That's not to say that we can't hurt Endbringers: remember, Taylor managed to ping Behemoth's core after it was exposed in the Brockton Bay fight. The hard part is getting that core exposed in the first place. Otherwise, we won't be able to do anything beyond cosmetic damage.
Point of order:
His core wasn't exposed when we shot him. You are right about the rest though.
Warstriders have aggravated soak(there are even autonomous ones).
Endbringer =/= Warstrider.
EBs have natural soak, not armored soak. And an ungodly number of -0 HLs, as well as some sort of wound penalty negator. Probably.
Scion holds back during every fight he is in.
He wasn't holding back when he killed Behemoth. Or Leviathan during Gold Morning.
None of those were the one-shots you'd expect from someone ignoring soak.
Body reweaving matrix takes 12 motes to keep active, her only perfect defense costs 12 motes. I don't think using body reweaving outside of small skirmishes to keep going is a good idea.
Strongly disagree.
The very FIRST thing Prayer does in a fight is activate BRW. She did it versus Crawler, she did it versus Vision. On Taylor's advice.
Because combat-time regen is a big deal.
If we are using an action long version of "Impenetrable Repulsor Field"* and using 3 instances of "Essence Irradiation Corona" that will cost us 17 motes per action (normally 23, but reduced because of 3-die stunt). We will run out of motes in about 4 actions.
You don't spam perfect defenses in a fight; they're panic buttons.
You'd only see Prayer busting them out for super-attacks, like when Behemoth blew up Winslow High with a nuclear equivalent.
And that kind of attack requires concentration and chargeup time on his part; he doesn't just spam it.
The rest of the time, Prayer applies Parry and Dodge.
What you are missing is that Prayer's base DVs are unreal by Earth Bet standards; she has PDV 7/DDV 8 right out of the gate.
A 2-die stunt takes that up to PDV 9/DDV 10; adding a buckler shield on top of that takes her up to at least PDV 12.
And all that's without spending Essence on her defenses, like pumping 1st Dex, or using MA charms, or counting Alloyed Reinforcement's effects.
And there are options we left on the table in chargen.
And then after all that DV, you still have to get past 22L/32B(Jagged Armor + Natural Soak + Adamant MM) or 29L/39B(Condensed Armor + Natural Soak+Adamant MM) before you can even begin chipping away at her 19 HLs.
When we/the GM built Prayer, we went balls to the wall; it takes a lot to survive VoV's casual displeasure, let alone her focused attention.
Like I pointed out earlier, Taylor dodged Behemoth for almost thirty minutes in her old armor, including tanking a direct lightning strike by Behemoth with ~ 17 armored soak. Prayer's armor has double the soak, and she can reach close to double the DV values Taylor went into that battle with, before you count her combat-time regen, or stuff like Alloyed Reinforcement of Flesh.
The endbringer's screw around in fights. If we injure them seriously they are going to stop doing that.
We saw Serious-Face Endbringers when they fought Scion.
The major difference? Tactics, not firepower.
Remember, Ziz gave Leviathan a firepower and knowledge upgrade against Scion.
He wasn't suddenly vastly more powerful, he just used his power smarter.
Point no.2: it doesn't really make that much sense for them to recreate fire dragon style in Autochtonia. Authochtonia has different elemental poles than creation: Oil, Steam, Smoke, Electricity, Crystal, and Metal.
Maybe a style similar to it.
I'm not sure I see your point?
There is Water on Autochtonia. There is Air. There is Fire. There may be Earth.
People use all these things.
The absence of Gaian elemental poles does not mean that any one inventing elemental CMAs is obliged to turn to Autochtonian elements.
Besides, if there is no functional difference between Creation!Water Dragon Style and Autochtonian!Water Dragon Style style besides flavor/fluff, why does it matter?
I am guessing Leviathan probably has High dexterity.
High Dex for EBs does not seem to be particularly transhuman.
Armsmaster/Defiant still melee'd them, Legend still could dodge strikes.
That requires us to use "Essence Irradiation Corona" on all 3 attacks, it doesn't do it for us.
Not what the charm seems to say.
The martial artist makes one unarmed attack with her full dice pool as the first attack of a flurry. If the attack hits, two attacks follow. Those attacks automatically hit for the same number of successes as unblockable and undodgeable attacks.
Maybe someone with more experience of the system will chime in.