TsarinaGrogIV
Self-Proclaimed Crazy Bitch
- Pronouns
- She/They
[X] Dreamer
>OuroborosI think I understand why you guys chose Dreamer: she's the most expendable!
Oreo is too precious, Alchy did nothing wrong but Dreamer ? She messed with Big-sis-troyer, meaning that Architect would have no qualm sending her in themeatmetal-grinder !
You know what you did !
We don't get to see Dreamer putting Archi through the wringer? Boo.In the morning you're not at your best: late night interaction with Dreamer left you mentally drained. She just had to reply right away, huh? What did she want in return, again? Retrieving something that belongs to her from the Vault?
That...is a very, very big deal, if it's everything Scarecrow makes it out to be. If we take her at her word, these new forces can effectively substitute for a ringleader, despite their lack of proper neural clouds."Ma'am, compared to what they were before, they are experienced veterans now. Each one possesses the knowledge of abbreviated combat history of Sangvis Ferri, and is capable of achieving mission's objective autonomously. They are even better in numbers: they communicate, coordinate, employ advanced tactics and execute sophisticated maneuvers. Tell them what the objective is, and they will do their best to achieve it."
What's the battlefield look like? What's the terrain? What available approaches do we have? What forces do we have on hand?[x] <Battle plan name>
- [x] Objective(s): <write-in>
- [x] (optional) Approach: <write-in>
- [x] (optional) Trigger(s): <write-in>
- [x] (optional) Intel: <write-in>
There's an attachment at the end of the message– Intruder sensibly provided the battle log for you. Let's see...
The log starts with Intruder's forces converging on what looks like an abandoned hamlet, if it weren't for several mil-spec trucks hiding between the shacks. Intruder herself stays behind, overviewing the... stage from a hillock about 2 kilometers away through the... opera glasses?
When the front of the advancing troops has about 200 meters left to the closest shack, white noise suddenly floods the ether, and the connection goes down. The troops stop, their disarray noticeable immediately. Intruder reacts by abandoning her vantage point and closing the distance, when a heavy MG fire from one of the shacks pins her down. Unable to come closer, she's watching for some time as her forces are methodically decimated, then retreats. The log ends.
Going straight for blasting things with artillery is a very Architect thing to do. Intruder knows it too, that's why she transferred a team of her own into Architect's command, making sure there are no stray Jaguars in it. And before you ask, no firing Jupiter cannon as well.Well, I don't really know how to turn this into a plan but we are playing Architect, so...
Pool all of our Jaguars into a handful of very dense batteries and proceed to use them as artillery to blast everything that moves. With you know, the standard stuff you need for that kind of combat: plenty of moderately heavy and slow infantry to hold the line, lots of small and fast scouts for reconnaissance and artillery spotting, potentially a bit of armor to exploit breakthroughs from the barrage, and finally a very good QRF to protect our artillery and supply.
It is a big deal, but it has its limits. Scarecrow will elaborate as the game goes on.That...is a very, very big deal, if it's everything Scarecrow makes it out to be. If we take her at her word, these new forces can effectively substitute for a ringleader, despite their lack of proper neural clouds.
This level of ambiguity is intentional. IC a high-level plan is what Architect is ready to offer for this game, according to her level of comprehension of this stuff. She doesn't care to count her troops, or to draw arrows on the map, and "approach" can be "head-on attack" or something else just as general. OOC we already have your quest for detailed battle planning, I'd rather not step onto that territory.What's the battlefield look like? What's the terrain? What available approaches do we have? What forces do we have on hand?
It's just nice to know things like "do we have artillery or not."This level of ambiguity is intentional. IC a high-level plan is what Architect is ready to offer for this game, according to her level of comprehension of this stuff. She doesn't care to count her troops, or to draw arrows on the map, and "approach" can be "head-on attack" or something else just as general. OOC we already have your quest for detailed battle planning, I'd rather not step onto that territory.
It's just nice to know things like "do we have artillery or not."
I thought the term "T-Dolls" was explicit enough. Also re-enacting the mission means using similar resources in a similar environment, and Intruder didn't have any artillery back then.A sizable group of T-Dolls designated "Blue" is transferred under your command.
Any artillery in position; I think Intruder herself would count as artillery?
Hmm, Architect probably would, but Intruder? She's probably more likeAny artillery in position; I think Intruder herself would count as artillery?