Ankh-Mork-Gork (WHF Orc City Quest)
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Status
Ongoing
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Warhammer Fantasy CK2-style experience where you are a greenskin on a mission from God(s); build a proper greenskin city. How and where seems to be up to you, but failure will be harshly punished.
Character Sheet
Gorzha Fieryskin
Warboss of Da Black Rock Tribe

Race: Black Orc

Stats
Martial: 34
(Base 10 + 5 (Orc) + 3 (Black Orc) + 3 (Warboss) + 5 (Tac-ti-cal) + 3 (Yella) + 5 (Disciple of Gork & Mork))
Prowess: 24 (Base 10 + 5 (Orc) + 3 (Black Orc) + 3 (Warboss) + 3 (Big, Big' Un))
Diplomacy: 8 (Base 10 - 3 (Orc) - 2 (Black Orc) + 3 (Warboss))
Learning: 8 (Base 10 - 3 (Orc) - 2 (Black Orc) + 3 (Warboss))
Stewardship: 13 (Base 10 - 3 (Orc) - 2 (Black Orc) + 6 (Warboss) + 2 (Yella))
Intrigue: 6 (Base 10 - 5 (Orc) - 2 (Black Orc) + 3 (Warboss) + 5 (Disciple of Gork & Mork) - 5 (Heavy Footed))
Piety: 18 (Base 10 - 3 (Orc) - 2 (Black Orc) + 3 (Warboss) + 5 (God Dreamed) + 5 (God Touched))

Traits
  • Orc - More Brutal than Kunnin (+5 martial, +5 Prowess -5 Intrigue, -3 all others)
  • Black Orc - Youz were made for foightin! (+3 Martial, +3 Prowess, -2 all others)
  • Warboss - Youz da Boss, Boss! (+3 Martial, +3 Prowess, +6 Stewardship, +3 all others)
  • God Dreamed - You had a vision from your gods, who gave you a divine task (+5 Piety)
  • Tac-ti-cal - If your lot go rounda side, and my lot goes da other side, we can squash 'em in between! (+5 Martial)
  • Yella - LISTEN UP GITS!!! (+3 Martial, +2 Stewardship)
  • Brave - Ha! Youz tink dat'll scare me! Guess again! (Advantage against being frightened from both mundane and magical sources)
  • Big, Big' Un - Youz a big one, ain't ya? (+3 Prowess, Grow quicker)
  • God Touched - This isn't the first time the gods have spoken to you, and it may not be the last (+5 Piety, chance for further visions)
  • Disciple of Gork & Mork - Brutally Brutal, & Kunninly Kunnin! (+5 Martial, +5 Intrigue)
  • Heavy Footed - Quiet down, I'm tryna BE SNEAKY!! (-5 to Intrigue)
  • Greedy - Dis is mine, 'nd so is dat, and so is dis… its all mine! (You take more than your fair share, and are loath to part with loot)
  • God Marked (Hashut) - I mean… dem spiky gits hava point. (The Bull God's eyes are on you)
  • Free Git (Chaos Dwarfs) - No mure chains fur me! (You are an escaped slave, and your former owners might want you back…)
  • Grod (Overseer Lord Kapric Neveroathed) - Iz a bit loike dat luv you humies go on about, but… bettah (You have a rival - fated by Destiny, the Gods, or your own natures. You will come into conflict, one way or another.)
  • Dawi Zharr Military Insight - 'Urst comes da slaves, den da bullets, den fire-gits (+10 Martial against Dawi Zharr, +15 against Grod)
  • Fighter of Fire - Dey mainly go for youz legs, case dats all dey can reach. (+10 Prowess against Dawi Zharr, +15 against Grod)
Wargear
  • Bloodletta - A big, two 'anded choppa that you can wield in one. Unlike other choppas it's doubled headed, one side a bit blunter than the other. The hilt is wrapped in squig leather, with a bone crossguard. You took it off a Warboss you krumped. (No Bonus)
  • Crumper - A big, two 'anded hamma that you can wield in one. It's head is heavy 'n black, with a faded carving of a bull's head. The haft is wrapped in humie leather. You were given the hamma while you were a Dawi Zharr slave. (No Bonus)
  • Black Orc Warboss Armour - It's big, it's black, it's got a couple spikes on it; the perfect armour for a Black Ork. (No Bonus)
Notable Deeds
  • Slavery Escape - You were warrior-slave of the Dawi Zharr, serving under Overseer Lord Kapric Neveroathed. Driven to escape by godly visions and knoweldge of your incoming death, you resolved to escape. During a battle against an orc tribe, your led your fellow Black Orc Slaves in a charge against the front lines - only to turn right around and charge back the other way! In the ensuring melee you managed to wound Neveroathed, but was forced to flee when a Hobgoblin force arrived.
 
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Tribe Details
Da Black Rock Tribe

Warcry
Pending

Advisors
Martial:
Diplomacy:
Learning: Hozzy Ironsmasher, Orc Smith
Stewardship: Morgog Pigfoot, Orc Boar Herda
Intrigue:
Piety: Zugzig Stick-Shaka, Orc Shaman

Active Affects

  • Propa Trainin - +20 to commanding troops for four years
VIGs
Zugzig Stick-Shaka, Orc Shaman
- As a young savage orc git, Zugzig fell in with the followers of Wurrzag Da Great Green Prophet, eventually rising to the honorable position of the shaman's lackey. As part of his duties, Zugzig carried the shaman's second favorite staff - and holding such a powerful relic awoke his own magic. Wurrzag taught Zugzig some of what he knew, before wandering off one day and not coming back.
Race: Orc (Savage, Shaman)

Stats
Martial:
???
Prowess: ???
Diplomacy: ???
Learning: ???
Stewardship: ???
Intrigue: ???
Piety: ???

Traits
  • Orc - More Brutal than Kunnin (+5 martial, +5 Prowess -5 Intrigue, -3 all others)
  • ???
Wargear
  • Da Bone Stick - A long bone, carved with orcish symbols. Once the second favourite staff of Wurrzag Da Great Green Prophet. (???)
Magic
  • Gaze of Mork - A destructive blast of seething magical energy shoots out of the shaman's bloodshot eyes. (Tricky Dicky)
Notable Deeds
Hozzy Ironsmasher, Orc Smith - Every clan needs a git to do da crafting and da smithin. Hozzy 'nows how to make pig iron - all a proper orc needs - and is crafty in other ways as well.
Race: Orc

Stats
Martial:
???
Prowess: ???
Diplomacy: ???
Learning: ???
Stewardship: ???
Intrigue: ???
Piety: ???

Traits
  • Orc - More Brutal than Kunnin (+5 martial, +5 Prowess -5 Intrigue, -3 all others)
  • Iron Forga - Burn wood, burn shiny rocks, den boom - iron! (+5 to Stewardship & Learning)
Wargear
Notable Deeds
Morgog Pigfoot, Orc Boar Herda - Morgog was once a Boar Boy, but a humie knight took 'is arm off and meant he couldn't ride as well. Nowadays he tends the boards and piggies, breeding de'm for meat or savagery.
Race: Orc

Stats
Martial:
???
Prowess: ???
Diplomacy: ???
Learning: ???
Stewardship: ???
Intrigue: ???
Piety: ???

Traits
  • Orc - More Brutal than Kunnin (+5 martial, +5 Prowess -5 Intrigue, -3 all others)
  • ???
Wargear

Notable Deeds

Military Units
Infantry
Nasty Skulkers - Level 1
Orc Arrer Boyz - Level 1
Night Goblin Archers - Level 1
Black Orcs - Level 1
Black Orcs - Level 1
Black Orcs - Level 1
Black Orcs - Level 1
Black Orcs - Level 1

Cavalry
Beanie's Boyz (Boar Boy Big 'Uns) - Level 1
Bunke's Boyz (Boar Boy Big 'Uns) - Level 1
Boggy's Boyz (Boar Boy Big 'Uns) - Level 1 - 27/30

Monsters
Rogue Idol - Level 1

Unassigned Citizens
  • Black Orcs - 4
  • Orcs - 11
  • Goblins - 12
  • Snotlings - 30
Loot!
  • Da Bone Stick - A long bone, carved with orcish symbols. Once the second favourite staff of Wurrzag Da Great Green Prophet. (???) (Equipped by: Zugzig Stick-Shaka)
 
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City Details
Ankh-Mork-Gork
Settled Camp
Location
River-side Cliff
Kingdom of Beasts
East of The Great Mountains
Southlands

Population
Greenskins
- 441
  • Orcs - 259
    • "Common" Orcs - 153
      • Nobz - 90
    • Black Orcs - 105
    • Savage Orcs - 1
  • Goblins - 152
    • "Common" Goblins - 72
    • Night Goblins - 80
  • Snotlings - 30
Unclear number of stragglers & followers - Orcs, Goblins, Snotlings

Buildings
Boss Hut (Basic)
- Itz da Boss's hut, ya know? (No Bonus)
Black Orc Barrack (Basic) - Off limits to anyone that isn't big, tough, and mean. (No Bonus)
Icon of Gork (Bit Shoddy) - Da blud is men-ta be dere (No Bonus)
Icon of Mork (Good) - Has a big nose (+1 to Mork Religious Actions)

Resources
  • Wood - Youz gettit frum trezs
    • Stored: 1
    • Income: +1
Untapped Resouces
  • Boars - Rid em, eat em, foight em
  • Iron Ore - Propa metal (In River-cliff)
  • Gold - Shiny! (In River)
Nearby Locations
Odd Pilla (Curiosity)
- An angular stone pillar, conspicuously lacking any kind of overgrowth. Around it are a couple of ruined buildings, and the remains of a low stone wall, which are overgrown
Humie Ruin (Curiosity) - A low humie building, long overgrown and fallen into ruin. Three layed, stairs up the side to a flat top. Boyz searched the top two floors, which are empty, but the bottom level's entrances are sealed up tight.
 
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Mechanics
Unit Stats
Each unit has four attributes;
  • Attack is it's ability to damage
  • Defence is it's ability to take damage
  • Mobility is it's ability to move across the battlefield
  • Leadership is its morale
The stats scale like so;
  • Horrible -15
  • Bad -10
  • Decent -5
  • Good 0
  • Great +5
  • Excellent +10
  • Extreme +15
Sometimes the stats will also have a bonus (marked with +) or a negative (marked with a -). See some examples;
  • Ranged Units have Attack+, to show their greater reach
  • Savage Orcs all have Defense+ to show their magical warpaint
  • Spider Riders have Mobility+ because they can climb surfaces, allowing for greater movement.
  • Big 'Uns have Leadership+ as they can a Leadership boost to units around them
Leadership can also be Unbreakable, meaning the unit will never rout (under most circumstances)

Resources Points
Resources available to your city are tracked via points, which are generated via gathering. Resources can be temporality consumed (such as by turn actions) or permanently (such as iron smelting).

You can also gain temporary resources points, some of which will "rot away" if not used.
 
Unit Information
Each unit has four qualities - Attack, Defense, Movement & Leadership. The qualities give these bonuses/negatives:

Horrible (-15) - Bad (-10) - Decent (-5) - Good (+0) - Great (+5) - Excellent (+10) - Extreme (+15)

For example, a unit of Black Orcs would add +5 when making an attack roll, but receive no bonus to taking a return attack.

A unit with less than half their number has their qualities drop by one - only a fourth of their numbers drop it by two. So Black Orcs at 10 out of 20 would have Good (+0) Attack, while at 5 they would have Decent (-5). Horrible is the lowest possible level

Each individual unit gains experience when fighting, and can go up levels. A tier three unit can upgrade one quality by one level. A tier five unit has all their quality upgraded by one level, stacking with the previous increase.

Once a unit reaches a certain level, they can be upgraded (or side-graded) into a new unit type. Some units, such as Orc Boar Boyz, need resources to be available, in this case Boars. When a unit is upgraded, their level drops by one, with Level 0 being the lowest possible level. Any quality increase is removed.

Base Units

You can form these units from otherwise unaffiliated citizens. You can form units that have less than the specified numbers, just keep in mind the quality decreases.

Infantry
Snotlings
100 Snotlings, scrap weapons
Bad Attack, Horrible Defense, Decent Mobility, Horrible Leadership
The lowest rung on the Green ladder

Goblins
100 Goblins, scrap weapons
Decent Attack, Decent Defense, Good Mobility, Bad Leadership
We'z speshul!
Upgrade To
Goblin Archers - Level 0

Goblin Archers
100 Goblins, makeshift bows
Decent Attack, Bad Defense, Good Mobility, Bad Leadership
Actually has some aim, unlike an orc
Upgrade To
Goblins - Level 0

Orc Boyz
60 Orcs, Choppas & Shields
Good Attack, Good Defense, Good Mobility, Good Leadership
Some good propra gits
Upgrade To
Orc Arrer Boyz - Level 0
Orc Boar Boyz - Level 1 (Need Boar Resource)
Orc Big 'Un - Level 3

Orc Arrer Boyz
50 Orcs, primitive bows
Good Attack, Decent Defense, Good Mobility, Good Leadership
Quantity is quality
Upgrade To
Orc Boyz - Level 0

Black Orcs
20 Heavy Armored, Disciplined Orcs
Great Attack+, Good Defense, Decent Mobility, Great Leadership
Attack Bonus - Armour piercing
Bit unorcy, but great in a fight

Cavalry
Orc Boar Boyz
30 Boar riding Orcs, Choppas
Good Attack, Good Defense, Great Mobility, Good Leadership
More damage is done by trampling than choppas
Upgrades To
Boar Boy Big 'Uns - Level 3

Advanced Units

At the moment you can only get these units by upgrading existing ones.

Infantry
Orc Big 'Uns
30 Orcs, Big Choppas & Shields
Great Attack, Good Defense, Good Mobility, Good+ Leadership
Leadership Bonus - Provides Leadership buff to nearby Greenskin units
Bunch of nob 'eads with better gear
Upgrades To
Boar Boy Big 'Big 'Uns - Level 1 (Need Boar Resource)

Cavalry
Boar Boy Big 'Uns
20 Boar Riding Orc Big 'Uns, Lancas
Great Attack, Good Defense, Great Mobility, Good+ Leadership
Leadership Bonus - Provides Leadership buff to nearby Greenskin units
The flower of, uh, "nob-ility"

Special Units

Units that cannot be conventionally recruited or upgraded, at least at the present time

Infantry
Night Goblin Archers
80 Goblin Zealots, bows & poisoned arrows
Decent+ Attack, Bad Defense, Good Mobility, Good Leadership
Attack Bonus - Targets are poisoned, giving -5 debuff
Some nasty cave juice on these ones

Nasty Skulkers
60 Stealthy Goblins, sharp knives
Decent+ Attack, Bad Defense, Great+ Mobility, Decent Leadership
Attack Bonus - Armour Piercing
Mobility Bonus - Good at stealth & disengaging
Sneaky sneaky, stabby stabby

Monsters
Rogue Idol
1 Giant pile of rock & dung
Extreme Attack, Excellent Defense, Good Mobility, Excellent++ Leadership
Leadership Bonus - Provides Leadership buff to nearby Greenskin units, cannot Break if surrounded by fighting Greenskins
Walking & smashing icon of Gork, if not also Mork

Future Units

These are units that you know of, but currently do not have access to.
Infantry
Night Goblins
80 Goblin Zealots, daggers and shields
Decent Attack, Decent Defense, Good Mobility, Good Leadership
Hates sunlight & studies, loves caves & shrooms

Night Goblins Fanatics
10 Goblin Zealots, chain balls
Great+ Attack, Bad Defense, Good Mobility, Excellent+ Leadership
Spin to win!

Savage Orc Boyz
60 Orcs, Primitive Choppas
Good Attack, Decent Defense+, Good Mobility, Good Leadership
Armour? Nah, warpaint!

Savage Big 'Uns
30 Orcs, Primitive Big Choppas
Great Attack, Decent Defense+, Good Mobility, Good+ Leadership
You can use a rock as a club right?

Savage Arrer Boyz
50 Orcs, Primitive Bows
Good Attack, Decent Defense+, Good Mobility, Good Leadership
Hopefully they know the correct end of an arrow

Cavalry
Goblin Wolf Chariot
6 wolf-pulled Chariots, knives & bows
Good Attack, Decent Defense, Great Mobility, Decent Leadership
Mush mush!

Orc Boar Chariot
3 boar-pulled Orc Chariots, Choppas
Great Attack, Good Defense, Good Mobility, Good Leadership
Who is more pissed, the boars or the orc?

Goblin Wolf Riders
40 Wolf Riding Goblins, spears & bows
Good Attack+, Decent Defense, Great Mobility, Decent Leadership
Brave nomads of the steppes

Forest Goblin Spider Riders
30 Spider Riding Goblins, poisoned spears & bows
Good Attack+, Decent Defense, Great+ Mobility, Decent Leadership
Off road extreme

Savage Boar Boyz
30 Boar riding Orcs, primitive choppas
Good Attack, Good Defense+, Great Mobility, Good Leadership
Bare back boyo!

Savage Boar Boy Big 'Uns
20 Boar riding Savage Orcs, big primitive choppas
Great Attack, Good Defense+, Great Mobility, Good+ Leadership
Be glad you don't procreate

Squig Hoppers
30 Squig Riding Goblins, Knives
Great Attack, Decent Defense, Great Mobility, Decent Leadership
Boing, boing, boing…BOING!

Snotling Pump Wagon
6 Snotling powered "chariots"
Great Attack, Decent Defense, Good Mobility, Bad Leadership
Just keep pumping, just keep pumping!

Monsters
Squig Herd
50 squigs
Good Attack, Decent Defense, Great Mobility, Bad Leadership
Balls of teeth and hunger

Trolls
8 trolls, clubs
Great Attack, Great Defense, Decent Mobility, Bad Leadership
Dur…

Stone Trolls
8 Stone Trolls, clubs
Great Attack, Great Defense+, Decent- Mobility, Bad Leadership
Rock on!

River Trolls
8 River Trolls, clubs
Great+ Attack, Great Defense, Decent- Mobility, Bad Leadership
Slimy and stinky, what a combo

Arachnarok Spider
1 Giant Spider
Extreme Attack, Great Defense, Extreme Mobility, Good Leadership
Yep, that is a giant spider

Colossal Squig
1 Big Squig
Extreme Attack, Excellent Defense, Great Mobility, Great Leadership
Hill with a mouth

Giant
1 Giant
Extreme Attack, Good Defense, Good Mobility, Good Leadership
Big git, big appetite

War Machines
Doom Diver Catapult
1 Goblin Catapult
Excellent Attack, Bad Defense, Bad Mobility, Bad Leadership
I'z can fly! I'z can- SPLAT

Rock Lobber
1 rock catapult
Excellent Attack, Bad Defense, Bad Mobility, Bad Leadership
What goes up, must come…

Spear Chukka
1 javelin launcher
Excellent Attack, Bad Defense, Decent Mobility, Bad Leadership
Poke people from really, really long distances
 
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