Alchemical Solutions [Worm/Exalted] Thread 6: Fatal Fires Flagrantly Fry Frantic Friends, Family

ticktrick said:
Well, if you have Red Rage you're probably a solar with solar combat charms. Wheee~
If you're a Solar with combat charms strong enough to defeat Behemoth, then you never went into limit break because you could fight Behemoth and didn't have to watch as hundreds of civilians died.
 
landcollector said:
Do you have any recommendations as to which books I should get (besides Manual of Exalted Power: Alchemicals, of course)?
Depends on the nature of your interest.

For example, if you are interested in finding out more about Autochthon and the people who live in Autochthon, there is no better source that the Compass of Celestial Directions 6 - Autochthonia. However, if you are interested in the game mechanics, then the 2nd Edition Core is the obvious solution, though I'd wait for 3rd Edition if you are actually interested in playing.

Shards of the Exalted Dream also has some interesting bits about playing Exalted in modern settings.
 
veekie said:
At our current virtue ratings, 3 dice makes it about the same as spending willpower normally, except for Conviction, which is statistically superior to spending on a success.
Three dice is the equivalent to one and a half successes, making it statistically superior to just spending the WP. This is why 1st excellencies are one die per mote but 2nd excellencies are 1 success per 2m - they're supposed to be equivalent.
landcollector said:
Do you have any recommendations as to which books I should get (besides Manual of Exalted Power: Alchemicals, of course)?
Get the Exalted 2nd edition core rulebook. That's the one with all the rules in it. You also might want to google "Ink Monkeys Ultimate Collection." It's a pdf compilation of the work that contributed to the resurrection of the Exalted franchise (but unlike Glories happens to be free). Don't get it for the charm stuff - the Dawn Solution, for example, was an imperfect although needed fix to a longstanding problem; get it for the collected essays and fluff.

If you want more information, ask in the general exalted discussion thread.
 
Harish said:
You could download ALL the books from torrent in pdf fr free.
If there is one thing I will crack down on in these threads, it is pirating creative works. Please do not suggest such things here - spending money on these products not only encourages the further production of these types of products, but also helps sustain the RPG Industry as a whole.

I have a link at the top of the first page, the VERY FIRST THING in the Index, that points to White Wolf's official PDF and On-Demand Print store. You can get all the books for Exalted there.
 
Gromweld said:
If there is one thing I will crack down on in these threads, it is pirating creative works. Please do not suggest such things here - spending money on these products not only encourages the further production of these types of products, but also helps sustain the RPG Industry as a whole.

I have a link at the top of the first page, the VERY FIRST THING in the Index, that points to White Wolf's official PDF and On-Demand Print store. You can get all the books for Exalted there.
Exactly why ignored his (effectively illegal) suggestion out of hand. You've won a convert Gromweld.
 
FunkyEntropy said:
Three dice is the equivalent to one and a half successes, making it statistically superior to just spending the WP. This is why 1st excellencies are one die per mote but 2nd excellencies are 1 success per 2m - they're supposed to be equivalent.
There's some probability screwyness going on due to how 10s work, but my group tends to be overcautious on such. 3 dice is better than one success, but you have a fairly good chance of getting no additional successes at all.
 
Yeah, if you really like something, PAY FOR IT. Especially something like Exalt, which is a bit of a niche market.
 
dammit, your previews suck Grom.
 
veekie said:
There's some probability screwyness going on due to how 10s work, but my group tends to be overcautious on such. 3 dice is better than one success, but you have a fairly good chance of getting no additional successes at all.
Still, your groups caution is leading to you giving people here bad information. To be terse about it: that's your group's problem, not mine.

http://exalted.xi.co.nz/wiki/ExcellencyMath
 
for the uninitiated, what IS the Viator?
 
.IronSun. said:
for the uninitiated, what IS the Viator?
It's unclear.

Quite possibly he's the last 3rd Circle Soul of Autocthon, representing his willingness to do anything, no matter how transformative or transgressive, to survive.

Or he's a rogue behemoth made by Authocthon.

Or he's something else entirely.
 
.IronSun. said:
for the uninitiated, what IS the Viator?
A being that is likely one of Autochthon's Third Circle souls and horrifically powerful.

Back in the bad old days before he got locked away in Nullspace, he spent his time playing Endbringer to all of Autochthonia at once.
 
.IronSun. said:
for the uninitiated, what IS the Viator?
The Minister of Wrath - sometimes speculated to be one of the third-circle souls of Autochthon. His intentions are simple - change Autochthon into a monster that predates upon Primordials. It is interesting to note that the collected might of the Eight Nations, meaning more than a thousand Alchemical Exalted plus backup from the Divine Ministers, couldn't do much more than banish him to the conceptual realm called Nullspace.

Regardless, the Viator of Nullspace has no problems respiring Essence because it can produce Essence by killing living beings. Furthermore, he has a 500-yard kill aura based on spatial distortion in addition to teleportation, incredible resilience, and nigh-unparalleled skill in combat.

He even has an eye-beam.
 
well that would suck then wouldn't it?

It's not like we didn't know this would all go to crap anyway, what with the Triumvirate moaning about how they'd failed during the interlude flash forward.
 
veekie said:
Point. If you just need the minimum one success you'd be using Willpower, but then you don't channel virtues for those anyway...
Exactly. It's the same deal with excellencies - even though the two are statistically equivalent, you use the 1st excellency if you want luck-driven spikes and where getting below average number of successes won't harm you; you use the 2nd excellency when you want to remove luck from the equation in order to get consistent results.

Hmm. I wonder if all this (people not understanding the mechanics/probabilities) was a contributing factor as to why people decided that we needed another dot in Athletics. The odds of us garnering zero successes on a roll of 7 dice is 0.78125%, and yet people thought that dropping that down to 0.390625% was more important than picking up something in an area where we could really use the extra help like Investigation or Presence (Intimidation) both of which would boost our meager social chops.
Gromweld said:
Finished rolls. Yikes.

A good name for this update is: "Stop Helping! STOP HELPING!"
Autochthon/Iris: "I'm helping!"
 
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