Alchemical Solutions [Worm/Exalted] Thread 14: Newborn Number Needs Nurturing, Nine Newcomers Near

I have to ask... Think if we Exalt the Twins we could get a two for one deal. Like say 2 Moonsilver cast?
 
What I want to see is large scale battlefield control tech not necessarily part of our armor. I'm thinking forcefields that can be deployed to block off a straight mile and able to withstand Behemoth trying to batter his way through it.
Given that Benjy does dynakinesis, working up a forcefield that he can't simply drain might be a tall order.
And prohibitively power-expensive to boot.

...also having access to personal forcefields for armor 2.0 sounds like a good idea, even if it's comparatively sickly. Being able to shrug off damage counts for more than a little when you're as squishy as Taylor is, and the cascading lightning strikes from Behemoth may have made me a mite concerned once upon a thyme.
Agreed.

Why a bladed weapon?
No, really. If we're using something for close in work, why not just put some shock fists on the armor and work Martial Arts?
Or even simpler: build a set of shockbatons and work Melee.
Which saves armor slots and time on armor redesign.

The Containment Foam missiles I don't mind, it makes sense, but kill missiles; what for? 99% of the capes she'll face will be containable with the foam, and of the 1% left over chances are they either don't have a Kill Order out on them or regular missiles won't do much better.
Agreed.
Kill missiles currently are of dubious value.
Few things we can't already kill that will die to missiles.
Barring some warhead breakthrough, I'm not seeing the point.
Teleportation array I can get behind, though I'm thinking of its utility on a squad based level (or similar; I want me some point-to-point teleportation effects for Endbringer fights. Hooray for getting there firstest with the mostest!)
I'd worry about the power cost.
But then again, nothing stops us from building an armor suit where the flight module is exchanged for a teleport module.
And then once we're on site, we can simply switch armor suits.
Strategic mobility. Done.
And assuming Strider is still alive, we even have a parahuman model to crib that from.
 
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Though Experiment hurt my head:

So, when Missy messes with space people can still breathe. So, though she's bending space, she's not actually mucking with matter--the volume of ther warped area actually changes and normal air fills it to fill normal unwarped lungs.

1) She could muck around with the weather given enough space, I think, by making Low or high pressure zones.

2) If she warped the Cradle larger it's very possible that Essence saturation would speed up
 
2) If she warped the Cradle larger it's very possible that Essence saturation would speed up

Don't think that will work, since she is not warping the space on Autochthons side. I assume. Even if she did, what makes you think that Essence has physical dimensions? It's probably completely irrelevant how large the cradle is when it comes to Essence transfer.

I'm still more interested in finding out whether the Cradle is stationary relative to the Earth's core or something else.
 
Don't think that will work, since she is not warping the space on Autochthons side. I assume. Even if she did, what makes you think that Essence has physical dimensions? It's probably completely irrelevant how large the cradle is when it comes to Essence transfer.
What matters is getting more matter to flow over the portal and get "charged" with Essence.
 
the portal is a 0 dimensional point in space. It literally can't send matter through. The essence is flowing through and infusing matter that is already present near the crater.
 
Fair point, I said them because they're a solid group that could work but we could always reach out to a dif group like (I forget there name, the mercs from BB?). The point is Minions to look into things would be useful.

Faultline's Crew, added benefit is that Faultline and Tattletale don't exactly get along.

Ooh, ooh! Let's reignite the drones vs trick arrows and tinkertech bow vs tinkertech guns debate!

I'll start: I vote for fist-headed knockout arrows!

Have we completely discarded the idea of tinkertech guns that shoot drones firing tinkertech bows with trick arrows?

Also, 'yes please' to fist-headed knockout arrows.

Given that Benjy does dynakinesis, working up a forcefield that he can't simply drain might be a tall order.
And prohibitively power-expensive to boot.[/quote[

Then deploy it against Leviathan and/or the Simurgh. Power drain is something that can be addressed if need be, but the ability to tell the other guy "no, sit your ass down you're not going anywhere" is not a minor consideration.

Or even simpler: build a set of shockbatons and work Melee.
Which saves armor slots and time on armor redesign.

I don't much care for getting into grappling range with bad guys in the first place, given my druthers. For the times we absolutely can't avoid it, we're probably not going to be able to keep that nice shiney shock baton in our tender Strength 1 grasp. If we have to get a CQB skill, I'd prefer it to be the one we can actually rely on.

Agreed.
Kill missiles currently are of dubious value.
Few things we can't already kill that will die to missiles.
Barring some warhead breakthrough, I'm not seeing the point.
I'd worry about the power cost.
But then again, nothing stops us from building an armor suit where the flight module is exchanged for a teleport module.
And then once we're on site, we can simply switch armor suits.
Strategic mobility. Done.
And assuming Strider is still alive, we even have a parahuman model to crib that from.

I wasn't meaning for us; we've got flight which is almost as good. I'm meaning for the rest of the capes on the ground. If we could get some sort of inter-city teleporter up and ready (even if it's only one way) that could give a strong boost to gathering forces to respond to Endbringer attacks; rather than having the limited strategic-scale teleporters scattering everywhere having them in one location to pick up (plus a more secure location to do pre-battle briefings from, hand out equipment, etc). If it can be economically powered and maintained then that'd be great for economic reasons (which is probably a strong indicator that the existence of such is more than likely a pipe dream), but just being able to have that option counts for a fair bit.

On a tactical scale, being able to get people from point A to point B without dealing with intervening hazards, and nigh instantly to boot? Yes please. Imagine if you could teleport the critically wounded back to the medical tents. Imagine if you could send a Striker strike team to try and instagib an Endbringer, let them get a few punches in and teleport them back out. Imagine if you could get at-risk civilians out of harms way without devoting capes to evacuations.


And in other news; personality emulation software for Armsmaster. Collaborate with Dragon on it, install it next time he hands off his helmet to us to do maintenance on. It'll be a birthday present for...one of them. Probably Dragon. ("This is a tutorial on how to interact with people without them imagining your head slowly being squeezed in a vice..."

Maybe if we try explaining people in mechanical terms? Wait, no, that'd be undermining our objective. "Social dynamics 101", his time in the lab gets limited if he doesn't pass certain benchmarks.

Think we could get Hannah's help with this too? Actually, I think most of his coworkers would be willing to lend a hand...
 
I'm not sure I want to go digging recheck the old argument.
But I do remember that Manip is favored for Soulsteels, and that Grom was hinting that it was an option, along with Mobile Sensory Drone.
*shrug*
Probably something for another Assembly member, I suspect.
I think it was his original plan, before he decided to let people vote on the build. He may also have erred slightly on the attributes he gave out, as he didn't originally intend to post them. Really the whole charm selection bit was a huge mess.

Wasn't Mobile Sensory Drone the one that would have turned us into a swarm abomination? That would have been pretty cool. I wish we would have gotten that.
 
What matters is getting more matter to flow over the portal and get "charged" with Essence.

Good point. My idea was to figure out how the Cradle holds its position and then manipulate that to zip it around like the old vacuum tube tellies did.

And my former post was not intended to discourage experimentation, even if it sounded like it. I'm all for experimenting with Vista and the Cradle.
...
Which even I realize sounds very, very wrong...
 
Enh, reverse Manse on the Cradle. Hell, put a throne in the middle of it and EOA can sit there and expend Essence to add to the slow trickle out.

Mind, it would be difficult, as there are no dragon lines, but whatever.
 
Then deploy it against Leviathan and/or the Simurgh. Power drain is something that can be addressed if need be, but the ability to tell the other guy "no, sit your ass down you're not going anywhere" is not a minor consideration.
Smurf has TK.
Might work against Levi though.
God help us if/when we have to face Tohu.

I don't much care for getting into grappling range with bad guys in the first place, given my druthers. For the times we absolutely can't avoid it, we're probably not going to be able to keep that nice shiney shock baton in our tender Strength 1 grasp. If we have to get a CQB skill, I'd prefer it to be the one we can actually rely on.
I have no intention in doing hand to hand if we can avoid it.
Still, sometimes we won't be able to avoid it.
And given that we have limited module slots on our armor, I'd rather devote them to speccing for our primary role.

That said, armed Martial Arts are a thing; Escrima for example uses sticks, knives, and improvised weapons as diverse as belts, handkerchiefs, broken bottles and car keys.
Armed combat >>>Unarmed combat.
And due to hammerspace, we are never unarmed.

We're a craftsperson; if we're fighting unarmed, we're doing something wrong.

I wasn't meaning for us; we've got flight which is almost as good. I'm meaning for the rest of the capes on the ground. If we could get some sort of inter-city teleporter up and ready (even if it's only one way) that could give a strong boost to gathering forces to respond to Endbringer attacks; rather than having the limited strategic-scale teleporters scattering everywhere having them in one location to pick up (plus a more secure location to do pre-battle briefings from, hand out equipment, etc). If it can be economically powered and maintained then that'd be great for economic reasons (which is probably a strong indicator that the existence of such is more than likely a pipe dream), but just being able to have that option counts for a fair bit.
Lemme point out that on a strategic scale, teleportation beats our flight.
Especially since we're limited to ~80 miles/hour.
Besides, our flight module can only carry one extra person; a teleport module that allows us to teleport everyone in a 30 foot diameter would be a useful tool.

On a tactical scale, being able to get people from point A to point B without dealing with intervening hazards, and nigh instantly to boot? Yes please. Imagine if you could teleport the critically wounded back to the medical tents. Imagine if you could send a Striker strike team to try and instagib an Endbringer, let them get a few punches in and teleport them back out. Imagine if you could get at-risk civilians out of harms way without devoting capes to evacuations.
A recall beacon type thing for Endbringer fights would be useful if we could integrate them into the armbands; you go down and it signals your location for the teleporter to beam you out to the medical tents.

Not really seeing personal teleporters as being feasible for combat use though.
And in other news; personality emulation software for Armsmaster. Collaborate with Dragon on it, install it next time he hands off his helmet to us to do maintenance on. It'll be a birthday present for...one of them. Probably Dragon. ("This is a tutorial on how to interact with people without them imagining your head slowly being squeezed in a vice..."

Maybe if we try explaining people in mechanical terms? Wait, no, that'd be undermining our objective. "Social dynamics 101", his time in the lab gets limited if he doesn't pass certain benchmarks.

Think we could get Hannah's help with this too? Actually, I think most of his coworkers would be willing to lend a hand...
Lol.

I think it was his original plan, before he decided to let people vote on the build. He may also have erred slightly on the attributes he gave out, as he didn't originally intend to post them. Really the whole charm selection bit was a huge mess.
Wasn't Mobile Sensory Drone the one that would have turned us into a swarm abomination? That would have been pretty cool. I wish we would have gotten that.
Yes it was.
If we were going villain/independent sure.
But since we went the PRT route? Tinker was probably a better choice.
Or we could have loaded up on Social charms instead; I wonder how Emotive Esthetics of the Body Electric would go.
 
How divergent is Earth Aleph? I want to know if the game Portal still exists.

We could introduce Missy to it, Dennis could draw comparisons between Weaver and Glados, and the jokes could make Dragon uncomfortable.
 
It's pretty divergent. There's a MOBA-like game that the Travelers play that never existed in real life. That said, there's no reason why Portal couldn't exist in Aleph. It very likely doesn't exist in Bet, simply because the infrastructure doesn't exist for a gaming industry on the scale that we have.
 
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