There's a reason I want to create a cyber-insect controlled android that we remotely pilot while invisible to act as a decoy on patrols.DragonBard said:Ones with enough dice to equal or surpass some Exalted. At least in their ability to deal and take damage, though accuracy might be off.
Our real problem is the fact that Coil is going to have access to weapons that will probably have enough overwhelming firepower that, if they hit, we're gone.
If he's smart, he'd force us into a crossfire, pin us down, then use something powerful to try and get us.
What I wouldn't give for some Perfect defenses.
Because a door that locks behind her could become a pretty much impossible to overcome obstacle.spudman said:Taylor is undetectable by any means Coil has when she's invisible, so once she tracks Coil down why not just sneak in and take him down herself? Calling in reinforcements actually gives Coil some warning, perhaps allowing Trickster to pull a switch and help him escape. And once Coil is taken care of Danny and Lisa are safe.
Why bother with an android just create cyber-insect piloted Funnels/bits/drones/Dragoons. Swarm the Enemy with massive (nonlethal) firepower like what the gadelaza hasAlratan said:There's a reason I want to create a cyber-insect controlled android that we remotely pilot while invisible to act as a decoy on patrols.
What? No. How could you possibly interpret it that way. DV penalties make trading mobility for armor a better deal because armor and DDVs have an inverse relationship - the less you have of one the more you're going to want of the other. Meaning, the more armor you have the better protected you'll be against situations where your DV is reduced.veekie said:^^
Add the DV penalty factor to a strike against losing mobility and risking putting our DV below 1 though.
M. Pen Parry DV f.Armor t.succ raw dmg p.soak
-0 6 6 2 12 6
-0 6 10 2 12 2
-0 6 12 2 12 0
-1 6 13 2 12 0
-2 6 14 2 12 0
-3 6 15 2 12 0
-4 6 16 2 12 0
M. Pen Dodge DV f.Armor t.succ raw dmg p.soak
-1 0 7 8 18 11
M. Pen Dodge DV f.Armor t.succ raw dmg p.soak
-1 0 11 8 18 7
M. Pen Dodge DV f.Armor t.succ raw dmg p.soak
-1 0 13 8 18 5
-2 0 14 8 18 4
-3 0 15 8 18 3
Because then we can't do our real job, which is PR, and people may work out what's going on.1986ctcel said:Why bother with an android just create cyber-insect piloted Funnels/bits/drones/Dragoons. Swarm the Enemy with massive (nonlethal) firepower like what the gadelaza has
Our real job is to help Autocthon, and to bring peace and order to the world, while doing that.CrawlingChaos74 said:No, our real job is to bring order and peace to Brockton Bay and aid Autochthon, the PR is just to stay on the good-side of the Protectorate.
I wouldn't be so sure they can't find us. We can still be heard. If a Tinker tries hard enough, they should be able to listen for the sound of us moving through the air.CrawlingChaos74 said:I don't get what you mean by this, why does it matter if they find out our bugs are piloting drones when we're invisible and they can't find us?
Anti-armor weaponry was already factored in by using armor-piercing rounds with the sniper rifle which gave it the Piercing tag. Piercing subtracts 4 from an armors soak value, with a minimum remaining soak of 2. So if a heavy pistol (5L) with the P tag was applied against a breastplate (4L/2B), the breastplate would still contribute (2L/2B) soak.DragonBard said:What about the Worst Case Scenario where he targets us with anti-armor weaponry, such as an anti-tank gun, high explosives, or an upper level Blaster?
No, I'm sorry, this is a bad argument and you should feel bad for having made it. This is Exalted. If we we had Fists of Iron Technique we could parry bullets by body-checking or headbutting them.Alratan said:As recent world events have demonstrated, riot shields don't offer any protection from a sniper's bullet.
By anti-armour weaponry I think people mean anti-vehicle and anti-tank weapons - although Gromweld has now said that people wouldn't bother with that and go straight to Tinkertech weaponry.FunkyEntropy said:Anti-armor weaponry was already factored in by using armor-piercing rounds with the sniper rifle which gave it the Piercing tag. Piercing subtracts 4 from an armors soak value, with a minimum remaining soak of 2. So if a heavy pistol (5L) with the P tag was applied against a breastplate (4L/2B), the breastplate would still contribute (2L/2B) soak.
Against the really heavy stuff like artillery and powerful Blasters like Legend? Well, again, in a worst case scenario where our DVs have been reduced to zero the more armor we have the less fucked we are since every additional point of armor is another die of raw damage that we get to soak.
We know that Earth Bet armour, even when we're wearing it, follows Earth Bet physics, which is why we can't make armour that has Hardness.FunkyEntropy said:No, I'm sorry, this is a bad argument and you should feel bad for having made it. This is Exalted. If we we had Fists of Iron Technique we could parry bullets by body-checking or headbutting them.
I don't think he can yet.CrawlingChaos74 said:I think after we're done with Coil we should get Iris to make us a Vat, so that we can upgrade our attributes and get some new charms*.
What charms should we focus on getting?
Nope.Cytokinesis said:Don't they all run off WoD esque rules? Like, 9 is the maximum dice pool a mortal can get with specialties, no doubled successes on a 10, target number 8 instead of 7?
One, high school teachers don't have tenure, and two, you can't just fire someone with tenure. It's incredibly hard to get rid of someone with tenure.DragonBard said:
This is excellent work, Shyft. I love it. Do you have any plans to do any of the other characters presented in the story so far?Shyft said:So, i went and updated that dress with a back view and boots.
Check it here- Like the original post please.
No, they can't. While cloaked we are only detectable by two means: touch and essence sight. Earth-Bet has no concept of essence which means the latter is out.Alratan said:I wouldn't be so sure they can't find us. We can still be heard. If a Tinker tries hard enough, they should be able to listen for the sound of us moving through the air.
Your point? That's not how stunts work. Stunts allow us to be awesome and do bullshit things like what you'd except out of an anime or videogame such as deflecting bullets with a sword or losing the cops in a crowded street by running on top the heads of the people in the crowd. Once you throw in Perfect Defenses things get even crazier - using Heavenly Guardian Defense you can perfectly parry a meteor with a pair of chopsticks, although the chopsticks will be destroyed even as you successfully smack the meteor back into space.We know that Earth Bet armour, even when we're wearing it, follows Earth Bet physics, which is why we can't make armour that has Hardness.
Rocket launchers do 10L, and artillery rarely does less than 15L. The former isn't much different than the sniper rifle, but the later can become a serious concern if we don't have enough armor. Let's say we're talking about a tank firing an bog standard round at us, 15L and no Piercing tag. If our armor is 11 because we didn't take AM or BW then we're at 4 raw damage + threshold successes. If our armor is 17 because we took BW and the +2 version of AM then they'd need to roll more than two threshold successes just to start accumulating raw damage dice.By anti-armour weaponry I think people mean anti-vehicle and anti-tank weapons - although Gromweld has now said that people wouldn't bother with that and go straight to Tinkertech weaponry.
Stop that. That shit only happens in nWoD, and Gromweld has explicitly stated that we're using oWoD rules, where dice typically have an expectation value of 4/9 sux per die.FunkyEntropy said:
First, high school teachers can have tenure, depending upon state law. In many states both primary and secondary school teachers can receive tenure in only a few years.Amorous Intent said:One, high school teachers don't have tenure, and two, you can't just fire someone with tenure. It's incredibly hard to get rid of someone with tenure.
You're right, my mistake. Damage dice have a difficulty of 6, meaning aAmorous Intent said:Stop that. That shit only happens in nWoD, and Gromweld has explicitly stated that we're using oWoD rules, where dice typically have an expectation value of 4/9 sux per die.
Chevalier can do this weird time/space bullshit where he layers multiple different objects over each other(works best with similiar objects), picking an choosing what qualities the final product manifests. His cannon blade, for example, has the material strength of one blade, the size of another, and the weight of a third, letting him swing around a sword that would make a Daiklave look tiny with one hand. He can also do some other stuff with his power, as seen when he tried to fuck with Behemoth's inner layers.DragonBard said:
Nope, he's not working with advanced technology, just superpowers.DragonBard said:
No.Zeitgeist said:Wouldn't it have to possess the Savant background to do so, which would require Iris to be a mortal?
Massively nerfed artillery that's crippled by running on motonic physics in Modern Creation rather than Earth Bet physics can only do just over 50% more damage per shot than a hunting rifle, likely in order to preserve the superiority of artifacts and supernaturals. I see no reason why the local version, that we know is operating under something resembling normal physical laws, can't do the appropriate damage in proportion to small arms that it actually should.FunkyEntropy said:Rocket launchers do 10L, and artillery rarely does less than 15L. The former isn't much different than the sniper rifle, but the later can become a serious concern if we don't have enough armor. Let's say we're talking about a tank firing an bog standard round at us, 15L and no Piercing tag. If our armor is 11 because we didn't take AM or BW then we're at 4 raw damage + threshold successes. If our armor is 17 because we took BW and the +2 version of AM then they'd need to roll more than two threshold successes just to start accumulating raw damage dice.
Artillery is still artillery no matter if its origin is Tinker or mundane. If someone drops a nuke on BB we're dead no matter what armor vs mobility penalty tradeoff we take. Same deal if Legend or Alexandria swoop down and attack us - we're still dead. The question people need to be asking is, "How much raw damage can thrown at us before we're fucked?"
Earth-Bet runs on oWoD. Exalted damage numbers are generally about the same or slightly inflated compared to their oWoD counterparts.Alratan said:Massively nerfed artillery that's crippled by running on motonic physics in Modern Creation rather than Earth Bet physics can only do just over 50% more damage per shot than a hunting rifle, likely in order to preserve the superiority of artifacts and supernaturals. I see no reason why the local version, that we know is operating under something resembling normal physical laws, can't do the appropriate damage in proportion to small arms that it actually should.
Weapon oWoD Exalted
Axe 3 5
Club 2 6
Sword 2 3~4
Weapon oWoD Exalted
H. Pistol 5 6
A. Rifle 7 7
H. Rifle 8 8
S.M.G. 4 6
Shotgun 8 7
Those are small arms. I was saying that it was at heavier calibres that the nerf bat gets applied under motonic physics.FunkyEntropy said:Earth-Bet runs on oWoD. Exalted damage numbers are generally about the same or slightly inflated compared to their oWoD counterparts.
I've just demonstrated that the numbers are comparable even though oWoD doesn't run on motonic physics. What evidence do you have that the numbers should be different for the bigger guns?Alratan said:Those are small arms. I was saying that it was at heavier calibres that the nerf bat gets applied under motonic physics.