Sinsystems
Patron Librarian
Hmm hopefully the Panacea clones will be more of the "I can manipulate my own biology" variety
We have six trains of thought to use, I don't see why not?BobTheNinja said:I don't know man. I'm not a fan of editing votes more than a couple times, since it tends to result in split votes due to not everyone updating them. Plus, are you sure we can fit all that action into a single stunt?
Gromweld, would this work, or is it too much for one stunt?Gromweld said:
-[X] Stunt: Our shot was the only thing that truly hurt Behemoth, and it seems unrelated to the nature of our weapon. Aim at his heart, and shoot as frequently as possible. While disseminating the knowledge about Behemoth's apparent weak spot and the other monster's absorption and cloning of capes to the entire army via our swarm, direct a teleporter to look for survivors at the overrun medical camp. Try to get him pinned again and focus a volley of fire there to either dig a hole into it or exploit other capes who might penetrate his defenses (like Flechette, perhaps.)
Maybe, but before I make a decision on that, I'm adding Investigation to my XP spending list, since we now have 12.5 XP to spare.landcollector said:
I've actually been reading through basic aquifer descriptions and workings, and my best guess is that it's more of a "there's an unusually large amount of water below us, and he's going to use that to break apart the land." Most of the cross-section diagrams seem to indicate that aquifer pockets are way more distributed than one giant cave of water, but with Bullshit Spacemonsterhax I could see Levi just obliterating most of land separating the pockets of water to turn it into one giant pool of doom (which would then collapse the city, because gravity).Azure said:On rereading the chapter, you're right. They mention that the "aquifier" is a giant cavern filled with water, and the whole city could collapse into it.
New hypothesis: Brockton Bay's geology is composed of plot, acting in whatever way is demanded by Wildbow who doesn't know anything about geology. Therefore it is perfectly capable of producing obsidian if it's dramatically appropriate as in this update.
The former, and only three dice. However you can mix and match applicable specialties if they are all on the same skill.scope said:Just wondering about something. Specialty dice can only have a total of three dices rolled or are all the dices rolled and then only have three of them apply?
Do all the specialties that can be involved apply or only the three dices of specialty?
Too many unrelated actions. Break it into two (attack, support) and feel free to fluff them both up.landcollector said:
The former. The maximum number of 'Specialty dice' that can added to a roll is 3, no matter how many different Specialties apply to a given roll.scope said:Just wondering about something. Specialty dice can only have a total of three dices rolled or are all the dices rolled and then only have three of them apply?
Damn it. *sigh*Gromweld said:Too many unrelated actions. Break it into two (attack, support) and feel free to fluff them both up.
Please adjust the bolded to Flechette, as that was what she was answering to as a cape at this time.kestrel404 said:
Lore (Enderbringers) adds one dice when we have to use Lore for anything related to Enderbringers. Lore adds one dice whenever we have to use Lore, so yes, it only helps with that specific subject and is half as expensive as a result.Zen said:Okay, I'm a know-nothing aout Exalted: Lore versus Lore (Endbringers); is literally the only difference between them that the Endbringers one helps only with that specific subject, or does it give MORE of a bonus to Endbringer info than the general Lore one would? I thought Lore was more helpful right now, but a lot of people seem to be voting for Endbringers specialisation, so...
Tattletale is inside Noelle. If anyone had died, the motes would be uncommitted already, but there's no guarantee they're not incapacitated. However so long as the motes are committed we can easily and quickly switch the subject of the enhancement.kestrel404 said:Do we know/can we quickly check through our swarm the current status of Moonrune, Khandra & Tattletale? I seem to recall Tattletale at least taking a hit and going down. If any of them is unconscious, then keeping those motes committed is a waste (we get motes back quickly when stunting, right?).
Basically, if you're buying the specialty?Zen said:Okay, I'm a know-nothing aout Exalted: Lore versus Lore (Endbringers); is literally the only difference between them that the Endbringers one helps only with that specific subject, or does it give MORE of a bonus to Endbringer info than the general Lore one would? I thought Lore was more helpful right now, but a lot of people seem to be voting for Endbringers specialisation, so...
What would we spend it on that is more valuable than IEU to a significant cape? DRES almost empties us, true, but we ought to be able to stunt that back. We just can't apply it to a full flurry.kestrel404 said:Having 48/60 of our total mote pool invested like that really limits what we can do. We need some more wiggle room.
Missing Strider here, and I assume we shifted the enhancement from Armsmaster when he dropped. Not sure what that means for our mote pools; should we retroactively shift the enhancement from one of the Thinkers to Alexandria or Legend or Chevalier?Gromweld said:- 48 for Incomparable Efficiency Upgrade (Taylor, Vista, Moonrune, Khandra, Tattletale, Alexandria, Legend, Chevalier)
Or it could mean Gromweld has a special end in store for you...heh.moonrune said:
We can't use Optical Shroud while our anima flares.kestrel404 said:We have no burst capacity. If we become desperate enough to need to use something like DRES or Optical Shroud in a hurry and didn't stunt for it in advance, we'll end up taking another hit. I don't think we can take too many hits from an endbringer. And we're about to get serious Aggro from having HURT it.
Derp. Forgot Strider when making that list, yes. You only have space for 8 applications of IEU right now, and I knew one of the SBers had it removed but forgot which. The die I just rolled says Khandra, so new list:RCa said:Missing Strider here, and I assume we shifted the enhancement from Armsmaster when he dropped. Not sure what that means for our mote pools; should we retroactively shift the enhancement from one of the Thinkers to Alexandria or Legend or Chevalier?
And I have an unhealthy obsession with large amounts of overengineered weaponry. If I didn't know any better I'd think Grom worked for the NSA.moonrune said:Wow, I have always been a night owl and I enjoy reading about astronomy and astrology, so combined with my tag this is actual quite a logical power for me...
WHERE ARE YOU WATCHING ME FROM!!!?
Aren't stunts in Exalted supposed to be... I don't know... a little more flavorful. Something like:Stormcrow said:-[X] Stunt: Our shot was the only thing that truly hurt Behemoth, and it seems unrelated to the nature of our weapon. Aim at his heart, and shoot as frequently as possible. While also disseminating the knowledge about Behemoth's apparent weak spot to the entire army via our swarm. Try to get him pinned again and focus a volley of fire there to either dig a hole into it or exploit other capes who might penetrate his defenses (like Flechette, perhaps.)
-[X] Stunt: Attempt communication with the new monster through use of your swarms. Ask her to attempt to occupy Behemoth for those firing, and ask what she needs to produce clones, if it's just DNA see if you can help her make ones more suited for fighting Behemoth than her current selection without absorbing them and releasing the ones she has now.
Huh, would that train up medical as well?.IronSun. said: