Alchemical Solutions [Worm/Exalted] Thread 6: Fatal Fires Flagrantly Fry Frantic Friends, Family

TL;DR - Teleport Into Fray, Dodge, Awareness (Swarms), Athletics, Occult, War (Swarms)

Vote tally:

[X] "Even though we were barely organized, we still needed to stop the monster from tearing through the city like it was his playground. After only a few seconds of rest, everyone standing was teleported back into the fray. We didn't expect to see two monsters, though…"
No. of votes: 22
NotAlwaysFanfic, CrawlingChaos74, 1986ctcel, DeAnno, protoss16, Jack Folstam, bobnik, 42hitchhiker, Daemir Silverstreak, sainen, Jinnt, FunkyEntropy, Ryune, spudman, gideon020, Arbit, wingnut2292, wargonzola, Anasurimbor, leafy503, Zefferen, Elero
- [x] Stunt: Allocate all available Blasters, Movers and Brutes to harass and distract Behemoth. Using Shard of Perfect Administration and bug clones, have the Blasters and Movers coordinate their efforts to minimize cape casualties. When Behemoth is off balance or focusing on attacking the Blasters and Movers, plan to have the Brutes strike at Behemoth to topple him. Give orders to any remaining teleporters to keep watch over the Brutes and Behemoth, 'porting out any brutes that he turns his attention towards.
No. of votes: 20
CrawlingChaos74, DeAnno, Daemir Silverstreak, Jinnt, spudman, gideon020, Arbit, wingnut2292, wargonzola, leafy503, Zefferen, Elero, FunkyEntropy, Ryune, 1986ctcel, protoss16, Jack Folstam, bobnik, 42hitchhiker, Skelm
- [x] Stunt: Fill the battlefield with swarm clones and keep supporting effective capes with IEU while you analyze the second monster and try to communicate with it.
No. of votes: 12
CrawlingChaos74, DeAnno, Daemir Silverstreak, Jinnt, spudman, gideon020, Arbit, wingnut2292, wargonzola, leafy503, Zefferen, Elero
- [x] Stunt: Acquire a long-ranged weapon and integrate its use into your coordination of the response. Devote a mental thread to monitoring Behemoth and taking shots at him when he's distracted or to pull his attention away from someone who won't survive it. Use Valor channels to boost DDVs in extreme circumstances.
No. of votes: 4
FunkyEntropy, Ryune, sainen, Jack Folstam
- [x] Stunt: Flare your anima at Behemoth, trying to focus the full brunt of the fear on him specifically somehow.
No. of votes: 4
1986ctcel, protoss16, bobnik, 42hitchhiker

[X] "We could hear Behemoth tearing through the city, but we were too disorganized and reeling to do anything. Weaver was there, though, and within only a few minutes we had rallied and teleported to that High School for a last stand."
No. of votes: 18
Lost Star, veekie, Deathwings, Harish, assana73, Zen, EnderofWorlds, A Nation's Virtue, Bozwevial, landcollector, .IronSun., Skelm, BobTheNinja, AkatsukiLeader13, HyperspatialParasite, Menma, IncipientLT, ticktrick
- [x] Stunt: Allocate all available Tinkers and Shakers to fortify the high school before Behemoth arrives. Have any remaining teleporters bodyguard the Thinkers assisting in coordinating the battle, ready to teleport them to a safer location should Behemoth begin showing hostile intent towards them. Tecton will set up first to prevent, detect and counter any tunneling attacks.
No. of votes: 17
veekie, Bozwevial, landcollector, .IronSun., Skelm, HyperspatialParasite, Menma, IncipientLT, ticktrick, BobTheNinja, Deathwings, Harish, assana73, Zen, EnderofWorlds, AkatsukiLeader13, A Nation's Virtue
- [x] Stunt: Analyze downed and recovered capes for compatibility with Exaltation and their health condition as they are evacuated to the high school. Prioritize those likely to die without intervention and those with higher degree of personal familiarity.
No. of votes: 15
veekie, Deathwings, Harish, assana73, Zen, EnderofWorlds, A Nation's Virtue, Bozwevial, .IronSun., AkatsukiLeader13, HyperspatialParasite, Menma, IncipientLT, ticktrick, Lost Star
- [x] Stunt: Allocate all available Blasters, Movers and Brutes to harass and distract Behemoth. Using Shard of Perfect Administration and bug clones, have the Blasters and Movers coordinate their efforts to minimize cape casualties. When Behemoth is off balance or focusing on attacking the Blasters and Movers, plan to have the Brutes strike at Behemoth to topple him. Give orders to a number of the remaining teleporters to keep watch over the Brutes and Behemoth, 'porting out any brutes that he turns his attention towards.
No. of votes: 2
landcollector, BobTheNinja

[X] "The son of a bitch was hurt, but Weaver saw how badly we were hurt too. Without even a word, she was off to chase down the Endbringer with the Triumvirate quick on her heels."
No. of votes: 3
Overmind, scope, hunter09

Variable Stunt:
- [x] Stunt: Send a bug clone to Panacea. This beast has tried to dim the Glory of this world. Do not weep, but take vengeance; become the Panacea to those who can hurt him. Thus shall Glory never leave your heart.
No. of votes: 1
bobnik


XP Expenditures:

[X] 4 XP - Dodge ●○○○○
No. of votes: 38
veekie, Deathwings, Harish, assana73, Zen, Quantumboost, Bozwevial, CrawlingChaos74, Jack Folstam, Azure, Skelm, Jinnt, spudman, gideon020, Arbit, wingnut2292, wargonzola, Anasurimbor, IncipientLT, leafy503, Zefferen, ticktrick, Elero, uju32, DragonBard, FunkyEntropy, Ryune, RCa, sun tzu, 1986ctcel, DeAnno, protoss16, bobnik, 42hitchhiker, landcollector, sainen,.IronSun., BobTheNinja

[X] 2 XP - Awareness (Swarms ●●●)
No. of votes: 21
uju32, DragonBard, FunkyEntropy, Ryune, scope, RCa, sun tzu, DeAnno, Zen, CrawlingChaos74, Skelm, Jinnt, spudman, gideon020, Arbit, wingnut2292, wargonzola, Anasurimbor, leafy503, Zefferen, Elero

[X] 4 XP - Athletics ●●●●○
No. of votes: 19
Deathwings, assana73, Zen, Quantumboost, Azure, Skelm, Jinnt, spudman, gideon020, Arbit, wingnut2292, wargonzola, Anasurimbor, leafy503, landcollector, .IronSun., BobTheNinja, DragonBard, uju32

[X] 4 XP - Occult ●●●○○
No. of votes: 17
1986ctcel, DeAnno, protoss16, bobnik, 42hitchhiker, sainen, DragonBard, scope, uju32, veekie, Harish, Quantumboost, Bozwevial, Jack Folstam, IncipientLT, Zefferen, ticktrick

[X] 2 XP - War (Swarms ●●●)
No. of votes: 15
ticktrick, landcollector, sainen, .IronSun., BobTheNinja, scope, RCa, 1986ctcel, DragonBard, 42hitchhiker, FunkyEntropy, Ryune, uju32, Zen, Skelm

[X] 2 XP - Presence (Intimidation ●○○)
No. of votes: 2
FunkyEntropy, Ryune

[X] 2 XP - Survival (Training Swarms ●○○)
No. of votes: 1
scope

INVALID VOTE: PURCHASE NOT ALLOWED YET
[X] 2 XP - Athletics (Power Armor ●●○)
No. of votes: 1
sun tzu
 
Jinnt said:
It's been brought up. I'd like her more stable before risking it personally especially now.
Ah. I understand that, but GG's dead so I'm not sure if she will get more stable unless we fix he brain-damage, which I only see happening with her Exalting. That or we can use "do it for GG" lines until she's stable, she won't be in a good place but she will be stable. I'd honestly just prefer to go with the first myself but I'm probably just repeating stuff that's already been said at this point.
 
ShadowAngelBeta said:
Ah. I understand that, but GG's dead so I'm not sure if she will get more stable unless we fix he brain-damage, which I only see happening with her Exalting. That or we can use "do it for GG" lines until she's stable, she won't be in a good place but she will be stable. I'd honestly just prefer to go with the first myself but I'm probably just repeating stuff that's already been said at this point.
The way I see it there are 2 obvious outcomes for Amy:
1. We convince her (after determining her compatibility) to become an Exalt (no idea which caste)
2. She eventually pulls herself together (at least a little), but is an empty, self-hating shell of a person.
 
I would imagine that Autocthon could rebuild Amy and make her fucntional. Just install lots of Exemplar charms in her...
 
Well, Panacea is probably quite vulnerable to Social-Fu now, as she's just had her Motivation broken...
 
Damn, this was a very messy vote. Trying to discuss and make a consensus on action in this thread is like trying to herd cats. :(
 
XenonPrime said:
Yeah, it's actually a fantastic demonstration that Clarity is not Limit and absolutely has it's uses. Especially when you're a compassionate person having to follow the brutal calculus of war. A Solar of a similar build in this situation could have easily collapsed mentally here.

Sure you're cold and brusque, but you don't limit break.
Until you hit Clarity 10. Unless you want to be an emotionless robot.
 
BobTheNinja said:
Damn, this was a very messy vote. Trying to discuss and make a consensus on action in this thread is like trying to herd cats. :(
Now I believe that that is grossly unfair. I've herded cats before, and they're generally cooperative when you dangle the shiny where you want them to go. SB, on the other hand, will try to nab the shinny then go back to their original destination.
 
landcollector said:
Actually looking to buy some Exalted stuff today, but in the meantime what do you mean by "channeling virtues"?
Spend 1 willpower and activate a virtue channel to add the virtue's rating as bonus dice(instead of the +1 success from Willpower alone) to any roll appropriate to the virtue. For the past battle for example, we could channel Valor for any roll to fight or evade Behemoth, Compassion to plan to save lives or to dodge Behemoth in order to draw fire away from civilians, Conviction to make the necessary sacrifices of capes during the plan or to stay the course despite the horrendous damage we're racking up. At our current virtue ratings, 3 dice makes it about the same as spending willpower normally, except for Conviction, which is statistically superior to spending on a success.

This removes one Clarity each time, though Gromweld may have put a limit on that. This is very powerful of course, you have as many virtue channels as you have dots in the virtue, and willpower regenerates rapidly in a tense, combat intensive scene. A 5 Compassion would be effectively a blank check(due to the entire fight being to protect others and fight the good fight) for 5 instances of +5 to a roll on top of stunts, specialities, equipment, abilities and attributes, until our rising Clarity reduces effective Compassion. Same goes for Valor in the early battle and Conviction in the late battle.
 
veekie said:
Spend 1 willpower and activate a virtue channel to add the virtue's rating as bonus dice(instead of the +1 success from Willpower alone) to any roll appropriate to the virtue. For the past battle for example, we could channel Valor for any roll to fight or evade Behemoth, Compassion to plan to save lives or to dodge Behemoth in order to draw fire away from civilians, Conviction to make the necessary sacrifices of capes during the plan or to stay the course despite the horrendous damage we're racking up. At our current virtue ratings, 3 dice makes it about the same as spending willpower normally, except for Conviction, which is statistically superior to spending on a success.

This removes one Clarity each time, though Gromweld may have put a limit on that.
Do you have any recommendations as to which books I should get (besides Manual of Exalted Power: Alchemicals, of course)?
 
landcollector said:
Do you have any recommendations as to which books I should get (besides Manual of Exalted Power: Alchemicals, of course)?
For understanding this, I think you need the core book, Alchemicals, Oadenol's Codex(when we get around to building artifacts and manses) and the huge errata available for free online. Oh and Compass of Celestial Directions: Autochtonia is nice to have but not necessary.

EDIT: Also I edited the post you quoted, slightly.
 
veekie said:
For understanding this, I think you need the core book, Alchemicals, Oadenol's Codex(when we get around to building artifacts and manses) and the huge errata available for free on line. Oh and Compass of Celestial Directions: Autochtonia is nice to have but not necessary.
Link(s) for the errata?
 
Tried to work out a timeline. First stuff was pulled from one of the early chapters. I eventually gave up on working out the times things happened as it wasn't really important.

January 3th, Monday:
- 7:10am - A number of students witness Sophia Hess shove you into your filth-filled locker and secure the lock. Emma Barnes and Madison Clements run interference and ward off those curious and concerned about what just happened. Your muffled screams and shouts quickly fade, and the scene clears when the bell rings for class a few minutes later.
- 10:00am - Fifteen minutes before the first lunch period, an inhuman wail is heard throughout the relatively-still campus. The wail lasts for almost a solid minute, during which point some manage to record the sound on video and your locker is determined to be the source. Sophia, Emma, and Madison are all visibly present in their respective classes at the time of your wail.
- 10:05am - Custodian Munroe arrives with a bolt-cutter and opens up the locker to a crowd that is keeping its distance (as parahuman horror stories have ingrained such a fear in civilization by now) but still recording the event. Your body tumbles out on a tide of biological waste. Your face is visibly contorted in a rictus of pure agony, your eyes have rolled up in their sockets, and there is a thumb-sized smoking hole in the center of your forehead. Most of the crowd loses whatever's left of their breakfast as the sights and smells wash over them.
- 10:07am - The first threads on Parahumans Online about the event break the news.
- 10:25am - Police, PRT, and Protectorate forces arrive and lock down the school. The entire hallway containing your locker is quarantined, and all cell phone reception is jammed around the school preventing students from uploading more videos and message board posts.
- 10:30am - Sophia Hess, Emma Barnes, and Madison Clements are seen being arrested by PRT forces after numerous witnesses provide authorities with detailed reports of the morning's events. Further testimonies from students regarding the history of your abuse are taken throughout the next few hours.
- 11:00am - Several local news stations arrive but are kept out by police and PRT officials due to the lockdown.
- 12:30pm - Lockdown is lifted on Winslow High School and school is dismissed for the rest of the day. The Brockton Bay section of Parahumans Online explodes with posts and videos of the event. Your dad is seen arriving at the scene and is ushered quickly into one of the command tents set up by the PRT.
- 12:45pm - The first televised reports of the news break.
- 1:00pm - PRT releases their first official response, stating that you died in a way that does not match any recorded parahuman power. In addition, they state that an investigation has been launched to determine what could have caused the effect, as well as what led up to the events surrounding your demise. Winslow High School is to be suspended at least until Wednesday as experts are brought in to study the area.

January 4th, Tuesday:
- Noon - By now, the Brockton Bay section of Parahuman Online is overflowing with conspiracy theories - that the Trio are the new Three Blasphemies, that the tampons gained sentience and sucked out your brains, that you triggered and killed yourself with your own powers, etc. In addition, a growing number of registered capes on PO reveal that they triggered due to school bullying.
- 2:00pm - Emma, Sophia, and Madison post bail. Due to the nature of the ongoing investigation, all three are confined to house arrest until the investigation is complete.
- 7:00pm - Brockton Bay's Channel Twelve breaks an exclusive first interview with your father. You're not sure how they managed to convince him to do the interview, because he looks like a zombie and is incredibly distraught and distracted though the whole thing. Not much is revealed, however, as you never really told him much to begin with. When the topic turns to the Trio, his entire morphs to one of barely-restrained rage, and the interview ends soon after.

January 5th, Wednesday:
- Morning - School re-opens, though a PRT squad and rotating Protectorate members are dedicated to the school while it is in session. A small memorial is seen being erected by Sally Heathers, other students soon begin donating flowers to the site.
- Evening - Multiple news agencies report that a trial date is tentatively set for next month. There is debate about whether Brandish - Carol Dallon - will defend the three girls, Emma Barnes' father operates out of the same firm as she.

January 8th, Saturday:
- Morning - PRT announces that the first part of their investigation is complete. The results are deemed classified, though Winslow is no longer considered a threatened area. The PRT squad and Protectorate members are pulled out.

January 10th, Monday:
- 5:10am - Your father attacks Sophia's home, using powers that turn him into a living shadow capable of manipulating the shadows around him. Battery and Shadow Stalker, out on patrol, are the first to the scene and manage to keep them out of harm's way during the fight but not without significant difficulty. Shadow Stalker and your father appear to be at a stalemate as each appears to be immune to the other's power, while Battery takes a beating interposing herself between Hess family members and your father's attacks. PRT, Armsmaster, and Miss Militia arrive on the scene shortly thereafter and the battle becomes a running engagement as Battery plays keep-away with the civilians while Armsmaster and Miss Militia wear down your dad. At one point in the fight your father engulfs the PRT members and uses their containment foam sprayers on the heroes. At the last moment Armsmaster managed to impale your dad (through his shoulder) to a wall with his electrified halberd, ending the fight.
- 5:30am - A frantic call from Custodian Munroe at Winslow reveals that something came out of your locker, and that he witnessed what looked like an obsidian version of the Simurgh in the nearby girl's bathroom. Munroe admits to passing out after the sighting, and is remanded into PRT quarantine for mental and physical evaluation.
- 5:50am - Vista and Kid Win skirmish briefly with a creature that fits Munroe's description. The creature showed teleportation capabilities that possibly bypassed the Manton Effect, as it was able to teleport into Vista's warped space, causing the Ward painful mental feedback. The creature then manifested a massive illusion of a mechanical spider and started screaming (possibly in pain) loud enough to be heard blocks away - one or both of these effects causing some sort of enhanced fear effect. Through either the scream or some other ability, Kid Win's suit was co-opted and forced him to fly back to base while Vista limped after him in retreat. The creature was seen fleeing the scene shortly after via teleport.
- 6:30am - 'Anonymous sources' leak your father's identity online and to the press with photos and video. There is suspicion if this was done by members of the Hess family, but the video captures were clearly done by multiple different people outside of the fight. The various news agencies take this information and run with it.

- 09:30 - Taylor wakes up. Writes down ideas. Meditates. (Start 1.4)
- 13:30 - Taylor discovers Danny's imprisonment. (End 1.4, start 1.5) Continues research.
- 17:00 - Taylor leaves library, begins experimentation in Boat Graveyard, does some meditation.
- 22:30 - Taylor returns home. (End 1.5, start 1.6) Meets Armsmaster. Convinces Armsmaster to take her to meet with Danny. Meets Danny. (End 1.6, start 1.7). Meets Piggot (post-midnight? due to travel times). Sleeps in guest room.

January 11th, Tuesday:
- ?? am - Wakened by Miss Militia. Meets with Piggot and others. (End 1.7) (Begin 2.2, 'timeskip') Met Wards, spoke with Danny, work with Armsmaster at some point during the timeskip.

TIMESKIP

January 18th, Tuesday:
- 13:30 - (2.1) Meeting with Glenn. (2.2) Ended meeting with Glenn, chatted with Gallant on way back to Brockton Bay.

January 19th, Wednesday:
- 06:30 - (2.3) Wake up. Scare Missy. Go to school. Meet the Principal. Have lunch with the Outcasts.
- 16:00 - Head back to base with Essence Sight Oculars on. Talk to PRT people.
- 22:00 - (End of 2.3 and start of 2.4) Girls' Night with Missy.

January 20th, Thursday:
Go to school. Discover Lisa is a parahuman. Get invited to join the cheerleaders. Secretly meet with Lisa at the end of school. Tinker with Kid Win (lifting IEU from Armsmaster). Flight suit! Brainstorming with Wards. Tinker-food.

January 21th, Friday:
Wakened by (irritated) Armsmaster. Go to school. Get warned by Lisa. Join cheerleaders, talk to Glenn, do tryouts, accidentally reveal bug-powers. Brief meeting with press. Tinkering, arrange timetable, nanothorns completed, idea to work on medical nanites.

January 22nd, Saturday:
Go through costumes with Vista and Hannah. Check on PRT armoury options. Therapy with Yamada. Cook for Wards, shooting practice/certification with Hannah. Finish cooking.

January 23rd, Sunday:
Wake up, go to see Danny, turned back because he sleeps until noon. Panic over being an Endbringer target. Create the Autochthon-idol, meditate for twenty hours (woooooops).

January 24th, Monday:
Woken out of meditation at 6:30 am by Dragon/Armsmaster. Try to use IEU on Dragon, melt her suit. Leave message for Danny. Lisa is not at school. Invite cheerleaders and outcasts to the Reveal, gift undershirts to outcasts. Leave early for the Reveal, arrive at 12:45 to get ready. Five hours later, the Reveal! We get shot! Then we find out that Danny's escort was attacked and he apparently went willingly! End 2.7, start 3.1. Meet the Dallons. Talk to Glenn. Sleep in PRT HQ.

January 25th, Tuesday:
Have nightmares. Use Diagnostic Overlay on everyone. Relocate to Protectorate Headquarters. Talk to Miss Militia, then Piggot. 3.2: Cook food. Send emails. Examine recordings of Danny's abduction. End 3.2, start 3.3. Get people to rework our terrariums. Work with Armsmaster. Date with Kid Win. End 3.2.

January 26th, Wednesday:
3.3: Wake up, 9 AM. Clock shaped like Deus Machina. Hannah comes in, Eye comes out. Talk to the Eye. Examine it with Essence-sight, see its True Form, etc. Work with Armsmaster. Dragon's back! End 3.3, 3.4: Cook, including cookies. Talk to Iris, give him a notepad, discover Directives. Talk to Piggot, walk around base and discover nothing useful. 'Date' with Gallant. End 3.4.

January 27th, Thursday:
3.5: Wake up, discover we left IEU on Chris. Ask Iris to build bug-computer interface. Talk with Chris. Hannah introduces other heroes to Iris; Iris tries to deconstruct Chevalier's gear. Craft dresses. Meeting about Danny. End 3.5. 3.6: Teach Iris English. Teach Iris about the Internet and AIs, flub stuff. Study medical manuals. Spy on then talk to Chevalier. Go for dinner with the Wards (scaring Clockblocker on the way), give Vista her dress (and show off ours) and get some shoes. BEHEMOTH.
 
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