Alchemical Solutions [Worm/Exalted] Thread 6: Fatal Fires Flagrantly Fry Frantic Friends, Family

I think it's worth taking the risk of gibing Noelle the benefits of IEU. We can take it away afterwards, but for now the Endbringer is more important.
 
Why are people buying Lore (Enderbringers) when we could just buy Lore? Specialties are only worth it if you use them at least half the time you use the ability.
Archery/Firearms (Sniper Rifles●○○) is even worse. It does nothing in this fight, because hitting Behemoth is guaranteed and threshold successes do nothing. It locks us into using sniper Rifles later, or the points are wasted.
 
Unfamiliarity with the rules presumably. But I'm pretty sure Lore(Endbringers) isn't going to be a common occurrence.
 
Elero said:
Why are people buying Lore (Enderbringers) when we could just buy Lore? Specialties are only worth it if you use them at least half the time you use the ability.
Archery/Firearms (Sniper Rifles●○○) is even worse. It does nothing in this fight, because hitting Behemoth is guaranteed and threshold successes do nothing. It locks us into using sniper Rifles later, or the points are wasted.
How's this selection of XP Spending look then?

[] "Hold the Line!"
-[] Stunt: Our shot was the only thing that truly hurt Behemoth, and it seems unrelated to the nature of our weapon. Aim at his heart, and shoot as frequently as possible. While also disseminating the knowledge about Behemoth's apparent weak spot to the entire army via our swarm. Try to get him pinned again and focus a volley of fire there to either dig a hole into it or exploit other capes who might penetrate his defenses (like Foil, perhaps.)
-[] Stunt: Attempt communication with the new monster through use of your swarms. Ask her to attempt to occupy Behemoth for those firing, and ask what she needs to produce clones, if it's just DNA see if you can help her make ones more suited for fighting Behemoth than her current selection without absorbing them and releasing the ones she has now.

[] 4 XP - Lore
[] 2 XP - Presence (Swarms ●●○)
[] 2 XP - Athletics (Power Armor ●●○)
 
That works just fine, we use all of those specialties reasonably often.

The firearms specialty is a bad bet since I doubt as a Ward we'd be doing a lot of sniping. Blasters maybe(as we have a ready source of custom blasters if Chris lives through this), or rapid fire weapons to abuse ping.
 
Peanuckle said:
The bit about essence ping gives me a sense of fridge horror: The most effective way for us to have fought Behemoth was to stay high and snipe him with a tiny, accurate rifle. Instead we did all this shit.
That would only be true if Grom is treating the Endbringers as walking around in massive suits of armour with very few personal health levels (the core) such that we ping past the armour and hit the core regardless of intervening 'flesh'. I think the more likely model would be a hundred or so -0 health levels for the fake-flesh, a special effect which increases Soak as health levels are lost, regeneration and then a few extra health levels to represent the core and skeleton (which may or may not have wound penalties associated). In the latter case, ping damage becomes most effective once he's worn down to the bone and his regeneration is countered, which is what we did here.



Kellanved said:
You know, it's possible that IEU can be of great help to Noelle. If she can dedicate more of her mind on suppressing the shard... or will all her though threads be corrupted? We can yank it instantly right?
Cancelling it should be Reflexive. I'm not sure whether or not we would know to cancel it, though. And any bugs we touch to Noelle should get absorbed. Skitter couldn't feel absorbed bugs, so we might have difficulty extending IEU through a bug.
 
landcollector said:
How's this selection of XP Spending look then?
[X] 4 XP - Lore
[X] 2 XP - Presence (Swarms ●●○)
[X] 2 XP - Athletics (Power Armor ●●○)
Better, in my opinion.
Lore is prbably the best thing we can currently buy. It would give us even more information on (individual) Parahumans so we can better use them and their unique abilities. It tells us more about Enderbringers, so figuring out what they really are is more likely. And of course it's one of the necessary Abilities for crafting.
The Presence (Swarms) is also pretty good, since we're talking trough our swarm a lot.
I'm not so sure on Athletics (Power Armor), as we're already very good at that, so failing the Athletics roll for rapidly changing direction while flying is very unlikely, I think the odds for that were less than 1% or something.
 
I think the Endbringer just winds up having separate soak scores for the outer body and the core. Noting that damage to the outer body IS effective at hindering an Endbringer as they have trouble operating with a missing limb, but also that many powers that strike the core are nullified or blocked by impossible density. So in this case, the core was exposed and the regeneration preoccupied when we dealt a bit of ping to the core, having the damage stick would be substantially harder.
 
[X] "Hold the Line!"
-[X] Stunt: Our shot was the only thing that truly hurt Behemoth, and it seems unrelated to the nature of our weapon. Aim at his heart, and shoot as frequently as possible. While also disseminating the knowledge about Behemoth's apparent weak spot to the entire army via our swarm. Try to get him pinned again and focus a volley of fire there to either dig a hole into it or exploit other capes who might penetrate his defenses (like Flechette, perhaps.)
-[X] Stunt: Attempt communication with the new monster through use of your swarms. Ask her to attempt to occupy Behemoth for those firing, and ask what she needs to produce clones, if it's just DNA see if you can help her make ones more suited for fighting Behemoth than her current selection without absorbing them and releasing the ones she has now.

[X] 4 XP - Investigation
[X] 2XP - Lore (Endbringers ●○○)
[X] 2XP - Presence (Swarms ●●○)
[X] 2XP - War (Parahumans ●○○)
[X] 2 XP - Athletics (Power Armor ●●○)
 
uju32 said:
Because Lore(Endbringers) is not going to be something you can raise at will outside of Endbringer fights.
We can always raise it later if we decide we need more information on them, Specialities training doesn't seem to degrade too quickly, we can still raise Integrity (Bullying ●○○), and we haven't been bullied in a while. ANd if we really want to train it, then we could online or look through PRT reports on them.
 
I think Coil is very very close to being put on Contessa's To Do list. If he set Echidna to fight Weaver during an Endbringer fight, when Weaver is someone who's getting more and more valuable both to Cauldron and regular capedom, he's dead.
And Contessa's PtV makes killing/capturing Coil trivial.
 
Elero said:
Better, in my opinion.
Lore is prbably the best thing we can currently buy. It would give us even more information on (individual) Parahumans so we can better use them and their unique abilities. It tells us more about Enderbringers, so figuring out what they really are is more likely. And of course it's one of the necessary Abilities for crafting.
The Presence (Swarms) is also pretty good, since we're talking trough our swarm a lot.
I'm not so sure on Athletics (Power Armor), as we're already very good at that, so failing the Athletics roll for rapidly changing direction while flying is very unlikely, I think the odds for that were less than 1% or something.
I'm likely hilariously wrong, but wouldn't stunts incorporating Athletics in Power Armor benefit from extra successes beyond the minimum needed to not fail, allowing to better recoup WP and motes? We are expending motes very rapidly these days. *shrugs*
 
That was directed at long term specialty usage though. A sniper rifle is just unwieldy in the sort of encounters a Ward would be dealing with, particularly considering all the PR counter efforts we'd need after flying across the city with totemic anima causing nightmares all around. An automatic weapons specialty, or blasters etc would be quite possible to obtain later on, and would be possible to level on our own discretion.

As for Lore(Endbringers), we're going to be raising Lore anyway, because it's a requirement for advanced tinkertech development. And Lore(Endbringers) doesn't contribute to that, making it 2XP wasted instead of saved.
 
landcollector said:
I'm likely hilariously wrong, but wouldn't stunts incorporating Athletics in Power Armor benefit from extra successes beyond the minimum needed to not fail, allowing to better recoup WP and motes? We are expending motes very rapidly these days. *shrugs*
It doesn't work like that, willpower and mote recovery has nothing to do with extra successes.
 
mastigos2 said:
"Leet throwing his partner, Uber, out of the way as the Tinker melts in his video-game-themed power armor."

That's actually a pretty big thing right there. Uber would be a LOT more powerful and effective if not chained down by his affection for Leet. Especially if he comes out of this with a driving urge to destroy the Endbringers.
Not really. It's one of Wildbow's little jokes, everyone thought Leet was holding Uber back, but when Leet died Uber fell apart:
Cockroaches 28.6 said:
"You have to keep alert somehow," Glenn replied. He turned his laptop around. "You know him."

Über.

"I do, kind of. I didn't think he'd get arrested. What did Über do?"

Mr. Calle answered for Glenn. "Attempted murder. Bit of a loose cannon, but not so loose they'd stick him in the Birdcage. Shacked up with Circus for a while, but it didn't take. Relationship-wise or as a partnership. They stood to lose more than they could ever gain if he got loose again, so they made it a secure facility. He hasn't escaped."

"Something happened to Leet," I concluded. "Only way he'd be that… rudderless."

"Crossed the wrong people, got offed," Glenn told me.

We could have used him.

"Über's… he should have been better than he was," I said. "I remember thinking he'd have been a stellar cape if Leet hadn't been holding him down."

"Apparently not," Glenn said.
 
landcollector said:
I'm likely hilariously wrong, but wouldn't stunts incorporating Athletics in Power Armor benefit from extra successes beyond the minimum needed to not fail, allowing to better recoup WP and motes? We are expending motes very rapidly these days. *shrugs*
How good you do on a roll doesn't influence how many motes you get back for the stunt, and we're committing most of our motes for IEU, so we can't regain them through stunts. Being better at Athletics could, however, open up some stunts. If we're good enough to jump from one building to another, then we could make a stunt describing how we jump from one building to another. The problem is that we could just as easily make a stunt describing how we fly from one building to another using our jet pack, and we'd get the same stunt reward.
The question is if this marginal utility is worth 2 XP
uju32 said:
Once it's learned, it can start charging again.
And we most definitely will need that edge against Smurf and Levi.
I'm not confident about raising it outside of combat; we already saw Taylor's realization mid-combat that most of the available information about Endbringers was wrong.

I would really like to pick up Investigation, though.
I'm starting to wonder how much more Lore (Enderbringers) with Lore 5 can even tell us. I mean I'm pretty sure there's an university professor for Parahumans or something out there with those, and he hasn't suddenly figured out their origin or what they really are. I don't think just buying the dots will suddenly give us information that literally no-one knows.
 
landcollector said:
Eh. Like I said, I was probably hilariously wrong. *shrugs* I still don't think getting a 2nd dot in Athletics (Power Armor) is a bad idea though.
It might still increase our speed, especially under Shaker interference. Not a total loss. Just not really a priority.
 
We need keep in mind that extra levels of Lore don't give us instant knowledge, just give us better recall and help us put the dots together with all the little clues we pick up. to that end, I'm seriously considering changing my XP vote to stick Investigation in there somewhere.
 
So... all of Leet's one-off inventions. What happened to them? Because it would be interesting to see what could be made of them.
 
.IronSun. said:
We need keep in mind that extra levels of Lore don't give us instant knowledge, just give us better recall and help us put the dots together with all the little clues we pick up. to that end, I'm seriously considering changing my XP vote to stick Investigation in there somewhere.
Mine went with Lore and Investigation. We can always pick up the specialty in an update or two given how fast we're gathering omake XP.
 
At the moment I'm worried about what we're going to do to get the Capes out of Noelle. After all she has Tattletale and Panacea, both of which I want to Exalt
 
[X] "Hold the Line!"
-[X] Stunt: Our shot was the only thing that truly hurt Behemoth, and it seems unrelated to the nature of our weapon. Aim at his heart, and shoot as frequently as possible. While also disseminating the knowledge about Behemoth's apparent weak spot to the entire army via our swarm. Try to get him pinned again and focus a volley of fire there to either dig a hole into it or exploit other capes who might penetrate his defenses (like Foil, perhaps.)

[X] 2 XP - Presence (Swarms ●●○)
[X] 2 XP - Archery/Firearms (Sniper Rifles●○○)
[X] 2 XP - Athletics (Power Armor ●●○)
[X] 4 XP - Lore
 
Managing the battle is a three-step process:
- War, or War (Parahumans), is used in the roll to draw up a battle plan in your mind using the capes available to you. This specialty allows for more thorough min/maxing of power combos, and is the first roll made to determine the effectiveness of your strategy.
- War, or War (Swarms), is used in the roll for using the swarm for communication, such as arrows, diagrams, and swarm voice. This is usually no longer directly rolled, as you have enough ranks to just make it a given, but if there are things interfering with the swarm then a roll will be made to see how well you can pull it off.
- Presence, or Presence (Swarms), is used as the roll for the actual communication, helping you understand just how your swarm will be received and interpreted by observers.

Yes, stunts are allowed for this choice. Keep them as suggestions, like usual votes, not as fait-accompli recounts of the battle.
John At Dawn said:
I'd just like to take this time to remind everyone that this was meant to be the easy route.

This is easy.

Really, Grom?
Again, I don't recall ever stating that this was 'Easy Mode' outside of the vote itself, and the 'Scenic Route' vote specifically said "Things will be rough." I'll talk about this more after the Arc 4 Interlude, but the other two Endbringer battles would have been completely different scenarios and thus not really comparable in terms of difficulty.

Oh, and this:

VOTE CLOSES AT 8:00PM PST (~10 HOURS FROM NOW)
 
Peanuckle said:
Ask her nicely?

I mean, she seems to be contributing to the fight.

/hopeful naivety

We're in the middle of an Endbringer fight. The Triumvirate is here, as well as over a hundred others. Subduing Noelle, should she resist, will be trivial. If she doesn't cooperate, the best way would be to paralyze her or put her to sleep, then cut the others out of her with Narwhal.
Point, plus Noelle isn't as big as in canon if I hazard a guess. Plus we should be immune to her which is a real perk in dealing with her, although we'll still have problems with the clones
 
Back
Top