Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

Voting is open
The more I think about it the more I don't like the bodyguard build.

Thematically it would be a very similar to a shitier Richard. We get none of the bad ass but would have similar things to do in combat.

I would prefer a more active role in the combat.
 
so following on my previous comment about a barbarian build. I think we could take 1 more cavalier level to complete the bodyguard path, take two levels as a Barbarian (Dreadnought archetype) and cap it with a Furious Guardian level and get the best of both worlds.
 
so following on my previous comment about a barbarian build. I think we could take 1 more cavalier level to complete the bodyguard path, take two levels as a Barbarian (Dreadnought archetype) and cap it with a Furious Guardian level and get the best of both worlds.
I agree with @TotallyNotEvil that we need to do some optimization to help Roland be more viable in combat, but I don't see Barbarian levels being a part of that. It just really doesn't seem to fit his character at all, and I hate level dipping purely for the sake of acquiring abilities.

One or more of Roland's men-at-arms retraining as a Barbarian, yeah, I can see that, but not Roland himself.
 
I agree with @TotallyNotEvil that we need to do some optimization to help Roland be more viable in combat, but I don't see Barbarian levels being a part of that. It just really doesn't seem to fit his character at all, and I hate level dipping purely for the sake of acquiring abilities.

One or more of Roland's men-at-arms retraining as a Barbarian, yeah, I can see that, but not Roland himself.
I get that but I just can't think of anything interesting to do with the bodyguard build after level three, like we could take some fighter levels, maybe the child of war archetype or something like that if we want to get magic but it just doesn't seem in character either and I can't think of any prestige class other than Furious Guardian to cap that fits.
 
I get that but I just can't think of anything interesting to do with the bodyguard build after level three, like we could take some fighter levels, maybe the child of war archetype or something like that if we want to get magic but it just doesn't seem in character either and I can't think of any prestige class other than Furious Guardian to cap that fits.
Slowly unfuck it with retraining, become a crime-fighting duo with our horse.

Possibly go for Monstrous Mount. That one is quite cool. Goes well with the enhanced Handle Animal rules.

The Banner ability is also pretty decent.

Assume EitR for a moment, so PA is free: Noble Scion -> Mounted Combat, Combat Reflexes -> Ride-By-Attack, Spirited Charge at 3rd, Monstrous Mount at 5th, do whatever with the 6th level bonus, Monstrous Mount Master as our first Epic Feat.

For bonus points, we don't even have to retrain anything if we manage to become a Paladin. Which, let's be real, we all thought when we saw a literal paladin at character creation.

The archetype that grants Bodyguard ain't bad, doesn't really hurt us. Just the doubling down on it, that did it.
 
Last edited:
Slowly unfuck it with retraining, become a crime-fighting duo with our horse.

Possibly go for Monstrous Mount. That one is quite cool. Goes well with the enhanced Handle Animal rules.

The Banner ability is also pretty decent.

Assume EitR for a moment, so PA is free: Noble Scion -> Mounted Combat, Combat Reflexes -> Ride-By-Attack, Spirited Charge at 3rd, Monstrous Mount at 5th, do whatever with the 6th level bonus, Monstrous Mount Master as our first Epic Feat.

For bonus points, we don't even have to retrain anything if we manage to become a Paladin. Which, let's be real, we all thought when we saw a literal paladin at character creation.

The archetype that grants Bodyguard ain't bad, doesn't really hurt us. Just the doubling down on it, that did it.
that seems fine. but I just don't want to stick with cavalier past level three, I just don't like the class that much and I would like to multiclass to something more interesting. Maybe a Free-Style Fighter? or something like that. or maybe take some kind of rouge archetype or something I honestly don't know enough about pathfinder to plan something better.

edit: you know, I've been looking into style feats for the Free-Style Fighter, and getting it with archon style sounds awesome if it stacks with the bodyguard stuff.
 
Last edited:
[x]Goldfish

I agree, we shouldn't tell the others that we saw the little girl cast magic. Seems like a recipe for disaster.
 
Wow, that fight went way better than expected! Also, apparently girl is connected to Ripper as maybe druid animal companion as mentioned, which implies she is the one that sent out Ripper and that seagull messager.

She must have been a slave/prisoner of the necromancer given her power and could be this keep was her home before it came along and took it over. She literally sent out a message in a bottle for someone to save her and we answered.

Glad we did.

[X] Goldfish
 
My proposal was to run down the Bodyguard chain to allow us to protect our allies or spellcasters. The build I generated was never going to be that of a primary damage dealer, we're a defensive tank instead. With that in mind, Barbarian would very much not be class I'd want to take levels in. Then again, TNE likely has his own ideas, so v0v.
There is at least one option to combine Rage and Bodyguard harmoniously.
But I don't think it's worth it for the single level we could take.

[X] Goldfish

A withered hand at once turns dark red the color of old blood and it grasps for you...

"Die!"

"Not to you wretch!" you shout darting aside.
Oh right, this is great.
"Can't touch this" is always the best anwser to touch-attacks.
Especially since this could have killed us if it was Inflict Moderate Wounds, or nearly killed us with Inflict Light Wounds.
 
Last edited:
Vote closed.
Adhoc vote count started by DragonParadox on Aug 15, 2021 at 3:37 AM, finished with 42 posts and 18 votes.

  • [X] Try to mime something at the girl
    -[X] Try to convey our gratitude for her assistance, and if possible, discover if there are any other threats remaining within the tower.
    -[X] Ask Zaia to return the crystal shard to the girl. If he complains, remind him that we would likely be dead, or worse, if not for her timely intervention. Plus, it seems to have been hers all along. If we can learn to communicate with her, she may eventually be able to tell us more than we could ever learn on our own about not just the crystal, but the strange world we've found ourselves in.
 
Too bad the good doctor isn't really an Alchemist in the Pathfinder-sense, that would make communication easier.
Still, he picked up our language within weeks, so I'm optimistic he can learn to communicate quickly.
 
Arc 1 Post 18: Trading Words and Treasures

Trading Words and Treasures

Day Eleven, Year Unknown

All the aches and pains that had been lost in the heat of battle come rushing back all at once and as you look at the small girl breathing heavily as she clings to the wounded Ripper your stomach tightens with fear you did not have the luxury of feeling before. What is she, what does she want? There is you know an easy answer, she is a witch and wants nothing more than to bring ruin to the world. But the counsel of fear does not match with what she actually did, save your life from an actual monster, one who had tried to hold you in thrall and then to slay you, one she too had feared.

"Thank you," you say, speaking slowly in your tongue, pointing first to yourself than to the broken foe and last to her, but she merely blinks up at you confused and grows only more so when you motion to the towers and then the bodies questioning.

"You are well, yes?" Doctor Zaia asks, coming beside you. At your nod he turns to the girl and then points to his face and enunciates. "Zaia" Then he points to your face and says: "Roland" and last he points to the girl's face and stops.

"Inge," the child says softly, her eyes lighting up in understanding.

"Well we have a name at least, unless I miss by guess," the doctor sighs. "Getting any sort of understanding is not going to be easy."

"We need to know if there are more dangers in the towers," you point out, glancing uneasily behind you.

"Well she is not running back into whatever hiding place she had so she is obviously not that concerned about there being one. I fear we shall have to have to trust her judgement on this. I need to get your men under a roof and treated sooner rather than later. A small roof will do as well as a large one for that."

"We aught to try at least." Taking your cue from what he had done you point first to yourself. 'Roland', then to her 'Inge', then to the body of the monster and pause.

"Ilfa," she sounds miserable when she says it, not afraid but sorrowful. It is almost impossible to reconcile the tone and manner with the harsh cold words that seemed to split the world asunder to her will.

You push the memory aside and motion to the other bodies which had been filled with cursed life. "Ilfa?"

The girl, Inge, blinks at you thoughtfully, seeming to regain more of her breath and vigor more by the moment finally she shakes her head and says, "Okoro."

You nod to show you understand. You hope to God you actually do understand. "Okoro?" you point at the towers.

The girl shakes her head and says about twelve words, of which you only recognize 'Ilfa,' 'Okoro' and the name you had never heard before spoken but only in your mind 'Ikomi', the name of the corpse-lord's goddess. An odd thought occurs to you and you cannot keep back a laugh. At Zaia's curious look you explain. "I briefly wondered if we could have captured that, and used it as an interpreter."

"He did not seem very amenable to the task," the doctor replies in a dust-dry tone.

"Ukota," the girl interjects, pointing at the seeking stone still in his hand, then another phrase, including her name as she reaches out for it.

Seeing the scholar obviously loath to give it to her you note. "We would be dead without her... aid. The stone feels like a fair price to me."

"Perhaps, but it seems to me foolish to trade a thing so precious when you do not know enough of the other's tongue to bargain with them," comes the swift reply, wholly untroubled it seems by the fixed look Ripper is giving him.

"It is likely hers to begin with if she was the one who sent Ripper," you try, though without much success from the looks of things. "If you give it to her she might eventually explain more of what it is when we can speak her tongue better..." You cut yourself off, realizing you had committed yourself to not just keeping company with a witch child, but had suggested to the scholar that he learn more about magic. One might expect Zaia to look affronted. Is is better or worse that he looks intrigued?

Still, he does reluctantly hand Inge the stone.

She takes it in one small hand with what you assume is a word of thanks then heads towards the towers.

What do you do?

[] Follow, you would see where this mystery leads you

[] Lead your men into the shelter of the village to be tended

[] Try to delay her until things are more settled

[] Write in


OOC: Welcome to the joys of 'no common language'. Still, at least Zaia has a linguistics skill and a feat that helps with that. You will be getting his sheet soon as you have seen a lot of what he can do.
 
Last edited:
I'm a bit concerned that the men will react badly if/when they learn of her magical powers. Should we lie about it for now?
 
I'm a bit concerned that the men will react badly if/when they learn of her magical powers. Should we lie about it for now?
Would be hard to conceal.
I mean, she just has to cast a cantrip, talk to the seacat or do anything else magical.

I prefer to be open about it.
She saved our asses and we fought an unquestionably more evil-looking necromancer together.
 
Would be hard to conceal.
I mean, she just has to cast a cantrip, talk to the seacat or do anything else magical.

I prefer to be open about it.
She saved our asses and we fought an unquestionably more evil-looking necromancer together.

I would prefer to wait a day or two for everyone to calm down. The men are fresh from a battle with zombies and extremely on edge. Let's ease them into heroic magical girl territory so they don't panic and try to murder a child.
 
Voting is open
Back
Top