The Riddle of Bronze
Nineteenth Day of Olweje-hamba (Olweje Descending) 1348 A. L. (After Landfall)
"You might know enough of such things as to have made a habit of it, but we have not. The last time we faced such a one... it was more ruined battleground than lair and all the dangers of that place were in the bodies of the dead cast off hither and yon. I do not know and could not hope to guess what devilry this one might bring..." You catch your breath and look around, hoping you do not seem too timid to have so surrendered the first step, for that had seen many a lord laid low on the eve of battle great or small, but thankfully you see nothing but grim agreement and perhaps a touch of relief in the eyes of your men.
Perhaps they would rather have you leave the hunters to their task altogether and wash your hands of the whole business, but even if you were inclined to such timidity you know it would be folly recalling the rage and sorrow upon the wizard's gaunt face. That is not a foe you wish to leave behind you, even if it should mean gong down the serpent's lair.
When the first thing Anisi does ask for is willing hands to tumble a large stone down the tunnel you are surprised, but not so surprised as when the other two 'arm' themselves with large poles about the size of a lance, but clearly too light to make use of even in practice. For setting off traps they say. Every trade needs its tools you suppose.
Still neither boulder nor poles meet any impediment or cunning trap, though Zaia does note the cracked remains of stairs and what might be the splinters of a wooden door set into the floor above. Rather than being a tunnel which had been laid out as some sort of trap from the start it seems to be the usual way to ascent to the chamber above which had been trapped in haste.
"Hopefully such haste as would not allow a second like of such work," the alchemist adds delicately. You had half expected him to wish for something he could dissect for the secrets of the great furnace blast, but you suppose even his curiosity allows for 'first keep all of one's limbs'. After all it is rather hard to study anything without them.
The tunnel is only wide enough for two to walk abreast comfortably or four if they are good friends descending swiftly from cut stone blocks to rough carving though the bedrock beneath the city, carved wide and tall indeed by the standards of any common mine shaft or so at least you had heard from listening on on the conversation of some salt miners when you were young. 'There's a reason the good Lord put Hell in the ground and heaven in the sky...'
Thankfully you do not have long to ponder that particular memory, the first stretch of passage, perhaps a hundred steps heading northwest is clear, then Anar raises a hand, for his blessed eyes had spied something, a line of power, a sort of
ethereal snare meant to warn the conjurer of nearby unwelcome visitors.
"How close do they have to be to hear its... bell?" you ask, eyes fixed on the patch of stone though of course seeing nothing.
"Up to a mile as the gull flies or the fish swims," comes the reply.
"Well he already knows we are on his trail so it matters little that we warn him now," Anisi says impatiently ready to step into the warded space, but much to your surprise Zaia holds her shoulder.
"Wait. Can this spell have some physical manifestation?"
"Yes, but only as much as the sound of a handbell, it is not as useful unless you wished to be awoken from slumber..."
"Look there," the doctor cuts in. "Do those cuts seem natural to you..." Following his hand you see what he means, a place where the granite of the tunnel was interrupted with a block of a slightly lighter color. Had you been walking by torchlight you might have missed it entirely. "How is the magic sprung?"
"Anything larger that a cat," the priest announces.
At this Anisi draws from one of her many pouches a common looking
grey bag of most uncommon power you would find. From it a small cloud of darkness that twists into... a bat.
"Gambler's cursed balls!" she spits, then tries again and this time the ball revolves into a small black cat, or perhaps a shadow in the guise of one for you have never seen a cat wait so attentively for the word of any man or woman for that matter.
It walks onto the enchanted place... a bell rings and then, just as Zaia had suspected, there is the sound of shifting wheels and the great crash of stone on stone like a mountain falling in avalanche, a great cloud of dust spewing backward down the tunnel.
"Well now... does anyone know how we might move this?" you ask spitting out some of the dust, the stone filled the corridor like a cork in a bottle.
"Rope," Eki replies, to his credit the man puts his back where his words had been end you eventually manage to drag the block of stone back all the way whence you had come and get it out of the way, but by then the better part of an hour had passed. You make it past the place where the trap had been laid and find at last a sanctum carved into the living rock with tables likewise wrought as slabs for the honored dead, but upon them there is nothing but a few dd bits of spiraled bronze and broken tablets.
Ipsit had made good his escape it seemed... and then as you make to walk over the threshold you notice something odd about the back wall, it seems too clean, a little too smooth. Under your gaze the portion of wall seems almost to shimmer and you realize that you are seeing, by luck and sharp eye, though a glamor. He had not perhaps fled far. You open your mouth to speak, but just then Nico's head snaps up and he cries with profanity born of sheer surprise: "What the devil is that?"
You catch the merest flash of flying bronze wings before a crossbow bolt smashes it apart.
"Niz ah Nizul"
The chanting is at once familiar and strange ragged with an edge of desperation and all at once you feel your limbs as though turned to lead, as tough the air itself had gained weight and substance. Somehow you still manage to raise the shield to guard Antonio as two darts fly from the false wall aimed at Nico, one high, another decidedly not.
"Take him... take him now!" Anisi cries just then and both of her companions spring into a charge having apparently resisted the spell.
The glamor dies as they pass it to reveal the mage Ipsit in a further narrow chamber carved into the rock not grey but reddish brown the color of old blood and all around his chests and shelves hastily staked together. He runs at the hunter, hand sparking with a fistful of lightning and as he presses it into her chest it flashes and booms like thunder, throwing her back, chest issuing from her chest. It is not enough, together the three hunters cut him down... cut his
apart where he stands.
Beneath the bronze he bleeds red.
Choose four of the following rewards from defeating Ipsit Iron Tamer:
[] A chunk blood red obsidian carved into the form of a human heart, the thing is surprisingly warm almost pleasant to the touch
[] Ipsit's spell book containing his arcane lore and experiments
[] Books and sketches on anatomy and the workings of gears and and pistons, the craft of his false men
[] Books of alchemy and metallurgy
[] A pair of crossbows standing of three legs which can be fired with a word needing no hand to pull the pin, potent weapons for the Marcella
[] Ipsit's left hand which had blasted you with fire
[] Ipsit's right hand which had borne lightning
[] Masterwork smithing and alchemy tools of finest glass
OOC: Well that almost worked, but then the scroll of Silent Image he used to hide himself (which he had for just such an occasion) did not quite work out because he was most definitely not an illusionist. Perception served you well in this case.