Anderson Quest: Killing Vampires and Werewolves and Leprechauns (Hellsing/Bloodborne)

Okay I'm too lazy to find the post but....yeah no, Micolash is just a nerd. A nerd hosting the nightmare (And could quite probably have degrees of control over it) as well as having SPEESS MAJICKS. Soooo...yeah, not weak.
 
First Blood
You hold your pose for a little while longer than you probably should, imagining how awesome it would have been if there had been somebody to see it. Oh, well.

Healing the sick may not be the most fun part of the Church's mission, but it's an important one nonetheless. It'd probably be wise of you to see if you can use the place to help any potential converts.

First things first, though, whatever the hell is making all that racket is about to be served a very enthusiastic noise complaint.

You walk carefully through the nearby footsteps, working to time your footsteps with the erratic clatters and labored snarling. It's not long before you see the culprit.

It's got the fur and facial structure of a wolf, but everything else is blatantly wrong. Its limbs are grotesquely long, just human enough to hit the deepest recesses of the Uncanny Valley. Worse, its hind legs are splayed out rather than directly beneath it, giving it a gait more reminiscent of a crocodile than any mammal. It's munching on what was a man not too long ago, whose inability to escape the beast seems to be explained by the nearby wheelchair.

Sucked to be him.

You notice that the wheelchair man appears to have put up a good fight, judging by the gashes slowly leaking along the beasts's arms and chest. You almost feel bad about what you're going to do; it doesn't seem very sportsmanlike. Ah, well. Everyone has to make sacrifices.

"Oy, ye furry bastard. How's about givin' ol' Father Anderson a proper welcome?"

It spins to face you before the second word is out of your mouth, visibly wincing as it does so. As if to draw attention away from its sign of weakness, it bellows out a challenge and digs its gnarled claws deep into the wooden floor. It charges after you with jaws wide, loping furiously across the room. Faintly crimson spittle trails from its mouth as it leaps.

Before it hits the floor, you've put a bayonet through each side of its neck. It crashes to the ground in an ungainly heap. You pull its head up towards you with the bayonets, somewhat impressed as it continues to growl its defiance. Looking into its eyes, you rear back and surge forward with a vicious headbutt.

Its strength leaves on impact as its thick forehead fails it. You remove your bayonets and re-inter them in the bottomless recesses of your sleeves; you could just use the others, you know, but these got you your first kill in this world and you figure they deserve to be used a bit more. It's a shame you couldn't fight the beast its best, but if all the rest have the balls this one did, you're in for a fun night.

You can see what appears to be the exit nearby, but there's more of the clinic to explore before you make your debut on the big stage. You're about to head upstairs when you realize it's probably not very sanitary to have these bodies right next to hospital beds. You spend a few seconds trying to nudge them away with your foot before giving up and punting them into the far wall.

With a spring in your step, you walk up the wooden stairway. The second-floor doors are surprisingly unlocked, which rather disappoints you as you were kind of hoping to kick them open. There doesn't seem to be anything of real interest here, just some more beds, equipment, and some musty medical texts on shelves along the walls. A note on a chair does catch your eye, however, and you walk over to take a closer look.

"Seek Paleblood to transcend the hunt."

Well, you have no idea what the shit Paleblood is, but if all goes to plan, you're sure you'll spill enough blood that some of it should be Paleblood.

Replacing the note, you continue your trek up the stairs. At the top, you find a pair of doors, these ones locked. You're in the midst of winding up your breachin' leg when a frightened-sounding voice reaches you though the wood.

"Hello? Are you a hunter?"

[] Write in...
 
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Guys, let's get her to come with. Let's extrapolate what we can of her personality.
-She's scared(she's not armed, she's not a hunter, and it's a Hunt).
-She's not on good terms with The Church, so the religious angle probably won't work(She is offering blood ministration outside of Cathedral Ward, worse, she's doing blood purification in a manner similar to the church's blood saints).
-Aggression won't help(she's got a strong barricade and agression just makes us look like a Beast).
-We...do have a safe place for her(The Hunter's Dream)...it's kind of bullshit to even try but let's do it. Let's see if we can take her there, it should be a rumor at least).

Pretty much we play it as Ultimate Anderson would. We're here to save people from sin and mortal strife, our specialty just so happens to be the use of violent means.
 
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Dunno who Iosefka is, but perhaps we can bring her with us? Keep our new flock with us?

She's the Doctor of this Clinic. For whatever reason she's decided to set up a Blood Ministration Clinic in a relative back alley. On one hand it's great 'cause she has a strong door...but there are other ways in. If left to her own devices she will die before the hunt is through.
 
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