Death's Heralds
Day Eleven, Year Unknown
Shock hangs over the stretch of sand and gravel, all eyes fixed upon the horrors you had just fought wondering what hell you had stumbled into and how you might escape by the Grace of God. "What the Devil was that?" a ragged voice calls from your left, Henri Glaser, cradling his arm and gritting his teeth against the pain. His eyes dart towards the cover of the woods, then towards the men on the ground.
"Do not let the
zait alzaaj touch you," the doctor says, even his voice shakes slightly as he turns Henri over, pushing the mangled rotted corpse next to him aside. "The substance in the glass," he adds hurriedly. "We must get these men under the cover of a roof and swiftly. The path back to the ship will be the death of them like as not."
It is as though a fog raises from your gaze with these words. It does not matter what the foe was or through what devilry the dead were made to move, all that matters is that you do not see more of your men die without need. Before you stands a man skilled in leechcraft and he has said you need to find them shelter, so shelter you shall find them.
"We cannot leave them and the road back to the ships will be to their grave," you say plainly. "We must seek shelter in the keep against the dangers of the wilds."
The men shift uneasily, none willing to be the first to speak until young Henri does. "I can't, my lord. I can't go in there..." he is shaking from fear as much as pain. "Please my lord, please... that's where the witch stone was pointing. There's more of those things in there, maybe worse that. I can't..." and with that the floodgates open, each of those still fit to walk and to speak arguing against continuing into the keep, for the sake of their lives
and their immortal souls.
Though you try long to sway them neither oath nor love of lord can sway them for fear of sorcery and walking corpses hangs too heavy upon them. It is not just death they fear, but being made into one of those things cursed to walk the earth in horrid mockery of all that is good and holy.
"I will go with you if you will have me, my lord," Doctor Zaia says softly, after he had laid the fallen down flat and comfortable as he could make them on what bedding you had brought with you. "Let them stay here awaiting our return, and if it does not come before midday let them make their way to the ship on the path that we have taken. Those who can still walk on their own two feet should heal in their own time... and of the others there is no hope with me or without me as long as they are not out from under the open sky."
These words you give to a shamed company under the boughs of oak and ash before turning towards the keep. Would that Tom were here, he would have followed you, or perhaps even found the words to sway the others when you had not.
***
As you pass the outer gate you see no sorcery to it, though you quail a moment under the gaze of the figure carved above it, a woman with serpents growing from her head, her lips turned in an beckoning smile. Beyond you see not the keep you had expected, but a sort of village. The houses, if houses they be, are not square, but round at the bottom and coming to a point with smoke holes at the top. Gutters to carry rain water run between them and you suspect into some sort of central reservoir. There is no sight of man or beast living or dead.
Briefly you consider using one of the houses as shelter, but dismiss the notion just as swiftly.
Not until you have seen what is in the towers, not until you have assured yourself there are no more foes. Even as you make your way swiftly down the path you cannot help but note what is carved in most of the walls. "Snakes, snakes everywhere, truly this is the Devil's island..."
"Eels, not snakes," the doctor replies. "The shape of the head gives it away."
"As you say," admiring the odd sort of courage that drives this man to ponder the carvings on the wall after what you had seen. As you pass towards the keep the smell of death grows thicker and again you see corpses strewn on the ground, all of them missing their hands and piled against the entrance. Splintered bows and scattered weapons lie beside them.
"There was a battle here, a final defense before the gates..." you muse even as you raise your sword and shield against any further devilry. "I wonder why the defenders did not just stay behind their walls."
Somewhere above and to your left a stone clinks... as you whirl your head about you see a pallid starving thing that might once have been a man clinging to the stones like some diseased spider, its mouth opened unnaturally wide to reveal a whipping tongue.
A gull cries above, high and shrill.
You meet the thing's leap sword and shield in hand, your armor shedding the blows of grasping claws and gnashing teeth, though the blow you deal in return does not cut much deeper than the thing's leathery hide. There is a bestial cunning in the eye of this one that the others had lacked, a purpose to its movements and gurgling in its throat are words, though not in any tongue you had ever heard. Moaning and shuffling comes as the dead at the door begin rise, though not before the doctor throws another of his strange vials into the pile.
Corpses begin to smoke and burn, but not swiftly enough, not strongly enough. There are nine of them in all and only two of you. They will surround you and they will kill you. All you can do is make sure to take as many of the damned as you can before then.
Then out of the surf you hear a familiar flopping gait and you see a flash of blue-grey scales. Riper had found you in your hour of need once more. He tears at the legs of the corpses, sending two of them sprawling, but the others close in, bashing and kicking at him with unnatural strength. Again the beast before you lashes with grasping claws and gnashing teeth and in a red rage you call out.
"Die beast!" your sword the heavier and swifter in your hand for it. Your blade cuts deep into its neck, leaving the head lolling to the side, tongue still lashing from it.
"Last one!" the doctor calls as he throws another vial of his strange substance to burn the dead that gather about Ripper. Two more of them collapse, the rotted flesh of their forms burning away.
Ripper coughs and yowls in pain under the battering of the dead, but he does not relent.
Victory might yet be won, you realize and that knowledge kindles a fire in your stomach. You turn the claws of the beast with your shield and then cut its head from its body, the hungry light fading from its eyes.
"Who defiles the halls of Ikomi?" the words are not spoken, but felt, as though carved into your mind with a bloody knife. You turn to see a
thing not rotted but withered step from the keep, over the bodies that had not risen to kill. In its hand it seems to hold a ball of living shadow. Then more distantly, as though its foul will was not upon you but another, it adds,
"Did you call them?"
What do you do?
[] Reply
-[] Write in how
[] Charge the unholy thing
[] Write in
OOC: The write in did help with the diplo check, but the base roll was just too low to make it. On the plus side that ghoul had the worst luck with its attack rolls, which is good because its bite paralyzes.