Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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I think we should accept that surrender :(
I did not await such bloodlust from Roland.
 
[X] Goldfish

The mage is out of spells, but not out of traps. That and anything can murder us now. I'd rather be alive and have less loot.
 
The mage is out of spells,
That is unlikely.
Not based on any specific build, but simply based on how PAthfinder spellcasting works in general.

He used 1 level 3 spell.
Now it is possible to have exactly one spell-slot of a certain level (as a level 5 Witch, Wizard or Cleric for example, or an Alchemist at a higher level), but the amount of spellslots is also modified by the abilitiy scores.
Meaning to actually only have 1 level 3 spellslot the mage would have to have a casting-attribute of less than 16, which is unlikely for a decent primary caster. Much more likely he has the bonus-slot.

And of course if he is not a preparing caster, but a spontaneous one (say Sorcerer, Oracle or even Arcanist), he will never have just one spell of any level per day, even without the ability bonus.

So, in conclusion, unless he has a very unfortunate build with terrible stat-spread, or he has used spells on effects we didn't see, he still has more to cast.
 
That is unlikely.
Not based on any specific build, but simply based on how PAthfinder spellcasting works in general.

He used 1 level 3 spell.
Now it is possible to have exactly one spell-slot of a certain level (as a level 5 Witch, Wizard or Cleric for example, or an Alchemist at a higher level), but the amount of spellslots is also modified by the abilitiy scores.
Meaning to actually only have 1 level 3 spellslot the mage would have to have a casting-attribute of less than 16, which is unlikely for a decent primary caster. Much more likely he has the bonus-slot.

And of course if he is not a preparing caster, but a spontaneous one (say Sorcerer, Oracle or even Arcanist), he will never have just one spell of any level per day, even without the ability bonus.

So, in conclusion, unless he has a very unfortunate build with terrible stat-spread, or he has used spells on effects we didn't see, he still has more to cast.
DP referred to him as a Wizard in his notes a chapter or two back, so I'm gonna lean toward him being a prepared caster. Hopefully, he didn't have a lot of combat spells prepared, which would make sense, as a crafter not expecting trouble while protected by a small army of powerful Constructs will probably use his limited spell slots for work and quality of life stuff.
 
DP referred to him as a Wizard in his notes a chapter or two back, so I'm gonna lean toward him being a prepared caster. Hopefully, he didn't have a lot of combat spells prepared, which would make sense, as a crafter not expecting trouble while protected by a small army of powerful Constructs will probably use his limited spell slots for work and quality of life stuff.
His construct got away from our ship some time ago, if he is reasonably paranoid he has prepared the combat loadout since then.
 
His construct got away from our ship some time ago, if he is reasonably paranoid he has prepared the combat loadout since then.
Possible, though he could also believe he got away with it clean and clear, since everyone present that day gave every indication that his deception was successful.
 
@Goldfish , you've decided to left the fifth armsman (who is a net-user) with us? Just for clarification.
We brought Tom, Mark, Nico, John, and one other with us. Sending Mark and Nico, a net-user and archer, respectively, leaves us with Tom and that unnamed dude, both in fighting shape. Keeping them back for at least a short time will hopefully prevent us from being ambushed by another Construct while we're injured, or some other complication, plus we can have one of them stay with John and Antonio if the poison is debilitating enough to warrant that when we follow the rest of the group down into the tunnel.

Mark and Nico will hopefully be helpful if the tunnel group gets into combat before we reach them, since that whole group seemed melee-focused. Having an archer and net-user gives them some more options.
 
Vote closed.
Adhoc vote count started by DragonParadox on Nov 11, 2021 at 3:53 AM, finished with 33 posts and 8 votes.

  • [X] Heal first, you can all but heal the cold breath of death and John likewise
    -[X] See if Zaia can at least identify the poison
    -[X] Send Nico and Mark to accompany the Huntress and her forces if she chooses to immediately pursue.
    [X] Heal first, you can all but heal the cold breath of death and John likewise
    -[X] See if Zaia can at least identify the poison
    [x] heal up first.
 
Arc 5 Post 40: The Gift of Names
The Gift of Names

Nineteenth Day of Olweje-hamba (Olweje Descending) 1348 A. L. (After Landfall)

"Stop," you raise a hand and draw a ragged breath. When had it gotten this hard to breathe? Looking all about, for more foes or traps, you see nothing but the haggard faces of your company, from John's teeth clenched in pain and face red with a sudden fever or perhaps something worse, to Antonio, whom you note is favoring one foot, a look of pain marring his cocksure manner.

The huntress herself had not come off well out of the whole ordeal, blood cakes her neck and drips down to her chest and she holds her left hand bent to her side with the care of a warrior who had taken one too many blows on it. Catching your gaze she sniffs. "You look worse..."

A laugh bubbles up in your chest and dies just as quickly in a sharp stabbing pain as Zaia presses the flask into your hands to drink. To your surprise the huntress does likewise after calling to her companions to watch the hole.

Said surprise is not unnoticed: "Do you think we would have walked the path of the hunter long if we were in the habit of running down the lair of a cornered wiry-worker half dead?" She pauses to wipe her mouth with the back of her hand and look over the room, eyes lingering suspiciously on the piles of rubble and rot, most old, some new, gleaming shards of bronze that might in some manner be alive. "Anisi," she adds with a tilt of the head.

It takes you a moment to recognize that it had been a greeting, and the name she had avoided sharing until now. A part of you is offended that it had taken potentially saving her life to earn common courtesy, but deeper by far lies the sorrow, the sure to be unwelcome pity that she had lived such a life as to lead her to this.

Thus you veil the feeling as best you can and reply with as much of a smile as you can manage though the pain. "Roland de Verley, pleased to make your acquiescence."

You lose 4 healing potions; all hit point damage restored

Alas there is little enough time for levity, the healing draught burns on the way down like the echo of the wizard's fire as the magic suffuses every part of you, but that is nothing to what Zaia finds observing John and Antonio. He mumbles something in his native tongue, then quickly tosses one of his bottles, an empty one thankfully, at John calling for him to catch. Your man does not even come close though the throw had been an easy one instead leaving it to shatter on his chest.

"I do not think they are in mortal danger, anything that might affect the seat of reason or consciousness would have shown far worse effects by now, but I do not think either of them are fit to fight..." he turns to Anisi and asks the same questions of her as he had of the others, thankfully clearing her of any ill effects.

"How can you be sure it will not get any worse?" you ask, doing your best to keep any accusation out of your voice. He is doing the best be can, that you do not doubt.

"I can't, I am an alchemist not a miracle worker..." Zaia pauses a long moment but Anar the priest simply shakes his head, not taking his eyes off the hole the mad wizard had fled into and so the doctor continues. "I can only guess that the stuff is meant for incapacitation over killing given what we have learned of the way those things pass for men."

"A man doesn't have to be alive to skin him," Tom says bluntly.

"No but generally he would have to be alive to interrogate him about his life even if one only planned to impersonate him for a matter of days."

How do you proceed with following the mage?

[] Write in (must include who and how many people you leave with the people you leave topside with the two people who have been poisoned)

OOC: You guys kind of misjudged Anisi so no one got sent into the tunnels.
 
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Hmm, I would rather we not go down that hole at all, though I don't think that is really an option at this point.
 
There is no way to know where the tuennels lead to. Otherwise, I'd vote to track him outside.

Hmmm. Can we improvise some protection from the debris nearby? I mean, simply poking things with a long pole would work wonders, just like holding a really big piece of wood between an explosion and us
 
Is it an option to send poisoned to the street, to the two temple guards who are with horses?
I am also not inclined to go down to the hole. :oops:
 
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