Alchemical Solutions [Worm/Exalted] Thread 6: Fatal Fires Flagrantly Fry Frantic Friends, Family

Brain_Caster said:
Aren't stunts in Exalted supposed to be... I don't know... a little more flavorful. Something like:

-[X] Stunt: Realizing that our shot was the only thing today that actually hurt Behemoth, we aim directly at his heart. Driven by our lightning-fast trigger finger and exalted might, the weapon in our hands seemingly overcomes all mortals limits, and blasts Behemoth with lance after lance of coherent light - until it finally overheats and dies. When we check the rifle's status, we find that parts of it are actually deforming from the heat - somehow the weapon's inbuilt safety power limiters seem to have gotten deactivated, leading to a brief, final, and devastating blaze of glory.
Yes, but it also obfuscates what the stunt is actually trying to accomplish, making it difficult to use in a vote when the flowery language consumes a lot of text to say very little.
 
I believe the intimacies on Taylor's character sheet show her intimacy TOWARDS the subject and don't have any direct bearing on their intimacy towards Taylor.
 
wingnut2292 said:
[X] "Hold the Line!"
-[X] Stunt: Our shot was the only thing that truly hurt Behemoth, and it seems unrelated to the nature of our weapon. Aim at his heart, and shoot as frequently as possible, flaring your anima banner focusing on cowing the Herokiller. This is pain bitch! It hurts! Be afraid! And there's going to be more pain unless you retreat!
[X] 4 XP - Lore
[X] 4 XP - Investigation
[X] 2 XP - Presence (Swarms ●●○)
We don't know how to focus our Anima Banner's fear effects. Right now, it affects everyone. Your stunt will backfire on us.
 
For those voting, I would like to remind you of the narrative portion of the vote. It sorta explains what's about to happen:
"Yet another monster had entered the field, quickly devouring some of our greatest defenders and then spewing out twisted clones of them to send at the Endbringer. Our hopes for stopping Behemoth were wavering, and Brockton Bay was burning all around us. It was then that the call went out through Weaver's swarm:"
So those considering Noelle as an an approachable ally... might want to reconsider.
Zechstein said:
Thank you for the accolade. The new wording is better, there is just one more nitpick: a mineral doesn't calcify, it crystallizes. Calcification specifically means that crystals of calcite grow within something.
Ah, gotcha. I'll change the wording to fit that.
 
hmmm. In that case we should probably change that stunt.

[X] "Hold the Line!"
-[X] Stunt: Our shot was the only thing that truly hurt Behemoth, and it seems unrelated to the nature of our weapon. Aim at his heart, and shoot as frequently as possible. While also disseminating the knowledge about Behemoth's apparent weak spot to the entire army via our swarm. Try to get him pinned again and focus a volley of fire there to either dig a hole into it or exploit other capes who might penetrate his defenses (like Flechette, perhaps.)
-[X] Stunt: Send Strider back to the medical tent to check for survivors, while warning the capes in the field to stay well back from the new combatant.

[X] 4 XP - Investigation
[X] 2XP - Lore (Endbringers ●○○)
[X] 2XP - Presence (Swarms ●●○)
[X] 2XP - War (Parahumans ●○○)
[X] 2 XP - Athletics (Power Armor ●●○)

Any ideas on how to refine the second stunt are more than welcome. I'm starting to imagine us diving down Echidna's throat and ripping out captured team mates.
 
.IronSun. said:
hmmm. In that case we should probably change that stunt.

Any ideas on how to refine the second stunt are more than welcome. I'm starting to imagine us diving down Echidna's throat and ripping out captured team mates.
Gromweld's warning, while appreciated, comes a little too late for many voters I feel.

[X] "Hold the Line!"
-[X] Stunt: Our shot was the only thing that truly hurt Behemoth, and it seems unrelated to the nature of our weapon. Aim at his heart, and shoot as frequently as possible. While also disseminating the knowledge about Behemoth's apparent weak spot to the entire army via our swarm. Try to get him pinned again and focus a volley of fire there to either dig a hole into it or exploit other capes who might penetrate his defenses (like Flechette, perhaps.)
-[X] Stunt: Send Strider back to the medical tent to check for survivors, while warning the capes in the field to stay well back from the new combatant.

[X] 4 XP - Investigation
[X] 2XP - Lore (Endbringers ●○○)
[X] 2XP - Presence (Swarms ●●○)
[X] 2XP - War (Parahumans ●○○)
[X] 2 XP - Athletics (Power Armor ●●○)
 
We might want to consider a stunt to give Eidolon our enhancement again. We'd have to see if he's ready, but if he is ready he could turn the tide through raw firepower.

On Echina we could order the inorganic brutes like Weld to pull people out.
 
write up a good stunt and I'll replace my new second. Hopefully enough people will check back before voting closes for us to avoid getting the entire army eaten.
 
veekie said:
Yes, but it also obfuscates what the stunt is actually trying to accomplish, making it difficult to use in a vote when the flowery language consumes a lot of text to say very little.
The wording in that case was hardly obfuscating. It really all comes down to "shot Behemoth a lot, in a highly dramatic fashion".

And that's the point of stunts, isn't it? Drama. Something the story has in abundance, but which is utterly and completely lacking in most stunts being discussed in this thread. If I understand the Exalted Primer Gromweld linked to correctly (reading that was really fun, btw, thanks Gromweld), all the stunts currently being voted for would be mere +1 dice stunts at best.

Maybe Gromweld is being more generous than that, but still, we might as well try to produce quality.
 
uju32 said:
You're thinking that Noelle is on our side.
I quote:

The enemy of my enemy is my enemy: nothing more, nothing less.
Besides, where is the Essence supposed to come from?
We're almost tapped out as is.
She's not on our side, but she's still opposed to Behometh. We can sacrifice several heroes to her hunger if it brings us net up, and at our level of Clarity, we would.
 
[X] "Hold the Line!"
-[X] Stunt: Our shot was the only thing that truly hurt Behemoth, and it seems unrelated to the nature of our weapon. Aim at his heart, and shoot as frequently as possible. While also disseminating the knowledge about Behemoth's apparent weak spot to the entire army via our swarm. Try to get him pinned again and focus a volley of fire there to either dig a hole into it or exploit other capes who might penetrate his defenses (like Flechette, perhaps.)
-[X] Stunt: Send Strider back to the medical tent to check for survivors, while warning the capes in the field to stay well back from the new combatant.

[X] 4 XP - Lore
[X] 2 XP - Archery/Firearms (Sniper Rifles●○○)
[X] 2 XP -Lore (Endbringers ●○○)
[X] 2 XP - War (Parahumans ●○○)
[X] 2 XP - Presence (Swarms ●●○)
 
John At Dawn said:
"Rough" does not adequately describe the situation that it occurring.
compared to any other Endbringer attack from the Canon story line? We're getting off damn easy.
 
Alratan said:
She's not on our side, but she's still opposed to Behometh. We can sacrifice several heroes to her hunger if it brings us net up, and at our level of Clarity, we would.
This would get us a seriously bad rap with the rest of the cape community though, and in the long run would be massively counterproductive. I guess it depends on how much Clarity!Taylor is concerned about the fallout after the battle.
 
I'm somewhat worried about the capes Noelle has nomed. Tattletale or Panacea dying would be really tragic and inconvenient.
 
uju32 said:
No. We. Would. Not.
You are suggesting breaking the Endbringer truce.
That's an incredibly bad idea.
No. No I'm not. In any way. At all. I'm suggesting that if she happens to eat heroes during the course of the battle, then they are acceptable collateral damage if it allows us to defeat Behometh, and shouldn't cause us to lose sight of the major enemy.
 
Menma said:
Does NO ONE understand why I have a problem with this?
You're completely right, of course. I likewise have a problem with it.
XenonPrime said:
Lots and lots of fire will kill Echidna.

And I really do mean a lot of fire.
Behemoth will probably take care of that. In the meantime, we should do our best to take care of Behemoth. He's still the larger threat, IMHO.
 
Menma said:
What?.


No, they didnt, they used Scrub and Labrynth to banish her into another dimension.

Scrub doesnt exist yet.
No they used Scrub and Labyrinth to bribe the Travelers with a way home, and then convinced Sundancer to burninate Echidna.
 
uju32 said:
No.
Go read your statements again; I quote

You were suggesting engineering that situation.
No. No I wasn't. I was suggesting that they were acceptable sacrifices. That means that if they die in the course of the battle to Noelle rather than Behometh, that's acceptable if we defeat the Endbringer.

After all, something like a low yield nuclear weapon should be able to destroy her. Almost nothing can destroy an Endbringer. She's a much smaller threat.
uju32 said:
And having Echidna swallow more capes is a bad idea.
We're all exhausted, and no one's in the state to fight another battle royale after Benjy calls it a day.
No thank you.
What makes you think that Behometh is ever going to 'call it a day' unless we destroy it? Why wouldn't he continue attacking until we're destroyed?
 
I've only read bits and pieces of Worm, is Noelle actually DIGESTING the people she's swallowed? If so we're going to need to get really messy really fast.
Carrnage said:
I'm more worried about the fact Brockton Bay is irradiated.
with all the tinkers we have access to it might be possible to develop some way of neutralizing the radiation. And speaking of cleaning up and rebuilding, letting a bunch of Tinkers help rebuild the city is the perfect excuse to drain the underground base and give us somewhere to build our own SECRET BASE as well as a better refugee system.I'm imagining a system of bunkers that drop down massive elevator shafts then get carted of on a mag rail system once full. I see absolutely no reason not to all Tokyo-3 on Brokton Bay.
 
XenonPrime said:
We may well have to fight Echidna after Behemoth if we succeed in driving him off. She doesn't really have an off switch, especially with Trickster dead.
Then the military hit her with a thermonuclear bomb and turn her and everything within a few hundred meters to glass after the Movers evacuate the surviving heroes.

She's much easier to deal with than Behometh, from what I can tell.
 
Echidna also strikes me as being an easier opponent for us to fight. I'm assuming we CAN actually just dive in and rip out everyone she's eaten. If not we're going to have to get a little more creative.
 
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