Alchemical Solutions [Worm/Exalted] Thread 23: We Wonder Where Who Wanders When Watchers Wane

Pre-Vote Running Tally: Who Are Your Top 3 Choices For Orichalcum?


  • Total voters
    627
Alternately, scene:

Lord Grasp reclines on a sunny, location undisclosed beach. A fruity cocktail gently nestled in one of his magnificent pincers. Inside, Taylor relaxes into Creation's Greatest Massage Chair, fruity cocktail (virgin? (Saki: lewd?)) in hand.

We can has matryoshka doll level relaxation!
Lord Grasp will either be with Saki, or in Saki's dimension. It is an Unacceptable Order (a violation of his Motivation) to ask him to ever leave Saki's presence, even if Saki herself asks him to do so. Remember: Compassion 1, Conviction 4.
 
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Lord Grasp will either be with Saki, or in Saki's dimension. It is an Unacceptable Order (a violation of his Motivation) to ask him to ever leave Saki's presence, even if Saki herself asks him to do so. Remember: Compassion 1, Conviction 4.
...Isn't Saki also on vacation? That's why you preemptively nixed any stunt plans using her to launch a PR war against the Elite.
 
...Isn't Saki also on vacation? That's why you preemptively nixed any stunt plans using her to launch a PR war against the Elite.
Yes, but - as I said before - Lord Grasp's visible presence would blatantly out Saki and the other Wards since Lord Grasp showed himself in public at the concert. Their vacationing is taking them to public areas (which includes public beaches) in order to make them feel normal, not reclusive private get-away spots which would exacerbate the feeling of being apart from normal society.
 
Yes, but - as I said before - Lord Grasp's visible presence would blatantly out Saki and the other Wards since Lord Grasp showed himself in public at the concert. Their vacationing is taking them to public areas (which includes public beaches) in order to make them feel normal, not reclusive private get-away spots which would exacerbate the feeling of being apart from normal society.
Isn't Taylor stuck in Alchemical mode at present? How would she blend in?
 
Simplified Aggregated Tally of leading options: (tldr; where Aisha should go is pretty contentious, EOA Performance and WMS & FPoP Medicine on borderline)

The All-Mother Needs Her Nightcap:

[ ] Taylor takes a break now: 17 votes
[ ] Taylor takes a break in a few days: 23 votes

Leading Stunt: (arguably valid for either option)
-[ ]STUNT: Nostrils flaring in the cold air, Taylor stared down the length of the Calgary, Alberta ski run, resolutely ignoring the sneaked glances of the other late season skiers. "Dunno how I let you talk me into this" She muttered into her headset, adjusting her goggles. Dragon's low chuckle was her only reply. She exhaled sharply."Here goes nothing" And kicked off. : 25 votes

Faustian Bargains Don't Honor Refunds:

Overwhelmingly in favor of Honoring Deal

Leading Stunts:
-[ ]STUNT: Bastard Son stepped out of the bathroom in the early morning light, towelling his hair vigorously as the steam billowed around him. He whistled as he turned to the mirror, slathering shaving cream on his face as he reached for his razor. Then stopped. On the mirror was finger-painted a message in the condensation: Seven days =^._.^= : 19 votes

-[ ]STUNT: Emily resisted the urge to sigh and massage her temples as she stared at her Senior Agent-In-Charge. "Weaver brokered a truce with the Elite. During the concert. In Pittsburgh". Prayer's- Sirkalla's- foot twitched, then stilled, but her face remained impassive as she nodded. "I received an email this evening. Burner account. Dossiers,known associates, and hideouts, here and over the river." : 15 votes

Interesting Times:

Somewhat Less Overwhelmingly in favor of Fixing Relationship With Kali

Praying For Fun And Profit:

Overwhelmingly in favor of Starting Ciara's Parole Process

Let's Get This Party Started:

[ ] Aisha Heads For Philadelphia : 20 votes
-[ ]STUNT: The duty officer tensed as the stunningly beautiful woman walked into the lobby of the building, trailed by the biggest godawful animal that he had ever seen. Cape, he thought to himself, a hand inching towards the panic button as he saw the ready squad subtly reorient towards her. She stopped in front of his desk with a brilliant smile "Guess Who's back?" : 15 votes

[ ] Aisha Heads For Missy : 19 votes
-[ ] STUNT: Missy shrieks and falls backwards from her seat on the porch as, out of nowhere, an enormous silver panther slams down right in front of her, scattering the chickens she'd been feeding. "Get on, loser!" shouts the equally silver girl with a manic grin from atop the beast, "We're going shopping!" : 11 votes


XP Expenditures:

[ ] WMS - 4 XP - Linguistics ●○○○○ : 35 votes (including votes for higher levels)
[ ] FPoP - 3 XP - Mentor (Contessa) ●○○○○ : 34 votes (including votes for higher levels)
[ ] EOA - 2XP - Craft (Drones ●●○) : 31 votes
[ ] WoRI - 2XP - Stealth (Completely Harmless ●○○) : 28 votes
[ ] WoRI - 9 XP - Ally (Glaistig Uaine) ●●●○○ : 25 votes (32 for ●●○○○, makes the cut at the higher level)
[ ] EOA - 6 XP - Ally (Armsmaster) ●●○○○ : 26 votes (30 for ●○○○○, makes the cut at the higher level)
[ ] WMS - 2 XP - Ride (Like It's Stolen ●●○): 24 votes
[ ] FPoP - 4XP - Medicine ●●○○○ : 22 votes (barely makes the cut)
[ ] WMS - 4 XP - Medicine ●○○○○ : 21 votes (at exactly or slightly above 50%, I think)
[ ] EOA - 4 XP - Performance ●●●○○: 17 votes (a few votes under the cut now, looks like)
[ ] WMS - 3 XP - Compassion ●●●○○ : 11 votes (nope)

NOTE: Updated as of 9:30 p.m EST 5/2/18
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Yes, but - as I said before - Lord Grasp's visible presence would blatantly out Saki and the other Wards since Lord Grasp showed himself in public at the concert. Their vacationing is taking them to public areas (which includes public beaches) in order to make them feel normal, not reclusive private get-away spots which would exacerbate the feeling of being apart from normal society.
...

Hmm.

OK.

Idea.

See, we recently got an in with a super secret conspiracy that also happens to have access to many, many different dimensions. What if we used that connection to give Taylor and Saki time to really go off the grid. Think about it - not just their own private beach, but their own private world! If the paparazzi still manage to snap photos of Taylor and Saki sunbathing together, well, given that massive barrier to entry they kinda earned those shots.

Yes, this does hypothetically entail Saki breaking off her holiday with the rest of the wards.
 
Taylor is essence 4. Roll 4 dice, and if even 1 dice rolls 7 or more, then you do not gain clarity.
60% is the odds of 1 dice failing, so 60%^4 is the odds of us failing this actions. Comes out to almost 13% per hour. However, if we get to add even a single stunt dice to this equation, it drops to just under 8%/hr.
My statistics have notably degenerated since college.
Something looks iffy about your numbers though, and I'm not sure what.

I have no idea if you can stunt this roll anyway; I don't believe you can.
Uh... what? You have a hard Monday? Because this was only 4 pages ago:
No, I thought you meant that Aisha didn't make it, not that she did.
Thank you for the clarification.
My bad @landcollector .

Simplified Aggregated Tally of leading options: (tldr; where Aisha should go is pretty contentious, EOA Performance and WMS & FPoP Medicine on borderline)
Can I talk anyone else into voting for EOA - Performance 3 and WMS - Medicine 1?
Note that Taylor also uses Performance to talk to crowds of people, like before a battle.
Adhoc vote count started by uju32 on May 2, 2018 at 12:02 AM, finished with 169 posts and 38 votes.
 
My statistics have notably degenerated since college.
Something looks iffy about your numbers though, and I'm not sure what.

I have no idea if you can stunt this roll anyway; I don't believe you can.

No, I thought you meant that Aisha didn't make it, not that she did.
Thank you for the clarification.
My bad @landcollector .


Can I talk anyone else into voting for EOA - Performance 3 and WMS - Medicine 1?
Note that Taylor also uses Performance to talk to crowds of people, like before a battle.
Basically, Exalted have target number 7, with double 10s. Basically, 1-6 are no sux, while 789 are 1 sux, and 10 is 2 sux. Basically, 60% for each dice to roll no sux, so 4 dice rolling no sux is 60%4​, or .6*.6*.6*.6
 
It's not a screw up, if our difficulty is 1 then doubles on 10 doesn't matter, so only 4 faces count. The odds he's doing are the odds of all four dice rolling 6 or less, which is 60% per die. He's doing the math right.
 
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Charm: Shard of Safeguarded Perception
SHARD OF SAFEGUARDED PERCEPTION
Cost: - [3m]; Mins: Essence 3, Dexterity 3, Wits 3
Type: Simple (Speed 3)
Keywords: Internal, Permanent, Shaping, Touch
Duration: Indefinite
Prerequisite Charms: None

Throughout history, the concept of "Stealth" has taken as many - if not more - forms as there have been beings capable of realizing it. In bygone Creation, spirits, mortals, and everything in-between found ways to hone the art, and in Nowhere the Entities have possessed uncounted numbers of Shards capable of deceiving the senses of Hosts and Entity alike.

Trapped in his self-made prison in Elsewhere, the Primordial of Innovation took inspiration from both universes and made something that would surpass the concept in both realms.

When the Shard of Safeguarded Perception is in use, the Alchemical and their actions are not altered; they are not physically invisible, nor are they silent, scentless, or otherwise reduced in physical or spiritual presence. Instead, this Charm reaches out into the minds of any and all nearby thinking beings to alter their memories directly, even as they are forming. Moreover, unlike Stealth charms such as Mental Invisibility Technique, this effect is so pervasive, so overwhelming that it persists even when the user engages in combat; combatants find it difficult to even recall if the wounds they're receiving are new or merely re-opened, as memories of how and when they received the damage never formed in the first place.

Mechanically, this charm is not Unnatural Mental Influence, but is rather a conceptually-propagated Shaping effect that physically blocks any minds from creating or accessing memories of the Alchemical's existence while it is in effect - even memory restoration charms used after the fact will only yield unrecognizable holes where the mind failed to record anything existed.

This 'invisibility' effect can momentarily be shrugged off should a victim focus (Speed 3), spend 2 Willpower, and succeed on a [Intelligence + Integrity + Essence] roll at a difficulty of the Alchemical's [(Dexterity OR Manipulation) + Stealth] score; success restores the character's memories to normal for a number of DV refreshes equal to their own [Essence] score (minimum 1). Possessing an Intimacy to the Alchemical - or to something/someone the Alchemical has enshrouded with this charm - negates the need for a Willpower expenditure.

The Alchemical's body and possessions are guarded against recognition by default, but the charm's protection may be extended to targets with a Touch, taking a Simple (Speed 3) [(Dexterity OR Manipulation) + Larceny] action with a difficulty equal to the target's greatest dimension in yards (minimum Difficulty 1, capped at Difficulty [Essence x 2]). When extending the Charm over a target, the Alchemical must choose to either make the target immune to the Charm's effects or keep them ignorant for the duration. This protection remains as long as the Charm is active, but affected targets that move more than [Essence] yards away from the Alchemical instantly break free of this effect.

This charm otherwise has no range limit, however, save that it does not affect beings in other dimensions (examples: alternate Nowhere parallels, Elsewhere pockets, etc.) This means that anyone viewing live footage, tracking footprints, or otherwise perceiving immediate physical evidence of the Alchemical's existence is just as affected by this charm as someone standing nearby. Only after a full scene has passed, or the charm has been deactivated (whichever comes first) can someone perceive physical evidence (stored footage, footprints, etc.) of the Alchemical's passage. In the event that a scene has passed but Shard of Safeguarded Perception is still active, observers will still be unable to attribute the evidence to the Alchemical without shrugging off the charm's effect - they will recognize evidence of someone's passage and note the identifying characteristics, but they will be unable to put two-and-two together.

Like its brethren converted Shards, such power does not come without a cost; the reality-altering essence patterns cascading through the Shard of Safeguarded Perception are as an ocean, and such tides can wear channels into even the mightiest barriers. This charm is active by default, and can only be deactivated with a Simple (Speed 3) action that costs 1 Willpower - reactivating the Charm, however, is an Instant, Reflexive action. Additionally the Alchemical gains 1 Clarity the first time the charm is deactivated that day, and at the end of every scene/hour during which the charm remains deactivated the Alchemical rolls [Essence] with a difficulty equal to [Current Clarity / 4]; failing this roll gains the Alchemical 1 Clarity.


Submodules:

Detritus Defragmentation (Requirements: Essence 3, Stamina 5, Wits OR Charisma 5)
The charm tidies up after its user, altering video recordings, wiping fingerprints, deleting database entries, and evaporating parking tickets. Physical evidence left behind now begins slowly disappearing after the end of a scene/hour, increasing the difficulty of any rolls to recognize or remember the evidence by +1 for each hour afterwards. This caps at a maximum of +3, at which point no mundane means will allow a character to identify that the Alchemical was ever there. In cases where a lack of evidence would be more memorable, evidence will be altered to provide a plausible (albeit vague) substitute. Should the Alchemical wish for a specific piece of evidence created during a scene to remain whole, they may reflexively pay 1 Willpower at any point before it disappears entirely to dispel the effect upon it; otherwise, the only way to prevent this effect is to keep the charm deactivated completely for three consecutive hours after the end of the scene.

Memetic Guardian Protocols (Requirements: Essence 4, Dexterity 6, Wits OR Manipulation 6)
Extending the charm's protective effect with a Touch is now reflexive, and does not require a roll (maximum size for valid targets remains the same). Additionally, moving away from the Alchemical does not break the effect; beings "protected" this way remain so until the Alchemical reflexively chooses to terminate the effect upon them, or the charm is deactivated. Even further, the Alchemical may choose to spend 1 Willpower to "infect" a target object or person, causing any thinking being that touches the target to receive the same "protection" and propagating effect as well.

Cascading Memory Fault (Requirements: Essence 5, Dexterity 8, Wits OR Charisma 8)
With surgical precision and overwhelming power, the charm can now excise any record that the Alchemical, or target, ever existed. Once per day with a Speed 3 action, the Alchemical may reduce either one of their - or a Touched target's - Backgrounds, or all Intimacies that target them directly, by one dot as the charm reaches out through the universe to weaken the bonds that tie them to the world. This is reduction is permanent, with Backgrounds thus reduced converting back into Experience. If the target of this Shaping effect is unwilling, they may resist the effect with a reflexive [Appearance + Integrity + Essence] roll, while holders of Intimacies towards the target may resist this Shaping effect with a reflexive [Intelligence + Integrity + Essence] roll - both rolls at a Difficulty of the Alchemical's [Essence] score. Should a target have all their Backgrounds and targeted-Intimacies removed this way, no trace remains (beyond the target's own memory) that they ever existed prior to the final use of this submodule - reality itself is wiped clean of their past, allowing them to start anew.



SIDEBAR: ON HAMMERS AND WORKSHOPS
When approaching a Host race's planet to begin a new Cycle, Entities will endeavor to prevent Hosts from learning the origins of their new "powers." For as each Shard makes a connection with a Host, the nature of the bond allows small glimpses of the true, mind-shattering enormity of the Entities to leak through; while these glimpses cannot be prevented, comprehension and memory of these glimpses can be safeguarded. While each of the hundreds of thousands of Shards of the Earth Cycle possesses this ability, it is because the Entities themselves used this Shard to first test and refine the process before ultimately propagating the ability to all the others.

Small wonder, then, that Great Maker harvesting this Shard was akin to a master craftsman being given the blueprints for a simple armored gauntlet... despite having already reverse-engineered multiple warstriders.

After the King of Craftsmen spared a moment to ensure he was indeed (figuratively) receiving a request for a hammer when the previous requests had been for complete workshops, Autochthon fashioned the best "hammer" ever made and counted himself lucky (for once) that all his prior work with converting far more complicated Shards had ultimately made the process as quick and resource-efficient as possible.
 
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Gonna leave the vote open until tomorrow afternoon, since I won't get a chance to start writing on the Chapter until tomorrow night.
 
That's a fucking horrifying charm if used as a hostile.
Consider how Cauldron will be able to remember she exists while in their hideout, but will completely forget once they return to Earth Bet.
Just as Ziz will remember her while she's in another dimension, but start having problems once she returns to Earth Bet.

I wonder how edge cases like having a portal open from another dimension affects the charm's effect.

On the other hand, it's the ultimate Witness Protection app at E5.
You vanish a person so thoroughly that no one remembers he existed; then set him up with a new identity somewhere else.
Or, if you're playing assassin, you kill them, and vanish their very memory from the world.

It's a pity we didn't throw in a vial with this charm though, even if it was the Level 1 Thinker Vial. Penny wise pound foolish.
Oh well.
 
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Functionally this Charm is a mashup of Arcane Fate, Mental Invisibility Technique, Vanishing From Minds Eye Method, and the Sidereal MA Charm 'Without Assumption', from Border of Kaleidoscopic Logic Style.

The lattermost of which I don't think Grom knows, but basically covers the 'Attacking people from nowhere' effect.

Donning a perfect expression of one of those names in his stance, he becomes a non-entity. For the Charm's duration, the martial artist is not a valid target for any effect or action. Others cannot recognize or remember him. Without Assumption does not replace the character's attacks with non-attacks; other entities may still target and affect these.Without Assumption also does not protect against Charms and natural "attacks" that affect anyone within an area:
 
You know, it's abilities like these that are really terrifying. Make someone forget you permanently? Makes me have a new appreciation for Saki.
 
It's a pretty horrifying charm to have too.
It's basically +1 permanent clarity to make sure you can talk to people.
Yeah.
I'm still looking at the Clarity mechanic of that charm, and while it's better than before, it still looks way worse than that for the others at first glance.
Gonna sleep on it though.

I'm still more than a little annoyed at people passing up the opportunity to give her a dual shard-charm for much the same argument they've been using to discourage XP spending here. Still, what's done is done.
 
Oh dear. Aisha is has now the Apex Stranger. I don't think Earth Bet is ready for the magnitude of what we unleashed. I don't think any Earth is.

I'd say history will look back on this moment and decide that this was when everything started to go wrong, but Aisha will have wiped all records of the event by dint of her mere existence, so...
 
the Sidereal MA Charm 'Without Assumption', from Border of Kaleidoscopic Logic Style.

The lattermost of which I don't think Grom knows, but basically covers the 'Attacking people from nowhere' effect.
Hah! Yes! In the most dramatic of ironies, I knew that there was a power that I'd read before that dealt with this, but I couldn't remember where to find it or what it was called.
 
If one of Aisha's sub-mods wipes-out documents about her, how does she keep her drivers' license/learner's permit, birth certificate, etc.

Almost wish we sprung for Radiant Icongraphic Array for Aisha. As I understand, Aisha would be safegaurded but the Array's holgram may not be automaticly safegaurded.
 
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