Anderson Quest: Killing Vampires and Werewolves and Leprechauns (Hellsing/Bloodborne)

[X] Acknowledge Simon's warning.
[X] Taunt Brador again. "About that bell..."
-[X] Toss a couple of explosive bayonets at the door as breaching charges.
--[X] "Ding dong, ya heathen fucker!"
[X] Fight heathen. Kill heathen.
 
[X] Acknowledge Simon's warning.
[X] Taunt Brador again. "About that bell..."
-[X] Toss a couple of explosive bayonets at the door as breaching charges.
--[X] "Ding dong, ya heathen fucker!"
[X] Fight heathen. Kill heathen.
 
[X] Acknowledge Simon's warning.
[X] Taunt Brador again. "About that bell..."
-[X] Toss a couple of explosive bayonets at the door as breaching charges.
--[X] "Ding dong, ya heathen fucker!"
[X] Fight heathen. Kill heathen.
 
[X] Acknowledge Simon's warning.
[X] Taunt Brador again. "About that bell..."
-[X] Toss a couple of explosive bayonets at the door as breaching charges.
--[X] "Ding dong, ya heathen fucker!"
[X] Fight heathen. Kill heathen.
 
[X] Acknowledge Simon's warning.
[X] Taunt Brador again. "About that bell..."
-[X] Toss a couple of explosive bayonets at the door as breaching charges.
--[X] "Ding dong, ya heathen fucker!"
[X] Fight heathen. Kill heathen.
 
[X] Acknowledge Simon's warning.
[X] Taunt Brador again. "About that bell..."
-[X] Toss a couple of explosive bayonets at the door as breaching charges.
--[X] "Ding dong, ya heathen fucker!"
[X] Fight heathen. Kill heathen.
 
[X] Acknowledge Simon's warning.
[X] Taunt Brador again. "About that bell..."
-[X] Toss a couple of explosive bayonets at the door as breaching charges.
--[X] "Ding dong, ya heathen fucker!"
[X] Fight heathen. Kill heathen.
 
[X] Acknowledge Simon's warning.
[X] Taunt Brador again. "About that bell..."
-[X] Toss a couple of explosive bayonets at the door as breaching charges.
--[X] "Ding dong, ya heathen fucker!"
[X] Fight heathen. Kill heathen.
 
[X] Acknowledge Simon's warning.
[X] Taunt Brador again. "About that bell..."
-[X] Toss a couple of explosive bayonets at the door as breaching charges.
--[X] "Ding dong, ya heathen fucker!"
[X] Fight heathen. Kill heathen.
 
[X] Acknowledge Simon's warning.
[X] Taunt Brador again. "About that bell..."
-[X] Toss a couple of explosive bayonets at the door as breaching charges.
--[X] "Ding dong, ya heathen fucker!"
[X] Fight heathen. Incapacitate heathen for interrogation.

Probably to late to turn the bandwagon around, but I think we should try to get intel on the Nightmare.

And maybe he knows something about the shovel.
 
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Probably to late to turn the bandwagon around, but I think we should try to get intel on the Nightmare.
If you think you can convince the other votes that we could possibly get useful intel from the fanatical church assassin locked into a single cell willing to kill to protect the secrets of the healing church across the boundaries of time and space even in the dungeons of hell long after the church itself is dead and buried, then we'll vote for it. I'll vote for it.

[X] Acknowledge Simon's warning.
[X] Taunt Brador again. "About that bell..."
-[X] Toss a couple of explosive bayonets at the door as breaching charges.
--[X] "Ding dong, ya heathen fucker!"
[X] Fight heathen. Kill heathen.

Alas, I am not convinced.
 
If you think you can convince the other votes that we could possibly get useful intel from the fanatical church assassin locked into a single cell willing to kill to protect the secrets of the healing church across the boundaries of time and space even in the dungeons of hell long after the church itself is dead and buried, then we'll vote for it. I'll vote for it.

Alas, I am not convinced.
...

He might let something useful slip between the threats and mad ramblings of doom?

Hey, maybe he'll see reason? Wouldn't a new companion be great? :)
 
[X] Acknowledge Simon's warning.
[X] Taunt Brador again. "About that bell..."
-[X] Toss a couple of explosive bayonets at the door as breaching charges.
--[X] "Ding dong, ya heathen fucker!"
[X] Fight heathen. Kill heathen.
 
[X] Acknowledge Simon's warning.
[X] Taunt Brador again. "About that bell..."
-[X] Toss a couple of explosive bayonets at the door as breaching charges.
--[X] "Ding dong, ya heathen fucker!"
[X] Fight heathen. Kill heathen.
 
Is he behind bars?
Because if so we could grab him and keep pulling and pushing on him to ram him into the bars over and over again. I doubt he could fight effectively like that.
 
Is he behind bars?
Because if so we could grab him and keep pulling and pushing on him to ram him into the bars over and over again. I doubt he could fight effectively like that.
His 'cell' is a rather spacious room, and the 'bars' are just a little set of bars in front of a little window on the front of the wood door.

Brador himself sits at the far back of the cell. He's not even close to the door.

Here's a video I found of it.

 
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His 'cell' is a rather spacious room, and the 'bars' are just a little set of bars in front of a little window on the front of the wood door.

Brador himself sits at the far back of the cell. He's not even close to the door.

Here's a video I found of it.


Guess he dies like a bitch, then.
 
[X] Acknowledge Simon's warning.
[X] Taunt Brador again. "About that bell..."
-[X] Toss a couple of explosive bayonets at the door as breaching charges.
--[X] "Ding dong, ya heathen fucker!"
[X] Fight heathen. Kill heathen.

Edit: We may not need to kill him.
[X] Acknowledge Simon's warning.
[X] Talk more.
[X] Ask what he knows about Ebrietas.
-[X] Expect and prepare for violence because of that conversation?
[X] If he continues to be unsociable, than:
[X] Taunt Brador again. "About that bell..."
-[X] Toss a couple of explosive bayonets at the door as breaching charges.
--[X] "Ding dong, ya heathen fucker!"
[X] Fight heathen. Kill heathen.
 
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I immediately looked up how it is pronounced in Bloodborne, to put this question to rest. Indeed, someone does pronounce his name. Eileen the Crow says it in her dialogue after the player helps her kill Henryk.

According to her, its 'gas-coin'.

Shows what I know, I've always said 'gas-con', because it rolls off the tongue.
 
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