

The waterbender who, of course, tries to brain you with a stool as you walk in.

There's a bravery in it. You'll give her that. She's alone, unarmed, in a part of Caldera she's never seen, in a building whose extent she does not know, and her first instinct is still to fight, and in that fighting, seize a chance to flee.

Such a pity that bravery is not enough.

You duck under and into the swing, stamping an armoured boot right between her bare feet, and your hand shoots upward to dig your painstakingly-filed nails around her throat. From afar, they'd almost be mistaken for stains of blood themselves. Your other hand presses two fingers into the flesh of her belly, pinching the thick white fabric of her belt.

A lazy flicker of blue, like the sky ignited to spark, kisses the back of your palm.

She freezes.

"When you were a child, they taught you to scrabble in the snow," you say conversationally. "When I was a child, they taught me to cook my assassins in their own skin."

You breathe in, swallow even that tiny shadow of a flame, and step out and away, not bothering to take the stool she still holds in a surprisingly steady grip.

"You may be an adequate bender," you admit, because as much as you would love to forget it you know what it's like to lose to this girl, "but your approach to murder is disappointingly obvious. Next time try a cupboard. Or under the bed."

You didn't think someone outside your brother could make confusion look so angry, but you suppose that explains at least a little why he'd chosen to fight alongside her. A shared language is a shared soul, or however the proverb goes.

"Why are you giving me advice on how to better assassinate you?" is the first thing she says to you. "Shouldn't you be monologuing about how you're so great and invincible before you drag a turtle-duck in here and set fire to it for fun?"

What has Zuko been telling them about you, exactly?

(You only ever burned a toy turtle-duck, and your mother wasn't even proud.)

Rolling your eyes, you reply, "I am not some cheap theatre cut-out. If I wanted to scare you, I'd ask you if you remember what it was like to feel the Avatar's heart fail under your palms."

Then you smile, bright and political. "But I don't. So stop wasting my time and sit down so we can talk like they do in civilised parts of the world."

"Civilised?" she snaps. "I barely have a civilisation because of people like you!"

There are no people like you, but you suppose you'll accept the compliment—such is the heavy burden of royalty, to claim and owe responsibility for the glories of your entire nation.

"You barely had one long before we began to liberate the world," you say. "No need to make a fuss. Sit down. I picked this room especially for you—would you really refuse the generosity of a princess?"

She throws the stool at you.

You breathe out a tongue of flame.

Ash sifts through the air like sand tossed in the wind, staining the carpet between your bodies.

You raise a single, sharp eyebrow.

"Are you quite finished, peasant?"

"Oh, wow, the murderous maniac princess calls me a peasant, I'm so surprised," she says, blue eyes flashing. "Even Zuko had better manners."

"I'm not sure what you intend to accomplish here," you say mildly. "I am the only reason you are still alive, and the only way you will remain still alive. I understand that your people appear to love doomed, suicidal resistance if the way they still fight our armies indicates anything, but surely you are not so uneducated as to think there is any purpose in…"

You extend a hand in her general direction—the tension in her arms and neck, the slight acceleration of her breath, the way her toes dig into the carpet—with your palm up.

"...whatever this is."

"I don't care. I would rather die than give you a single thing that you want."

You'd be frustrated if this wasn't all so incredibly predictable.

"Look, waterbender—"

"I have a name, it's Katara. Use it, Princess Azula."

"—I don't know what you're expecting to happen, but I will be honest with you—"

"You know how to do that?"

"—this childish display will achieve nothing except to solidify my impression that you are as dull as your pedestrian morality suggests."

Okay, maybe you're a little frustrated.

"I'm sorry you were too busy listening to Daddy talk about kicking polar puppies to learn how to be a good person." She smirks, a flash of white teeth stark against the smooth brown of her skin. "See? I can lie too. I'm not sorry at all."

"How compassionate of you," you observe, hands falling to natural parade rest behind the small of your back. "But hypocrisy is the heartbeat of the weak, so colour me wholly unsurprised."

"Says the Fire Nation propaganda reel."

This is getting you nowhere.

You sigh.

Why is it that every conversation you've tried to have this cycle has turned out so terribly?

"Your insecurity is quite aggravating," you say, taking a couple of steps backward to lean against the dark wood of the wall, relaxing your shoulders and knees so your whole body seems to slump without actually losing any part of your core stance. "No wonder you were arguing so much with my brother."

"What are you talking about?" She doesn't sound any less furious, but you've disrupted her rhythm.

You examine her for a moment: a near-perfect picture of Southern Water Tribe hostility in patriotic blue-and-white, dark skin and dark hair a sharp contrast to the bright colours of her robes. The hoop braids are a tactical weakness—easy to grab and drag for a headbutt—but likely cultural, though they lack the stately dignity of your own topknot and crown. The only break in her image is the necklace, which as you understand it stems from a Northern tradition. How curious.

"Your insecurity," you say again. "Come on now: you surely have nightmares about being abducted by a Fire Nation raid, the way your mother only avoided because she died in front of you instead. Now you're torn between hoping the Avatar will rescue you and hoping that he focuses on the Fire Lord instead, and that internecine conflict has you lashing out at the first target you see to try and feel less helpless."

The last few words fall to a silence broken only by the sounds of her breath—short and hitched, like her body isn't sure whether to scream or cry.

Her mind already knows, though, based on the way her face swells with fury like thunderclouds before rain.

"What is wrong with you?" she spits, both hands curled to fists and shaking by her sides. "What is wrong with you?"

You raise a languid shoulder.

"Funny, my mother asked the same question," you say. "Chin up, waterbender. At least yours was willing to die for you. Mine didn't even want to stay."

You're expecting something like no wonder but instead she doesn't speak at all—she just stares, watching you in simmering silence. If you were Zuko, her eyes would be fixed right on your scar.

"What?" you ask, drumming your fingernails against the wall in artfully-feigned boredom. "Do I have something on my face?"

She shakes her head, ponytail coiling behind her back. "What's funny is that both you and Zuko tried the same thing."

Oh? This'll be interesting. "And what did we try?"

"Zuko said the Fire Nation had taken his mother away from him, too," she says, folding her arms fiercely across her chest. "I almost felt sorry for him. You know, before he betrayed me to go running off after you. Now here you are: same dead mother story, but this time I. Don't. Care."

There's a little too much venom in that last sentence for you to actually believe her.

"Oh, don't worry—I don't either. It's Zuzu who's all broken up about it." You smile, though it feels a little sticky on your face. "I suppose I can't blame him too much. She picked him, like Father picked me. Which one did your mother pick: you, or the boy? I suppose it must have been you, or else she'd still be alive."

She's about to shout, lips curled into a snarl and fingers clawed into her thighs as if to hold herself back from throwing herself at you, when she suddenly seems to process something—her face shuts down and she takes a half-step back, almost bumping into the side of the chair behind her. One hand catches itself on its mahogany ridges, and then she takes a steadying breath, deep in her lungs, in-two-three-four, out.

When she looks at you again, the tilt of her mouth and the set of her jaw reminds you a little of Mai, when she asked you that ridiculous question, or Ty Lee, when you told her about choices.

But she says nothing and the impression soon passes, like smoke in the wind.

No matter.

"I hope whatever epiphany you think you came to about me was useful in understanding the situation you're in," you say, deliberately indifferent, "but perhaps I should reinforce it further. You are my prisoner. I will not be releasing you before Sozin's Comet. You will not be harmed or mistreated unless you prove so uncooperative that stricter measures are required to keep you here until then. You may nod if you understand, but I don't really care."

"What do you even want with me?" she asks instead. "Are you so scared of Aang you need a hostage after he beats the Fire Lord and comes for you?"

Much like Zuko, she will never understand that it has nothing to do with fear, and everything to do with escaping these accursed cycles.

"My Father is the greatest firebender in the world," you say rather than answering. "All your precious Avatar has is a few weeks of instruction from the worst firebender in our family. Do you really believe a fourth half-bitten element will make a difference, when I alone was enough to kill him with three?"

You know, of course, that it does—but she does not.

And yet: her eyes are clear and firm as she says, "I believe Aang can save the world."

The faith these people have in each other is as baffling as ever.

(Almost as baffling as the fact they are, time and time again, proven spectacularly right.)

"I suppose I shouldn't have expected anything else," you say with a sigh, briefly glancing at the ceiling and the swirling pattern of stylistic flame that decorates it. "Well, whatever. Think what you will—until the day of the Comet, that is the only freedom allowed to you. After that… we shall see how much of a fool my brother intends to be this time."

"Why do you call him that?" she asks, cocking a hip so that she's leaning against the upholstered armrest of the chair behind her. For once, there's more curiosity on her face than anger.

Your raised eyebrow would have withered even an ocean. "You have met Zuko, yes?"

"No, no that," she says. "Trust me, I know he's an idiot. What I meant was: why do you call him your brother?"

…what?

Has she gone mad?

"We have the same mother and the same Father," you say slowly. "Do they not teach genealogy in the Water Tribes?"

"That's why Sokka is my brother, yes," she says with… patience? "But it's not why he's my brother. Or why Aang is his brother. Or why Toph is our sister. We're together. We're one. Family first and always. But you're not like that at all, are you? If I asked you to think about family the first thing that would probably come to your mind was violence."

You must know the pain of losing a first-born son. By sacrificing your own!

You
will learn respect, and suffering will be your teacher.

The showdown that was always meant to be. Agni Kai!


Something shifts across your face without your permission. It might be fury.

It might be truth.

Whatever it is, she seems satisfied and disappointed all at once.

"Yeah, I thought so." One of her hands comes up to clasp her necklace, cradling the jewel—as light as the sky, and as smooth as moonlight—between her fingers. "What I don't get is that most of the time, you say Zuko's name like a threat, but sometimes… sometimes you say it like—"

"—like what, peasant?" Your voice, when you finally find it, would have been mistaken for ragged in anyone else's mouth.

She snorts, ignoring the question. "I guess that's the other thing you share. Even when someone tries to be a little kind to you, you can't help but spit in their face. No wonder that gloomy girl betrayed you. She was probably sick of how awful you are."

This savage is very,

very,

very lucky you are not your brother.

(Or your father.)

When you breathe out, the temperature of the room visibly rises; the air trembles with haze and the metal door creaks as pockets of it expand faster than others.

But that is all.

The rest becomes the flame-in-void, the perfect nothingness that is the moment before lightning.

You open your eyes and wonder if they, too, howl as bright as the sun.

"Katara, daughter of Kya, daughter of Hakoda, sister of Sokka." You wonder if she knows the Fire Nation only names their citizens like this before an Agni Kai. Or an execution. "If I thought you understood a single thing you are talking about, you would find what I did to the Avatar was the closest thing I have to mercy. You know nothing about Mai. Or my brother. Or me. Take whatever pale insights you think you have and lock them up to rot before I do the same to you."

She just raises a dark eyebrow, seemingly unimpressed.

That's fine.

You know exactly how to respond, and it begins by leaving.

You push off the wall, boots pressing into the carpet, and step toward the doorway as if you're storming out.

One breath. Two breaths. A slight stutter as she opens her mouth to speak, and—

"—oh, but before I go. I know how much you love being kind, so here's a gift for you."

You stop just before the door, and turn, smiling like a mongoose-lizard.

"The man who killed your mother was Commander Yon Rha, who retired with full military honours four years ago after a long and dedicated career. He lives with his mother in a small village in our south islands. I'd point it out to you on a map, but—duty calls! The life of a princess is ever so busy."

You linger just long enough to see the shock on her face start to displace itself with rage, and then let the door slam shut behind you.



You, Princess Azula, have experienced a Revelation, which has Broken one of your Truths.

This modified Truth can be found in the spoiler box below. Changes in bold indicate new text; changes in strikethrough indicate replaced or removed text.

(2/3) Monster

There is a path in the palace. At the end of that path is a room. And in that room is a monster. Her name is Azula, and she has understands neither friends nor feelings. She hardly even has understands family. All that is left to her is what she has learned: and what she has learned is to want, to take, and not to care if the taking hurts. She might just end the world, if you let her.



After that very successful conversation, and another, shorter conversation with Ty Lee to ensure she remains as part of the waterbender's guards, your attention turns to the handful of days left before the Comet comes.

Most of the time, by this point in a cycle your attention is entirely on your father's looming 'change of plans'. But you have come to realise that there has never been anything you can do about it. No matter how much you ask. No matter how much you beg. All you get is his ha—

No.

The Phoenix King always soars alone.

(The Phoenix King always soars without you.)

All you can do is accept his decision and move on with your own intentions.

You have the shape of your overall plan—use the waterbender to guarantee that Zuko will sit down, shut up, and listen for five seconds instead of trying to fight you. It's a chance you've never had before, an opportunity to do something different, and you will seize it with grasping hands for naught but that alone.

However: you cannot afford to improvise something like this. You need to be sure of what you will say, and where you will say it, and why Zuko needs to hear it.

So, Princess Azula, it's time to make a decision.

How are you going to approach that final confrontation?

[ ] With violence. Killing Zuko might be off the table, but that doesn't mean you can't make him hurt. He made his choice, and now it's time he learned the consequences. Who ever said an Agni Kai can't be won with words alone?
And prove the waterbender right? You would sooner contemplate regicide.
[ ] With curiosity. Just this once, you'll hear Zuko out. Suppose your Father loses. Suppose you relinquish your throne. What does he plan to do? Where will he take the Fire Nation from here? How will he handle the fact that the war is almost won? What will he do with the soldiers, the factories, the fleets? How will the history books describe the reign of Fire Lord Zuko? And how will he react, when he realises he doesn't know?
[ ] With frustration. In the end, everything always turns out for Zuko. Mother saves his life, Iroh holds his hand, and he hardly has to turn his back on your Father for a month to see him fall. You have bent your entire life to perfection—to the only way there ever was to win—and all it's given you is nine days, after nine days, after nine days. Why is he born lucky, while these days you sometimes find yourself wondering if you were unlucky to be born? Why? Why?
[ ] With truth. You have a chance to talk to Zuko alone, on the day of the Comet, without fear of what you'll see should you stare too deep into a nearby mirror. You will never have a better chance than this to convince someone about what is happening to you—and Zuko has surely seen stranger things on his travels across the Four Nations.
Tell Zuko? Tell Zuko? You couldn't even trust him to stay when you gave him literally everything he had ever claimed to want: to be home, with your Father's approval, the nation's acclaim, and Mai's attention. How could you possibly trust him with this?
[ ] With ennui. It always seems to end this way. You meet Zuko on the day of the Comet, and never see the day after. It feels like you've spent your whole lives chasing after each other's shadows, and everyone who ever mattered to either of you apparently made sure to encourage it. How many times have you killed him? How many times has he killed you? If there's a point to it, you've long lost it in these endless cycles. So why is he here?
 
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Scheduled vote count started by Magery on Feb 5, 2024 at 7:01 AM, finished with 126 posts and 102 votes.
 
"First" Loop - Sozin's Comet: Into the Inferno
"What," you say very, very softly, "do you mean, she escaped?"

The lines of kneeling guards—unmasked, unarmoured—do not have an answer.

Out of their cages of iron and steel, they spread from one end of the Fire Nation to the other. Some have rounded cheeks, others narrow noses, three share the same shade of gold that marks them as natives of Shuhon, and one has the distinctive scars where her traditional Ma'inka temple jewellery was removed prior to her service. The sergeant's skin is three tones darker than the shivering captain next to her.

You do not need to see their faces to taste their fear—to see it in the nervous twitch of one guard's finger against his thigh, in the way another at the end of the row blinks a little faster than might be healthy. You do not need to have them genuflecting in only their padded tunics and trousers and sandals to be able to burn them where they sit.

But it's not about the need.

It's about the message.

"Ty Lee," you say, and she freezes where she's been awkwardly pacing behind the second and last row of guards, not technically part of the ranks but nonetheless given the same task, "I am going to ask the captain three questions. If he answers truthfully, you are going to nod. If he lies, you are going to shake your head. If he, or anyone, turns around to look at you, I will assume their guilt and punish it accordingly. You may all speak to answer I understand, Princess Azula."

Ty Lee sounds a little half-hearted, but the rest shout as if their lives depend on it.

How apt.

"Very well. We shall begin."

You say nothing at first, instead allowing your eyes to examine the room in feigned curiosity. There's nothing really interesting about it—after fourteen years of living in them, most of the expensively-panelled meeting rooms around the Fire Nation blend into one another—save for your throne. Hard-backed, it rests on a raised dais at the back of the room, exaggerating the shadow you cast across the assembled unfortunates thanks to the row of simmering blue torches that line the wall behind you. Nevertheless, you keep looking, pausing to admire the swirling constellations in the replica of The Passing of Lady Jingwei hanging behind Ty Lee, and then to contemplate a non-existent chip in the paint of one of your curved nails.

Eventually, finally, you speak.

"Captain Gong," you say, and the man starts nervously, jowls quivering, "two days ago, I gave you a valuable political prisoner. The last living bender in the Southern Water Tribe. I gave you the facility to hold her. I gave you twice as many guards as you asked for. I gave you a chi-blocker with experience subduing her. Tell me: if I asked you to produce my prisoner, what would you say?"

"I—" he begins, before swallowing and jerking his head back down as he remembers you have not yet given him permission to view your face, "I have no excuses, Princess Azula."

"Good," you say, seemingly pleasant—until you snap your fingers and an arc of lightning cracks above your hand to punctuate your next few syllables, "because I did not ask for them. I asked you what you would say if I told you I wanted to see my prisoner."

"I, I, I would say that I could not, because she escaped last night, Princess Azula."

Ty Lee nods, though her eyes are wide with worry.

"Yes. You would."

You roll the spark of lightning over your knuckles, a theatric only Ty Lee can see but that every firebender in the room can feel, the exquisite shattering of the cold fire rolling over them with every breath they take. None of them have ever been this close to it. None of them have ever met someone who can toy with it like this. You hope they understand exactly how grateful they should be.

Not for your mastery—for the fact the hollow-void meditation you have fallen into is the only thing keeping you from burning them alive.

"Next question, Captain. You have just told me she escaped. What would you say if I asked you how?"

You know, already, that he has no explanation. Even if you could not follow the slight twitch of his ducked eyes to the sergeant by his side and another two guards in the row behind—the three primary witnesses—it would be clear to you simply because a man who had valuable information that might interest his princess enough to spare his life would not be so terrified of being asked for it.

He opens his mouth, eyes pale with fear—and for once, surprises you, because instead of immediately trying to deflect your attention to the sergeant who was on duty in the west hall or the two guards who brought the waterbender her dinner that fateful evening, he tries to answer your question directly. "I would say that—Princess Azula, I would say that the prisoner somehow overpowered the guards who delivered her food, which allowed her to escape into the prison complex, where she somehow overpowered the guards patrolling and escaped into Caldera City, where the pursuit lost her in a local spirit festival."

Ty Lee nods again. Of course she does. Even the festival part is true—the capital city of the Fire Nation has many such celebrations, some localised to only a few alleys, and with Sozin's Comet just a handful of days away their frequency continues to grow.

Your hissing, spitting spark bounces from one hand to the other, and for a little while you do nothing but flick it from finger to finger like you're conducting some short-lived electric symphony. Eventually, you look up again, watching a bead of sweat slip down the captain's voluminous chin and splash against the dark fabric of his tunic.

"Very well, Captain Gong. Last question." The words slither out of your mouth like poison. "What would you say if I asked you to tell me the names of those guards who the prisoner so conveniently overpowered?"

He swallows, knuckles whitening where they rest on top of his knees.

"I would beg for your mercy, Princess Azula, and give you my name instead."

There's a sharp intake of breath from the sergeant, who almost makes the mistake of looking up to see your silhouette on the throne, all sprawled angles and looming judgement.

Ty Lee looks mildly impressed, somewhere beneath the dread.

A flick of your wrist, and the snap of lightning you've been cultivating splinters the wood in front of the captain's full-body bow. He flinches, one stray shard of wood carving a line of blood across his cheek, just under his eye.

"You lost any right to my mercy when you lost my prisoner."

You rise from the throne like a catapult stone rises above a castle wall, boots clicking against the stone dais and then the wooden floorboards until you stand directly in front of him. The only things he is permitted to see are the narrow, black points they taper to.

"So until you bring her back, you shall not have it."

Crouching down, you place a finger under his chin, and tilt his head up to meet your sunlit stare. The hook of your nail digs into the flabby flesh.

"If my prisoner is not returned to me by the day of Sozin's Comet, I will see you all dishonourably discharged from the Domestic Forces and sent to the colonies. I hear Yu Dao has been begging for some reliable manual labour that isn't in a place to question orders."

When you drop his jaw, it thuds back to the ground, as if his body has lost the strength to hold it up.

"You may all speak to say I understand, Princess Azula."

The shout is just as loud as the first time.

"Now get out of my sight."

The guards press fists to their hearts—still kneeling—and then stand as one to file, or in some cases run, out of the sliding screen doors at the other end of the room. You notice the sergeant surreptitiously supporting the captain, whose knees don't seem to be quite communicating with the rest of him.

As the last leaves, almost slamming the screen closed in his haste before abruptly realising he would be slamming a door on a princess and instead sliding it very carefully the last few inches, Ty Lee… doesn't quite bounce across the floorboards towards you. There's not enough pep in her step to call it a bounce. She's nervous.

"I am surrounded by blithering incompetence," you snarl as she approaches, forcing another bristle of lightning out of your mind and into your hands. "One thing. I asked for one thing. Explain to me, Ty Lee. Explain to me how I can be here without my prisoner."

"It—what she did, Azula." Ty Lee blanches, like someone's poured the blood from her cheeks out in front of her. "She could move your body. She moved my body. The moon was full and she moved my body."

A small part of you thinks that must be a special horror for Ty Lee, to have the instrument she has honed for the whole of her life suddenly march to a different tune.

"What do you mean?" the larger part asks. "What was she bending?"

"Blood," Ty Lee answers with a shudder. "She said it was blood."



Ty Lee sticks close to you in the days to follow.

She's there when you train—sunrise, midday, sunset, and briefly in the hour before you sleep so you're always familiar with what your firebending is like at its weakest. There when you harangue the practically-armchair generals and admirals of the Domestic Forces for ignoring the significant concern that, Sozin's Comet or not, the pacification of the Earth Kingdom will take all of your nation's most powerful military assets out of the Home Islands and therefore make them vulnerable. There when you eat twice as much as Zuko did at your age for each meal and take four times as long to eat it because a princess must maintain her dignity no matter her hunger; there when you finally find an hour between a debriefing with the Ministry of the Interior and a strategy council with the Home Fleet to soak in your personal spa.

Unfortunately for her, she's also there when you eventually get so sick of her ridiculous hovering that you throw a scroll at her head the next time she interrupts your attempt to study an intelligence report on the waterbender's possible movements.

It bounces off the marble pillar she's standing next to, and flutters ignominiously to the carpeted floor.

"What is wrong with you, Ty Lee? Must you haunt my every waking hour? Did the savage spook you so terribly that she turned your spine to water too, not just your blood?"

She flinches back from the scalding hiss of your voice, almost spilling the tea she's carrying from its delicate, gold-edged cups. A precariously-balanced set of walnut cookies slips off the edge of one of the saucers and lands on her foot with a dry little slap.

Even when someone tries to be a little kind to you, you can't help but spit in their face.

You did not go through the painstaking process of burning out every shard of your mother's ghost fracturing across your brain only to have her replaced by the waterbender instead.

"I… may have misspoken," you say grudgingly, flattening your scowl into something resembling neutrality. Laying your hands on the rich nanmu wood of your desk, you inhale, exhale, and speak more softly. Not much. But a little. "Perhaps I meant to say I understand that losing control of your body to forces beyond your control can be a… disruptive experience. But you must stop hovering, Ty Lee. Sozin's Comet comes the day after tomorrow, and with it our final victory. I have work to do."

Ty Lee blinks a couple of times in surprise, having likely expected a far harsher castigation to follow. Her grey eyes flick down to the cookies on the floor and then back at your face.

"You never worked this hard when we were chasing the Avatar," she says, perhaps a bit petulantly.

Well, no. Of course not. You didn't need to. The Avatar practically chased himself.

(It helped that you were halfway across the world from anyone who might be watching.)

"This is Caldera, Ty Lee," you say, "and I am the Crown Princess. Zuko might have been able to escape his duties to swan about with Mai by getting banished for so long he forgot he even had them, but I am not Zuko. I have responsibilities, and clearly a clown like Senior Undersecretary Wang is too incompetent to be trusted to fulfil them in my stead if he thinks the waterbender is hiding in cabbage shipments."

Ordinarily, you might not have to waste so much of your time at a desk, but it's not just the oncoming Comet that's delegating more and more of the Fire Nation's day-to-day inanity to you as your Father prepares for the invasion—it's the fact that you also need to prepare for Zuko's arrival, and hunt down the waterbender, and now, apparently, manage Ty Lee's feelings as well.

You sigh. "Very well. If you're going to stay, you will at least make yourself useful. Sort this pile," you brush a hand towards the stack of scrolls unceremoniously dumped in the basket beside the desk, "by order of importance. The lower the rank of the signatory, the more important it is."

She cocks her head to the side with a quizzical smile. "Shouldn't that be the other way around?"

"If a petition from the junior assistant to the Caldera dockmaster makes it to my desk," you say dryly, "trust me that it is a significantly more valuable use of my time than the latest noble minister complaining that his family mansion still hasn't been repaired after the Day of the Black Sun."

Ty Lee carefully sets the tea down in front of you with the slight clack of porcelain against wood, and… bends into a full backward arch, which is apparently the most comfortable position for sifting through scrolls. It's almost as peculiar as her sorting technique, which involves a great deal of quiet muttering as she sounds her way through court script she hasn't read in years, and the occasional explosive flurry of gossip as she asks you about the latest salacious detail some fool has included, likely in the hopes of currying your favour with a drip of useless information about some other court frippery.

The worst thing, though, is that the sheer absurdity of watching her work is nearly relaxing.

How hateful.



It is the day before the Comet, and your Father is about to be crowned.

This time, you are not late.

You have been waiting for hours, in fact—watching as Fire Sages and soldiers and servants hurry about, faces pale with urgency and hardly a word that is not an order or a question. They organise the rows in which the supplicants will prostrate themselves, a hundred wide and a hundred strong, a sea of red robes who will press their lips to the sandstone dust to symbolise the eternal flame your Father brings in his wake; they mount the banners that will fly before him and the banners that will soar after him; they practise dressing a mannequin with the mantle-and-helm of the Phoenix King until donning it will hardly disturb a hair in your Father's goatee.

By contrast, you have almost nothing to do. You are a witness. All that is required of you is to watch.

So watch you do. The frenzy of preparation never reaches your little bubble—perhaps it is your armour, black and gold and so well-worn it sits on you as skin, or perhaps it is the way you file your nails with one of Mai's old stiletto knives—save for near the end when a nervous Sage, still shy of forty and yet already with peppers of grey in his beard, trembles to remind you that your place is on the top of the dais, one rank in front of even the War Council.

For a fourteen-year-old princess, heir apparent or not, it's a very flattering position.

(Just as flattering as being left behind.)

You wave an acknowledgement and return your attention to the skyline. You can see your Father's palanquin approaching in the distance—a steady, stately axis that mimics the Sun's.

Stowing the dagger in a hidden pocket of your armour, you step across the magnificently expensive phoenix-patterned rug that holds centre court at the dais' apex until you stand before the empty space where War Minister Qin would be, were he not assisting the administrating of your victory over Ba Sing Se.

Fixing the rest of the War Council with an even stare, you turn your back on them, and fall to one knee, one fist supporting your opposite side.

This, more than anything, more than the title of princess, more than the exalted position you occupy in the coronation, is what marks your prominence in the Fire Nation:

Where all others must bow to the Fire Lord, you are only required to kneel.

(Are you not grateful for the honour?)

You hold your obeisance for long enough that a muscle on the inside of your thigh—thankfully concealed by your ceremonial armour—begins to twitch before your Father finally arrives. Released from his palanquin, he ascends the steps with imposing dignity, the red-bodied gilt of his robes trailing across the carved rock as lava might. You can hardly hear the sound of a soul breathing, or even the waves on the ocean that stretches out behind you, scintillating in the sunlight: it is as if the world itself fears drawing the attention of the nascent Phoenix King.

This is the first time you have seen him in person since this cycle began.

He crests the top of the dais and you know, almost immediately, that he sees you. It's a skill you've had years to hone: Zuko used to be better, before his banishment, but three years away from your Father's eyes dulled his reactions. The Fire Lord's eyes do not linger, however; you are where you are supposed to be, and that is all that matters.

Your Father takes in the assembled dignitaries and luminaries of the Fire Nation, and a pleased smile curls across his face. Of course it does: once again, all the power in the world bows to him. It is the only triumph that matters. The only triumph that means anything at all.

(The only triumph that never, ever lasts.)

He steps forward, once, twice, until his shadow drowns you. If you were to look up, you would hardly be able to see his face, such is the strength of the Sun that frames him.

You do not look up.

It is a mistake you have made too many cycles before to make again now.

"Rise, Azula," your Father rumbles, and only then do you lift your body and gaze to witness him. "There has been a—"

change of plans

"—change of plans. I've decided to lead the fleet of airships to Ba Sing Se alone. You will remain here in the Fire Nation."

but i thought we were going to do this together

you can't treat me like zuko!


"May I ask why, Father?"

"I need you here to watch over the homeland. It's a very important job that I can only entrust to you."

i deserve to be by your side!

"I am your ever-loyal servant."

"And for your loyalty, I've decided to declare you the new Fire Lord."

but what about you?

"You honour me, Father. Fire Lord Azula has a certain… ring to it. Have you decided on a new title?"

"Just as the world will be reborn in fire, I shall be reborn as the supreme ruler of this world. From this moment on, I will be known as… the Phoenix King."

The banners rise; the flames uncurl; the helmet gleams in the sunlight; the Fire Lord sheds his husk and the crownless is finally king.

You stand, watching, long after your Father's battleship has cut the ocean asunder in its passing.

No matter how far away it gets, you can still see the smoke.



Sozin's Comet wakes you two hours before dawn.

You can't see it. Not yet. It's still too far away.

But you can feel it.

Even after so many loops, you can feel it.

In your gut. In your skull. In your heartbeat. Sometimes you wonder if this is what it feels like to be the Avatar—to be as a spirit in a world of men. You flick your wrist and melt every candle in your room to slag, but it doesn't matter, because you are a firebender under the Comet. The dark no longer exists for you.

There is only the flame.

Your maids flock into the room, too well-trained to be so sloppy as to need a summons to attend to your needs, and soon you are dressed for your own coronation: a pale shadow of your Father's, and one you don't particularly feel like seeing through, but a coronation nonetheless. They select your finest silks, a fresh set of ceremonial armour that's far too stiff compared to the sets you wore across the Earth Kingdom, and tend to your hair until it shines sharp enough to kill a man.

They do not, at any point, use a mirror or serve you cherries.

It is actually dawn by the time they are done, and by then it takes genuine effort to remember your veins still pound with blood instead of lightning. Sometimes you have to pinch your fingers together to stop yourself from toying with a spark. The punch-drunk stutter in your breath will fade as your body slowly acclimates to the Comet, but it's still frustrating. No matter how many times you go through this, there is always a stretch of time when you are not the master of your own fire.

A stretch less time than near any other firebender on the planet, but a stretch nonetheless.

You breakfast with Ty Lee, who seems to have found some semblance of the girl who could still parade a tightrope while her safety net was on fire by the way she's stopped clinging to your presence. Something to be thankful for, at least. Instead, she chatters away with curiosity, asking you this question and that about how Sozin's Comet feels (all-consuming), whether you could bend a wall of flame higher than Caldera Palace now (yes), if you're literally invincible (regrettably not), and so on and so forth.

Your morning is full of a long list of well-wishers ahead of your coronation; ministers, noblemen, generals, admirals, the head of the Dai Li, even Lo and Li. It's tedious and repetitive and you're often tempted to just banish them all for the sins of being so hatefully boring, but you resist valiantly. So instead, you sit there, acknowledging them with just-as-repetitive platitudes—save for Lo and Li, who you generously gift with a vacation to Ember Island for the next month as 'an honour earned by their devoted service to the Crown Princess', effective immediately.

Eventually, the parade peters out, and you are finally left to your own devices—Ty Lee has wandered off somewhere, probably to admire the turtle-ducks or steal food from the kitchens, and all you have to do now is wait.

Not for your coronation.

For Zuko.

You know he's here, somewhere. The palace is bustling, lit from within not just by the preparations for the ceremony but by the jittering, pounding, pulsating call of the Comet. It's exactly the sort of opportunity you'd use to sneak in when you couldn't risk a frontal assault, and Zuko's talents at turning up unseen in unexpected places, regrettably, exceed even your own.

Usually he arrives just as the headpiece is about to rest upon your topknot, but you have—had—the waterbender, and that will have made him urgent. Chances are he's stolen a guard's uniform and is waiting outside some useless door while some equally useless functionary waffles over which colour earrings to pair with her robes, hoping for an opportunity to slip away.

You could look for him, and you know you would find him—after all, you've found him every other time you've cared to.

But today, you think, for once in his life Zuko can find you.

So you walk through the palace, past winding hall after winding hall, where paintings of old and storied war heroes sit alongside ancient pottery that depicts the conquests that made the Fire Islands into the Fire Nation; past a sparring ground filled with Imperial Firebenders being shouted down by their commander for apparently not realising firebending under the Comet might risk setting the whole place on fire until they were more used the feeling; past a courtyard of frantic, book-flapping scholars almost coming to blows over whether to use 'bow' or 'kneel' in their pledge of allegiance to the new Fire Lord; into a distant garden largely off-limits to any except royalty.

You sit in front of a fountain, cross-legged, and only now—hours after the Comet first detonated like a bomb inside your stomach—start to thread a coil of lightning through your fingers. In and across; over and out; in and across; over and out.

For a time, there is just your breath and the spark.

It's rhythmic.

It's meditative.

It's—

"—about time you showed up."

Zuko, who is surprisingly not dressed as a guard but instead, of all things, in the ceremonial crimson of a Fire Sage—which he is somehow wearing perfectly correctly—stares down at you from the edge of the garden.

"Why are you here, Azula?"

The more things change, the more Zuko asking stupid questions stays the same.

"This is my palace, Zuzu. Didn't you hear? Father declared me Fire Lord. My coronation is an hour or two away." You exaggerate a sigh. "And here I'd hoped you'd come to pay your respects."

"You're not gonna become Fire Lord today." Zuko's face is stiff. Like a painting. Or a corpse. "I am."

"You're hilarious," you say, idly tossing the spark you've been toying with somewhere to his right. It hits a tree and detonates, shattering it to splinters. Zuko doesn't flinch. "When I serve the throne to you on a silver platter, you cut and run, but now the whole of the palace and an Agni Kai stand in the way, that's when you find your nerve? Really, brother, your ability to make things hard for yourself never ceases to amaze."

"What are you talking about?" he says, sounding almost as he usually does when speaking to you: like he's confused, angry, angry about being confused, and confused about being angry.

Did he—was he not even paying attention?

"You were here, Zuko," you say, spreading your arms wide to encompass the whole of Caldera. The grass rustles against your legs as you rise to match him. "You had our Father's respect. You had the nation's respect. You had everything you spent three years of your life fruitlessly chasing and you threw it all away for some stupid little set of principles—and now you come running back expecting me to give it to you a second time?"

You scoff, turning your back on him to study the crest of Sozin's Comet through the air. The whole of the sky burns, now.

You can relate.

"You'll have to do better than that."

Though he won't, really. You already know how this ends. Zuko doesn't need to be better. Zuko's never needed to be better. You're the one who's always had to be—

(and here, on this particular day, in this particular garden, you finally allow yourself to think that terrible, treacherous thought)

—and look where it's gotten you.

"Azula," Zuko says, gravelly as ever, "I have no idea what you're trying to say."

"Don't be a fool," you say, spinning to jab a finger—only one, not two—at him. How someone with a scar burned across half his face can look so positively gormless is beyond you. "How can you expect to be Fire Lord if you can't even tell when someone does you a favour?"

"I shouldn't have joined you." He says it so easily. That's the worst part. Everyone says it so easily. "It was wrong. You were wrong. The Fire Nation is wrong."

"The Fire Nation is strong," you snap back. "If the rest of the world didn't deserve to be conquered, maybe it shouldn't have lost. Whatever nonsense your bleeding heart tries to convince you of, Zuko, you know that."

You deliberately look right at his scar: the marred, ruddy flesh, the way his left eye is permanently narrowed into a watery squint. A lesson branded for the whole nation to see.

"Are you even listening to yourself, Azula?" He doesn't back down from your stare, though his good eye does narrow to match the other. When he speaks, it's not quite a shout, but his voice nevertheless drowns out the hissing bustle of the fountain that dominates the garden's centre. "Deserve to be conquered? Nobody deserves what we're doing to them! It's just hate and hurting people! And for what? What do we even need the world for?"

"You sound like the waterbender," you say dismissively. He just doesn't get it. "I suppose I shouldn't be surprised. If you can cry over a turtle-duck, you can cry over a savage."

(And yet: would he cry over you?)

"Where is Katara? What did you do with her?" There's fire in his hands, now, like he's plunged his fists into the heart of the Sun. "And what did you do with Mai?"

"Always so suspicious, Zuzu," you say with a sardonic smile. "Are my intentions truly so nefarious?"

"Answer the question."

Really, Zuko is so boring sometimes. "Since you asked so nicely."

He watches you with that sort of wild-animal wariness you've always inspired in him, but all you do is take a step closer to the fountain, admiring the spot where he once fell in. Typical Zuko. Always landing face-first onto his own problems.

"Don't worry. They're both alive. Unhurt, even. Though the waterbender did seem a little emotionally distressed when I told her who killed her mother." You're studying Zuko in turn, out of the corner of your eye, so you see the way his lips flatten and his gaze flicks sideways in shame. "Mai should be in Yu Dao by now—you might be able to make it there today if you hurry."

Zuko looks a little baffled. "Yu Dao?"

"Well, she was going to go to New Ozai, but that geriatric madman took it back on the Day of the Black Sun, so it seemed the next-best place. Apparently she's sick of being tugged between us like a toy. A little dramatic, don't you think?"

His face twists into something that's probably meant to translate as I agree but also if I agree I know Mai will find a way to stab me, but all he says is, "Why should I believe you?"

Even though he clearly does. You exhale, letting the void fill your eyes until they no longer threaten to twitch in irritation.

"Contrary to popular belief, Zuko, not everything I do is a lie intended to hurt you."

"Could've fooled me," he says.

"Yes," you sigh, "that's plainly obvious."

For a moment, neither of you say anything further. This close, the fountain sounds almost as if it's chortling: at you, at your brother, and at the insensible inanity of your conversation. You look down and study your reflection in the crystalline water—perfect bangs, a perfect topknot, rouged lips and well-pinched eyebrows. Such a contrast to Zuko, whose shaggy hair spills haphazardly from under the precariously-tall hat that crowns his Fire Sage's disguise.

Such a contrast indeed.

"Was your plan truly just to come here and challenge me to an Agni Kai?" you ask into the silence. "Alone, without any hand to aid you, without even someone to bury you when you lose? I know you've never seen a hopeless cause you haven't dived for head-first, but really, Zuko?"

"I'm stronger than you think I am, Azula," he says, as if you don't know that.

Inside your skull, the void sharpens.

"That's not the point," you say, the words falling out a little faster than your usual drawl. "Behind me stands a hundred years of the Fire Nation's glory. Out there," you throw a hand sideways, pointing past him to the sea and beyond it, the Earth Kingdom, "our Father flies with the mandate of Sozin's Comet to burn the Earth Kingdom to the ground. All you came here with was some half-hearted ideal about how the world should be."

And every single time

in the end

he wins

and you lose.

"You have nothing." You look away from your reflection, fixing your gaze on the horizon and the way it seems to bleed, as if the Comet's path is a wound in heaven. "You have nothing, and yet, when the sun rises tomorrow, you'll probably have everything. You always seem to."

Distantly, as if heard through glass (as if heard through the void), Zuko says, "Azula?"

Something shatters.

It might have been your lightning through the sky.

It might have been your self-control.

"Why, Zuko?" You whirl on him, the whole of your body taut and wild. "Was our mother not enough for you? Was Uncle Fatso and Mai not enough for you? Was Father not enough for you? Why are you here too?"

"I… don't understand," he says. Reflexively, he reaches up to scratch his head, finally knocking that stupid hat to the ground. "Azula, I don't understand what you're talking about."

"Of course you don't. You never had to. You just had to be yourself and mother would love you. You just had to be yourself and the Dragon of the West would train you. You just had to be yourself and Mai would choose you." You're shaking. How embarrassing. But you just—you just can't stop. "Father burnt half your face to a crisp and still welcomed you back by his side. And you don't even know how lucky you are, do you?"

That finally provokes a reaction. Scowling, Zuko says, "Father told me, to my face, that the only thing lucky about me was the fact I was born. But go on, Azula. Tell me how hard your life was, swanning around in the palace learning to bend lightning while I was trapped on a smelly ship with one working eye searching for a ghost."

"And you found him, didn't you?" You take a step closer, crushing a stray flower beneath your boot. "That's how it always seems to go for Zuko. A little whining, a little hardship, a lot of broody glares and at the end of the day the world gives you everything you want."

Another step, and your fist ignites without your consent, bleeding hot, blue tears of flame.

"But I had to earn it. By being strong. By being ruthless." Zuko's left foot draws back into that strange stance of his. "You could have been the Fire Lord for nothing. Just because you were born first and because Father believed in a victory I gave you. And ye—"

"Why did you?" he interrupts. There's heat wafting off his body in waves, lensing the air around him, but no fire. Not yet.

Your mouth opens, but no words come out.

"You didn't need me in Ba Sing Se. You've never needed me. So why did you pretend, Azula?" he says. "Why did you lie?"

That's—

"This isn't about me," you snarl, low and rough. "This is about you."

"You're… deflecting," he says, good eye wide. "You're actually deflecting."

"Deflect this," you say, and hurl a titanic fireball directly at his face. The backdraft smears your bangs across your forehead.

Annoyingly, he does: his arm sweeps across his body and, like the sun rising to meet the sky, a pillar of orange fire three times as tall as he blasts your fireball off course.

There's another little pause in the aftermath—you make no attempt to follow up, and Zuko almost looks like he's trying to hold in a laugh.

What in the world are you doing?

Your lips part and—

a shiver through the fountain

his deep voice yelling "Stop!"

a glacier slamming into your back

—your breath ignites.

You skip across the garden, fire flaring from your heels and scorching the grass to ash and the soil to dust until you land far behind Zuko, who is surrounded by a fading corona of flame where he'd shielded himself from your instinctive, all-encompassing retaliation.

On the other side of the courtyard, the waterbender lowers one hand and raises the other, which coils what remains of the fountain's water into writhing tendrils around her.

Zuko lets out a breath.

Then he turns so he's facing you too, and folds his hands flat like blades.

"So that's how it's going to be," you say. Your voice echoes in your ears. After everything: here you are again. "No Agni Kai, Zuzu? Just cold-blooded murder? I suppose it does run in our family, given what mother did to Grandfather."

"She would ne—" he starts, and then trails off. There's something vulnerable in his eyes. Did he… did he genuinely not realise? Has he lived for so many years not even knowing how deeply your mother chose him? A spark snaps around your finger and grounds itself in the earth. "No, that's… it doesn't matter. Somebody needs to stop you, Azula."

His jaw firms.

"With the dragons as my witness, I am Zuko, son of Ursa, son of Ozai, brother of Azula, prince of the Fire Nation," he says, "and I challenge you to an Agni Kai."

You laugh. It's not wild. Just a little angry.

"I am Azula, daughter of Phoenix King Ozai, daughter of Ursa, sister of Zuko, heir apparent to the Fire Nation, and I reject your challenge."

You throw yourself forward on a sea of blue fire.



END OF "FIRST" LOOP.

YOU HAVE FAILED.

THE BOILING ROCK AWAITS.




When you wake up you will be faced with the question, again, of Mai and Ty Lee.

Last time, you spared their lives and lied to them about childhood sentimentality. That seemed to solidify Ty Lee's obedience, but left Mai far from your side. Was that a victory, or a defeat?

That's up to you.

What is also up to you, of course, is what you will do this time. Such are the nature of your cycles: if nothing else, you can do your best to learn from what came before.

So, Princess Azula: how are you approaching Mai and Ty Lee this time? What are you going to tell them when they ask why they're still alive?

[ ] The truth. You're from the future, and you want to get out.
You can hardly be sure you trust them. Ty Lee might be malleable, but Mai is far too defiant to be reliable.
[ ] A lie. You've learned that Mai and Ty Lee, too, hold some measure of childhood sentiment. Not enough to be truly loyal, but enough to disrupt your offensive. You are not repeating that embarrassment—so this time you will explain nothing at all, and task them with hunting Zuko down instead. They can come to their own conclusions about your motives.
[ ] A lie. You've learned that Zuko responds well to hostages. How much better will he respond when the hostage is the lover who sacrificed herself to save him? Obviously, that means you can't hurt Mai, or Ty Lee by proxy—but you will insist that they do not leave your side. For their own safety.
[ ] A lie. You've learned that neither Mai nor Ty Lee support Zuko as enthusiastically as they first appeared to, but you don't know why. Mai never quite answered your question. Accusing them of conspiracy will, if nothing else, reveal the crux of their loyalties—something you need to cultivate, since it seems you are at a tactical disadvantage without any to call your own.

But you shouldn't get ahead of yourself, Princess Azula. There's another question you need to answer. Last time, you saved Mai and Ty Lee out of nothing but vacuous boredom—out of an indecorous hope that trying something new might give you something new. It didn't. You still lost.

So why, exactly, are you going to save them again this time?

(What is the lie you're going to tell yourself?)

[ ] Because it's useful. Zuko and the Avatar have proven time and time again that having others by your side can be advantageous, when the rest of the world is against you—and you know from experience that a small, elite team can work wonders. It's only practical to try and reassemble yours.
[ ] Because it's a victory. You can admit that theirs is the worst betrayal you have ever faced, and by now you have faced it again, and again, and again. To turn it around, then, is to demonstrate that there truly is no setback your brilliance cannot overcome.
[ ] Because it's interesting. After so many cycles surrounded by nothing but incompetence and faceless obeisance, at least keeping them around provides something fresh—something new. That was what they offered you, all those years ago at the Academy, and again when you reunited to hunt the Avatar; fitting that it's what you make use of them for once more.
 
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Scheduled vote count started by Magery on Feb 10, 2024 at 9:41 PM, finished with 107 posts and 71 votes.
 
"Second" Loop - The Boiling Rock, Parts 1-2
You are Azula, and you are—

a blink,

a breath,

the celestial echo

ash and salt water

a spark grounded in earth


—alive once more.

"You miscalculated," comes the chorus of your rebirth. "I love Zuko more than I fear you."

What can you do but laugh?

It fills you, high and free, like birdsong in the wind, or lightning in clear sky. At the end of everything: here you are again. It's almost reassuring, the same way a cut is when it stings.

"Azula…" Ty Lee says hesitantly, but you wave her off. You need neither her pity nor her concern. In fact, you almost believe you need nothing from her at all. Almost.

(Because you're going to save her, aren't you?

Even though it didn't change a thing, you're going to save her again. And you'll save Mai too.

After all, it's a change of pace. A breath of fresh air. Something different. Something new. All these things the endless cycle of your existence hasn't had in what seems like forever—

—and everyone knows how much you love unexpected things you can't predict.)

"…do you think this is funny," Mai says, so flatly it lacks even the inflection of a question. "Seriously, Azula?"

Your laughter slowly trails off, and you tilt your head back down, brushing a loose black bang—how unseemly—out of your eyes. The steam rising from the boiling lake beneath breaks up her lanky silhouette slightly, making the edges fuzzy, as if seen through smudged glass. How fitting. All your conversations feel much the same.

Speaking of, you're almost tempted to tell her yes, because most things people are willing to die for are funny. But Mai seems to be more wilful when she's being lied to, even if she doesn't know what about, or why, so perhaps you'll put that one aside for now.

"Not particularly," you say instead, slowly ambling toward the edge of the platform that protects you from the lake. Below, it spits and hisses and bubbles, the faint stench of sulphur grasping at your nostrils. It's a little soothing: a reminder you're still here.

Much better than being down there. Boiling is an ugly way to die.

(You don't recommend it.)

"Guards," you say, loud enough to be heard, but not loud enough that you can't hear the way one of Mai's knives slips out of her long sleeve and into her hand, "leave us. You have a riot to suppress."

"But what abou—" one hapless, black-armoured idiot tries.

Something crackles around your fingers, and he immediately falls silent.

"I do not recall granting you permission to speak," you say without turning around. "Only to obey."

You hear the sound of boots stamping against metal—so many that the platform briefly trembles with the weight of the stampede.

Good.

You probably won't have to banish them, then.

Clapping your hands briskly, you spin to face Mai again—and not Ty Lee, who still hasn't moved from her point of the triangle, near equidistant from the both of you. Interesting. Is she reacting to the (false) perception of your vulnerability? That would fit her to a tee. How quaint.

"Well, Mai," you say, "since you said it so proudly, I'm sure you're positively dying to explain: what is it about darling Zuzu that has you so enamoured? Is it his charming scowl? His stunning inability to think even one step ahead? His fascinating attempt at a haircut?"

She opens her mouth, and that's precisely when you choose to speak again.

"I suppose that's unfair. You're a political girl, after all. I'm sure you have much deeper reasons to support his flailing at the throne than that."

You smile.

"Don't you, Mai?"

Mai narrows her eyes, thin eyebrows pinching. "What's your angle, Azula?"

Cocking your head to the side, you tap a sharp-nailed finger against your jaw. "I haven't the faintest clue what you mean."

"You don't—" she begins, and then seems to reconsider.

"Oh?" you ask, looking away from her for a moment as if to admire the ring of the volcano that frames her. "What don't I?"

Mai sighs, a short, low sound of exasperation. "Who cares about the throne?"

Does she want the itemised list?.

"Rhetorical question, Azula," she says, perhaps seeing your bemusement on your face. "I didn't save Zuko because I want him as the Fire Lord. He'd be insufferable."

"Perhaps you didn't," you allow, because that does line up with what she said the last time around, "but surely you understand how it appears. When the eldest male heir declares his treason before the Fire Lord, runs off to join a ragtag gang of rebels, and busts their allies out of prison—well, it paints a certain picture. And then for his erstwhile lover to betray the only remaining loyal heir in order to protect him…"

You shrug, one shoulder-pad bobbing.

"Isn't there a saying about walking like a turtle-duck?"

"She didn't mean it like that!" Ty Lee interjects, wide-eyed and frantic. "I—Azula, she didn't!"

"That, Ty Lee," you say, studying her out of the corner of your gaze, "is not yours to decide."

"Azula, please," she says, desperation dripping from her tongue. "Don't do this."

"I haven't done anything yet." You return your attention to Mai, who stands tall and proud despite the bead of sweat running down her cheek from the oppressive heat that gave the Boiling Rock its name. "Calm yourself, Ty Lee, or you'll make me wonder if you're starting to be overcome by misgivings of sympathy."

The punishment for treason against the crown is clear and unambiguous and drilled into children as soon as they are old enough to understand: death, and not a merciful one.

In some ways, Mai is lucky she's not a firebender.

At least she won't be buried alive, to die where the Sun cannot see.

Regardless, despite your proclamation, Ty Lee's eyes start to bud with tears—even as Mai exhales a breath and crosses her arms over her chest, the trails of her sleeves draping over her waist.

"I thought you'd be angrier," she says frankly, pale-gold stare fixed on yours. "But you almost sound like you care. You know, beneath all the posturing and threats."

You do not posture.

You are entirely willing to do whatever is necessary.

You always have been.

(Except, of course, the very first time you ever faced the Boiling Rock, you still kept Mai and Ty Lee alive.

Funny how that works, isn't it?)

"Oh, I'm furious," you say, voice dropping into a ragged, volcanic hiss that has Ty Lee flinching and Mai's pupils threatening to dilate. "I travelled a thousand miles to return you to my side, led you across the world to the conquest of Ba Sing Se and a reunion with your precious Zuko, and even brought him back home, and the moment he fusses about the details, this is how you repay me?"

Then you smile, bright and certainly not manic.

"But I'm willing to let bygones be bygones, if you can offer me something interesting enough to excuse it." The smile drops, and you study her with what's meant to be curiosity. "So, Mai. I'll ask you again: why would you do it, when you know the consequences?"

Mai studies you in return for a little while, something budding in her gaze, like clouds drawing together before thunder. A finger taps against the glinting silvery blade of the knife that's sprouted—seemingly on reflex—from the voluminous shadows of her sleeve. When she uncrosses her arms, the blade disappears; or, perhaps, becomes her tongue, because her voice as she speaks threatens to leave blood in the air that carries it to you.

"You still don't get it," she snaps. "Or maybe you're just not trying to. Are you still so fixated on the idea that the only value someone has is their proximity to the Fire Lord that you can't comprehend that I don't care?"

This time, she's the one who waits until the precise moment your mouth opens to say something, and then barrels right over the top.

"Because you can pretend what you want about bids for the throne, but if I could keep Zuko a hundred miles away from that stupid thing for the rest of his life I would." She thrusts her jaw forward as someone else might thrust a spear. "And I think you know that, Azula. I think you just don't want to think about what it means."

Mai steps forward, once, twice, upcurled shoes soft on the steel beneath her, and a part of your brain is caught up on the fact she probably learned the mannerism from you. The rest is like stuttered clockwork—you know what you want to say, what you should say, but the thoughts just clog and rotate inside your skull without ever spurring your tongue to action.

"That palace has only ever hurt Zuko. Your father has only ever hurt Zuko. And nobody ever talks about it. I don't talk about it. Because Zuko hates it. Because I wasn't there. On that day. All those years ago. But you were, Azula. And they said you laughed." You don't think you've ever seen Mai this angry. You don't think anyone ever has. Not even Ember Island twisted her face like this, thinned her mouth to cutting and carved her jaw from marble. "So why wouldn't I do it? At least this way no matter what happens Zuko knows there's still one person in this whole damn place who cares."

She snorts.

"Even if he doesn't."

"Mai…" Ty Lee seems to teleport to her side in a pink blur and tries to hug her, which is the second-most embarrassing thing you've ever seen after your total inability to actually say anything when Mai started to speak. "I'm sure he does!"

After that, it's quiet for a time.

Mai doesn't seem to be interested in speaking; Ty Lee appears terrified of it; and you are just… thinking.

Remembering.

Reconsidering.

I never expected this from you may have been a slight understatement.

"I didn't laugh," you say, a fraction before you realise you've actually said it. For some reason, it feels like the most important thing to address. "I did smile. But I didn't laugh."

Mai just looks at you. "Thanks, Azula. I'm so glad to know that."

What did she even want you to say?

On that day, in that arena, Zuko was burned by the Fire Lord's will. That's just how the Fire Nation works: uncompromising in its greatness, ruthless in its equality. It's like your Father once told you: all things must be the flame, or else they become the fuel. Zuko had refused to be one, so your Father had been right to brand him as the other.

It had been as correct as it had been inevitable.

Of course you had witnessed it with joy.

(Zuko had not refused to be the flame, though, had he?

He'd refused to raise a hand to the Fire Lord, whom you had both looked on as others might the Sun.

Would you have done the same?

Would you have been right to burn?)

"So, Mai," you say some time later, without awkwardness because a princess is never awkward, "I think it is clear that you have… strong feelings about my brother, which I may have underestimated and which may have blinded you to the political implications of your actions."

Is this what that other Mai had meant, when she'd said she'd have done the exact same thing for you?

That it was never about the throne, and always about the person?

You—

—well. You suppose there's a sense to it.

Zuko has often inspired others to pity.

You don't think you ever have.

It's what makes you strong.

(Isn't it?)

"I am therefore willing to excuse your… indiscretion in this instance," you add, fixing your attention on the steam-stained horizon rather than her face, "provided that you swear before the flame that you have no intention to, and will never, support his treacherous bid for the throne."

Now Ty Lee is hugging you, which is… not even the most ridiculous thing about this situation, actually.

No, the most ridiculous thing about this whole situation is that if Zuko had been able to just sit down and shut up for a month longer, come Sozin's Comet he would be the Fire Lord.

You were almost finished beating that into his thick skull before the waterbender interrupted.

Or, at least, that's how you are choosing to remember that conversation: and if nobody else will, that makes you automatically right.

"I think you and I have very different definitions of the word support," Mai deadpans, "but sure, whatever. I promise. No throne for Zuko."

She looks at Ty Lee attached to your arm like a particularly bouncy limpet with an expression that best translates to better you than me, and adds, "But seriously, are we ever going to talk about how you saw me save my boyfriend's life because he was literally about to die and assumed it was because I wanted him to be the Fire Lord?"

Mai shrugs, languid and lazy.

"Because that was stupid, and you're not usually stupid."

Usually?

You are never stupid.

"Yes you are," Mai says, as if your thoughts had somehow shown on your face—an absurd prospect, of course. "I remember when you thought the reason they were called starfish was that they fell from the sky, and you wouldn't believe any of us when we told you because Zuko had also disagreed and you were convinced he couldn't be right about anything."

How dare she.

You were six.

And more importantly, your logic was sound! Trusting Zuko, who didn't even know his square numbers by then, now that would have been stupid!

"Thank you for your fascinating perspective, Mai," you say through clenched teeth. "Regrettably, I believe we should table this discussion for another day. The guards should have finished handling the riot by now. Given their failures in every other area of the situation, however, it would behove us to inspect their progress. Thoroughly."

If there is one thing you have learned from Ember Island, it is that the correct response to an emotionally overloaded conversation is to express any lingering frustrations on the less fortunate afterwards.

Back then, it was Chan and his gaggle of gawking idiots.

Now, it is the Warden—Mai's uncle—and his band of buffoons.

You're sure it will be just as cathartic an experience.

For the first time since you began to talk, Mai smiles. A slow, dangerous uptick of the mouth. "Finally. Work I can actually get behind."

You have a feeling she is not particularly fond of her uncle.

It's something you have in common. You don't like yours either—or hers, for that matter.

So maybe it's two things you have in common.

"Ooh, are we playing bad guard, bad guard?" Ty Lee asks by your elbow, just a little too brightly to be believable. "I'm not very good at it."

You are not sure Ty Lee actually knows how to be bad—not by your standards, at least. The last time she tried, she made herself cry.

"Don't worry, Ty Lee," you say, with your best attempt at sounding reassuring. "Just stand near the Warden, and you'll look competent by comparison no matter what you're doing."

The man couldn't even manage something as simple as dying. Maybe you should dismiss him from his duty, and promote Mai to replace him.

If nothing else, it would be a refreshing change of pace.

(And that's why you're keeping her and Ty Lee around, right?)

You float the suggestion as the three of you walk together back into the prison, but regrettably, Mai refuses.

She did look tempted for a moment, though. Maybe you ought to workshop the pitch a little more. You're sure you can get her to agree.

In the meantime, though, you wave a hand idly to fill all the sconces with flickering blue as you turn left into the hallway that leads to the Warden's office. In the distance you can hear shouting, the dull whoosh of freshly-summoned flame, and even the sharp crack of metal against stone. It appears the riot is yet to be quelled.

How utterly unsurprising.

"Come on, girls," you say, curling your fingers around a spark of lightning that winds its way around your fist. "Duty calls."

Behind you, Ty Lee is flexing on her toes, and Mai is sharpening a sleek bronze hairpin.

There's the sound of pounding feet, and a bedraggled, shivering wretch who's clearly still recovering from a session in the cooler staggers around the corner and almost falls over at the sight of you—and your crown, and the two girls behind you.

"Ooh, dibs!" Ty Lee says, about one second after the hairpin—and three others just like it—have embedded the man into the wall by his collar. "Aaw, Mai, no fair!"

"Sorry, Ty Lee," Mai says, lowering her arm. She sounds as apologetic as a cat sitting over a dead turtleduck. "My hand slipped."

You might admit to a chuckle or two as Ty Lee flits over to knock him out with a sharp couple of jabs, a disgruntled pout on her lips.

"I'm sure we can leave you one or two," you say, and might even mean it.



You, Princess Azula, have experienced a Revelation, which has Broken one of your Truths.

The modified Truth can be found in the spoiler box below. Changes in bold indicate new text; changes in strikethrough indicate replaced or removed text.

(2/2) Azula, Alone?

You have almost nothing and almost no-one to rely on. Your friends have proven themselves traitors a hundred times over, whatever meaningless platitudes they choose to try to trick you with You may have been too hasty in considering your friends irredeemably treacherous, but your mother still left and your brother still couldn't be bothered to stay. And beyond them all, only your father is all that remains, and you're trying to stop yourself from realising that does not mean what you once thought it did.



By the time you finally assemble the Warden's coterie—and every guard not on essential duty—in the plainly decorated eating hall, you've probably had to do half their job for them. Ordinarily, that might frustrate you; a princess is far beyond such menial labour. But thankfully, it actually proved to be quite satisfying. By the end, you didn't even need your fire. You just had to stare and the previously-rampaging prisoners would throw themselves to the ground blubbering in fear.

Much like the young guard who cowers behind her heavy-set sister-in-arms at the back of the room, as if standing with as many tables between the two of you was any meaningful impediment to your disgust. Peasants really are peculiar sometimes, even if to become a guard at the Boiling Rock probably means some latent noble ancestry or a particularly bribe-happy merchant family. Probably the latter. The Warden is an imbecile, but he is too jealous of his record to accept nepotism over competence.

Which says truly dire things about what competence in the Fire Nation is when you aren't there to personally encourage it, really.

You snap your fingers. A spark of lightning follows, writhing around your fist.

If the deep, vicious thrum of it weren't so loud, you could probably hear a tear drop from the other end of the hall.

Good.

You look out over the sea of helmets—black and gold, with thick red visors—and frown.

The crowd trembles like wheat in the wind.

"I find it curious," you say, stalking back and forth on top of the table, still circling the cold fire in your palm, "that after apparently being fooled by the stunningly bold infiltration strategy of wearing a face-concealing helmet, there is not a single person in this room intelligent enough to consider a simple adaptation."

Your armoured boots count a slow, dangerous tattoo on the wood.

"Take them off." You let the lightning crackle up your hand until you're balancing the spark on the tip of your index finger the way a lesser bender might a flame. "Unless you want me to do it for you."

There's a frantic scramble followed by a jangling clatter as every person in the room wearing a helmet races to become the first without one. A couple even try to force others' helmets back on their heads, as if to sabotage their competitors—a fine show of initiative, if it didn't get in the way of your orders.

You shift the rhythm of your pacing just so, and don't even need to speak; a fan of knives hisses out hilt-first from beside you, introducing those two guards first to blunt trauma and then to the poorly-scrubbed floor.

Mai, who's standing on the stool behind and a little to your left, crosses her arms at her back, the very picture of a demure young lady.

Smiling, you flick your wrist to dismiss the spark with a deliberately exaggerated crack, and the room falls silent once more. Around the walls, the torches swell blue with your every breath, painting eerie shadows onto the metal railings that ring the second floor. You nearly decided to deliver your speech from up there, looking down, but in the end you think you made the right choice: it's much more fun to be able to see how the Deputy Warden swallows every time you look his way.

"The Fire Nation can forgive many things," you say, continuing to pace, "but failure is not one of them. This is the most famous prison in the world. The most feared prison in the world. Or it was. Now it's the funniest prison in the world—or at least it would be if you asked my brother, or the Water Tribe savage, or any other of the half-dozen enemies of the Fire Nation who just walked in here and, if not for my arrival, would have just walked straight back out without even a fight."

You stop, abruptly, and stare straight out into the crowd.

"Do I look like I am laughing?"

There are a couple of half-hearted attempts to answer that each shift a couple of octaves into squeals of pain, as the more intelligent in the crowd stamp on the feet of the idiots attempting to speak before their princess without permission.

Unfortunately for him, none are bold enough to stamp on the Warden's feet as he joins the maladroit chorus.

Fortunately for him, what he says is so patently ridiculous you don't feel any need to chastise him for it.

"Princess Azula! I beg you, please forgive Mai for her rash behaviour! She was just overcome by the thought of her beloved uncle dying and acted without thinking!"

He drops to his knees, sallow face still looking severe despite his best attempts at adopting a pleading expression.

You exchange a nonplussed glance with Mai, while Ty Lee is overcome by a sudden coughing fit and nearly falls off her own stool. That… is technically one way to interpret the situation, if you were too far away to hear Mai explain why she was actually preventing anyone from cutting the line.

Family truly is the strangest thing in the world.

"Don't worry, Warden," you say, after deciding to simply appreciate the absurdity, "I promise that Mai is absolutely the least of your concerns right now."

You step off the table with bladed dignity, the curved gold prongs of your headpiece glittering in the deep-sky firelight that grows a little brighter, a little more present, with your every footfall. By the time you reach the kowtowing Warden, only the unrelenting precision of your control stops the torch-flames from melting the railings they now reach.

"You should be more worried about what will happen to you."

He looks up, incomprehension and concern warring across the harsh lines of his cheeks.

"After all," you muse, light and airy, the same way ash is after cremation, "what else would they call the man who oversaw the Boiling Rock's first escape but a failure?"

The Warden swallows. You can hear his knees knocking together under his formal skirt.

Your lips unfurl into a smile.

"I hope you've prepared your explanations well," you add. "After all—by the time they've interrogated all your subordinates, I imagine the Ministry of Security will be quite tired of hearing the same excuses over and over again, don't you?"

He actually whimpers.

Oh, how you've missed this.



After that fortifying session of exercising your absolute power over all the lives beneath you, it's time to return to Caldera Palace.

Mai and Ty Lee share your cabin on the boat over—normally an unbearable indignity, but with no vessels fit for a princess and her entourage you've had to make do with the captain's quarters. It's a… new experience. You've never left the Boiling Rock like this, with Mai and Ty Lee pretending to play pai sho on the bed because Ty Lee decided on a whim she wanted to learn and Mai glumly volunteered to teach her since the alternative was Ty Lee learning from you.

If you close your eyes, you could be back in the Earth Kingdom, roaming the untrammelled wilds in search of the Avatar, or your brother, or failing that, at least somewhere that wasn't a backwater sneeze of a village with nothing to recommend it except the joy of leaving it behind.

You're not entirely sure how you're supposed to feel about that. The past is what you're trying to escape. The past is what traps you. But you don't feel trapped with Mai and Ty Lee and memories of a less circular life. You feel—

—like smiling, only also not like smiling, because usually your smile varies between a threat and a victory parade, and neither seem appropriate for the way your cheeks are trying to twitch. Naturally, you don't let them, but it's… unusual that you have to even try.

Honestly, it's all very troublesome—which is why you're not actually in the cabin right now, laughing at Ty Lee mixing up the Swallow's Flush and the Tigerdillo's Gambit. Instead, you're leaning your elbows on the metal railing that surrounds the ship's deck, staring across the glittering sea and towards Caldera.

Towards the future, or more accurately, your efforts to ensure you have a future.

It's very clear to you where you went wrong in the last cycle: you tried to kidnap the waterbender without understanding the extent of her power, and so she became worthless as a hostage. Zuko was also frustratingly unresponsive to your conversation, but you're sure if you have a better lever to pull this time around, a better outcome will inevitably result.

All of those levers are, of course, at the Western Air Temple, and that's where you need to go. Though, you suppose that's not quite correct; it's actually only almost all of them. Mai is here with you—so here you could remain instead, if there's some virtue to be found in waiting.

And thus, the question remains: which lever are you going to pull this time, Princess Azula?

[ ] The dirt child. You've done your research. You know who Toph Beifong is. And you know she has a family. The Earth Kingdom is only a messenger hawk away—and you already know you can lie to her, if your orders are not carried out in time. In many ways, she will be the easiest of them all to turn, however unwillingly it will be.
No matter the simplicity, you are not bringing an enemy combatant who can bend earth and metal into Caldera Citynot when you haven't encountered her enough yet to learn which way she'll crack under pressure.
[ ] The water peasant. Obviously the issue is that you chose the wrong sibling last time—the one who is occasionally capable of competence. If you take the useless one as a hostage instead, you can guarantee he won't escape, and finally have a bargaining chip that will keep Zuko and the Avatar from demanding anything from you but discussion.
[ ] Your brother. You have plenty of tools to work with to engender a conversation this time around; not just Mai, but also the knowledge he's never actually processed what happened the night your mother left. And if neither works… well, abducting him is always on the table. A captive audience might be precisely what the two of you need.
[ ] The waterbender. You're wise to her tricks now. This "bloodbending" sounds hideously dangerous, but if it was as accessible as lightning, she'd use it all the time. You suspect it has something to do with the full moon, given what Ty Lee said and your own reading on waterbending—a simple task, then, to sedate her with something like shirshu venom and a sleeping powder until it passes.
You are not going through that indignity again. She can keep her moralising about family in the same place she keeps her mother.
[ ] None. You're going to stay behind in the palace, but not to convince your Father to change his mind about the day of the Comet (you'd sooner convince the Sun not to rise)—to work on securing Mai and Ty Lee's loyalties, not just their apparent friendship. Zuko always has an ally somewhere at his back when he faces you. It's time you turned the tables and faced him with two.
 
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