DragonBard said:
Unless I'm miscounting, that's only 14 or 15 Alchemical charms.
You aren't, the remainder are Martial Arts charms. Though that's not my primary build, it's just a testbed for Solar Heroing(which was figured out as not being really efficient way to do it) which is this:
Fixed Array: 8 * 3/4 = 6m, 5 charms
-Repurposed Shard of Excised Imperfections x2, 5m
-4th Stamina Augmentation x2, 2m
-Integrated Artifact Transmogrifier 1m
The mandatory installations, since they neatly fit into 8 motes used, might as well bind them into an array to save 2 motes.
Combat Array: 8 * 3/4 = 6m, 11 charms
-First Dexterity Augmentation 1m
-Fourth Strength Augmentation 1m
-Piston Driven Megaton Hammer 1m
--Optimized Demolition Vibration
-Essence Irradiation Corona
--Optimized Trauma Upgrade
--Field Stabilization Fins
-Transitory Invulnerability Engine 1m
-Industrial Survival Frame 1m
--Crystal
--Lightning
--Metal
--Oil
--Smoke
--Steam
--Sixfold Transcendence Synergy
-Light-Etched Interceptor Barrier
--Emergency Overcharger
--Essence Absorption Screen
-Alloyed Reinforcement of Flesh
--Tireless Pneumatic Musculature
--Death Defeating Processors
-Body-Reweaving Matrix 1m
--Beneficence Programming
--Pattern Restoration System
-Plasma Thruster Assembly 1m
--Travel Efficiency Upgrade
--Cooperative Vector System
--Momentum Conservation Impact Buffer
-Aegis Integration System 1m
--Attunement Resonator Pins
--Artifact Perfection Node
No Array: 3 motes 4 charms
Limb Extension Armatures
Fourth Charisma Augmentation 1m
Patriotism Provoking Display 1m
-Many Is One Node
-One is Many Node
Pattern Facilitation Module 1m
Total: 15 motes commited, 20 charms installed.
First Dexterity Augmentation for buying accuracy.
Fourth Strength Augmentation because of mote efficiency, Essence Irradiation Corona buys damage more efficiently than the First Strength, so might as well get the base dice up.
Piston Driven Megaton Hammer can go an incredibly long way for damage against low DV opponents like Crawler and most Endbringers. Additionally the submodule adds directly to Fighting Gauntlet, Boots, or just the built in armor spikes which get the Adamant bonus to basically shred everything.
Essence Irradiation Corona adds quite a lot of damage for low cost. One automatic post soak damage level, one dice of post soak damage AND 3 raw damage for 2 motes(effectively 6 dice of damage for 2m, compared to Strength Augmentation's 1 dice for 1 m).
Transitory Invulnerability Engine would be the obligatory perfect defense. Mainly used for Siberian and Endbringers. Not many other things do enough damage to require this expensive thing. Probably Compassion, Conviction or Temperance Flaw.
Industrial Survival Frame needs no explanation, we know and love it.
Light-Etched Interceptor Barrier comes with a hefty DV bonus, an on demand, flawless, moteless perfect parry which can be activated AFTER the parry fails. The Essence Absorption Screen is vital for regenerating Essence in combat, allies can use low power energy weapons to top off her energy throughout the battle, especially when her soak is high enough to negate all damage.
Alloyed Reinforcement of Flesh is another moteless pseudoperfect. Marrow simply can't die unless at least three hits connect, even if they do infinite damage. Handy isn't it? As a bonus, it removes fatigue as a problem, which is good when fighting some extended battles.
Body-Reweaving Matrix grants regeneration, which is pretty monstrous with a soakbeast like she is. Additionally it makes her quite capable as an emergency healer, with granting slow regeneration, and generally keeping people from dying if she can reach them before they die.
Plasma Thruster Assembly normally wouldn't make the list, but with it's prereqs already met, flight, especially flight that can't be disrupted by EMP or other external sources. That, and Marrow's armor makes fitting power armor to her difficult, which reduces the value of a jetpack. That it also makes for kickass melee attacks helps.
Aegis Integration System eliminates the penalties for armor. Pretty important given that she's best served by layering the maximum amount of armor all the time, and would probably prefer not to be immobilized by it.
Limb Extension Armatures longer ranged melee attacks means more things that enjoy a Piston Driven Megaton Hammer.
Fourth Charisma Augmentation buys up her Charisma and qualifies her for more social charms/charm submodules.
Patriotism Provoking Display makes recruiting assistance MUCH more potent. As Master-type effects go it's relatively subtle as well, as it just makes her words sink in deeper, and makes them harder to shrug off. Good for rousing speeches.
Pattern Facilitation Module meanwhile, works on an
organization level, which we can use to encourage for instance, the PRT to make it an organizational goal to support Alchemicals, fight Endbringers, end Case 53 discrimination etc. It's also VERY valuable for making more candidates legal to Exalt.
Some questions may be raised by the lack of surprise negation, but a soak based build doesn't really need it much(as she can passively survive anything with Alloyed Reinforcement of Flesh, worst comes to worst, regenerating all the damage in a minute with Body Reweaving Matrix), and it dramatically raises the costs and charm slots(2 charms, 2 commited motes from a non-primary stat, especially an Augmentation she won't use much). Play to her strengths, not against them.
Abilities:
Martial Arts 5(Bone Combat +3)
Performance 5(Philosophical Musings +3)
Archery 4(Bone Darts +3)
Presence 4(Profound Encouragement +2)
Awareness 4(Environmental Awareness +2)
Integrity 3(Meaningful Silence +1)
Resistance 3(Enduring Pain +2)
Athletics 3
Socialize 3
Dodge 2
Bureaucracy 2(PRT +1)
War 2(Parahuman Combat +1)
Lore 2(Philosophy +1)
Medicine 2
Survival 1
Larceny 1
Stealth 1
Investigation 1(Discern Motivation +2)
Sail 1