It's a clever thought but I'm not interested in doing the cavalry-blocking move. Besides it feeling weird and really kind of cheesy, using our cavalry for blocking instead of capturing would drag the retreat out for…I'm not sure how long? At least one extra turn, maybe more than that. Von T's army is already functionally destroyed and we already have our decisive victory, I don't really want to spend extra real-life time pinning down every unit of Trained chaff.
Run people down and create an absolute slaughter is one thing, guarantee the capture of the entire enemy army is another.Also... how is cavalry blocking "funny business"? Like, in a moment where the enemy doesn't have cavalry available and you do, that's absolutely the time when you SHOULD be able to run people down and create an absolute slaughter of things. Now, realistically the "Scatter" thing would be more likely than full-on captures, but we don't have that mechanism (yet, at least.)
Ok, I made one last edit tweak.-[X] Guillory Hussars: Take out the 28th Elv Artillery, and then other discovered artillery if possible. If not, then target the Neu 20th Dwa and Son 74th Elv
Run people down and create an absolute slaughter is one thing, guarantee the capture of the entire enemy army is another.
Like, if we're talking realism-wise, a couple hundred cavalrymen simply isn't enough mass to stop thousands of retreating troops. Hitting retreating formations and cutting troops down definitely, cutting off some units and forcing them to surrender sure, but a squadron of cavalry herding a whole army, sitting on a road and telling more than 10x their own number that they can't pass? I just can't see it. Even if they're not in fighting shape you'd expect the sheer inertia of that many retreating men to be able to move past an obstacle that weak.
And mechanically I can't see this kind of maneuver being something anybody really wants. Even if von T had unrouted troops breaking those kinds of cavalry blockades would be very difficult thanks to momentum. Is that really how we want the average battle to end - the winning side having a couple cavalry units somewhere on the map allows them to capture every single infantryman in the retreating army, almost without fail?
Its true that we don't want to fight this army again, both like, in a tactical/strategic sense and also as players who like seeing new threats and new situations and such, but I feel like that can already be handled well enough by morale cratering to 0, desertion casualties and such. The Army of the Centre is going to be incapable of anything but the rearmost of rear echelon duties for a good while.
We've achieved functional destruction of the army's ability to fight. Achieving total, actual destruction of the army after such a back-and-forth battle because 10,000 troops have no answer for 1,000 cavalry thinly spread across an arbitrary map line would just feel game-shatteringly absurd to me.
From what I recall, cavalry, unless you had exceptionally disciplined cavalry, were often fire-and-forget weapons where you had them charge and they basically became uncontrollable afterwards as they chased after whatever other units they put to flight initially or went to loot the enemy baggage train. So the victor might not actually have cavalry in a state where they can launch an organized pusuit properly if they haven't specifically kept cavalry back for that purpose.Tbh I really would like to know how irl armies without cavalry managed to flee from armies with cavalry, it seems super hard
I mean, yes. But one army taking thousands of prisoners is not really what was happening, right?That said, I don't think it's unrealistic per se that a huge number of casualties in battles of the era came during a retreat.
Often you can have a situation where the actual battle had roughly equal losses on both sides up until the collapse, and then after that the matter swings massively in favor of the winning side as the enemy army basically dissolves and collapses.
The thing is that most battles in this era weren't like that from what I can tell. Armies didn't seem to be able to maintain the cohesion necessary to launch an organized pursuit of a defeated enemy. There's battles with like, 3-4k dead or wounded on each side and then something like 300 people, total, captured.
Oh hey, this is up in Lore! Poor Fantasy Combo Belgium-Netherlands. You never had to deal with Fantasy!Spain domination, but have to deal with being a pawn in the English-French-Prussian counterpart's fight for hegemony in its place.
Frankly I just want to prioritize killing the artillery and that last regiment of Human Infantry with a good CO. I don't really care enough about going after shitty provincial infantry who don't have have good quality COs to make it worthwhile until we've done literally everything else.
That artillery represents a lot of Influence we could gain, which we can rapidly turn into experienced recruits that we can make into regiments (particularly infantry regiments, we could really use a bunch more to form a proper line.)