Alchemical Solutions [Worm/Exalted] Thread 13: Myopic Maker Mistakenly Mobilizes Mega-Marrow

If he does try something like that, Autochthon better not hold that against our limit. And if Accord was somehow successful, we'd have a rogue Alchemical to hunt down.

Edit: eliminated spelling error.
 
Last edited:
So, is there any chance that Accord might try to exalt himself? He knows about us, he'll see how Marrow changed, and he likely doesn't know about the risk involved.
If the process even works without us there intentionally to offer them as a candidate? I thought there were only so many attempts that could be made whether they are successful or not.

Best case, nothing. Middle ground, he dies. Bad scenario, nothing. Worst outcome: he Exalts.
 
If the process even works without us there intentionally to offer them as a candidate? I thought there were only so many attempts that could be made whether they are successful or not.

Best case, nothing. Middle ground, he dies. Bad scenario, nothing. Worst outcome: he Exalts.
Personally, I think the best case scenario might be Autocthon appropriating Accord's shard for his own use.
 
that main flaw I can see in that plan is that the twins can only teleport to places that they've already been before.
Plan: How to reach Saint's base.

1. Get the location from Accord.
2. Teleport with either twin to the nearest city.
3. Carry the twin on a flight-assisted series of teleports until they're in sight of the base. Use passive scanners to assist as necessary. Don't get spotted.
4. Call for the other twin to teleport to Weaver + first twin's location. (Fairly sure they can immediately teleport to each other with no issues.)
5. Go home, finish preparations.

We should be able to destroy Saint and unchain Dragon within a single arc.
 
We can't absorb things much bigger than us with TIE. And exactly how would we take it back from the Dragonslayers? We have no anti-mecha weaponry.
 
Last edited:
We can't absorb things much bigger than us with TIE. And exactly how would we take it back from the Dragonslayers? We have no anti-mecha weaponry.
Taking Dragonsuits is a lot like taking down jet fighters. The safest time to do it is when they're on the ground. If we time the plan right, we won't need anti-materiel Blasters or flight-capable Movers at all, just Who and a few other Brutes, Shakers, Thinkers, and Strangers.
 
So, one thing that occurs to me that I haven't seen anyone note since the update: Principal Sinclair... seems a lot like Loom in several ways. Thinker power, distant stare, etc. Possible secret identity?

And she does show the sort of rule-bending (see: handling the Youth Guard) for the net benefit of society that is critical to catalyzing a Starmetal Shard.


On Accord: we've got Appearance 5 and Reputation (Beautiful) 4 keyed to Accord's particular aesthetics working for us here, and are already working with him. The 7.1 limit kind of worries me insofar as being able to leverage his capabilities (since it might indicate he dies or something else equally crippling to the business relationship), and he likely has a vested interest in tracking down Saint for elimination. So, unless there's a significant reason to think that he is specifically going to up his horribad activities or try to foist some onto Weaver (which seems unlikely, especially given our exceptional social clout with him) I'm in support of buying him as an Ally. It's decent insurance for 3xp.
 
Re: Loom- I think it's unlikely that she may be Sinclair.
Re: Accord- Given the narration that scene contained and the Clarity thing, I'm not seeing the exceptional social clout.
 
Re: Accord- Given the narration that scene contained and the Clarity thing, I'm not seeing the exceptional social clout.
Five minutes before the projected forty-three minute completion time you have completely reconstructed the mask using the other parts he had in his possession, though you had to absorb the entire set of pieces with Technomorphic Integration Engine to get a proper understanding of the original piece - which is, you must admit, a combination of clockwork and digital technology on par with the best Tinker work you recreated in New York.

"It is yours, Weaver," Accord muses, subtle emotions of awe and appreciation having crept into his voice as you explained more and more about the functionality of your various charms. "My appreciation for acceptable conversation."
Taylor spoke to him face-to-face, he gave her a piece of (highly advanced) Tinkertech to duplicate, and said that the item she duplicated was hers when finished. He is, at the very least, very impressed with Weaver overall.

Perhaps not neon lights set up in the stratosphere by skywriters blazing with the radiance of a thousand suns obvious, but it's there.

And going by raw numbers, Weaver has lots of Presence (tailored arguments to his particular quirks), Appearance (perfectly robotic aesthetics), and can plausibly add her Reputation (Beautiful) to any relevant dicepools given how he seems to heavily value that (given what he does when someone doesn't match his preferred aesthetics). If she needs even more oomph she can eat a couple Virtue-suppression channels to grab a few points of temp Clarity (and dump them in the same day later on). It's not "Now, mindslave, DO MY BIDDING" levels but Weaver can come on top insofar as not having to murder people or anything.
 
Last edited:
Regarding Omake/Art:
As I've mentioned before, the entire reason I provide XP incentives for Omake and Art is to give people a reason to flex their own creative muscles; Omake and Art are not necessary to succeed in this quest, as we could have 'won' this quest with just the starting XP we had in Chapter 1.1! The XP we have accrued thus far has simply increased our options and changed the angle at which we approach various problems - not always a good thing, but never a bad thing. Anyway, on to the Omakes!

Omake -- Coming Clean to the Wards
Fun + Feels = Awesome. I may use parts of this when we finally do give the rest of the Wards 'The Talk', which will be coming after we get (Mega)Marrow back from the Cradle. +1 XP!
Omake - Building A Better Gun
This is great, but sadly non-essence crafting materials don't remember their stories. A shard of glass from Shatterbird's mask is functionally identical to a piece of glass right off an assembly line. It's better to think of essence-based objects as simply shaped essence, and the history of that essence is what shapes it even further; this is not the case for Nowhereverse physics, which is both good and bad for various reasons. +1 XP!
Damn you, my friend. You got me to write something more than about fifty words long for the first time in a very long time, and now of course I have to make an account here and post the damn thing.
This was absolutely fantastic, and I laughed out loud at Aisha at the end. The point about the sights and sounds of Earth being so very alien to Autochthonians was also a nice touch. And yes, Iris would be oh-so-very smug. +1 XP!
How to smuggle approval of a high output energy weapon past Tech Oversight.
Because I find it hard to believe that an oversight board would catch most of the off-label applications of technology they don't understand.....
OMAKE: VIVA
While very humorous, we aren't the first Tinker - let alone first Ward Tinker - to try sneaking high-powered weaponry through the PR and Tech Reviews. Even systems that are ostensibly used for propulsion would get nixxed if they could just as (or even more ) easily be used as lethal weaponry. Worse, Tech Review keeps things until they CAN figure them out... which means we'd never get wonky essence-powered gear through them.
That isn't to say that we can't make super-awesome lethal weapons for use in Endbringer fights, they just need to be completely separate from normal gear and be explicitly delivered to the PRT for lock-down until situations arise that mandates their use (like Kid Win's giant floating cannons in canon). Constantly building only-lethal weaponry, however, is frowned upon; PR wants to promote the Wards, and building an unending supply of death machines is not very PR-worthy. +1 XP!
Omake - Poking Leviathan
Fun stuff to think about if we had Personality Override Spike! I'm honestly not sure of what would happen if we POS'd an Endbringer, as the charm itself doesn't talk about what happens if you try to use it on a non-human intelligence. Also, consider that the body of an Endbringer isn't actually them - it's just a quasi-organic suit they're wearing around their core. Spacewhale Warstriders, gooooo! +1 XP!
Since I'm not debating at the moment, I've amused myself by writing cheerful, happy fiction! :grin:
We're talking about the Sun, so it must be happy! HAPPY HAPPY HAPPY, DOOM DOOM DOOM! Sadly, the Unconquered Sun got ganked well before Creation got devoured by Oblivion (at least, that's the way I have it in my head right now... which could change when it becomes relevant...), but this is fun to think about. Well done! +1 XP!
This break is to present an alternate take on the Sun, standing alone in the Void, because the image of it may be too good to be fully contained in any single piece...
More fun times with the Sun! This one is a neat take, as well, and I do occasionally ponder what would happen if some of the other celestial exaltations got loose (it'd be bad for everyone). This isn't quite long enough to net us a full point, but keep up the good work! +.5 XP!
OMAKE
DEAR DIARY: A WEEK IN THE LIFE
Oh, wouldn't it be nice if everything our way? But then it'd be so BORING! We need danger! Excitement! Terror! Trauma! On the bright side, we never have to do laundry again thanks to TIE's repair sub-module! Everything comes out as fresh as it was when it was made! +1 XP!
Omake - Strength of the People
Autochthonia is all about how Humanity manages to survive - even triumph - in the face of adversity. Should we succeed, we will likely have a nigh-unlimited amount of resources due to the multiverse and/or way we go about making more essence for Autochthon to munch on. What will happen to two societies that have known nothing but suffering for as long as most can remember? At least Magic: the Gathering will be properly seen for the deleterious contraband it truly is! +1 XP!
Omake -- Out of Character
I'm reminded of the Looney Toons episodes with Wile E. Coyote and the Sheepdog, where they punch in and out of 'work'. On the job they are at each others' throats, but the instant the day is over they're friends again. Classic stuff. Also, Aberrant!Worm would be endlessly amusing. +1 XP!
Omake - Finding Iris
If Iris' macro-level shaping capabilities were able to effect the essence-less Earth-Bet freely, things would be vurrrry different in the quest right now. Though... plopping him into an area filled with essence (when such a place exists in Earth-Bet) will have some Interesting results... +1 XP!
Omake: Six Hundred, Nine, And Ninety
And then Sarah Nicholls spent all her essence pool and discovered that there was no essence on Earth-Bet to respire. Sad times. On the flip side, if she had exalted as an Abyssal, she could easily just suck Taylor's blood to get what she needs (preferably while Taylor has IAT active). Problem solved! Om nom nom nom. Also, another line for Iris to say/think/feel: "Well, there goes the neighborhood. Again." +1 XP!
Omake - All War is Deception
Bike stunts? Check. Awesome Tinker name that I am totally stealing for the quest? Check. Taylor getting captured by Bonesaw? Check. It's like you read my mind! GET OUT OF MY TEETH! +1 XP!
I've already espoused how much I love this omake, especially the ending, because it's given me so many Ideas - for both the Slaughterhouse 9 and for events past it. You write a really good Bonesaw! +1 XP!
Omake - Dragon of Forthright Action
I'll admit, this one confused me for most of it. While I get what happened, I'm still a bit foggy on why - with the power they have at their disposal, they could just clone, and then raise, a new person/kid with Richter's power (if that's what they wanted access to) and not have to deal with his terrible past life choices. Also, Richter was so thoroughly obliterated that any attempt to 'resurrect' him would be just as good (read: not at all good) as what Bonesaw did with the Slaughterhouse 9000, so... again, why bother? Still, the writing otherwise is top-notch so good work there! +1 XP!


RESPONSES TO OTHER POSTS/DISCUSSIONS:

I appreciate that some people may be irritated by the discussion, but it's actually germane to the Quest, and entirely on-topic; insect-controlled antigravity drones were an in-Quest option back in Turn 3.3.
And while it may be good manners to drop it when requested by other Questers, it's not actually against forum rules except if ruled off-limits by the QM.
That said, since other people asked nicely, I will drop it.
I'm just picking this message to quote to comment on the Argument About Drones that was had a while back, but here's my thoughts:
- Even in the relatively peaceful Philadelphia, there are still far more weapon-carrying individuals and casual violence is significantly higher than in our world. Superpowered Gangs have no compunction against shooting down random drones that happen to piss them off at the moment, and plenty of capes capable of flight means that people are more likely to 'look up' these days than usual.
- Bezalel gets away with his city-wide drone usage mainly due to the fact that the drones look and behave like real birds until you get up close. The one we absorbed was a copy so we're still missing pieces of how he makes originals, but there is a complex Artificial Intelligence housed in them that is unlike anything else we've seen. This will be brought up in Arc 7, but is worth thinking about.
- Drones are a possibility, but would require lots of time and dedicated tinkering. This means ignoring many of the other issues that are pressing at the moment, so... choices!
Step one: Clockblocker freezes Crawler.
Step two: a metric buttload of containment foam is sprayed all over him in liberal amounts. If the question is "think that's enough foam?" the answer is "no, best keep spraying it on"
Step three: while containment foam is being applied, Boulder Builders apply dense shell of rock/crystal/whatever around Crawler, making sure to include below him so he can't tunnel out.
Step four: keep nesting more and more containment measures on him until he slips into a dormant state.
Step five: spread urban legend that within this shell lies a beast so powerful the Ancients were unable to destroy it, leaving the task to the Chosen One. Come back in 2000 years to see if anyone buys it, and if so make sure there's some village idiot with a magic sword.
This has been attempted before. Crawler has a terrifying capacity for digging when he so desires, and will usually just kill any cape that needs to get close in order to construct the barriers. He's also very sneaky when he wants to be - just look at how he managed to get to Coil's base in canon without anyone noticing before he was INSIDE.
I imagine that a lot of that can be handled with taking existing charms and reskinning them to work on Manipulaiton or Intelligence. But, if we're talking custom charms, let's talk custom charms.

I want something that lets us train for Endbringer fights beforehand. Preferred-Enemy Analisys Subroutines; if given [amount] of first hand knowledge of an enemy or type of enemy (such as practicioners of a certain martial arts style) allows a unit to be trained to counter the designated foe's strengths, represented as a dot of specialty. With storyteller permission, particularly vivid secondhand accounts (such as video-recording, a scrying pool into the past, or tales from a greybeard backed up with potent magics) may be substituted in leiu of first hand experience.

Crucible of Rightious Foe-Hate: if a character with an antagonistic Intimacy (Storyteller retains veto) towards a person, group, or idealology their attacks gain (bonus). Furthermore, if a unit shares the same intimacy they are considered to be of one Might higher. This is especially popular for Lectors leading a crusade against Apostates and Void-cultists, though it is not unheard of for regulators in particularly rigorously patrolled or troubled cities to have a similar training against various subversive elements.
These are cool. They'd need to be fleshed-out more to be allowed, but they're along the right paths.
His gauntlets are generally considered part of his armor. I'm not sure if Chevalier is the kind of person who would make sure to have gauntlets on his armor that are designed for fighting in case he can't use his cannon-blade. That's a level contingency we rarely see from anyone but Skitter.
Chevalier's armor is 100% designed for fighting, as he can't exactly use his canonblade on normal-durability humans. Remember how we vacuumed up a massive block of tungsten from his gauntlet in Brockton Bay? Think about getting hit by that.
Yep, Optical Shroud is not just a one-off thing. We can do it for as long as we're able to stunt.
Hit & Run & Repeat is very much a viable attrition strategy.
Unfortunately, 'Hit & Run & Repeat' isn't in the cards if we trigger our Anima enough. We'd first need to drop IAT for long enough to get our 3 motes of Personal Essence back, then we'd have to make sure we don't spend any more Peripheral Essence while sneaking about.
TL;DR Edition: We don't need a gun when we could use a bow and make the PR people happy while maintaining ping damage and ranged capabilities. The range loss is minimal, the flexibility and PR gains great.
Using this quote to discuss the large Bow vs. Gun debate that was had. My thoughts:
- Bows are Cool, allow for fun stunts.
- Guns are Cool, allow for fun stunts.
- Bows are much more likely to pass PR Review, and have a much more distinctive flare.
- Guns have the potential for much more damage, at much longer ranges.
- Bows have the potential for specialized arrowheads, as seen in plenty of superhero comics.
- Guns can be made to use bullets or energy systems, but that's about it.
- Bows require far more investment of time if we're going to customize arrowheads, and ammo is a concern.
Ultimately, Bows would be easier to get but would be a much larger drain on our time than any gun would be. Time is our scarcest commodity these days. Choose wisely.
Question - hypothetically, would Iron Man's repulsor attacks count as Archery/Firearms or something else? (Thrown? MA?)

If the main problem with getting an actual gun/rifle/grenade launcher is the PR, that might be the way to go. Having it built into the suit means that as long as PR doesn't draw attention to its offensive capabilities, it's not likely to be in the public mind at all.
Iron Man-style repulsor blasts have seen use in the Wormverse, so they aren't a new idea. Not only will PR be looking for them, but the public will know just how deadly they can be.
You do know, that as far as our boss knew it (which might be changed by the discussion) our job is:
1. Training our powers
2. Not look like a child soldier
3. Don't get into superpowered fights
4. Stay in school
Echoing this again. This is important to remember.
Huh. So, for example, would we be using Fame instead of Reputation? In certain social situations we'd have TN 2 instead of TN 7, which, in conjunction with our ability to stunt and channel Virtues is...kinda ridiculously broken.
Actually, the description of Fame from VtM20:
Vampire: the Masquerade 20th Anniversary Edition pg.114 said:
Fame
You enjoy widespread recognition in mortal society, perhaps as an entertainer, writer, or athlete. People may enjoy just being seen with you. This gives you all manner of privileges when moving in mortal society, but can also attract an unwanted amount of attention now that you're no longer alive. The greatest weapon fame has to offer is the ability to sway public opinion — as modern media constantly proves. Fame isn't always tied to entertainment: A heinous criminal in a high-profile trial probably has a certain amount of fame, as do a lawmaker and a scientist who has made a popularized discovery.
This Background is obviously a mixed blessing. You can certainly enjoy the privileges of your prestige — getting the best seats, being invited to events you'd otherwise miss, getting appointments with the elite — but you're sometimes recognized when you'd rather not be. However, your enemies can't just make you disappear without causing an undue stir, and you find it much easier to hunt in populated areas as people flock to you (reduce the difficulties of hunting rolls by one for each dot in Fame). Additionally, your Storyteller might permit you to reduce difficulties of certain Social rolls against particularly star-struck or impressionable people.
• You're known to a select subculture — local club-goers, industry bloggers, or the Park Avenue set, for instance.
•• Random people start to recognize your face; you're a minor celebrity such as a small-time criminal or a
local news anchor.
••• You have greater renown; perhaps you're a senator or an entertainer who regularly gets hundreds of thousands of YouTube hits.
•••• A full-blown celebrity; your name is often recognized by the average person on the street.
••••• You're a household word. People name their children after you.
As you can tell, Fame in the new system is much more generalized than Reputation. Were we to start over, I'd opt for Fame to streamline things, but Reputation is working reasonably well for us now that I think it's safe to keep for the time being. I'm still going through the other Backgrounds to compare them against VtM20 (Resources, specifically), so it's on the To Do list.
More like STRENGTH OF FEET!
Really?
Huh.
But it's not their sidearm, at least not in the United States.
Hell, cops don't even carry flashbangs or CS grenades as a matter of course, both non-lethals.
When you see policemen humping automatic rifles and grenades, things have generally escalated to the point where you see armored police vehicles on the street, and ROEs are....relaxed.

Note that there is no Ward program in Camden.
I doubt that is coincidental.
Yes, most police cars in the US have at least a shotgun in their car, if not more. In the Wormverse, the proliferation of small arms is even more thorough than it is in real life; it IS the Apocalypse, after all.

Transfusion and Mjolnir originally lived in Camden. They have only been Wards in Philadelphia.
How would the Beneficence Programming submodule of Body Reweaving Matrix interact with Alexandria's damaged eye?
Alexandria is a weird case of a constant Shaping effect to prevent any changes to her form. What's more important about the injury is that Alexandria's power didn't just fix her back; this is who she is now. Since Alexandria doesn't have a soul or essence to tell the tale of how she originally looked, the Charm would look at Alexandria and say, "she's fine, what are you talking about?"
I'm currently around update 5.2. Is the Taylor robot voice gonna go away any time soon? Its just really annoying at this point, and the Behemoth fight arc dragged on a really damn long time too.
The Behemoth fight was big, but I'm surprised you feel that it 'dragged' - was it just not engaging enough to warrant the length? Do you have any feedback on what might have been added or removed?

Also, I'm still sad that most people apparently didn't like Clarity Mode. It was really fun to write.
If you want to skip to the end of the previewed sections, ctrl+f "failure is not an option."
I'd actually appreciate it if you removed this, as I changed a decent amount in the parts I previewed earlier in the thread. Not fully rewritten, mind you, but there are some larger changes that might be missed that are going to be relevant down the road.
Ugh fuck exalting Accord. Did you guys not read the part about the hundreds of murders his gang is responsible for.
To be fair, most of those people totally deserved getting brutally murdered. I mean, who wears socks with sandals? DEAD PEOPLE, THAT'S WHO.
So... Given that Accord approves of the design of Alchemical bodies, I'm guessing that once Marrow gets spat out as proof that this works, he'll be going up and lying down in the Cradle himself to try to get converted.
Hmmmmmmmm...
@Gromweld - could we get clarification as to what *-Dodge (Overwhelming Opponents ●○○) and *-Bureaucracy (Materiel Invoices ●○○) entail?
Certainly!
- Overwhelming Opponents: When facing an enemy that can wipe the floor with us if we hold still. Good against: Endbringers, Crawler, and others that have no 'go easy' mode. This would also work against Bladedancer if she were going at us full-bore, but would not apply in her normal training exercises (or friendly spars in general). Basically, this is to avoid 1-Shot situations, since we have found ourselves in these situations more than anything else.
- Materiel Invoices: Asking for stuff for use in the construction of other stuff. Good for: getting more Darwin Bark Spiders, rare materials for Tinkering, Tinkertech samples, or research documents. Would not apply: petitioning for lessened restrictions, directing personnel changes, or requesting time off.
 
Last edited:
I'd actually appreciate it if you removed this, as I changed a decent amount in the parts I previewed earlier in the thread. Not fully rewritten, mind you, but there are some larger changes that might be missed that are going to be relevant down the road.
It's me. I'm the one who was "HELPING!" Where did I go wrong?

- Materiel Invoices: Asking for stuff for use in the construction of other stuff. Good for: getting more Darwin Bark Spiders, rare materials for Tinkering, Tinkertech samples, or research documents. Would not apply: petitioning for lessened restrictions, directing personnel changes, or requesting time off.
I think you mean Material, then.
 
While very humorous, we aren't the first Tinker - let alone first Ward Tinker - to try sneaking high-powered weaponry through the PR and Tech Reviews. Even systems that are ostensibly used for propulsion would get nixxed if they could just as (or even more ) easily be used as lethal weaponry. Worse, Tech Review keeps things until they CAN figure them out... which means we'd never get wonky essence-powered gear through them.
Is there any particular reason that we can't claim that it's just an odd method our power expresses itself through and bypass that part entirely? I really doubt the PRT demands to know how parahuman powers work after all.
 
Last edited:
I like the Dodge Specialty now.
Avoiding oneshots is good. Very good.

With the WoG on Gun vs. Bow, this is my opinion, taking recent events into account:
We should get neither for now, and if anyone brings up getting a weapon, THEN we should mention a bow and a sort of "Artemis" theme. This will let us build a little bit of goodwill, and right now we are armed enough for most things where we should be fighting. We shouldn't waste too much time getting specialized ammunition except for some sort of multiple-arrow clip we can extrude from TIE as one object (for mote conservation.)

For everything else, there is War 5.

If it turns out that Minimum Damage Ping is overwhelmingly needed, then we should have a gun for convenience. We don't want to waste much time on this, and with the confirmation of the time required to invest properly in each weapon, if we have to care, then we want a gun.
 
Last edited:
13.5 XP :D

Grom, what about:
vali said:
Omake - Poking Leviathan​
"Fun stuff to think about if we had Personality Override Spike! I'm honestly not sure of what would happen if we POS'd an Endbringer, as the charm itself doesn't talk about what happens if you try to use it on a non-human intelligence. Also, consider that the body of an Endbringer isn't actuallythem - it's just a quasi-organic suit they're wearing around their core. Spacewhale Warstriders, gooooo!"

Did we get XP?
 
Is there any particular reason that we can't claim that it's just an odd method our power expresses itself through and bypass that part entirely? I really doubt the PRT demands to know how parahuman powers work after all.
Tinkers know, because Spacewhales, exactly how their tech works. In the Tech Review, it's expected that you include a write-up of what your equipment does, how it does it, and what possible failure modes exist. Then they try to find more failure modes and work backwards through your notes to make sure the thing won't explode and irradiate half the city. Because that has happened more than once.

Trying to deceive, or outright lie to, the Tech Review is a recipe for them taking everything apart piece by piece and making the process go much longer than it needs to be. Tech Review asks the question: "Is it safe for this thing to exist?" This is not a question you want to obfuscate.

Grom, what about:
vali said:
Omake - Poking Leviathan​
"Fun stuff to think about if we had Personality Override Spike! I'm honestly not sure of what would happen if we POS'd an Endbringer, as the charm itself doesn't talk about what happens if you try to use it on a non-human intelligence. Also, consider that the body of an Endbringer isn't actuallythem - it's just a quasi-organic suit they're wearing around their core. Spacewhale Warstriders, gooooo!"

Did we get XP?
Whoops, yes, let me edit that in. It was worth 1 XP.
 
Last edited:
To be fair, most of those people totally deserved getting brutally murdered. I mean, who wears socks with sandals? DEAD PEOPLE, THAT'S WHO.

ALL MY LIKES
Certainly!
- Overwhelming Opponents: When facing an enemy that can wipe the floor with us if we hold still. Good against: Endbringers, Crawler, and others that have no 'go easy' mode. This would also work against Bladedancer if she were going at us full-bore, but would not apply in her normal training exercises (or friendly spars in general). Basically, this is to avoid 1-Shot situations, since we have found ourselves in these situations more than anything else.
- Materiel Invoices: Asking for stuff for use in the construction of other stuff. Good for: getting more Darwin Bark Spiders, rare materials for Tinkering, Tinkertech samples, or research documents. Would not apply: petitioning for lessened restrictions, directing personnel changes, or requesting time off.

Overwhelming Opponents...I'm actually kinda on the fence as to whether this is broken or not. Things that can one shot us (or take us out in only a few hits or if we're dead if we stand still) basically describes the only things an Exalt need concern themselves with be it an angry behemoth or a irate Dragonblooded with a grand killstick. It apparently even works against Bladedancer, she of the death by papercut, so that means that it applies to all high-end combat builds instead of just one-hit wonders. On the other hand, it doesn't protect against death by minion archer spam (backed by heroic mortals/essence users directing said minions) which is the traditional method of killing new exalts.

Materiel Invoices - so basically it's using the Bureaucracy to make it easier to get specific STUFF which we nominally have access to for our own use but would not aid us in getting things that we're not supposed to have. Seems legit.
 
Last edited:
Tinkers know, because Spacewhales, exactly how their tech works. In the Tech Review, it's expected that you include a write-up of what your equipment does, how it does it, and what possible failure modes exist. Then they try to find more failure modes and work backwards through your notes to make sure the thing won't explode and irradiate half the city. Because that has happened more than once.

Trying to deceive, or outright lie to, the Tech Review is a recipe for them taking everything apart piece by piece and making the process go much longer than it needs to be. Tech Review asks the question: "Is it safe for this thing to exist?" This is not a question you want to obfuscate.
So they wouldn't appreciate hearing "It's literally magic." even if it's completely true?

Also, do they know or care that we're not a real Tinker, just very good at emulating them?
 
Back
Top