Good night guys, see you tomorrow as we look into who tried to kill your horses and why, as well as news of what else has happened in your absence.
- Net: +3 (BaB) [Special]
- Spear: +3 (BaB) + 1 (STR) = +4 [1d8 +1, Critical: x3 Piercing]
- Special: +2 bonus when using the Trip, Disarm, Dirty Trick, Feint, Reposition, or Steal Combat Maneuvers, and does not provoke an Attack of Opportunity.
- You can use a net in melee to Trip or Disarm opponents instead of Entangling them. You gain a +2 bonus on Disarm checks made to use a net in this way (stacks with Deft Maneuvers).
- If you have an opponent Entangled in your net, you can attempt to Drag or Reposition that opponent as long as he is within your net's reach or you control the trailing rope on your net.
Yep, right now one of the net dudes could make a Disarm attempt with a total bonus of +8, while simply attacking with their nets to try to Entangle someone only has a +3 bonus. Teamed up with an ally, they could move to Disarm an opponent while the ally attacks the weaponless victim. Once Tom finishes retraining and if we have him learn Coordinated Maneuvers, their bonus would go up to +10 when it's used. That's pretty damned nice when you consider than an enemy of the same level and strength (3rd in this case), only has a CMD of 14.So we are talking about a +6 to disarm if we go with the cooperative maneuvers approach from Tom.
Yeah, I'm really digging the usefulness of our men against other humans. If they disarm and someone kicks away the weapon, or retrieves it. Speaking about it, I found this feat for Tom with Tactics:
Yep, right now one of the net dudes could make a Disarm attempt with a total bonus of +8
+3 (BAB) +1 (STR) +2 (DM) +2 (Net) = +8Mmmm. No, I kinda lost it there. +2 from Deft Tactics, +2 from Net Maneuvers, +2 from aid another. Where does the other +2 come from?
Or are you adding the full BaB plus strength for +4 instead of the Aid Another to calculate the full CMB?
Nevertheless, we can very easily disable others in a fight. Once the enemy doesn't have a weapon, they can't use attacks of opportunity, and thus we can easily retrieve dropped weapons, which apparently happens with just a move action.
On the other hand, the +2 to disarm that they get from the net, they could get from a bill (I'm assuming they can't use both at the same time to double bonuses), and thus their build, if they don't go for an entangle, becomes redundant.
DP to begin chaining our opponent's weapons to their wrists+3 (BAB) +1 (STR) +2 (DM) +2 (Net) = +8
I wasn't even including the Aid Another bonus. With that and Coordinated Maneuvers, they would be at +12, which might as well be called the Expelliarmus! maneuver.
@DragonParadox, Is there time (and availability given the city's current issues) for Antonio to purchase some additional bows for his crew to use, not to mention to sell his cargo and buy stuff more likely to appeal to the northern clans, like what the Pride of Koire is carrying?
[X] Sail North with the Pride of Koire, seeking new wealth and understanding in the White Lands
[X] Stay in the city and offer your service to king Ansefu, he will need all the help he can get in the days ahead
I'd rather not let things in Apuku get shitter than they already are.
If we stay, there will surely be stuff for us to do, but it won't be anything like adventuring. There will be politics and Fey, and if we end up fighting, it will probably be as just one more ship among many in a war against the forces of Korman, the largest and most populous island in the Anwa region. Politics is not necessarily bad, but I'd rather adventure and see new places and new people.[X] Stay in the city and offer your service to king Ansefu, he will need all the help he can get in the days ahead
I would rather help him against the daemons if only to get some answers.
Well, I'm sorry but I feel that we will face the shadow weaver and its puppets one way or another before this quest is over. I would rather stop them here to minimize the suffering they cause rather than running away for "adventure".If we stay, there will surely be stuff for us to do, but it won't be anything like adventuring. There will be politics and Fey, and if we end up fighting, it will probably be as just one more ship among many in a war against the forces of Korman, the largest and most populous island in the Anwa region. Politics is not necessarily bad, but I'd rather adventure and see new places and new people.
Yes, but we will leave the island to burn. I would rather stop them here and now before it turns into a war.Daemons seem to be winning, I'll vote to go away.
If they are anything like regular daemons they'll get themselves destroyed eventually, bringing up the united mediterran forces against them or something like that.
Relly are you guys seriously going to leave Apuku to suffer at the hands of the false king? Are you content on a war that will kill countless people to seek more "adventure" rather than stooping our foes here and now.
And I wouldn't worry about court intrigue since Roland has pretty high 16 (+3) Charisma so he can talk his way out of trouble and we have a pair of magic-users Inge and Esha if we run into magic nonsense.
It's not just going after adventure, it's exploring new places, meeting new people, and growing stronger.Relly are you guys seriously going to leave Apuku to suffer at the hands of the false king? Are you content on a war that will kill countless people to seek more "adventure" rather than stooping our foes here and now.
And I wouldn't worry about court intrigue since Roland has pretty high 16 (+3) Charisma so he can talk his way out of trouble and we have a pair of magic-users Inge and Esha if we run into magic nonsense.
Seriously, dude? This isn't cowardice, it's being realistic.Why are you guys so Cowardly when faced with daemons huh? We done pretty alright with vampires, dark faes, and mad wizards but faced some daemons? We are content to run away with tails behind our backs.