Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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[X] Bury the body
-[X] Without prayer to at least keep the beasts off it
-[X] Take the armor, if one of your men-at-arms wants it it's an upgrade, otherwise it's at least valuable.
 
A small mechanical note since we did get to the bronze armor. Pathfinder as a system considers bronze to be broadly inferior to steel. That is not really true, not until you hit modern steels at least. Bronze is just as hard and holds a comparable edge to the steel you brought with you. The reason the bronze age gave way to the Iron age is not because iron is inherently superior, in fact it is worse in some ways, but because iron is common. Iron makes up about 5% of the Earth's crust winch is to say 50.000 parts per million. Tin which you need to make bronze makes up about 2 parts per million. Copper is more common not anywhere near as common as iron.

On that note if you want to loot the armor you can, it is probably decently valuable and Roland would recognize it as such.
That doesn't quite match with my admittedly spotty memories. IIRC, bronze is softer than steel, and while it can be used to make weapons just as sharp as steel versions, they're not able to hold that edge quite so well.

I think it was early irons weapons, rather than their later steel counterparts, which were roughly equal to those made from bronze.

It's been years since I saw this on the History Channel, though, so I could be wrong. Either way, this is loot and we should be looting it because that's what loot is for.

[X] Artemis1992
 
That doesn't quite match with my admittedly spotty memories. IIRC, bronze is softer than steel, and while it can be used to make weapons just as sharp as steel versions, they're not able to hold that edge quite so well.

I think it was early irons weapons, rather than their later steel counterparts, which were roughly equal to those made from bronze.

It's been years since I saw this on the History Channel, though, so I could be wrong. Either way, this is loot and we should be looting it because that's what loot is for.

[X] Artemis1992

I actually did check this bronze is about on par with low carbon steel which is what you have. Now if you had Damascus steel yeah that would beat bronze, but mechanically I would call that masterwork, not better materials.
 
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[X] Bury the body
-[X] Without prayer to at least keep the beasts off it
--[X] "If we come across his countrymen later they can collect the body and do their own rights, whatever they might be. For now though we should be on our guard for possible enemies for someone killed this man."

Edit: Changed vote
 
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90% sure we would get our shit pushed in. We don't have magical attacks to hit incorperial creatures
Thats why it could be fun! We'd have to flee like our life depends on it while all of our crew dies around us! Possibly even... Best Cat...

I'm not serious about this but it would be nice to get some loot early.
 
Thats why it could be fun! We'd have to flee like our life depends on it while all of our crew dies around us! Possibly even... Best Cat...

I'm not serious about this but it would be nice to get some loot early.
That would most likely end up being a TPK. Seeing as we would be trapped on the island, and I'm not sure whether we'd be able to outrun a ghost's flight speed via ship.
 
I rather not loot the body unless really needed and if we do come across some countrymen they might take it the wrong way for.

On another note, another benefit of bronze over iron/steel is the fact it doesn't rust or break down so didn't require as much repair work and can be kept in use much longer. While still weaker overall compared to iron and steel, not by much but noticeable in ancient stuff, still strong enough to kill things.
 
Vote closed, it seems pretty clear.
Adhoc vote count started by DragonParadox on Aug 13, 2021 at 1:58 AM, finished with 46 posts and 19 votes.

  • [X] Bury the body
    -[X] Without prayer to at least keep the beasts off it
    --[X] "If we come across his countrymen later they can collect the body and do their own rights, whatever they might be. For now though we should be on our guard for possible enemies for someone killed this man."
    [X] Bury the body
    -[X] With such prayer as you know to say
    [X] Bury the body
    -[X] Without prayer to at least keep the beasts off it
    -[X] Take the armor, if one of your men-at-arms wants it it's an upgrade, otherwise it's at least valuable.
    [X] Leave the body be and continue up the path
 
Arc 1 Post 12: Into the Dusk
Into the Dusk

Day Ten, Year Unknown

"We do not know the man's customs..." you begin, to the grumbles from your men. "And we are none of us ordained by the Church to speak prayers over the dead," you finish sharply. "Let us not presume to mark the passage of his soul and instead see his body interred away from the beasts and birds." A grim task, but common enough for soldiers, no one raises any objections over it. The ground is too rocky here to dig with any swiftness, but there are stones aplenty to make a simple cairn.

Briefly you consider the other thing a soldier might do in this instance. The bronze gleams brightly, valuable in its own right, but in the end you think the better of it. The war has not impoverished you as much as it had some that you must strip the dead, and as for any use it might have to your men-at-arms in this instance, none of them are used to armor so heavy. If you should come across his countrymen you shall be able to say that you buried him taking nothing.

As the last stone is laid you say to the doctor. "If we come across his countrymen later they can collect the body and do their own rights, whatever they might be."

"Assuming we can even speak to them," he grumbles into his beard, but you can see in his eyes that he appreciates the heeding of his counsel.

You nod, then turn to the others. "In the meantime we should be on our guard for whoever might have killed him."

"Can't think of any folk that would leave a corpse like that," someone grumbles from the back. "Even robbers would've stripped him."

For the next few hundred feet the trail seems to give lie to your fears, there are no more dead and no more signs of old battle. Here and there along the path you start to see signs of travelers passing by, old camp sites and even the tracks of wagons, though nothing fresher than a few weeks. Yet as you descend towards the eastern side of the island the chill of the mountain seems to linger like a cloak deeper than evening's shadows, and in the failing light you spy arrows of bronze glinting under oak and heather. Likely as not you would find more bodies if you should look, but you have the living to see to before the dead, your own folk before strangers.

"We aught to camp here for the night and press on in the morning," you say to the doctor, softly enough that he should disagree he can do so without seeming to undermine you to your men.

"There is a saying in my land that you aught not bed down among the dead after moonrise, Sir Knight," he replies darkly. "I think we should press on."

Is it true worry, or simply the desire to see the journey to its end, you wonder and so think to test him. "For a man so quick to dismiss sorcery you worry much of the unquiet dead."

"Whether some ill will of the spirit or poisoned air that rises from rotting corpses, it is still an ill thing to keep company with them." As he speaks he shivers from the unaccustomed cold.

What do you do you do?

[] Make camp

[] Press on following the stone

[] Write in


OOC: I actually did not expect to make this vote, but then I looked at how big I had made this island and I realized there was no way you would make it to where you were going before nightfall.
 
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[x] Make camp, and assign a rotation of watches.

It's probably best not to walk around unfamiliar territory in the dark. @DP, How much distance has our party covered today? Do we have a better sense of how big the island is?
 
[X] Make camp
-[X] Assign watchers that rotate through the night, two at a time ideally, to be on the look out still for any potential foes

Shouldn't push our men too far in one day but at the same time need to be careful as we camp in general.
 
[X] Make camp
-[X] Assign watchers that rotate through the night, two at a time ideally, to be on the look out still for any potential foes
 
If the 'make camp' vote wins, let's also take some time to get to know some of the men and the Doctor. Maybe some of them has an unexpected skill or cool backstory!
 
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