jwolfe_beta
Semi Genre-Savvy Overlord
- Location
- Canada
Huh, guess I missed a couple.
Huh, guess I missed a couple.
Look, just because something is a LIMITED TIME OFFER AND NOT AVAILABLE IN STORES, BUY NOW! doesn't mean it's good deal much less something you actually need.Uju's silly plan is attempting to grab essential things when they are still available.
XP does not earn interest for sitting in the pool man.
But we are not talking abstract. These are solid deals now.Look, just because something is a LIMITED TIME OFFER AND NOT AVAILABLE IN STORES, BUY NOW! doesn't mean it's good deal much less something you actually need.
This is a ridiculous comparison.But we are not talking abstract. These are solid deals now.
We're in the position of the growing child/teenager who has to decide whether health now is as important as safeguarding against the chance of a famine that might never come.
No it isn't.
We won't have spare Assembly XP for quite some time though. It will take most of an arc just to correct the shortfall you've racked up with your plan, let alone go positive again. Unless your plan is to spend more real life money to effectively buyback the XP you overdrew.No it isn't.
Your entire argument is that we pass up growth in abilities now because we might not have XP in the future.
That we accept the opportunity cost of passing up purchases in things we have available now, against the possibility that something we want might come up in the future, and that we won't have XP then.
It's a perfectly adequate illustration of your proposal.
You are quite wrong.We won't have spare Assembly XP for quite some time though. It will take most of an arc just to correct the shortfall you've racked up with your plan, let alone go positive again.
That would be my prerogative, is it not?Unless your plan is to spend more real life money to effectively buyback the XP you overdrew.
It's 2.0 XP per full chapter, not 2.5.
It's 2.5XP from next update.
Eh, my main issue with running off to see Missy is that she's like, super out of the way. Aisha starts in Rhode Island or Connecticut or something. Missy is in Georgia. That decision involves Aisha traveling down the entire US eastern seaboard basically on a passing whim, and not bothering to even check up on Philadelphia despite it being almost directly in line of the optimal route of travel.
You are quite wrong.
With the the 33.5XP currently in the pool, we are only overdrawn by 6.5XP.
Two updates at 2.5XP each clears most of it, with the third update being back in the positive.
Christ on toast dude. Learn to live within your means.
We are living within our means.
Uhhhh, No:The formula for Assembly XP per full update is 1 + 0.5(X-1 Exalts) where X is the number of Exalts currently active.
Clarification: the Assembly XP pool earns .5 XP per active Alchemical at the end of a Chapter. As a result, since Aisha just managed to squeak in at the end of 10.2, the Assembly earned 2 XP for Chapter 10.2.
Lord Grasp has a job, I'm afraid.Side note: Lord Grasp was designed Solars to provide rest and relaxation in even the most hostile environments, all other vacation options are lacking in comparison![]()
So mortgages are a sign of profligate living? Car loans?
Going into debt is, like, the opposite of living within you means.
-[X]STUNT: "Oh Maker, why didn't I try this sooner?" Taylor's moans of appreciation are barely audible over the whir and hum of the large and impressive (dammit, Saki, not like that!) array of instruments worked their magic on her tired shoulders. Abstractly, she knew that the Solars had been brought down by outlandish decadence but here she could find no fault.
For all the power at the user's beck and call within the sanctum, the overwhelming drive towards Order that pervades the realm weighs on the minds of all that are in tune with the Great Maker's Design. Any Alchemical, including the user of the charm, must roll [Essence], Difficulty 1, after the end of each scene/hour they spend within the sanctum - failure on this roll grants a single point of temporary Clarity as the Alchemical's thought patterns align more closely with the rigid, structured patterns of the Transcendental Prison. Alchemicals held in stasis within the sanctum are immune to this Clarity gain.
That seems kind of clear, honestly. .5xp per Alchemical per chapter. Aisha showed up at the very end of the chapter, so we got an extra .5, bringing us up to 2.
Taylor is essence 4. Roll 4 dice, and if even 1 dice rolls 7 or more, then you do not gain clarity.I initially really liked this stunt, as hanging out in Saki's Safe Space would allow for possible interactions with Ciara and the Wards currently on break, thus providing much-needed social time with friends and vetting a Orichalcum candidate at the same time. Taylor could multitask her vacation! But then I remembered an effect of Saki's charm:
Roll to resist gaining Clarity every hour, ouch. Lord Grasp would need to leave Saki's pocket dimension to make this stunt viable, and he's a bit busyreeducatingbabysitting Glastig Uaine right now.
Sadly, it looks like the Alchemicals & Friends Magnificently Vainglorious Hot Spring Resort Adventure is not meant to be. Alas.
Uh... what? You have a hard Monday? Because this was only 4 pages ago:
To which you then replied:Clarification: the Assembly XP pool earns .5 XP per active Alchemical at the end of a Chapter. As a result, since Aisha just managed to squeak in at the end of 10.2, the Assembly earned 2 XP for Chapter 10.2.
So...
It's worth pointing out that Taylor in-story mentions how Saki's realm feels oppressive every time she goes into it; even within Lord Grasp's luxurious confines, everyone running on Essence will be able to feel the weight of the charm-spirit's constant scrutiny.Taylor is essence 4. Roll 4 dice, and if even 1 dice rolls 7 or more, then you do not gain clarity.
60% is the odds of 1 dice failing, so 60%^4 is the odds of us failing this actions. Comes out to almost 13% per hour. However, if we get to add even a single stunt dice to this equation, it drops to just under 8%/hr.
Alternately, scene:While he will protest mightily, this problem could be solved by having Saki carry him around in a backpack or handbag - if we go with this Stunt, this'll likely be the route I go unless I think of something else or other ideas are posited.