@Happerry
Analysis on my plan please?
Unbreakable Monolith Style, third rank = Hard defenses, but basically no mobility is a good capsule description of this style. Third rank basically continues in that vein. It's not really a style with a lot of tricks, but the one it does have (Choose a spot and nothing is going to make you move from it) just gets better and better as it ranks up. Like most situational styles, its true power is usually determined by how often you can set up the situation it is designed for.
Jade Sentinel Style, second rank = This is another counter style like Pearl Dreamer. Less tricks in and of itself, and more ability to ignore enemy tricks. It's a decent counter to Sublime Force, actually, because it teaches people how to deal with Oni levels of strength and power. And really, that's what it does. When a giant monster shows up it lets you fight the giant monster like a normal foe instead of something getting mundo bonuses for being a giant fire breathing lizard or something.
Oncoming Monsoon Style, also second rank = This is the level what is generally called 'far strike' becomes something you can use as a standard in a fight, and you've started poking at wider area expressions of force, too. You won't be huffing and puffing and blowing the house down any time soon, but you can knock over whole groups of people with a single strike or make attacks or the large scale without too much difficulty.
Glacial Messiah Style, second rank = At this rank you've got most of the utility tricks, and unlike the first rank you can actually use them regularly without having to make skill tests all the time. The greatest effects are still out of your reach, but you're starting to approach them and maybe in desperate situations you could try to do one.
@Happerry If it's not too much trouble would you mind doing an assessment of my plan when you have time?
Assuming you mean style wise like the others.
[4] Kaleidoscope of Eternity Style = I've gone over this
before. Being able to speed up how fast you think helps with finding enemy weaknesses with Cobra style, too, and some of the trickier stuff it pulls help with exploiting weaknesses you couldn't otherwise do, too.
[4] Vengeful Cobra Style = Basically a counter style. What tricks it pulls out are more about exploiting enemy weaknesses then any innate thing in the style itself. Force a Monolith user to move, a Monsoon user to keep expending energy, and so on. It's main issue is with things that just hit the user so hard he has no time to start finding and exploiting weaknesses. The longer the fight goes, the better it'll be, speaking in general. Also as dodgy as hell once it gets a good grasp on how the other guy fights. Exploits any and all openings they leave, well, open.
[4] Ever Thirsting Void Style = Again, done this before, in the same post as the last Kaleidoscope fourth rank. Go look at that. Its energy drain type effects work well for dragging a fight out, though, so works with Cobra style well enough.
Hmm.
@Happerry , questions. Does we need to have Hidden Lore of a style to be able to have other taught without the leader personal time investment? By that I mean is there no one else who are capable teaching the styles we choose except our character? Does that mean we have to spend an action if we want to teach others a style we know?/Will having Hidden Lore (X) grants a free action for training others in style X?
Having a teacher makes learning stuff a lot easier. Hidden Lore lets people learn things without a teacher and without having to spend years experimenting. Your allies will have their own sheets, and some will know Kung Fu of their own. They can teach, assuming they know whatever style it is. And you can convince them too.
Honestly the biggest advantage of Hidden Lore is that it means you don't need to do one on one teachings to learn the style. This not only helps characters learn whatever style, but is probably the easiest way to start earning some Style Utilization dots for your cult. It also means if someone dies before they pass down their knowledge said knowledge doesn't need to be invented again from ground up, and so on.
So what would be the end goal for a kung fu cult? Yellow turban style rebellion?
In short? Things are, as the first post said, falling apart. The emperor is weak. The Eunuchs and Royal Advisers are strong, and are more focused on filling their own pockets then doing a good job of ruling. The peasantry are getting a growing feeling that the Mandate of Heaven has been lost, Nobles are starting to eye each other for expansions of their demesnes, the foreigners are adding their own pressure in their search for profit and good trade deals, and so on.
This an era of chaos, of chance and opportunity.
And who knows how far someone smart, someone cunning, someone powerful enough, someone able to Kung Fu Kick enemies so hard they never come down, might go?
Just, you know, don't get run over by an army while you're plotting your own rise to power.