Alchemical Solutions [Worm/Exalted] Thread 6: Fatal Fires Flagrantly Fry Frantic Friends, Family

Deathwings said:
...you guys do realize that Taylor is really unsuited for face to face fighting, right ? Not only are Soulsteel caste suppose to be the stealth/long range focused caste, Taylor's build is horrible for direct combat. Why are we rushing to our death ?
Considering that we just tanked two direct hits from Behemoth and chilled our heels in a pool of lava without a scratch, I think that this is a bit of wild exaggeration. Our suit is fucking great at what it does (which is not to say that we shouldn't be concerned with dodging) - as long as we're efficient with our movements we should be able to really put the hurt on Behemoth.
landcollector said:
-[X] "Iris, recover Armsmaster body, attempt conversion."
Several tense minutes pass without further sign of the Endbringer, the Casualty Board updating to reveal that Armsmaster (whom you can still feel has your Incomparable Efficiency Upgrade charm active) and Fanboy have been stabilized,
Armsmaster is fine. No need to recover the body because he's still alive.
 
FunkyEntropy said:
Consider that we just tanked two direct hits from Behemoth and chilled our heels in a pool of lava without a scratch. I think that this is a bit of wild exaggeration. Our suit is fucking great at what it does (which is not to say that we shouldn't be concerned with dodging) - as long as we're efficient with our movements we should be able to really put the hurt on Behemoth.
The lava was the Industrial Survival Frame, I think, and the direct hit shut down our suit for several seconds and Taylor was worried that it could have fried some of her systems, so that's definitely a danger.
 
What the hell Danny! He needs to be birdcaged, what he is doing is insanity. Even if Coil managed to make him hate Taylor, DON'T DISRUPT AN ENDBRINGER FIGHT!
 
Armsmaster is comatose, but stable.
People that "died" and were healed/stabilized merely (hah!) lost the limb on which their armband rested - Clockblocker and Grue, for example.

"UNRECOVERABLE" = Body rendered to a point where teleporters were unable to retrieve any meaningful portion to revive via Healer (Panacea, Scapegoat, Penitent, Othala, etc.). This means they were reduced to ash, fine red mist, gooey paste, or other messy end.

Panacea has been sobbing in the corner since you arrived, not healing anyone.

Behemoth blew up the base, not Danny. Danny was likely going to try to manipulate Eidolon and Legend into attacking you via his powers before Benjy so rudely interrupted him.

Not sure how you're planning on talking to Iris, as he's holed up in the Locker and sealed it around himself - you can't get bugs in, and you'll have to fly directly there if you want to beat Behemoth there. Also, it takes at least a week to Exalt someone.

For rolls, Taylor's War rolls directly saved the lives of 7 people (they went from Deceased to Down) and ensured 5 others got back into the fight without going Down at all.
 
FunkyEntropy said:
Considering that we just tanked two direct hits from Behemoth and chilled our heels in a pool of lava without a scratch, I think that this is a bit of wild exaggeration. Our suit is fucking great at what it does (which is not to say that we shouldn't be concerned with dodging) - as long as we're efficient with our movements we should be able to really put the hurt on Behemoth.

Armsmaster is fine. No need to recover the body because he's still alive.
So then, how do you feel about this option that's been created by veekie?

[] "We could hear Behemoth tearing through the city, but we were too disorganized and reeling to do anything. Weaver was there, though, and within only a few minutes we had rallied and teleported to that High School for a last stand."
-[] Stunt: Analyze downed and recovered capes for compatibility with Exaltation and their health condition as they are evacuated to the high school. Prioritize those likely to die without intervention and those with higher degree of personal familiarity.
-[] Stunt: Allocate all available Tinkers and Shakers to assist Iris with any requests for fortification while requesting that Iris make use of these additional resources for his defense efforts.

It's my primary choice, so I'm leaning to go back to it.
 
Gromweld said:
Armsmaster is comatose, but stable.
People that "died" and were healed/stabilized merely (hah!) lost the limb on which their armband rested - Clockblocker and Grue, for example.

"UNRECOVERABLE" = Body rendered to a point where teleporters were unable to retrieve any meaningful portion to revive via Healer (Panacea, Scapegoat, Penitent, Othala, etc.). This means they were reduced to ash, fine red mist, gooey paste, or other messy end.

Panacea has been sobbing in the corner since you arrived, not healing anyone.

Behemoth blew up the base, not Danny. Danny was likely going to try to manipulate Eidolon and Legend into attacking you via his powers before Benjy so rudely interrupted him.

Not sure how you're planning on talking to Iris, as he's holed up in the Locker and sealed it around himself - you can't get bugs in, and you'll have to fly directly there if you want to beat Behemoth there. Also, it takes at least a week to Exalt someone.

For rolls, Taylor's War rolls directly saved the lives of 7 people (they went from Deceased to Down) and ensured 5 others got back into the fight without going Down at all.
...FUCK. FUCK!!
 
Gromweld said:
Danny was likely going to try to manipulate Eidolon and Legend into attacking you via his powers before Benjy so rudely interrupted him.
Gee, thanks, Danny. What happens if our intimacy towards him goes to zero, seeing as I've had conflicting answers?
For rolls, Taylor's War rolls directly saved the lives of 7 people (they went from Deceased to Down) and ensured 5 others got back into the fight without going Down at all.
So that mysterious Zen who was registered as 'down'. Would that have been 'deceased' otherwise? :D
 
Elero said:
The lava was the Industrial Survival Frame, I think, and the direct hit shut down our suit for several seconds and Taylor was worried that it could have fried some of her systems, so that's definitely a danger.
Lava also happens to be an Environmental Hazard that we pretty much no-sell even without ISF. We may be talking about her tanking different blasts, however. This is what I was referring to:
Still dripping with somehow-harmless molten rock, you clumsily attempt to dodge Behemoth's lightning bolts for a almost a full minute before slamming into a toppled building. As you try to regain your speed and altitude, Behemoth siezes the opportunity with a nearly point-blank, double-handed attack, drilling two massives blasts of electrical current straight to your chest. Even your accelerated mind struggles to keep up with what is happening when the force of the bolts sends you spiraling out of control and into the bay.

Ironically, the magma from Behemoth's eruption saves your life, disintegrating while absorbing the majority of the bolts' harmful energies. As you devote one consciousness to struggle free of the rapidly-hardening shell of rock encasing your suit, you turn the rest of your minds towards using your still-significant swarm to broadcast orders to the rapidly mobilizing parahumans.
Nothing in there about her being worried about her suit systems. So yeah, tanking hits from behemoth isn't the biggest concern. I'm more worried about our battery life, honestly. Although, since we spent a good chunk of this update out of combat we ought to still be doing OK in that department. Maybe 30~40min operational time left with all optional systems running.

I can understand peoples concerns, however. Better stunts would be for Weaver to hang back at the edge picking her shots and coordinating the battle while Alexandria tanked Behemoth and kept him off-balance.


Oh, and Gromweld? This was pretty fucking great:
Unfortunately, it appears your immunity to random powers applies to Strider's teleportation power as well, leaving you alone to face a roaring, rampaging Behemoth who still has a struggling Alexandria in his right hand. Judging by the condition of her costume, he appears to have been using her as some kind of digging aid - not that he needed it.
 
Folks, do not try to exalt people right now. This is a very, very, very bad time.
It won't help in the battle, because it takes a week for them to be on their feet.
It'll be in full view of other people, revealing our secrets to the entire cape community.
It'll force our hand in selecting candidates who are less than idea.
No exalting anyone until the end of the battle. Probably not for some time afterwards, for that matter.
Gromweld said:
For rolls, Taylor's War rolls directly saved the lives of 7 people (they went from Deceased to Down) and ensured 5 others got back into the fight without going Down at all.
Glad to know we weren't useless back there.
 
sun tzu said:
Folks, do not try to exalt people right now. This is a very, very, very bad time.
It won't help in the battle, because it takes a week for them to be on their feet.
It'll be in full view of other people, revealing our secrets to the entire cape community.
It'll force our hand in selecting candidates who are less than idea.
No exalting anyone until the end of the battle. Probably not for some time afterwards, for that matter.




Glad to know we weren't useless back there.
Fine already!

[] "Even though we were barely organized, we still needed to stop the monster from tearing through the city like it was his playground. After only a few seconds of rest, everyone standing was teleported back into the fray. We didn't expect to see two monsters, though..."
-[] Pass IEU to Lung to let him fight Behemoth better, possibly being able to to use his melee and control his pyrokinetics simultaneously more effectively. Hopefully with six mindstreams at once Lung can limit friendly fire.
-[] Flare your anima at Behemoth, trying to focus the full brunt of the fear on him specifically somehow.

[] Occult (4 XP)
[] Dodge (4 XP)
 
FunkyEntropy said:
Nothing in there about her being worried about her suit systems. So yeah, tanking hits from behemoth isn't the biggest concern.
I was talking about this:
Gromweld said:
The bolt surges through your suit and sears into your skin through the many layers of ablative coating, before continuing on its path to blast out a sizable chunk of an low-rent apartment complex farther up the street.

Your suit's computers wink out briefly, but long enough to send you tumbling as you reel, twitching in agony from hundreds of thousands of volts that just coursed through your frame. Enough of your threads of consciousnesses are able to bear through the pain to guide your corkscrewing body away from the lightposts and streetlights as you tumble towards the pavement, giving your suit's computers time to kick in and right your flight trajectory.

As your mind assesses the damage presented by the suit's HUD, you breathe a sigh of relief as it doesn't appear to have disabled any of the suits various modules, nor caused any lasting damage to the suit's power cells.
That nothing was damaged could mean that our suit can tank it or that Behemoth rolled very poorly on damage. We should still try and minimize his chance to hit by staying away and shooting or something.


[X] "Even though we were barely organized, we still needed to stop the monster from tearing through the city like it was his playground. After only a few seconds of rest, everyone standing was teleported back into the fray. We didn't expect to see two monsters, though..."
-[X] Pass IEU to Lung to let him fight Behemoth better, possibly being able to to use his melee and control his pyrokinetics simultaneously more effectively. Hopefully with six mindstreams at once Lung can limit friendly fire.
-[X] Flare your anima at Behemoth, trying to focus the full brunt of the fear on him specifically somehow.

[X] Occult (4 XP)
[X] Dodge (4 XP)
 
Gromweld said:
For rolls, Taylor's War rolls directly saved the lives of 7 people (they went from Deceased to Down) and ensured 5 others got back into the fight without going Down at all.
Awwww yea.

This was a great update, btw. I think you did a good job of showing Taylor's high Clarity without removing the bits that made her Taylor. Also, you are a mean QM for throwing Danny at us like that.

I also loved the bit where Tattletale got her first taste of that sweet, sweet IEU.
 
Derp. Forgot to list the damage you took when I updated the character sheet. You're getting up there...

Corrected the Available Ability Purchases that people pointed out, too.
 
Elero said:
I was talking about this:

That nothing was damaged could mean that our suit can tank it or that Behemoth rolled very poorly on damage. We should still try and minimize his chance to hit by staying away and shooting or something.
Strange. Our character sheet shows us at the same level of health as before. Curious. True, it is possible that he managed to get in an attack that got through our soak but failed to do any damage...but if that was the case though, why would we have felt any pain?

...

I think I've got it. When we took that hit our Armor value had been reduced to 18 (7base +1exceptional +3natural +2AMU +1AMUactive +4HES), but later on, when we had to absorb our suit this gave TIE's repair submodule enough time to work its magic. 18 Armor is, apparently, low enough that it no longer no-sells Behemoth's attacks so he got to roll for some damage and thankfully didn't get any successes. As long as we don't vent the emergency coolant again, we should be OK. Thankfully, there aren't any fusion reactors nearby for Behemoth to nom.

I guess we can take this as confirmation that Behemoth is a high-end Hazard 3 that throws around 19~20 dice of raw damage when he lands a hit. Hmm. Probably 15~17L plus threshold successes if I had to guess.
 
Hm. I wonder to what extent IEU would help Lung. I mean, it's a mental upgrade, supposedly for dramatic actions. Would it allow him to just punch and dodge more effectively? "Best" case scenario, having six separate streams of consciousness causes his power-acceleration to work six times as fast, allowing him to get a half-hour's worth of powering in five minutes - probably enough to cut the battle short and force Behemoth to run away, but, I'm not sure Lung would respect the Truce afterwards. With more power than he's ever had, and nearly all his enemies in one place, well... I'd have concerns.
Or maybe it won't actually have any noticeable effect.
 
FunkyEntropy said:
Strange. Our character sheet shows us at the same level of health as before. Curious. True, it is possible that he managed to get in an attack that got through our soak but failed to do any damage...but if that was the case though, why would we have felt any pain?
Check again. I forgot to update that part of the sheet in my mad scramble to update everything before my Internet went pear-shaped again.
FunkyEntropy said:
but later on, when we had to absorb our suit this gave TIE's repair submodule enough time to work its magic.
Nope, not long enough to repair that - you only had it absorbed for, like, 15 minutes and you still don't know enough about the charm to focus your efforts on one specific task so it was just trying to fix 'everything' at once.
FunkyEntropy said:
Thankfully, there aren't any fusion reactors nearby for Behemoth to nom.
...yeaaahhhh. About that...
FunkyEntropy said:
I guess we can take this as confirmation that Behemoth is a high-end Hazard 3 that throws around 19~20 dice of raw damage when he lands a hit. Hmm. Probably 15~17L plus threshold successes if I had to guess.
You're close for when you're outside his actual range (well, the 2k range you've seen), but it gets higher the closer you get to him.
scope said:
I think she should be wearing glasses for this scene.
Either makes sense to me; she could have easily lost her glasses when she got pushed in, was flailing around inside the locker, or when the gem slammed into her forehead. Taylor does iconically have glasses, however, so I can see that argument for them as well.
 
[X] "Even though we were barely organized, we still needed to stop the monster from tearing through the city like it was his playground. After only a few seconds of rest, everyone standing was teleported back into the fray. We didn't expect to see two monsters, though..."
-[X] Pass IEU to Lung to let him fight Behemoth better, possibly being able to to use his melee and control his pyrokinetics simultaneously more effectively. Hopefully with six mindstreams at once Lung can limit friendly fire.
-[X] Flare your anima at Behemoth, trying to focus the full brunt of the fear on him specifically somehow.

-[X] Send a bug clone to Panacea. "This beast has tried to dim the Glory of this world. Do not weep, but take vengeance; become the Panacea to those who can hurt him. Thus shall Glory never leave your heart."

[X] Occult (4 XP)
[X] Dodge (4 XP)
 
Gromweld said:
Derp. Forgot to list the damage you took when I updated the character sheet. You're getting up there...

Corrected the Available Ability Purchases that people pointed out, too.
That...changes things. Ouch. Two Lethal from the first hit, "The bolt surges through your suit and sears your skin..." and one Bashing from when Behemoth does the lightning hadoken, "Ironically, the magma from Behemoth's eruption saves your life, disintegrating while absorbing the majority of the bolts' harmful energies" if I had to guess when we took what damage.

Hey, Gromweld, was the time we spent with our suit absorbed by TIE long enough for Pattern-Mending Integration to work its magic? Also, how many more hours of battery life do we have left?


Hmm. OK, following after Behemoth is a disaster waiting to happen without stunts that have us prioritizing staying out of his LoS and coordinating things via swarm clone if we're down to 17~18 armor and running low on juice. Whoever had us attacking via swarm clones had the right idea - this allows us to still do ping while keeping out of harms way. The only difficulty is in finding a weapon that we can actually use with our swarm clones. They are, after all, despite their humanoid shape still just a swarm of insects.
Gromweld said:
Check again. I forgot to update that part of the sheet in my mad scramble to update everything before my Internet went pear-shaped again.
Nope, not long enough to repair that - you only had it absorbed for, like, 15 minutes and you still don't know enough about the charm to focus your efforts on one specific task so it was just trying to fix 'everything' at once.
OK, question answered.
...yeaaahhhh. About that...
Fuuuuuuuuuuuuuuuuuuuuuuck. Lemme guess...Iris? Is Iris going to try to be "helpful" or something? How can somebody so smart be so dumb - wait, don't answer that, I already know the answer. Autochthon, whose entire MO seems to be, "Well, it seemed like a good idea at the time..."
You're close for when you're outside his actual range (well, the 2k range you've seen), but it gets higher the closer you get to him.
Interesting...and it makes sense. He basically gets more threshold successes because he's more accurate the closer we are. Or, using Earth-Bet physics, the closer we are to him the less time heat dispersion has had to bleed energy from his attacks. That's my guess.
 
FunkyEntropy said:
That...changes things. Ouch. Two Lethal from the first hit, "The bolt surges through your suit and sears your skin..." and one Bashing from when Behemoth does the lightning hadoken, "Ironically, the magma from Behemoth's eruption saves your life, disintegrating while absorbing the majority of the bolts' harmful energies" if I had to guess when we took what damage.
Correct guesses.
FunkyEntropy said:
Hey, Gromweld, was the time we spent with our suit absorbed by TIE long enough for Pattern-Mending Integration to work its magic? Also, how many more hours of battery life do we have left?
You gained a few minutes of battery charge during your TIE absorption time, but not much. You're just over 30% charge at the moment, and another big hit is going to start taking out armor modules.
 
Gromweld said:
Wewt!
You gained a few minutes of battery charge during your TIE absorption time, but not much. You're just over 30% charge at the moment, and another big hit is going to start taking out armor modules.
150*0.3=45hrs batter life remaining, or about 20 minutes with both optional functions running.
 
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