Vote tally:
##### 3.12
[X] "Hold the Line!"
No. of votes: 36
sun tzu,
HyperspatialParasite,
Skelm,
Elero,
ticktrick,
Bozwevial,
NotAlwaysFanfic,
Jinnt,
Odysseus2099,
Jiven,
42hitchhiker,
sainen,
AkatsukiLeader13,
veekie,
Cyanios,
Sinsystems,
scope,
Azure,
Edmantgoog,
dracklor,
wargonzola,
leafy503,
Teras,
kestrel404,
moonrune,
Arbit,
Stormcrow,
wingnut2292,
.IronSun.,
landcollector,
DeAnno,
uju32,
Overmind,
aledeth,
Jack Folstam,
BobTheNinja,
Z000
-[X] Stunt: Our shot was the only thing that truly hurt Behemoth, and it seems unrelated to the nature of our weapon. Aim at his heart, and shoot as frequently as possible.
No. of votes: 1
sun tzu
-[X] Stunt: Use our swarms and fellow Thinkers to try to coordinate with the newcomer. Hopefully it is truly on our side, or can be brought to it.
No. of votes: 1
sun tzu
[X] 4 XP - Lore
No. of votes: 15
sun tzu,
HyperspatialParasite,
Demonic Spoon,
Skelm,
Elero,
ticktrick,
Bozwevial,
Zen,
veekie,
Azure,
leafy503,
wingnut2292,
DeAnno,
Overmind,
Jack Folstam
[X] 2 XP - Archery/Firearms (Sniper Rifles
●○○)
No. of votes: 4
sun tzu,
Odysseus2099,
42hitchhiker,
Overmind
[X] 2 XP -Lore (Endbringers
●○○)
No. of votes: 20
sun tzu,
Jinnt,
Odysseus2099,
42hitchhiker,
Cyanios,
Sinsystems,
scope,
Edmantgoog,
dracklor,
wargonzola,
Teras,
moonrune,
Arbit,
.IronSun.,
landcollector,
DeAnno,
uju32,
Overmind,
BobTheNinja,
Z000
[X] 2 XP - War (Parahumans
●○○)
No. of votes: 23
sun tzu,
Skelm,
Jinnt,
Odysseus2099,
Zen,
42hitchhiker,
Cyanios,
Sinsystems,
scope,
DragonBard,
dracklor,
wargonzola,
Teras,
moonrune,
Arbit,
Stormcrow,
.IronSun.,
landcollector,
DeAnno,
uju32,
Overmind,
BobTheNinja,
Z000
[X] 2 XP - Presence (Swarms
●●○)
No. of votes: 32
sun tzu,
HyperspatialParasite,
Demonic Spoon,
Skelm,
Elero,
ticktrick,
Bozwevial,
Jinnt,
Odysseus2099,
Zen,
42hitchhiker,
veekie,
Cyanios,
Sinsystems,
DragonBard,
Azure,
dracklor,
wargonzola,
leafy503,
Teras,
moonrune,
Arbit,
Stormcrow,
wingnut2292,
.IronSun.,
landcollector,
DeAnno,
uju32,
Overmind,
Jack Folstam,
BobTheNinja,
Z000
[X] 4 XP - Investigation
No. of votes: 22
HyperspatialParasite,
Demonic Spoon,
Elero,
ticktrick,
Bozwevial,
Zen,
veekie,
Azure,
dracklor,
wargonzola,
leafy503,
Teras,
moonrune,
Arbit,
Stormcrow,
wingnut2292,
.IronSun.,
landcollector,
uju32,
Jack Folstam,
BobTheNinja,
Z000
[X] "Fall Back!"
No. of votes: 2
Demonic Spoon,
Khaos
-[x] Stunt: Our shot was the only thing that truly hurt Behemoth, and it seems unrelated to the nature of our weapon. Aim at his heart, and shoot as frequently as possible. While also disseminating the knowledge about Behemoth's apparent weak spot to the entire army via our swarm. Try to get him pinned again and focus a volley of fire there to either dig a hole into it or exploit other capes who might penetrate his defenses (like Flechette, perhaps.)
No. of votes: 17
Skelm,
dracklor,
wargonzola,
Teras,
kestrel404,
moonrune,
Arbit,
Stormcrow,
.IronSun.,
landcollector,
DeAnno,
uju32,
Overmind,
aledeth,
Jack Folstam,
BobTheNinja,
Z000
-[x] Stunt: Send Strider back to the medical tent to check for survivors, while warning the capes in the field to stay well back from the new combatant.
No. of votes: 12
Skelm,
Azure,
dracklor,
wargonzola,
.IronSun.,
landcollector,
uju32,
Overmind,
aledeth,
Jack Folstam,
BobTheNinja,
Z000
-[X] Stunt: Our shot was the only thing that truly hurt Behemoth, and it seems unrelated to the nature of our weapon. Aim at his heart, and shoot as frequently as possible. While also disseminating the knowledge about Behemoth's apparent weak spot to the entire army via our swarm. Try to get him pinned again and focus a volley of fire there to either dig a hole into it or exploit other capes who might penetrate his defenses (like Foil, perhaps.)
No. of votes: 10
Bozwevial,
Jinnt,
42hitchhiker,
AkatsukiLeader13,
veekie,
Cyanios,
Sinsystems,
Azure,
Edmantgoog,
leafy503
-[X] Stunt: Attempt communication with the new monster through use of your swarms. Ask her to attempt to occupy Behemoth for those firing, and ask what she needs to produce clones, if it's just DNA see if you can help her make ones more suited for fighting Behemoth than her current selection without absorbing them and releasing the ones she has now.
No. of votes: 13
Bozwevial,
42hitchhiker,
AkatsukiLeader13,
veekie,
Cyanios,
Sinsystems,
Edmantgoog,
leafy503,
Teras,
kestrel404,
moonrune,
Arbit,
Stormcrow
-[X] Stunt: Use our swarms and fellow Thinkers to try to coordinate with the newcomer. Hopefully it is truly on our side, or can be brought to it. Focus on trying to get it to free it's captives in exchange for volunteers.
No. of votes: 1
Jinnt
-[X] Disseminate knowledge about Behemoth's apparent weak spot to the entire army. Try to get him pinned again and focus a volley of fire there to either dig a hole into it or exploit other capes who might penetrate his defenses (like Flechette, perhaps.) Continue firing on your own while scanning to see what, if any, powers have effects.
No. of votes: 1
Odysseus2099
-[X] Attempt communication with the new monster through use of your swarms. Ask her to attempt to hold Behemoth still for those firing, and ask what she needs to produce clones, if it's just DNA see if you can help her make ones more suited for fighting Behemoth than her current selection.
No. of votes: 1
Odysseus2099
-[X] Stunt: You quickly realise the how twisted the clones are as well as the tactical implications. Anyone below top tier capes should fall back to avoid getting eaten, they didn't do any significant damage after all. Only top tier movers capable of running interference, flyers/blasters, top tier brutes, long distance blasters (you did notice a certain Flechette) and such remain useful against the Endbringer. Especially with Echidna providing canon fodder.
No. of votes: 1
Khaos
-[X] Stunt: Use our swarms and fellow Thinkers to try to coordinate with the newcomer. Hopefully it is truly on our side, or can be brought to it. Depending on their abilities, some of the clones could be employed to the greatest effect, notably any clone capable of providing supplementary targets (Parians, Panaceas, other I forget) and coordination.
No. of votes: 1
Khaos
[X] "Attack!"
No. of votes: 2
AngryResearcher,
XenonPrime
[X] 2XP - Athletics (Power Armor
●●○)
No. of votes: 15
Zen,
Cyanios,
Sinsystems,
Azure,
dracklor,
wargonzola,
Teras,
moonrune,
Arbit,
Stormcrow,
.IronSun.,
landcollector,
uju32,
BobTheNinja,
Z000
[X] Lore
No. of votes: 1
sainen
[X] Athletics (Power Armor
●●○)
No. of votes: 1
sainen
[X] War (Parahumans
●○○)
No. of votes: 1
sainen
[X] Investigation
No. of votes: 1
sainen
[X] 4 XP - Lore (6/6 Intervals)
No. of votes: 2
scope,
DragonBard
[X] 4 XP - Investigation (6/6 Intervals)
No. of votes: 2
scope,
Edmantgoog
[X] 2 XP - Presence (Intimidation
●○○)
No. of votes: 2
scope,
Edmantgoog
[X] 2 XP - War (Parahumans
No. of votes: 1
Edmantgoog
[X] veekie
No. of votes: 2
CrawlingChaos74,
1986ctcel
-[X] Stunt: Realizing that our shot was the only thing today that actually hurt Behemoth, we aim directly at his heart. Driven by our lightning-fast trigger finger and exalted might, the weapon in our hands seemingly overcomes all mortals limits, and blasts Behemoth with lance after lance of coherent light - until it finally overheats and dies. When we check the rifle's status, we find that parts of it are actually deforming from the heat - somehow the weapon's inbuilt safety power limiters seem to have gotten deactivated, leading to a brief, final, and devastating blaze of glory.
No. of votes: 2
Brain_Caster,
XenonPrime
-[X] Stunt: Our shot was the only thing that truly hurt Behemoth, and it seems unrelated to the nature of our weapon. Aim at his heart, and shoot as frequently as possible, flaring your anima banner focusing on cowing the Herokiller. This is pain bitch! It hurts! Be afraid! And there's going to be more pain unless you retreat!
No. of votes: 1
wingnut2292