Alchemical Solutions [Worm/Exalted] Thread 6: Fatal Fires Flagrantly Fry Frantic Friends, Family

Anyway, tactics. Hold the line is probably the best option, because we have actual fortifications here- tungsten, in fact, which is extraordinarily strong. In addition, we don't really have anywhere to fall back to, and no place to teleport wounded, due to echidna. And charging something with a kill aura is like asking to die. We want the war- parahumans specialty for sure, and probably want the sniper specialty to make us more likely to pass the dodge/parry value.
 
Anasurimbor said:
[] 2 XP - Archery/Firearms (Sniper Rifles●○○)
is probably the most useful thing that we can buy right now. For more useful than Lore, anyway.
Behemoth is probably very easy to hit and no matter how many threshold successes we get his soak will reduce damage down to ping anyways, so I disagree.
Lore means we know more about Enderbringers, helping us fight them. It tells us more about Parahumans, so we can better coordinate them. And it is necessary for Crafting, which is what our character is built around.
 
Elero said:
Behemoth is probably very easy to hit and no matter how many threshold successes we get his soak will reduce damage down to ping anyways, so I disagree.
Lore means we know more about Enderbringers, helping us fight them. It tells us more about Parahumans, so we can better coordinate them. And it is necessary for Crafting, which is what our character is built around.
I was about to say that Behemoth might be easy to hit normally but it would be a called shot to target his core ... except we have a wonderful Optical Enhancement that lets us make called shots at no penalty, don't we? Niiiice.
 
Gromweld said:
Ignoring the ice-cold bath that follows your armor's disappearance, you dedicate five of your thought processes towards focusing on your charm and ways to speed up the internalized repair process, while leaving the last to review the chaos out on the beach.
Maybe Occult, probably Craft.
Reviewing your essence pools, you note that you have enough to dispense Incomparable Efficiency Upgrade a few more times – you have already regenerated the essence commitment WCM freed with her death, and the fly in the air that you moved Eidolon's application to is still alive and high in the air.
So cheap. Also, maybe Occult to evaluate our essence pools. It's not normally something that takes a check though.
As they rise from the mountain of rubble thrown by Lung's landing, you shove applications of Incomparable Efficiency Upgrade into Alexandria, Legend, and Chevalier. Each appears to rock slightly as you feel the charm take hold in their minds, giving you a moment to coalesce enough of your swarm near each to voice your thoughts.
Maybe War evaluation to decide who to grant, maybe not. Did we check anything to go "What happened to Eidolon won't happen to them"?
"Thinker augmentation granted. Behemoth headed northwest, towards Winslow High School."
Begin Social Combat(s). Clarity in play. We're using Presence (Swarm).
Legend is silent, simply nodding his head as nearly a dozen small, brilliant beams of various colors burst between his hands, twisting like some schoolyard display of Cat's Cradle.
The wonders of six trains of thought.
You expected such queries from the veteran heroes, and though you would normally be reticent to reveal anything regarding your Exaltation, you understand that deception would only provoke further delays at this critical juncture.
This feels like something. Clarity, but perhaps War too?
"Object and location discovered minutes ago. Iris at High School now. New secondary hypothesis: Iris current target of Behemoth."
Continued social combat. Perhaps War here to handle the stuff about new target and various repercussions.
"Not projection. Immeasurably powerful entity, unpredictable in behavior."
Well, isn't that reassuring. And notice that neither Alexandria nor Legend heard this. I wonder if Chevalier passed it along to Eidolon when he told him about the aura? It could explain why Cauldron is certain that we're a creation, and not Taylor Hebert.
Taylor Hebert would hesitate to reveal these kinds of concerns to an authority figure. Such fear is wasteful, now, when the command structure must realize the severity of the situation at-hand.
Same roll type as before. Perhaps even the results of the same roll.
The creaking stops from his left gauntlet, and after a moment Chevalier turns and resumes his strides towards the medical section. As he marches in silence, you continue using your swarm to shape arrows pointing towards downed capes in need of attention, directing Shakers such as Vista and Kaiser – the armored leader of the white supremacist supervillain organization clearly preferring to render aid to his own forces first. Finally, just before Chevalier reaches the newly-designated medical area, he stops and rounds on your trailing bug-clone for a final time.

"You've proved a capable strategist so far, but I need to know if there's anything else you've been keeping hidden that could result in a 'worst-case scenario.' We don't have time for secrets."
First paragraph is War(Swarms). Second is Chevalier complimenting us on our War ability.
Casting aside emotional concerns, you focus on probable reactions should you reveal your nature to Chevalier – and anyone who might be listening to your conversation – at this point in the battle. Chevalier has thus far proven himself to be dedicated and focused on the more important matters at hand, but declaring your status as a harbinger of a planet-sized, reality-remaking deity will likely divert his focus from the current conflict. Unfortunately, you are also aware that you are lacking a great deal of necessary information regarding your Exaltation and everything that has come with it; worse what information you do have is sometimes faulty or misleading.
Perhaps War again, and a sign of low Occult/lack of understanding.
You doubt it's a coincidence that Behemoth's radio and wireless interference aura would kick in just as the defenders were using the armbands to coordinate a rally. Could he hear Chevalier making his plan through Alexandria's and Legend's armbands? Either way, you heard Chevalier list the destination before he realized the armbands had been rendered useless, so you momentarily divert all your consciousnesses towards gathering your swarm into the largest, most focused voice box you can.

"TELEPORTING TO AW-22 IN 60 SECONDS. GATHER UNDER ARROW FOR TELEPORT."
Presence or War (Swarms) to communicate. Perhaps War to realise Behemoth did it on purpose; it would probably be a very easy check if so.
"Two-hundred twenty-four feet east, bay floor. Repairing suit malfunction. Immune to teleportation effect, will fly to battlefield when able."
Hm. We haven't realised we're only immune to the teleportation effect because of ISF. If she had the motes free (unlikely, at this point) she could drop it, get teleported, then reactivate it before Behemoth could attack (as it's reflexive). But she doesn't even know she has the option.
Good - you understand from Tattletale's report of his powers that his darkness ability will help against the radiation being thrown around by Behemoth.
I'd normally say this was a Lore (Parahumans) check, but Tattletale told us outright so we didn't need to make one.
As you coordinate the rest of the rallying effort through your swarm, the consciousnesses re-dedicated to your mind's eye review the mental image of your absorbed armor. While you were tempted to simply run to the battlefield in your PRT-provided armor while your power suit repaired itself in your Elsewhere pocket, you had an instinctive feeling that running would actually slow – or even stop – your charm's ability to repair absorbed objects. Thus, why you have been sitting, Indian-style, on the bay floor for the past three minutes as you absently dedicate your sixth consciousness towards the coordination of the parahumans on, around, and floating above, the beach. The Brockton Bay Wards – now with Shadow Stalker in tow - are grouped together with a few non-local Wards, and while they have called out to your various swarm bodies they have only asked if you are alright.
War (Swarms) to coordinate. Craft to help repair, maybe Occult to work out that moving slows down repairs. Not sure what the "you were tempted" part refers to -- could be Temperance or Valor. We didn't need to suppress though. Followed up with Presence (Swarms).
Eidolon has regained consciousness again with the help of the regeneration-bestowing neo-Nazi Othala, but has otherwise remained silent despite the bug-clone you have walking alongside him.
Touched by an Angel Exalt.
You count one-hundred thirty-one capes gathered there before they all disappear in a field of Strider's telltale light-blue starbursts, leaving only the five working in the medical area – Scapegoat, Penitent, Othala, Escutcheon, and the still-morose Panacea – and the sixteen capes, fourteen PRT officers, and seven civilians under their attention.
Huh. We're doing better than expected, honestly, if we still have a hundred and thirty one capes moving.
Still taking up a large chunk of the shoreline is the massive, metallic, comatose dragon-body form of Lung. His neck and head appear to be regenerating, and his body is still radiating heat, so he'll likely be up and ready to fight again soo-

Only by accelerating your mind with a burst of essence do you manage a resounding, "WATCH OUT! LUNG!" through your swarm voice before the beach is swallowed in flame.
Use of DRES. Awareness and War for Lung, probably.
It takes you almost a full minute to gather enough of a swarm again to generate a loud enough voice, but in that time she appears to have stabilized those in most dire need of attention.

"Othala. Assistance required?"
War (Swarms) to gather followed by Presence (Swarms) to communicate? Extended roll with high difficulty on the first due to Lung's fire and Jotun's frost, so it took a while to get the necessary successes.
The PRT and Parahuman Online databases on the Empire Eighty-Eight's supervillains indicated that Othala and Victor are either engaged or already married, even though there appears to be a decent age gap between the teenaged-looking Othala and the early-thirties-looking Victor. The Parahumans Online entries had rumor-mongering pointing towards an arranged marriage, but such a request strikes you as against the standard behaviors of a loveless pairing.

Every willing parahuman is a valuable asset in this conflict, so you have no intent to actively seek his destruction or worsen his chances of survival.
Lore (Parahumans). I expect we would normally require a Compassion check here, but our Clarity interfered (or is Compassion still suppressed?).
You disperse the swarm and keep an eye on the surrounding environment while your other mental threads remain focused on your internalized armor suit, which does appear to help accelerate the repair process.
Craft again. Perhaps another extended roll with a necessary number of threshold successes, perhaps just a minimum time.
…Just in time for three more casualties to appear in a flash of blue light, all of them toppling to the beachfront parking lot floor upon arrival while Strider himself instantly disappears after delivering his passengers. Of the three new arrivals, Brockton Bay natives Parian – a rogue parahuman dedicated to the fashion industry - and Triumph appear to still be breathing, if barely conscious from their charred wounds and broken bones. The smoldering skeleton next to them is recognizable as the Louisiana supervillain Gygas only from his tattered leather cape.
Lore (parahumans) to identify them?
You ignore the awed stares of those watching your ascent from the waterline, armor swirling into existence around your revealed form while your Iconic Anima blazes above. You all have more important things to do, which you remind them of with your swarm voice as you leap into the air on a corona of blue anti-gravity waves.
That would be an impressive sight.

Presence (Swarms) to castigate them.
Even moving at nearly eight miles an hour, it takes a few minutes to catch up to the progress made by Behemoth's apocalyptic advance through the city. Not that it's difficult to track the Herokiller; just follow the swath of destruction and sounds of dynakinetic-directed death.
Think this should be "eighty miles an hour".
Judging by the massive pyrokinetic display tearing haphazardly through the boundary between Downtown and the southern edge of the Docks, Lung is making Behemoth's journey significantly more difficult than the Endbringer expected.
That stunt + Social Combat is paying off.

Behemoth himself is beginning to finally show significant wounds, Lung's gashes and Legend's endless barrages finally appearing to do more damage than the Endbringer can overcome with his dynakinetic defenses, impossibly-thick hid, and rapid regeneration. Deep black ichor pours from jagged wounds all over the beast's body, a constant flow of vile-looking blood that Lung's flames turn into a toxic steam that corrodes anything it touches – including the unlucky Collector, who is soon whisked off by Strider to the medical team.
'hide', not 'hid'. Poor Collector.
Just as you are finishing your insect-gathering loop around the fight, Behemoth seems to finally notice your arrival – strange, because you were certain that you passed directly in his line of sight a few times just to test how preoccupied the Herokiller was with his current fight.
Hmm.

Follow up paragraphs: looks like our Lung stunt is paying off ... for both sides. Crap.
And through your swarm, you see it all.

Crickett, vaporized save for her left arm. Two of Hellhound's dogs practically explode when caught by the onslaught, sending the broken form of Tattletale flying. Leet throwing his partner, Uber, out of the way as the Tinker melts in his video-game-themed power armor. Deanno and Mouse Protector crushed by flying, car-sized pieces of the building behind them, the former struggling out of the rubble shortly afterwards only to then pass out.
Mouse Protector!
... better fate than canon.

Leet!
... he died in canon too, huh, although I don't think we know how. And Uber fell apart.

Tattletale!
... shit.

Bitch's dogs!
... if she gets out with only two dead then Behemoth killed fewer of them than Leviathan.
You manage to shout a warning to Kid Win and Gallant, both atop Kid Win's new anti-gravity board, saving them as the beam tears through their cover. Kid Win's arm disappears as the beam passes just to the right of them, clipping the board and sending both spinning to the ground in a motionless heap.
Yowch. Sounds like a save of some kind: War perhaps.
As she rockets away from the downed Endbringer, Legend Eidolon, and Rime fill the air with dozens of ice-encrusting blasts, rendering the Endbringer and Lung into indistinguishable towers of jagged ice.
Either missing a comma between Legend and Eidolon or you want to remove the comma after Eidolon.
The reprieve lasts all of a minute before the distinctive tremors of Behemoth's burrowing can be felt, coinciding with the pillar of ice toppling inwards as the Endbringer dives down into the ground to escape the energy-sapping attacks.
That pinned him down for a minute? That's pretty good. Pity Clockblocker didn't tag the ice.
As your swarm observes the receding form of the Herokiller, you finally feel safe to expose yourself for more than five seconds in order to get a complete Diagnostic Overlay reading of the Endbringer.
About time. Not sure what we use to decide when we're safe: War again (man we're getting our money experience's worth there) or Awareness.
The overlay does seem to indicate that there's something deep within his right side of his chest that could be the beast's actual 'heart', but beyond its shape – large and oblong, like a four-foot-long watermelon – your scan is only giving you garbled nonsense for its composition and toughness.
Well, at least Tattletale's loss didn't deprive us of key information.
The data available to you regarding previous Endbringer fights detailed the usual length of each fight and the general threshold of damage each Endbringer seems to require to drive off without Scion's involvement.
Lore check.
Has anyone ever actually hurt these monsters? Has Scion – the first parahuman, the Golden Man, the only being on the planet that the beasts flee from – ever actually hurt them? Why are there ever any 'victories' if the Endbringers have never actually been truly injured?
Very good questions.
You will not waste the sacrifices made tonight in vain by doubting yourself now, nor will you allow your mission from Autochthon to be compromised.

As you count down the seconds through your swarm voice, you use other swarm clones to coach others on the layout of the teleport's destination so that they can set up in time to meet Behemoth's charge. After all, you know this territory better than anyone.

If you're going to make a last stand, you might as well do it with a home field advantage.
Mm. Conviction? Presence and War for the coordination again.

Just going to keep the names here (I probably missed some earlier) so people can search for theirs: Geomancer, Ujuju, Meian, Harsh Mistress, Orange Ninja, Iron Sun, Sinful System, RC Aviator (hey that's me).
You float down to rest on the roof of your house – now thoroughly reshaped by the Shakers so that it stretches out to fuse with the surrounding houses, while also being converted into a dense, dark metal. You no longer sense any insects inside the house, so it is likely that your childhood home has been rendered into a fully-solid block of tungsten.

You do not think your family's homeowner's insurance covers this.
I wonder how much Endbringer insurance costs.
"Tales will be sung of this day, young spider. Valor, Conviction, and Compassion you have shown in your actions against a foe that has shaken the world for more years than you have lived."
Begin Myrddin bullshit. We might fail an Occult check here to recognise the words he's using, or we pass to notice that the line of conversation is suspicious but we simply lack the background information to recognize why.

He has a headache. Thinker power or just overuse?

Clarity influencing us here.
"Diagnostic scan reveals Endbringer composition. Outer body not true form. Layered shell around dense core in right chest. No physical imperative for displays of pain, weakness, injury."
On one hand, it's a good thing we didn't just discourage every parahuman here. On the other, knowing to focus fire on the right chest is important.

Is Flechette even here? Could she even break an Endbringer core? They had two years to try in canon and didn't kill any (although they did slice off Simurgh's wing), but then again the Endbringers might have started trying to kill her first.
Beside you, Myrrdin unleashes a storm of black lightning that crackles with a disturbing reverse-echo that clearly drains him greatly as he keeps up the continuous stream.
I may be a little paranoid, but I wonder if that black lightning would look different under Essence sight.
With Behemoth's slowed advance, you consider your knowledge of the location of his apparent 'heart.' Then, taking a calculated risk, you leap up from your perch and fly high into the air, far above the battlefield and aim your laser at where it would sit, resting up near the collarbone in a human. You steady your hand, guide your swarm out of the path of the beam, and depress the trigger.
Firearms. No Aim, no Virtue channel or willpower expenditure, a called shot (but we negate penalties from called shots), we make the hit.
In the space of an instant, your beam visibly drills home into his ichor-seeped flesh.

With a massive shockwave that sends you spinning in the air, Behemoth loses control of his energy redirection and is catapulted back by the now-unblocked tide of destruction. Alexandria manages to dive out of the way of the torrent, while Legend and Eidolon pause only momentarily in surprise at the development before pouring even more into their attacks to keep the Endbringer pinned.
Eat Essence ping, monster.
Did your attack somehow reach his heart? Your scans indicated that his innermost layers were almost as dense as the object in his core, so you don't believe that your Tinker-made rifle would have penetrated that deep – there are hundreds of copies of it on the battlefield, and he didn't give any indication that those attacks were having any effect.
Occult failure?
That train of thought – along with all the others – is interrupted by your swarm's senses detecting something… monstrous tearing down the path created by Behemoth's passing. You turn your sight to it and activate your Diagnostic Overlay, but when the scan finishes you have an even harder time parsing its results than when you scanned Behemoth.
Awareness.
Helpfully, your scan points out that several of the humans inside match previously-recorded scans: Scapegoat, Penitent, Jotun, Estucheon, Parian, Tattletale, and Panacea. Several of the other bodies within register as distinctly similar, but each seem to be warped physically and mentally from the... original?

Opening her three dozen mouths in a feral, anguished cry, the beast slams into the already-reeling Endbringer, sending them both crashing to the ground in a tangle of limbs. Then, before anyone else can realize what is happening, the creature start vomiting out a crowd of cloned parahumans.
Well. That escalated quickly.
 
One thing I've been wondering about is, does War (Swarms) apply when coordinating people through a swarm? Because if it does, then War (Parahumans) is unneccessary.
 
OK, first thoughts on options:

[ ] "Fall Back!"
Time to coordinate, but we give up our current fortifications. Probably the best chance to distribute information relating to his core and Noelle, but the loss of fortifications could hurt. Noelle might view this as us abandoning her.

[ ] "Hold the Line!"
Middle of the road. Fewer attacks on Behemoth, still able to coordinate a bit. Not sure how Noelle will interpret this. We aren't pressing our advantage.

[ ] "Attack!"
We might risk hitting Noelle or clones, although I'm surprised she's running into the kill aura. Behemoth might actually be able to fry the parahumans inside Noelle, which would suck: this might encourage her to get out of range. Most difficulty in coordinating attacks but we might be able to manage considering our amazing dicepools. Feels like the high-risk, high-reward option in that respect.

General stuff:
  • Noelle is supposedly an amazing tactician. Not as good as us, but she won't make stupid decisions under normal circumstances, and might work out what we're doing.
  • Trickster is dead, so she might be a little cracked, but she should be Noelle and not Echidna still.
  • The text says she's eating parahumans, which has pros (more bodies and powers, the random part of the powers can give us gamechangers) and cons (they may not be stable, what do we do with them afterwards).
 
Elero said:
One thing I've been wondering about is, does War (Swarms) apply when coordinating people through a swarm? Because if it does, then War (Parahumans) is unneccessary.
It does, Gromweld said so some time ago.

As such the Firearms and War specialties are redundant, Behemoth is a huge target that doesn't dodge, while we take no penalties for a called shot, while we already have a 3 dot applicable specialty on War for the entire battle. This is literally the maximum amount of War we can apply without tech assist.
RCa said:
OK, first thoughts on options:

[ ] "Fall Back!"
Time to coordinate, but we give up our current fortifications. Probably the best chance to distribute information relating to his core and Noelle, but the loss of fortifications could hurt. Noelle might view this as us abandoning her.

[ ] "Hold the Line!"
Middle of the road. Fewer attacks on Behemoth, still able to coordinate a bit. Not sure how Noelle will interpret this. We aren't pressing our advantage.

[ ] "Attack!"
We might risk hitting Noelle or clones, although I'm surprised she's running into the kill aura. Behemoth might actually be able to fry the parahumans inside Noelle, which would suck: this might encourage her to get out of range. Most difficulty in coordinating attacks but we might be able to manage considering our amazing dicepools. Feels like the high-risk, high-reward option in that respect.

General stuff:
  • Noelle is supposedly an amazing tactician. Not as good as us, but she won't make stupid decisions under normal circumstances, and might work out what we're doing.
  • Trickster is dead, so she might be a little cracked, but she should be Noelle and not Echidna still.
  • The text says she's eating parahumans, which has pros (more bodies and powers, the random part of the powers can give us gamechangers) and cons (they may not be stable, what do we do with them afterwards).
I'd say attack and retreat might piss Noelle off even further than she already is. One abandons her to Behemoth, the other risks hitting her(and having Echidna take over on self defense), hold the line, use the fortifications to keep the pressure on Behemoth, while she uses her army of expendables to wear him down is ideal
 
Peanuckle said:
On the other hand, Noelle is probably what was meant by "STOP HELPING!" Her... style of combat is gonna make people sick. Also, Coil has got to be freaking the fuck out right now.
Hey, if the clones are eating lightning bolts that's fine with me.
Iris needs to hurry the fuck up and get the Cradle out so we can stuff it in Elsewhere until we're safe. Also, gotta not let the Protectorate figure out that we can create more of ourselves, otherwise they'll want to control the candidate selection.
Agreed. We may still be a newbie at this whole Alchemical Exalted thing, but we still probably know the requirements/who would fit them best more than they would.
 
Relying on Panacea's clones to do anything but horribly kill the people you want them to heal is a bad idea. The clones obey Noelle's commands, but they're pretty uniformly genocidal besides that.
 
Tattletale really isn't a suitable person to Exalt. She's simply not trustworthy or selfless enough,
 
[X] "Hold the Line!"
-[x] Stunt: Send Strider back to the medical tent to check for survivors, while warning the capes in the field to stay well back from the new combatant.
 
landcollector said:
The same could, and should, be said of most of the capes here. Specifically pointing her out is unfair to her.
True enough, but she should be scrutinized more than most because she's being pushed as a candidate for the Second Breath. Speaking of which, this isn't canon Tattletale - EOA has little to no influence over her, which is problematic because impulsiveness in one of the Exalted is not a comforting thought.
 
[X] "Fall back!"
-[X] Stunt: You quickly realise the how twisted the clones are as well as the tactical implications. Anyone below top tier capes should fall back to avoid getting eaten, they didn't do any significant damage after all. Only top tier movers capable of running interference, flyers/blasters, top tier brutes, long distance blasters (you did notice a certain Flechette) and such remain useful against the Endbringer. Especially with Echidna providing canon fodder.
-[X] Stunt: Use our swarms and fellow Thinkers to try to coordinate with the newcomer. Hopefully it is truly on our side, or can be brought to it. Depending on their abilities, some of the clones could be employed to the greatest effect, notably any clone capable of providing supplementary targets (Parians, Panaceas, other I forget) and coordination.
 
landcollector said:
The same could, and should, be said of most of the capes here. Specifically pointing her out is unfair to her.
No one else has recently been pushed as a future Alchemical, so that doesn't really matter.

Legend would be an interesting Orichalcium though.
 
I wonder if a Panacea clone could bring back someone that Autocthon had mindjacked using their original body.
 
HyperspatialParasite said:
Isn't impulsiveness a requirement for one of the castes?
No, Orichalcum castes must be visionaries, while Starmetal castes must combine insight with a willingness to seize initiative. Neither one calls for impulsiveness, not least because carelessness in Autochthonia has unfortunate tendencies of seeing cities swallowed up in theo-tectonic movements.
 
veekie said:
Moonsilver might call for SOME impulsiveness.
Most of the Alchemical castes can be impulsive, but impulsiveness is not a requirement. In main, Moonsilver Alchemicals are chosen based on their willingness to change, which can include but is not necessarily expressed as the willingness to make changes on impulse.
 
Mainly I don't see any stunt slots there. We're getting a quick action-response vote I think?

But presently given the current situation, inside Noelle might be the best place for them given that extracting them would put all our healers cleanly in Behemoth's kill zone. We can extract them after Behemoth disengages from Noelle.
 
Odysseus2099 said:
War and Presence are obvious choices, Lore Endbringers and Firearms cause every extra die we can squeak out helps.
I wouldn't be so sure of that. By my understanding of the rules War (Parahumans) is useless as long as we give out orders through our swarm, because War (Swarms) already applies.
And I'm pretty sure that Firearms won't give us additional damage die on Behemoth.
Damage die are calculated, if I remember right, as
(Raw Damage of the Weapon) + (Leftover successes from the attack) - (Soak of the target), but it can never fall below (our Essence), This is what's called ping damage. The problem is that Behemoth's Soak is so ridiculously high that trying to increase Raw Damage or Leftover successes (which is what more skill would do) won't do anything, because his soak is way to high and we'll only do ping anyways.
For example, let's assume Behemoth's core has only 100 soak (His core is denser that matter should theoretically be able to be, so I think this is reasonable), our rifle does 10L and we roll 15 Successes over his DV. we'd do
10L+15L-100L=0L damage, but ping increases this to 3. Trying to score more successes won't do anything, because he's that ridiculously tough we can only hurt him through a loophole in the ways Nowhere Physics and Creation Physics interact.
 
Going with spudman's suggestion regarding Echidna. We don't know if she's friend or foe yet, so I think it's within bounds to ask about the wellbeing of the capes inside her.

VOTE MOVED
 
You know, it's possible that IEU can be of great help to Noelle. If she can dedicate more of her mind on suppressing the shard... or will all her though threads be corrupted? We can yank it instantly right?
 
[X] 2XP - Presence (Swarms ●●○)
[X] 2XP - War (Parahumans ●○○)
[X] 2XP - Athletics (Power Armor ●●○)
[X] 4XP - Lore
[X] 4XP - Investigation
 
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