[1] Aegis

[2] Dauntless

[3] Miss Militia

[4] Glory Girl
 
1[X] Shadow Stalker - Their conflict would cause tension between Taylor and the Wards, setting up future conflict down the line.

2[X] Glory Girl - Glory girl is a bit impulsive meaning there's a higher chance for misunderstandings.

3[X] Miss Militia - By this point the PRT would hopefully have a negative attitude towards Taylor and therefore attack her.

4[X] Dauntless - He seems pretty strong.

Because we're supposed to maximize conflict.
 
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[X] Shadow Stalker
[X] Glory Girl
[X] Miss Militia
[X] Dauntless
 
Ugh, heroes. I guess I'd vote for whichever ones are most capable of hurting her. So that'd probably go:

[3] Kid Win
He's capable of building devices that can harm us, not sure he'd be willing to though.

[1] Shadow Stalker
She's volatile, always looking for a fight or a hunt, so if we join up with her we'd surely get more opportunities to build up our host. She'd also be more than happy to injure our host, so we may adapt to her phasing crossbow bolts.

[4] Dauntless
I'll get back to this one, don't really have solid reasoning yet, since I only think I remember his power and I forget his personality.

[2] Glory Girl
Glory Girl or Gallant to see if we can adapt to master effects. Preferably Glory Girl because her emotion aura is constant and involuntary, so she can't just not affect us. She's also a hothead, so she'd be easy to instigate into a fight.
 
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Dauntless
Glory Girl
Shadow Stalker
Velocity

The best four prospects for conflict-maximazation. Since we have very little information on what further improvments will be necessary for the host, concentrating on conflict will further our growth most, in preaparation for the confrontation with that metal-growing shard.

Dauntless and Velocity are the socially more inept members of the Protectorate, and more likely to rely on protocol than understanding of our host's situation. Glory Girl and Shadow Stalker are simply more influenced by their own shards and naturally more conflict-prone.
 
I have just found this quest, first on SB, and i just have to say that i love the idea. I do however have a few notes that i feel need to be said.

We should really revise the hand/foot structure of our Host at some point; it isn't really all that good for swimming, but because i don't think that we can just get rid of parts i think that we would need to reuse them for something else, and then replace them. Breathing could also stand to get a upgrade. And our skin just isn't going to cut it.

Making something that can fold into the limb and fold out later, to replace the finger webbing, could also be good; For the hands, we could use something like bat wings, and fold them over the rest of the arm to store away for later? Mess with the elbow joint so that we could pull back one of the forearm bones to make the thumb point forward and then use it as the foundation of a new hand? Or maybe just make them fold over the upper arm, and make a new forearm wholly from scratch? Two bones, rather then one larger one with a turning joint, make much better aerofoils anyway.

As for legs: I am thinking we could do something almost the same; It would just be flippers anyway, and the only way that i think we could help that would be something going through the joint to stiffen them up. The heel of a foot isn't all that great anyway (it't basically just a elbow with padding), and i think that we should replace it with a, or even a few, extendable heels that can give land movements a bit of a boost, similar to how springy shoes try to do so.

And the breathing problem: We need more ways to intake/output atmosphere. Maybe we could take note from xenomorph dorsal tubes. Or mosquito larvae tail breathing tubes. Though when i think about muscle distribution we might have trouble with getting a tail and strong legs; Maybe make it so that the tail uses muscles moved from the legs? Though at that point it would me somewhat like having two tails. Maybe make them somewhat like power armor? So that it is directly overlapping the legs most of the time? Going to need a new way to make pressure differential anyway; The diaphragm just gets in the way of far to many possibilities while being a week point without redundancy.

As for our Hosts face/skin (and how it is becoming armored): I think that we should remove it entirely. We shouldn't be using it for kinetic protection at all. We could probably use it to increase the ability to maintain homeostasis and things like it, healing, environmental/situational awareness, but not protection. somewhat like how eyelids don't do much to protect humans. Maybe turn it into something like a hood? Another structure that can be wrapped around the body to look the same or be extended into something like a sensory array like moth antennae and moose horns. Or maybe something like how some lizards drop their tails? Something just to divert attention? We could have feather like protrusions come out from under the scales and form something for the skin to grow under/into after we shed it.

This quets is going to be fun.
 
As for our Hosts face/skin (and how it is becoming armored):

The skin thing was just a passive reaction to damage. We are Counter, don't forget. We will implement a sensory array when we feel olike we need it, but from our experience so far kinetic protection is exactly what we need, optimally not only on our face.

I motly agree with the rest of the post though.
 
The skin thing was just a passive reaction to damage. We are Counter, don't forget. We will implement a sensory array when we feel olike we need it, but from our experience so far kinetic protection is exactly what we need, optimally not only on our face.

I motly agree with the rest of the post though.
My thoughts on the matter were something like "Hosts skin is changing to be stronger, but that skin is needed the way it is, so we need a different type way of getting protection while keeping the skin, or something like it, to use at other times." so i ended up with either shedding it when they don't need it or turning it into something else and then making it fold up into a face as our options.

Honestly my first thought was to turn it into a hood and line our skull with eyes; Pull it over the head when they are done with it, like pulling lips over teath. Maybe we could use the excess skin as ears? electroreceptors? We can't have that flesh just hanging there without using it for something.

Still, can you imagine the look on uother mooks faces when they pull back their lips far enough to pull the skin off of their skull and stare at them will All Of The Eyes?

Edit: Oh, and while i am talking about things that could line someones brain: What do people think about making shells around the lobes of our Hosts brain? Not the brain itself, the lobes of it. And then putting connections between then that can become longer?
 
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what do you think if we use the fat and mix it with the " A subdermal layer of silica aerogel, which is the most insulative material known" if we can make it into somthing like a bullet vest and we need the skin to stretch that it will not rupture just deform
 
I have just found this quest, first on SB, and i just have to say that i love the idea. I do however have a few notes that i feel need to be said.

We should really revise the hand/foot structure of our Host at some point; it isn't really all that good for swimming, but because i don't think that we can just get rid of parts i think that we would need to reuse them for something else, and then replace them. Breathing could also stand to get a upgrade. And our skin just isn't going to cut it.

Making something that can fold into the limb and fold out later, to replace the finger webbing, could also be good; For the hands, we could use something like bat wings, and fold them over the rest of the arm to store away for later? Mess with the elbow joint so that we could pull back one of the forearm bones to make the thumb point forward and then use it as the foundation of a new hand? Or maybe just make them fold over the upper arm, and make a new forearm wholly from scratch? Two bones, rather then one larger one with a turning joint, make much better aerofoils anyway.

As for legs: I am thinking we could do something almost the same; It would just be flippers anyway, and the only way that i think we could help that would be something going through the joint to stiffen them up. The heel of a foot isn't all that great anyway (it't basically just a elbow with padding), and i think that we should replace it with a, or even a few, extendable heels that can give land movements a bit of a boost, similar to how springy shoes try to do so.

And the breathing problem: We need more ways to intake/output atmosphere. Maybe we could take note from xenomorph dorsal tubes. Or mosquito larvae tail breathing tubes. Though when i think about muscle distribution we might have trouble with getting a tail and strong legs; Maybe make it so that the tail uses muscles moved from the legs? Though at that point it would me somewhat like having two tails. Maybe make them somewhat like power armor? So that it is directly overlapping the legs most of the time? Going to need a new way to make pressure differential anyway; The diaphragm just gets in the way of far to many possibilities while being a week point without redundancy.

As for our Hosts face/skin (and how it is becoming armored): I think that we should remove it entirely. We shouldn't be using it for kinetic protection at all. We could probably use it to increase the ability to maintain homeostasis and things like it, healing, environmental/situational awareness, but not protection. somewhat like how eyelids don't do much to protect humans. Maybe turn it into something like a hood? Another structure that can be wrapped around the body to look the same or be extended into something like a sensory array like moth antennae and moose horns. Or maybe something like how some lizards drop their tails? Something just to divert attention? We could have feather like protrusions come out from under the scales and form something for the skin to grow under/into after we shed it.

This quets is going to be fun.

[I LIKE THE WAY YOU THINK, PERSONA MARCUS]

[My ideas so far have been about more movement options, offensive options and something that would let our host be less visible, which would be generally beneficial in all confrontations. For example, if we made the top layer of the skin chameleonic, it would be easier for the host to sneak around and ambush targets, while also allowing them to appear more human by simply making that layer look like human skin. Various armor modifications could be put under that layer, with thermal isolation going under the armor.]

[Movement and offensive options go back to the idea about separating out hydrogen from the water host consumes/breathes in. If we make small jet-like holes in the soles of the host's feet, we could allow them to jump higher by expelling ignited hydrogen/oxygen mix akin to the exhaust of a rocket. Making similar jets in other spots on the body could also give the host some aerial maneuverability and attitude control, as well as providing direct offense options (e.g. by expelling fire from their hands at the enemies).]

[Finally, amount of downtime host apparently needs in a 24 hour cysle, as well as how fast they tire out after physical loads is quite inexcusable. I think we should do a general redesign of their circulatory and hormonal systems, to limit amount of sleep they require and insure they would stop tiring out.]
 
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[1] Aegis

Similar power, very useful.

[2] Kid Win

Something to swapping out adaptations as needed?

[3] Velocity
[4] Shadow Stalker

Then speed and intangibility options
 
1] Glory Girl - tends to think with fists first, easy to get to fight. And that is grrreat.
2] Shadow Stalker - just always itching for a fight, good run up for fishing dog. Um I mean hookwolf
3] Miss Militia - hmmm exposure to unlimited firearms, can't think of a faster way to improve.
4] Aegis - yeah cause we are soon much better that this merged version of ourselves.
 
(I feel like an idiot for taking as long as I did, we have Crawler's power of adaptive regeneration. Also pretty sure Taylor is the host, not Madison)

The Host needs stronger and more durable outer epidermal layer, and increased bone density or strength as to make damaging become more difficult with mundane methods, this will force the host to seek more exotic methods of damage taking or needing heavier trauma to inflict lasting damage. This would make it easier to evolve or adapt and give motivation towards actively seeking out any danger.

The Host's respiratory and Cardiovascular state is laughable along with current inbuilt body limitations as they are in a prolonged fight it would require the constant use of energy or diverting more attention towards repair then adaptation, it is less efficient currently, but can improve with time.

Line body with muscular tissue or use what is currently available and adjust it to allow reduced impact based damage is a possible suggestion, like arranging the structure into something more akin to a honeycomb structure to decrease and spread damage more evenly.

assuming these possible defensive adaptations would not prevent it then I agree with adding organs to perform electrolysis and separate and store both Oxygen and Hydrogen, as well as a system to disperse it and grant aerial mobility, after all, it is much easier to damage skin membranes or external appendages such as wing like one because they are made of softer tissue in construction.

Doing this would result in a tougher host with stronger defensive and mobility mutations than outright offensive capabilities, but that can be altered with time and exposure.

(Rationale here being that a tougher host can live longer and provide more data, plus it will be much easier to cultivate one of these melee defenses as we have yet to encounter and/or enter a/any prolonged firefights.)
 
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[My ideas so far have been about more movement options, offensive options and something that would let our host be less visible, which would be generally beneficial in all confrontations. For example, if we made the top layer of the skin chameleonic, it would be easier for the host to sneak around and ambush targets, while also allowing them to appear more human by simply making that layer look like human skin. Various armor modifications could be put under that layer, with thermal isolation going under the armor.]
The only way i think that that could be viable would be if we used something like a flat plane of material and then the Host hid between it and something else. Which, if we made the skin reversible, shouldn't be to hard to get our hands on. I wouldn't like to use it as normal skin though due to all the things that could go wrong with it, user error you understand, and all the options it would cut off.
[Movement and offensive options go back to the idea about separating out hydrogen from the water host consumes/breathes in. If we make small jet-like holes in the soles of the host's feet, we could allow them to jump higher by expelling ignited hydrogen/oxygen mix akin to the exhaust of a rocket. Making similar jets in other spots on the body could also give the host some aerial maneuverability and attitude control, as well as providing direct offense options (e.g. by expelling fire from their hands at the enemies).]
Bah. You are both overthinking it and not thinking big enough. Liquid oxygen rocket fuel and nano powdered aluminum is capable of putting a person into orbit. All we need is a heat pump, and some more room by making more efficient organs, and it could be used to set a few city blocks on fire.
...somehow that seemed bigger in my memory.

That said: Actually trying to use that as a movement system, and a foot based one at that, isn't something i want to try.
[Finally, amount of downtime host apparently needs in a 24 hour cysle, as well as how fast they tire out after physical loads is quite inexcusable. I think we should do a general redesign of their circulatory and hormonal systems, to limit amount of sleep they require and insure they would stop tiring out.]
I have a interesting pump system if you want to take a look at it. And i don't think that the hormones are the problem here; The main problems are lactic acid and carbon dioxide for the physical strain problem, and the downtime problem shouldn't actually exist anyway if we can clean up the neuron cell types, so it is probably a matter of meta-data. Not our shard you understand. Best that i think we can hope for if optimising she sleep they do go through. And as for the metabolic problems: I would make use of another storage cell to make sure that the acid doesn't damage anything, like honey pot ant, and as for the carbon dioxide: If it's just as a output system then maybe spiracles would be able to help? We would need to refine the blood anyway, but maybe we could make something more energy dense for movement fuel? Not sure what else i could give you.
 
Dauntless
Glory Girl
Shadow Stalker
Velocity

The best four prospects for conflict-maximazation. Since we have very little information on what further improvments will be necessary for the host, concentrating on conflict will further our growth most, in preaparation for the confrontation with that metal-growing shard.

Dauntless and Velocity are the socially more inept members of the Protectorate, and more likely to rely on protocol than understanding of our host's situation. Glory Girl and Shadow Stalker are simply more influenced by their own shards and naturally more conflict-prone.


Actually, Dauntless and Velocity are decent with people, Armsmaster, however is complete crap with them. Other than that pretty much right on the money.
 
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The Host needs stronger and more durable outer epidermal layer, and increased bone density or strength as to make damaging become more difficult with mundane methods, this will force the host to seek more exotic methods of damage taking or needing heavier trauma to inflict lasting damage. This would make it easier to evolve or adapt and give motivation towards actively seeking out any danger.
I somehow doubt that just packing more mass into a body is something we would think of as worth it. Not really going to get more data out of that.
Doing this would result in a tougher host with stronger defensive and mobility mutations than outright offensive capabilities, but that can be altered with time and exposure.
defensive mutations and mobility mutations are offensive capabilities.
 
I somehow doubt that just packing more mass into a body is something we would think of as worth it. Not really going to get more data out of that.

defensive mutations and mobility mutations are offensive capabilities.

Fair point, I was just thinking a bit about cannon Crawler, Also you are absolutely right in that defensive and mobility mutations are offensive capabilities, I was thinking more about possible methods of toughening the host. Throwing extra mass at it would be tricky plus we do have to get it from somewhere I suppose.

I honestly would be interested in improving the host's defensive capabilities in general, The host has already passed out once outside of combat with threats around us, I think if Hookwolf had been feeling a little sadistic or bored he very well could have killed us while we were out (I mean the man is a violent living meat grinder for all intents and purposes), the fact he didn't is a little odd, though, considering it would have been comedically easy at this point for him to do so.

Though do you have any thoughts on it?
 
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The only way i think that that could be viable would be if we used something like a flat plane of material and then the Host hid between it and something else. Which, if we made the skin reversible, shouldn't be to hard to get our hands on. I wouldn't like to use it as normal skin though due to all the things that could go wrong with it, user error you understand, and all the options it would cut off.

Chameleons do it. It won't provide much of a stealth bonus, but any bonus is better than no bonus.

Bah. You are both overthinking it and not thinking big enough. Liquid oxygen rocket fuel and nano powdered aluminum is capable of putting a person into orbit. All we need is a heat pump, and some more room by making more efficient organs, and it could be used to set a few city blocks on fire.
...somehow that seemed bigger in my memory.


LO2/LH2 is a better fuel combination than LO2/Al. Shuttles used it, ISP(~efficiency of the fuel-oxidiser mix) is higher (450-something compared to 250-something for oxygen-aluminium). I think oxygen-hydrogen is pretty close to what is theoretically possible with chemical fuels, and better ones provide only marginal improvement.

That said: Actually trying to use that as a movement system, and a foot based one at that, isn't something i want to try.

Hence why host will be helpfully trying it out for us.

I have a interesting pump system if you want to take a look at it. And i don't think that the hormones are the problem here; The main problems are lactic acid and carbon dioxide for the physical strain problem, and the downtime problem shouldn't actually exist anyway if we can clean up the neuron cell types, so it is probably a matter of meta-data. Not our shard you understand. Best that i think we can hope for if optimising she sleep they do go through. And as for the metabolic problems: I would make use of another storage cell to make sure that the acid doesn't damage anything, like honey pot ant, and as for the carbon dioxide: If it's just as a output system then maybe spiracles would be able to help? We would need to refine the blood anyway, but maybe we could make something more energy dense for movement fuel? Not sure what else i could give you.

Erytrocytes could at the very least be replaced with something actually efficient. Running for 20 minutes without breathing seems useful to our goals. Large parts of sleep have to do with muscle healing, growth, immune system management, hormone secretion, etc. We can do that in real time and way faster, so may as well get rid of the less optimal system. Long-term I'd propose we change the brain structure to sleep like dolphins, only one brain half at a time (for 0 total downtime), but that could wait. Hormonal system could also use a rewamp-for example, adrenaline would be useful in combat, but our host currently secretes it only very sporadically, instead of in a controllable fashion.

P.s. pump seems like a pretty basic Stirling engine, no?
 
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1[X] Shadow Stalker

2[X] Glory Girl

3[X] Miss Militia

4[X] Armsmaster
 
Chameleons do it. It won't provide much of a stealth bonus, but any bonus is better than no bonus.
Well as long as we aren't tryign to minimax it to hard i don't see any problems with it.
LO2/LH2 is a better fuel combination than LO2/Al. Shuttles used it, ISP(~efficiency of the fuel-oxidiser mix) is higher (450-something compared to 250-something for oxygen-aluminium). I think oxygen-hydrogen is pretty close to what is theoretically possible with chemical fuels, and better ones provide only marginal improvement.
You need to take into acount fuel density and things like that. We can't have a massive storage tank to feed this system.
Hence why host will be helpfully trying it out for us.
Alright then. At least if it doesn't work we will get a chance to revise other things.
Erytrocytes could at the very least be replaced with something actually efficient. Running for 20 minutes without breathing seems useful to our goals. Large parts of sleep have to do with muscle healing, growth, immune system management, hormone secretion, etc. We can do that in real time and way faster, so may as well get rid of the less optimal system.
I don't think that we should rely on out abiliy to activly repair our Host when taking into acount their revisions. What if they run into a Trump and we can't salvage anything?
Hormonal system could also use a rewamp-for example, adrenaline would be useful in combat, but our host currently secretes it only very sporadically, instead of in a controllable fashion.
Oh yeah. We are going to have fun with those systems.
P.s. pump seems like a pretty basic Stirling engine, no?
It's much more efficient then the one that's already there. The heart doesn't even compensate for that wall of cardiac tissue in the middle. If you are going to have one system that's more like two systems, on the basis that the square cube law makes it more efficient to share parts, then you should also have it so that the mechanisms are as spherical as possible. I mean, i don't think that the muscle is in bands at all.

Edit: I think that i am going to go to sleep soon so don't expect a fast response.
 
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