@veekie: Okay, so I just double checked your post. Universal digestion will not help us with the fight against GG, and the NO-COST option is the only non-GG counter I'm going to allow. I'll rewrite the requirement.
 
As I wrote it, it discharges an instant later, producing a counterattack when blocking or a doubletap if punching
True, but if she doesn't use it all up where does it go, sure it's absorbed and then let go when she retaliates but what if GG dodges, where does the energy go? Wouldn't her arm explode if she went to use it without impacting anything? What if there was too much force in the hit?
 
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True, but if she doesn't use it all up where does it go, sure it's absorbed and then let go when she retaliates but what if GG dodges, where does the energy go? Wouldn't her arm explode if she went to use it without impacting anything? What if there was too much force in the hit?
No, as in, it is released an instant after contact. They punch and the force immediately backlashes into their fist a moment later.

Too much force means the excess goes through of course. The backlash would only be what's absorbed
 
No, as in, it is released an instant after contact. They punch and the force immediately backlashes into their fist a moment later.

Too much force means the excess goes through of course. The backlash would only be what's absorbed

I don't get the point of such an augmentation, can you explain it a little bit more please? I think I missed something
 
Scenario one
-Glory Girl punches you with 1000 joules of force.
-Power absorbs 500 joules of force applied to you. You take 500 joules worth of damage to your hand
-A moment later, Glory Girl takes 500 joules of force to her fist, pinging her forcefield into cooldown for a moment.

Scenario two
-You punch Glory Girl with 1000 joules of force, pinging her forcefield into cooldown.
-Power absorbs the reaction force to your hand from impacting her forcefield.
-A moment later, power releases the reaction force into her now unshielded face.

Scenario three
-You jump, exerting 1000 joules of force on the ground. A big chunk of that normally is absorbed by your body as reaction force.
-Power absorbs reaction force and releases it into the ground.
-You jump about twice as far.
 
[ ] Kinetic charge. Able to store and release limited amounts of kinetic energy on the impact site in the opposite direction an instant after the moment of impact. Only affects extremities(arms, legs, tail).
Cost: Host experiences deadened sense of touch on affected areas. Fine manipulation of fragile objects more difficult
with this i think she cant pick up glass and use phones that are not specifekly designed for her and i like this power its practical and i whas thinking this power works with a super rubber under the skin or with super rubbery bones?
 
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Extendable and retractable limb which pops out and turns the arm into a small wing. Not enough mass of flesh in the wings to do more than soften the blow as they crash into the earth. Wings must be manually folded after being extended. Also must be manually extended. Latching mechanism holding them together.
...Where did this come from?
This is one of those things that's better to do if we have the PRT or other organization feeding us. Mass pocket has a lot of uses.
If we're staying independent, then no, 8000 calories would only be anywhere near affordable if she started drinking cooking oil by the bottle.
We could probably make her think of ethanol fuel and petroleum fuel as tasty. It shouldn't be that hard.
[] Universal digestive system. Able to breakdown any object physically capable of fitting into digestive tract for utilization, including inorganic substances.
COST: Increased passive calorie requirements. Not actually immune to harmful(as opposed to simply indigestible) materials consumed without further adaptations. Host may begin to consider inanimate materials as desirable food based on their caloric content.

The idea being that she'd be able to consume wood, petrol, oil, etc for caloric demands, making her more reliable to refuel. After all, high energy burn has it's own costs if she's stuck in the wilderness.
Additionally, this provides for more adaptation triggers as she experiments with food and gets poisoned, burned or other unpleasantries.
And later on, the ability to eat metal and exotic materials provides means to expand adaptations with new materials.
Shouldn't we be able to find a way to make this happen anyway? Really i feel like this whole vote is a bit to much like cheating. And i don't mean in the good way.

Edit: Also: I had some thoughts about putting a second heart around the aortic bifurcation (Where the femoral artery splits from) to aid in blood presure regulation, and i think that if we did do that then where we put it would also be a good place to house something to power the hydraulic system that we were planning to put in the Hosts heels. What do people think?

Edit the second: Oh, also: What do people think about making the ribcage a bit more flexable? It shouldn't be to hard, there are so many types of weaves and chains and compressible structures that it shouldn't be too hard to find one that can hold up against outward force.
 
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@veekie I don't see anything wrong on the surface with the kinetic stuff, but i would say it might not fit the spirit of our power.

Also, this is a proposal/ planning time. No votes yet.
 
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I like the universal digestion system, and I think we could spin it as a continuing improvement on things already there. E.g. humans already can digest some ethanol (pretty poisonous carbohydrate) and asparagus (grass-like thing), so we'd just need to boost digestion and it should be able to handle wood and gasoline. Double-tap thing doesn't seem like a Crawler thing to me-his physics manipulations were more subtle. Personally, if we are going for active adaptations, I think we should finish the capacitor organ idea. Make those conductive knuckles arc electricity when punching, which should get to her skin after the punch itself puts her forcefield into cooldown and would knock GG out. Cost would be, dunno, increased hunger. Which would just lead us to giving her an ability to eat anything, because if host is trying to find something to eat, they aren't getting into combat, and thus we should make it easier for them to find things to eat. And given how eager she seems to get into trouble, we should give her something nice as a reward.

Overall, GG is a relatively boring opponent for Crawler. Only so much adaptation you can do in response to heavy punches.

As far as name goes...

Tyranid?
Kerrigan?
Evolve?
Metamorph?
Facechewer?
FyteMeIrl?
 
@veekie I don't see anything wrong on the surface with the kinetic stuff, but i would say it might not fit the spirit of our power.

Also, this is a proposal/ planning time. No votes yet.
Well, the purpose is to "absorb and redirect" impacts like any other kind of armor or even fatty layers. Absorbing and reversing impact energy is basically just going one step past armor to reactive armor.
 
@veekie: Sure. I can include something like that. I'll modify it a bit. (For ex, were the MC to take a hit which would shatter their bones, they would be hurt more from it than just localized bone damage)

I'm going to post a vote soon.
 
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[] Universal digestive system. Able to breakdown any object physically capable of fitting into digestive tract for utilization, including inorganic substances.
COST: Increased passive calorie requirements. Not actually immune to harmful(as opposed to simply indigestible) materials consumed without further adaptations. Host may begin to consider inanimate materials as desirable food based on their caloric content.

I love this, it can possible speed up the evolution of Taylor giving her body enough material to work in the adaptations and future evolutions, making easier getting the calories needed to more adaptations in the future, some of our adaptations where to costy and our food intaque was to low to obtain them so this Adaptation is problably a need to the evolution of Taylor and getting help of Panacea in making the wings that Taylor wants... Now the question is, Shaper is exchanging Data with the Counter sharp or not?.
 
Vote #4
Planning stage is CLOSED.

NO MORE WRITE-INS FOR THIS VOTE

Vote #1 PHYSICS BREAK! - PICK ONE

[] Instantaneous Regeneration - Pocket dimension that holds about ten lbs of repurposeable mass for host body at any given time.

COST: About 8000 calorie intake required per day for one weeks' time.

Commentary: Instantaneous regeneration allows for longer fights, reduces need to eat at regular intervals. Host may begin to seek food from strange places.

[] Hyper-Dense Bones - More dense than lead.
COST: Bone breaks take full day to regenerate individually, limb regeneration takes four days to regenerate on average depending on limb.

Commentary: Bone breaking becomes difficult- falling from heights is not a major concern. Host would sink to the bottom of ocean were they to be dropped.

[] Time Slow - When host is threatened and senses are heightened, they are able to react with fine control 50% faster than any other human being.
COST: Burn a pound of body fat per three seconds while Time Slow is active.

Commentary: With current host stats, Time Tlow can activate for 15 seconds. With host power, this makes 22.5 seconds to host's perception. In particularly distressing situations, an extra 2 lbs may be burned, but will need to be regenerated shortly after fight is over.

[] Kinetic charge - Able to store and release limited amounts of kinetic energy on the impact site in the opposite direction an instant after the moment of impact. Only affects extremities(arms, legs, tail).

COST: Loss of fine movement in non-conflict scenarios. Damage greater than bone can take spreads to other body parts, does not activate power.

EX: Host fist connects with GG's straight at 500 joules, GG hits with 1250 joules. Most hands would shatter at the wrist, maybe from the forearm to the elbow or so. Host bone would shatter along forearm to the upper arm into the shoulder until the damage has dispersed through body. GG would receive portion of that force still, and the effects would depend on her brute rating/durability rating.

Commentary: Useful for short fights against otherwise evenly-matched opponents. Host will have difficulty opening doors w/ knobs, using remotes, typing. Host could not take up activities which require fine hand and finger movement. Writing legibly becomes difficult.

[] Drop passive caloric requirements by 1/3
NO COST

Commentary: Not actually a counter vs GG.

Vote #2 - New Cape name - PICK ONE
[] Beast
[] Evolve
[] FyteMeIrl
[] Metamorph
[] Xenos

Voting closes at 12 PM AST
 
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[X] Hyper-Dense Bones - More dense than lead.
COST: Bone breaks take full day to regenerate individually, limb regeneration takes four days to regenerate on average depending on limb.

[X] Beast
 
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